Initial picture shader implementation
This CL adds an SkPictureShader class to support SkPicture-based
patterns.
The implementation renders the picture into an SkBitmap tile and then
delegates to SkBitmapProcShader for the actual operation.
R=bsalomon@google.com, reed@google.com, robertphillips@google.com
Committed: http://code.google.com/p/skia/source/detail?r=14085
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/221923007
git-svn-id: http://skia.googlecode.com/svn/trunk@14092 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 31b208e..e337b7d 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -9,6 +9,8 @@
#include "SkReadBuffer.h"
#include "SkMallocPixelRef.h"
#include "SkPaint.h"
+#include "SkPicture.h"
+#include "SkPictureShader.h"
#include "SkScalar.h"
#include "SkShader.h"
#include "SkWriteBuffer.h"
@@ -179,6 +181,10 @@
return ::CreateBitmapShader(src, tmx, tmy, NULL);
}
+SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy) {
+ return SkPictureShader::Create(src, tmx, tmy);
+}
+
#ifndef SK_IGNORE_TO_STRING
void SkShader::toString(SkString* str) const {
if (this->hasLocalMatrix()) {