Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@14584 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 503269ac..00d938b 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -101,13 +101,13 @@
     if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
         return NULL;
     }
-    
+
     SkMatrix totalInverse;
     // Do this first, so we know the matrix can be inverted.
     if (!this->computeTotalInverse(rec, &totalInverse)) {
         return NULL;
     }
-    
+
     void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
     SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
 
diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp
index 7a7dce6..b2f69b4 100644
--- a/src/core/SkComposeShader.cpp
+++ b/src/core/SkComposeShader.cpp
@@ -93,7 +93,7 @@
     // sub-shaders.
     SkPaint opaquePaint(*rec.fPaint);
     opaquePaint.setAlpha(0xFF);
-    
+
     ContextRec newRec(rec);
     newRec.fMatrix = &tmpM;
     newRec.fPaint = &opaquePaint;
diff --git a/src/core/SkFilterShader.h b/src/core/SkFilterShader.h
index 3f983e2..1a4b71f 100644
--- a/src/core/SkFilterShader.h
+++ b/src/core/SkFilterShader.h
@@ -43,7 +43,7 @@
     SkFilterShader(SkReadBuffer& );
     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
     virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
-    
+
 
 private:
     SkShader*       fShader;
diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h
index 1788205..0fbfbee 100644
--- a/src/core/SkPictureShader.h
+++ b/src/core/SkPictureShader.h
@@ -57,23 +57,23 @@
                                SkShader* bitmapShader);
 
         virtual ~PictureShaderContext();
-        
+
         virtual uint32_t getFlags() const SK_OVERRIDE;
-        
+
         virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
         virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
         virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
-        
+
     private:
         PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);
 
         SkAutoTUnref<SkShader>  fBitmapShader;
         SkShader::Context*      fBitmapShaderContext;
         void*                   fBitmapShaderContextStorage;
-        
+
         typedef SkShader::Context INHERITED;
     };
-    
+
     typedef SkShader INHERITED;
 };