make set3DMask virtual, so we can safely notify the shadercontext
also boost preallocated storage to account for this combo of bitmapshader + emboss + colorfilter
BUG=skia:
R=djsollen@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/563563002
diff --git a/src/core/SkFilterShader.h b/src/core/SkFilterShader.h
index 2ff6cda..b98fc83 100644
--- a/src/core/SkFilterShader.h
+++ b/src/core/SkFilterShader.h
@@ -30,6 +30,11 @@
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
+ virtual void set3DMask(const SkMask* mask) SK_OVERRIDE {
+ // forward to our proxy
+ fShaderContext->set3DMask(mask);
+ }
+
private:
SkShader::Context* fShaderContext;