Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@5762 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 408f2db..1d71fa7 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -916,7 +916,7 @@
// If we're doing a normal blur, we can clobber the pathTexture in the
// gaussianBlur. Otherwise, we need to save it for later compositing.
bool isNormalBlur = blurType == SkMaskFilter::kNormal_BlurType;
- blurTexture.reset(context->gaussianBlur(pathTexture, isNormalBlur,
+ blurTexture.reset(context->gaussianBlur(pathTexture, isNormalBlur,
srcRect, sigma, sigma));
if (!isNormalBlur) {
@@ -1363,7 +1363,7 @@
// now offset it to make it "local" to our tmp bitmap
tileR.offset(SkIntToScalar(-iTileR.fLeft), SkIntToScalar(-iTileR.fTop));
SkMatrix tmpM(m);
- tmpM.preTranslate(SkIntToScalar(iTileR.fLeft),
+ tmpM.preTranslate(SkIntToScalar(iTileR.fLeft),
SkIntToScalar(iTileR.fTop));
this->internalDrawBitmap(draw, tmpB, tileR, tmpM, params, grPaint);