Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@11176 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
index 6ab3126..25f90d6 100644
--- a/src/core/SkBitmapProcState.cpp
+++ b/src/core/SkBitmapProcState.cpp
@@ -301,7 +301,7 @@
     bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
     bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
                       SkShader::kClamp_TileMode == fTileModeY;
-    
+
     if (!(clampClamp || trivialMatrix)) {
         fInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height());
     }
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 8bbdc21..16a3640 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -838,7 +838,7 @@
                                              kVec4f_GrSLType, "GradientStartColor");
         fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
                                            kVec4f_GrSLType, "GradientEndColor");
-        
+
     } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ // 3 Color Case
         fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
                                              kVec4f_GrSLType, "GradientStartColor");
@@ -907,7 +907,7 @@
     } else {
         const GrTexture* texture = e.texture(0);
         fEffectMatrix.setData(uman, e.getMatrix(), drawEffect, texture);
-        
+
         SkScalar yCoord = e.getYCoord();
         if (yCoord != fCachedYCoord) {
             uman.set1f(fFSYUni, yCoord);
@@ -920,11 +920,11 @@
 GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) {
     const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>();
     const GrTexture* texture = NULL;
-    
+
     if (GrGradientEffect::kTexture_ColorType == e.getColorType()){
         texture = e.texture(0);
     }
-    
+
     EffectKey key = GrGLEffectMatrix::GenKey(e.getMatrix(), drawEffect, kCoordsType, texture);
 
     if (GrGradientEffect::kTwo_ColorType == e.getColorType()) {
@@ -1050,7 +1050,7 @@
         SkBitmap bitmap;
         shader.getGradientTableBitmap(&bitmap);
         fColorType = kTexture_ColorType;
-        
+
         GrTextureStripAtlas::Desc desc;
         desc.fWidth  = bitmap.width();
         desc.fHeight = 32;
@@ -1107,7 +1107,7 @@
                 return false;
             }
         }
-        
+
         return fTextureAccess.getTexture() == s.fTextureAccess.getTexture()  &&
             fTextureAccess.getParams().getTileModeX() ==
                 s.fTextureAccess.getParams().getTileModeX() &&
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index f7a4189..55a0061 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -250,7 +250,7 @@
     const SkMatrix& getMatrix() const { return fMatrix;}
 
     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
-    
+
     enum ColorType {
         kTwo_ColorType,
         kThree_ColorType,
diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp
index 669acd2..65e6c96 100644
--- a/src/effects/gradients/SkSweepGradient.cpp
+++ b/src/effects/gradients/SkSweepGradient.cpp
@@ -477,7 +477,7 @@
     this->setupMatrix(builder, key, &coords);
     SkString t;
     t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", coords.c_str(), coords.c_str());
-    this->emitColor(builder, t.c_str(), key, 
+    this->emitColor(builder, t.c_str(), key,
                           outputColor, inputColor, samplers);
 }