Axis aligned shader-based rect drawing

https://codereview.chromium.org/14314004/



git-svn-id: http://skia.googlecode.com/svn/trunk@8960 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index ca5f378..c022b34d 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -281,6 +281,8 @@
                 getContext()->getAARectRenderer()->fillAARect(fGpu,
                                                               fGpu,
                                                               element->getRect(),
+                                                              SkMatrix::I(),
+                                                              element->getRect(),
                                                               false);
             } else {
                 fGpu->drawSimpleRect(element->getRect(), NULL);