Major bench refactoring.
- Use FLAGS_.
- Remove outer repeat loop.
- Tune inner loop automatically.
BUG=skia:1590
R=epoger@google.com, scroggo@google.com
Review URL: https://codereview.chromium.org/23478013
git-svn-id: http://skia.googlecode.com/svn/trunk@11187 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp
index 0e8e4bb..2738cff 100644
--- a/bench/ShaderMaskBench.cpp
+++ b/bench/ShaderMaskBench.cpp
@@ -37,7 +37,6 @@
SkString fText;
SkString fName;
FontQuality fFQ;
- enum { N = SkBENCHLOOP(500) };
public:
ShaderMaskBench(void* param, bool isOpaque, FontQuality fq) : INHERITED(param) {
fFQ = fq;
@@ -72,14 +71,14 @@
const SkScalar y0 = SkIntToScalar(-10);
paint.setTextSize(SkIntToScalar(12));
- for (int i = 0; i < N; i++) {
+ for (int i = 0; i < this->getLoops(); i++) {
SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
canvas->drawText(fText.c_str(), fText.size(), x, y, paint);
}
paint.setTextSize(SkIntToScalar(48));
- for (int i = 0; i < N/4; i++) {
+ for (int i = 0; i < this->getLoops() / 4 ; i++) {
SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
canvas->drawText(fText.c_str(), fText.size(), x, y, paint);