commit | a5e65ec434fed44dc616e4f64950b835b541181b | [log] [tgz] |
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author | twiz@google.com <twiz@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Aug 02 15:15:16 2012 +0000 |
committer | twiz@google.com <twiz@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Aug 02 15:15:16 2012 +0000 |
tree | ffe3592179c7c3ce78db8e5e485c641900042015 | |
parent | eb7ad4a8b9c67743d6aa4e71b82e32f4cf1c8a9f [diff] |
Introduction of set of functions to manage generation of texture fetch shader code. A new set of routines have been added to GrGLShaderBuilder to emit texture fetches, taking into consideration the format of the texture to be accessed, and the channel swizzle. Review URL: https://codereview.appspot.com/6446072 git-svn-id: http://skia.googlecode.com/svn/trunk@4919 2bbb7eff-a529-9590-31e7-b0007b416f81