add per-draw checks for lockcounts
Review URL: https://codereview.appspot.com/6943056
git-svn-id: http://skia.googlecode.com/svn/trunk@6815 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp
index 2f748d9..b6eb682 100644
--- a/src/core/SkDraw.cpp
+++ b/src/core/SkDraw.cpp
@@ -2424,6 +2424,13 @@
}
SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
+ // important that we abort early, as below we may manipulate the shader
+ // and that is only valid if the shader returned true from setContext.
+ // If it returned false, then our blitter will be the NullBlitter.
+ if (blitter->isNullBlitter()) {
+ return;
+ }
+
// setup our state and function pointer for iterating triangles
VertState state(count, indices, indexCount);
VertState::Proc vertProc = state.chooseProc(vmode);