Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@14584 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 503269ac..00d938b 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -101,13 +101,13 @@
if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
return NULL;
}
-
+
SkMatrix totalInverse;
// Do this first, so we know the matrix can be inverted.
if (!this->computeTotalInverse(rec, &totalInverse)) {
return NULL;
}
-
+
void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp
index 7a7dce6..b2f69b4 100644
--- a/src/core/SkComposeShader.cpp
+++ b/src/core/SkComposeShader.cpp
@@ -93,7 +93,7 @@
// sub-shaders.
SkPaint opaquePaint(*rec.fPaint);
opaquePaint.setAlpha(0xFF);
-
+
ContextRec newRec(rec);
newRec.fMatrix = &tmpM;
newRec.fPaint = &opaquePaint;
diff --git a/src/core/SkFilterShader.h b/src/core/SkFilterShader.h
index 3f983e2..1a4b71f 100644
--- a/src/core/SkFilterShader.h
+++ b/src/core/SkFilterShader.h
@@ -43,7 +43,7 @@
SkFilterShader(SkReadBuffer& );
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
-
+
private:
SkShader* fShader;
diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h
index 1788205..0fbfbee 100644
--- a/src/core/SkPictureShader.h
+++ b/src/core/SkPictureShader.h
@@ -57,23 +57,23 @@
SkShader* bitmapShader);
virtual ~PictureShaderContext();
-
+
virtual uint32_t getFlags() const SK_OVERRIDE;
-
+
virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
-
+
private:
PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);
SkAutoTUnref<SkShader> fBitmapShader;
SkShader::Context* fBitmapShaderContext;
void* fBitmapShaderContextStorage;
-
+
typedef SkShader::Context INHERITED;
};
-
+
typedef SkShader INHERITED;
};