Start removing calls to GrDrawState::setTexture() (and GrPaint::setTexture()?) when there's
a GrSingleTextureEffect involved holding the texture.

http://codereview.appspot.com/6353094/



git-svn-id: http://skia.googlecode.com/svn/trunk@4608 2bbb7eff-a529-9590-31e7-b0007b416f81
5 files changed