Introduction of set of functions to manage generation of texture fetch shader code.  

A new set of routines have been added to GrGLShaderBuilder to emit texture fetches, taking into consideration the format of the texture to be accessed, and the channel swizzle.  
Review URL: https://codereview.appspot.com/6446072

git-svn-id: http://skia.googlecode.com/svn/trunk@4919 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 98c294c..b6532aa 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -918,7 +918,7 @@
 
     virtual void emitLightFunc(const GrGLShaderBuilder*, SkString* funcs) = 0;
 
-    static inline StageKey GenKey(const GrCustomStage& s);
+    static inline StageKey GenKey(const GrCustomStage& s, const GrGLCaps& caps);
 
     virtual void setData(const GrGLUniformManager&,
                          const GrCustomStage&,
@@ -1086,8 +1086,8 @@
     code->appendf(")%s;\n", builder->fModulate.c_str());
 }
 
-GrGLProgramStage::StageKey GrGLLightingEffect::GenKey(
-  const GrCustomStage& s) {
+GrGLProgramStage::StageKey GrGLLightingEffect::GenKey(const GrCustomStage& s,
+                                                      const GrGLCaps& caps) {
     return static_cast<const GrLightingEffect&>(s).light()->type();
 }