Remove default texture coords / texture matrix
Review URL: https://codereview.appspot.com/6775100

git-svn-id: http://skia.googlecode.com/svn/trunk@6293 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkMatrixConvolutionImageFilter.cpp b/src/effects/SkMatrixConvolutionImageFilter.cpp
index 0bca260..079b764 100644
--- a/src/effects/SkMatrixConvolutionImageFilter.cpp
+++ b/src/effects/SkMatrixConvolutionImageFilter.cpp
@@ -15,6 +15,7 @@
 #if SK_SUPPORT_GPU
 #include "gl/GrGLEffect.h"
 #include "gl/GrGLEffectMatrix.h"
+#include "effects/GrSingleTextureEffect.h"
 #include "GrTBackendEffectFactory.h"
 #include "GrTexture.h"
 #include "SkMatrix.h"
@@ -330,7 +331,6 @@
     fKernelSize = m.kernelSize();
     fTileMode = m.tileMode();
     fConvolveAlpha = m.convolveAlpha();
-    fRequiresTextureMatrix = false;
 }
 
 static void appendTextureLookup(GrGLShaderBuilder* builder,