create struct to hold all the params passed around for shader::context
BUG=skia:
R=scroggo@google.com, dominikg@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/264843006
git-svn-id: http://skia.googlecode.com/svn/trunk@14514 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkFilterShader.h b/src/core/SkFilterShader.h
index 4ef4577..629f3f8 100644
--- a/src/core/SkFilterShader.h
+++ b/src/core/SkFilterShader.h
@@ -17,17 +17,14 @@
SkFilterShader(SkShader* shader, SkColorFilter* filter);
virtual ~SkFilterShader();
- virtual bool validContext(const SkBitmap&, const SkPaint&,
- const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
- virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
- const SkMatrix&, void* storage) const SK_OVERRIDE;
+ virtual bool validContext(const ContextRec&, SkMatrix* totalInverse) const SK_OVERRIDE;
+ virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
virtual size_t contextSize() const SK_OVERRIDE;
class FilterShaderContext : public SkShader::Context {
public:
// Takes ownership of shaderContext and calls its destructor.
- FilterShaderContext(const SkFilterShader& filterShader, SkShader::Context* shaderContext,
- const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
+ FilterShaderContext(const SkFilterShader&, SkShader::Context*, const ContextRec&);
virtual ~FilterShaderContext();
virtual uint32_t getFlags() const SK_OVERRIDE;