Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@14584 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/composeshader.cpp b/gm/composeshader.cpp
index 302c172..e460cea 100644
--- a/gm/composeshader.cpp
+++ b/gm/composeshader.cpp
@@ -18,23 +18,23 @@
 static SkShader* make_shader(SkXfermode::Mode mode) {
     SkPoint pts[2];
     SkColor colors[2];
-    
+
     pts[0].set(0, 0);
     pts[1].set(SkIntToScalar(100), 0);
     colors[0] = SK_ColorRED;
     colors[1] = SK_ColorBLUE;
     SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
                                                                   SkShader::kClamp_TileMode));
-    
+
     pts[0].set(0, 0);
     pts[1].set(0, SkIntToScalar(100));
     colors[0] = SK_ColorBLACK;
     colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
     SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
                                                                   SkShader::kClamp_TileMode));
-    
+
     SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode));
-    
+
     return SkNEW_ARGS(SkComposeShader, (shaderA, shaderB, xfer));
 }
 
@@ -86,7 +86,7 @@
     virtual SkString onShortName() SK_OVERRIDE {
         return SkString("composeshader_alpha");
     }
-    
+
     virtual SkISize onISize() SK_OVERRIDE {
         return SkISize::Make(220, 750);
     }
@@ -103,9 +103,9 @@
 
         SkPaint paint;
         paint.setColor(SK_ColorGREEN);
-        
+
         const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
-        
+
         for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
             SkShader* shader = shaders[y];
             canvas->save();
@@ -113,11 +113,11 @@
                 paint.setAlpha(0xFF);
                 paint.setShader(NULL);
                 canvas->drawRect(r, paint);
-                
+
                 paint.setAlpha(alpha);
                 paint.setShader(shader);
                 canvas->drawRect(r, paint);
-                
+
                 canvas->translate(r.width() + 5, 0);
             }
             canvas->restore();
@@ -130,4 +130,3 @@
 
 DEF_GM( return new ComposeShaderGM; )
 DEF_GM( return new ComposeShaderAlphaGM; )
-
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 503269ac..00d938b 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -101,13 +101,13 @@
     if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
         return NULL;
     }
-    
+
     SkMatrix totalInverse;
     // Do this first, so we know the matrix can be inverted.
     if (!this->computeTotalInverse(rec, &totalInverse)) {
         return NULL;
     }
-    
+
     void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
     SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
 
diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp
index 7a7dce6..b2f69b4 100644
--- a/src/core/SkComposeShader.cpp
+++ b/src/core/SkComposeShader.cpp
@@ -93,7 +93,7 @@
     // sub-shaders.
     SkPaint opaquePaint(*rec.fPaint);
     opaquePaint.setAlpha(0xFF);
-    
+
     ContextRec newRec(rec);
     newRec.fMatrix = &tmpM;
     newRec.fPaint = &opaquePaint;
diff --git a/src/core/SkFilterShader.h b/src/core/SkFilterShader.h
index 3f983e2..1a4b71f 100644
--- a/src/core/SkFilterShader.h
+++ b/src/core/SkFilterShader.h
@@ -43,7 +43,7 @@
     SkFilterShader(SkReadBuffer& );
     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
     virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
-    
+
 
 private:
     SkShader*       fShader;
diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h
index 1788205..0fbfbee 100644
--- a/src/core/SkPictureShader.h
+++ b/src/core/SkPictureShader.h
@@ -57,23 +57,23 @@
                                SkShader* bitmapShader);
 
         virtual ~PictureShaderContext();
-        
+
         virtual uint32_t getFlags() const SK_OVERRIDE;
-        
+
         virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
         virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
         virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
-        
+
     private:
         PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);
 
         SkAutoTUnref<SkShader>  fBitmapShader;
         SkShader::Context*      fBitmapShaderContext;
         void*                   fBitmapShaderContextStorage;
-        
+
         typedef SkShader::Context INHERITED;
     };
-    
+
     typedef SkShader INHERITED;
 };