Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/MathBench.cpp b/bench/MathBench.cpp
index 5470924..32a89d6 100644
--- a/bench/MathBench.cpp
+++ b/bench/MathBench.cpp
@@ -26,7 +26,7 @@
MathBench(void* param, const char name[]) : INHERITED(param) {
fName.printf("math_%s", name);
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < kBuffer; ++i) {
fSrc[i] = rand.nextSScalar1();
}
@@ -254,7 +254,7 @@
public:
IsFiniteBench(void* param, int index) : INHERITED(param) {
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < N; ++i) {
fData[i] = rand.nextSScalar1();
@@ -322,7 +322,7 @@
public:
FloorBench(void* param, bool fast) : INHERITED(param), fFast(fast) {
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fData[i] = rand.nextSScalar1();
@@ -340,7 +340,7 @@
protected:
virtual void onDraw(SkCanvas*) {
- SkMWCRandom rand;
+ SkRandom rand;
float accum = 0;
const float* data = fData;
@@ -384,7 +384,7 @@
: INHERITED(param)
, fUsePortable(usePortable) {
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fData[i] = rand.nextU();
}
@@ -444,7 +444,7 @@
NormalizeBench(void* param)
: INHERITED(param) {
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fVec[i].set(rand.nextSScalar1(), rand.nextSScalar1());
}
@@ -490,7 +490,7 @@
public:
FixedMathBench(void* param) : INHERITED(param) {
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < N; ++i) {
fData[i] = rand.nextSScalar1();
}