Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)

This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054

git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/ARGB32_Clamp_Bilinear_BitmapShader.h b/src/core/ARGB32_Clamp_Bilinear_BitmapShader.h
index e76ab08..720b479 100644
--- a/src/core/ARGB32_Clamp_Bilinear_BitmapShader.h
+++ b/src/core/ARGB32_Clamp_Bilinear_BitmapShader.h
@@ -48,16 +48,16 @@
                                        int srcRB, const SkFilterPtrProc* proc_table)
 {
     int ix = fx >> 16;
-    
+
     const SkPMColor *p00, *p01, *p10, *p11;
-    
+
     p00 = p01 = srcPixels + SkClampMax(ix, srcMaxX);
     if ((unsigned)ix < srcMaxX)
         p01 += 1;
 
     p10 = (const SkPMColor*)((const char*)p00 + srcRB);
     p11 = (const SkPMColor*)((const char*)p01 + srcRB);
-    
+
     SkFilterPtrProc proc = SkGetBilinearFilterPtrXProc(proc_table, fx);
     return proc(p00, p01, p10, p11);
 }
@@ -65,7 +65,7 @@
 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
 {
     SkASSERT(count > 0);
-    
+
     unsigned srcScale = SkAlpha255To256(this->getPaintAlpha());
 
     const SkMatrix& inv = this->getTotalInverse();
diff --git a/src/core/SkAAClip.cpp b/src/core/SkAAClip.cpp
index e0fcf7a..fce6683 100644
--- a/src/core/SkAAClip.cpp
+++ b/src/core/SkAAClip.cpp
@@ -57,7 +57,7 @@
     int32_t fRefCnt;
     int32_t fRowCount;
     int32_t fDataSize;
-    
+
     YOffset* yoffsets() {
         return (YOffset*)((char*)this + sizeof(RunHead));
     }
@@ -138,7 +138,7 @@
         fStopYOff = NULL;
         return;
     }
-    
+
     const RunHead* head = clip.fRunHead;
     fCurrYOff = head->yoffsets();
     fStopYOff = fCurrYOff + head->fRowCount;
@@ -334,7 +334,7 @@
             SkASSERT(riteZ >= 0);
         } while (riteZ > 0);
     }
-    
+
     return trim;
 }
 
@@ -357,7 +357,7 @@
         return;
     }
     gOnce = true;
-    
+
     uint8_t data0[] = {  0, 0, 0,   10,    10, 0xFF };
     uint8_t data1[] = {  2, 0, 0,   10,    5, 0, 2, 0, 3, 0xFF };
     uint8_t data2[] = {  5, 0, 2,   10,    5, 0, 2, 0, 3, 0xFF };
@@ -369,13 +369,13 @@
     uint8_t data8[] = {  2, 2, 2,   10,    2, 0, 2, 0xFF, 2, 0, 2, 0xFF, 2, 0 };
     uint8_t data9[] = {  5, 2, 4,   10,    2, 0, 2, 0, 2, 0, 2, 0xFF, 2, 0 };
     uint8_t data10[] ={  74, 0, 4, 150,    9, 0, 65, 0, 76, 0xFF };
-    
+
     uint8_t* array[] = {
         data0, data1, data2, data3, data4,
         data5, data6, data7, data8, data9,
         data10
     };
-    
+
     for (size_t i = 0; i < SK_ARRAY_COUNT(array); ++i) {
         uint8_t* data = array[i];
         const int trimL = *data++;
@@ -397,7 +397,7 @@
     if (this->isEmpty()) {
         return false;
     }
-    
+
     AUTO_AACLIP_VALIDATE(*this);
 
     const int width = fBounds.width();
@@ -514,7 +514,7 @@
         SkASSERT(!fBounds.isEmpty());
         head->fRowCount -= skip;
         SkASSERT(head->fRowCount > 0);
-        
+
         this->validate();
         // need to reset this after the memmove
         base = head->data();
@@ -621,10 +621,10 @@
     if (a.fBounds != b.fBounds) {
         return false;
     }
-    
+
     const SkAAClip::RunHead* ah = a.fRunHead;
     const SkAAClip::RunHead* bh = b.fRunHead;
-    
+
     // this catches empties and rects being equal
     if (ah == bh) {
         return true;
@@ -726,7 +726,7 @@
     }
     this->swap(clip);
     return !this->isEmpty();
-#else    
+#else
     const SkIRect& bounds = rgn.getBounds();
     const int offsetX = bounds.fLeft;
     const int offsetY = bounds.fTop;
@@ -909,10 +909,10 @@
         SkASSERT(count > 0);
         SkASSERT(fBounds.contains(x, y));
         SkASSERT(fBounds.contains(x + count - 1, y));
-        
+
         x -= fBounds.left();
         y -= fBounds.top();
-                             
+
         Row* row = fCurrRow;
         if (y != fPrevY) {
             SkASSERT(y > fPrevY);
@@ -951,7 +951,7 @@
         SkASSERT(y == fCurrRow->fY);
         fCurrRow->fY = y + height - 1;
     }
- 
+
     void addRectRun(int x, int y, int width, int height) {
         SkASSERT(fBounds.contains(x + width - 1, y + height - 1));
         this->addRun(x, y, 0xFF, width);
@@ -1004,7 +1004,7 @@
         const Row* row = fRows.begin();
         const Row* stop = fRows.end();
 
-        size_t dataSize = 0;    
+        size_t dataSize = 0;
         while (row < stop) {
             dataSize += row->fData->count();
             row += 1;
@@ -1033,7 +1033,7 @@
             yoffset->fY = row->fY - adjustY;
             yoffset->fOffset = data - baseData;
             yoffset += 1;
-            
+
             size_t n = row->fData->count();
             memcpy(data, row->fData->begin(), n);
 #ifdef SK_DEBUG
@@ -1041,7 +1041,7 @@
             SkASSERT(bytesNeeded == n);
 #endif
             data += n;
-            
+
             row += 1;
         }
 
@@ -1166,7 +1166,7 @@
     /*
         If we see a gap of 1 or more empty scanlines while building in Y-order,
         we inject an explicit empty scanline (alpha==0)
-     
+
         See AAClipTest.cpp : test_path_with_hole()
      */
     void checkForYGap(int y) {
@@ -1265,7 +1265,7 @@
                 localCount -= right - fRight;
                 SkASSERT(localCount >= 0);
             }
-            
+
             if (localCount) {
                 fBuilder->addRun(localX, y, *alpha, localCount);
             }
@@ -1315,7 +1315,7 @@
         tmpClip.setRect(ibounds);
         clip = &tmpClip;
     }
-    
+
     if (path.isInverseFillType()) {
         ibounds = clip->getBounds();
     } else {
@@ -1478,7 +1478,7 @@
         U8CPU alphaA = 0;
         U8CPU alphaB = 0;
         int left, rite;
- 
+
         if (leftA < leftB) {
             left = leftA;
             alphaA = iterA.alpha();
@@ -1561,7 +1561,7 @@
             } else {
                 bot = topA = topB;
             }
-            
+
         } else if (topB < topA) {
             top = topB;
             rowB = iterB.data();
@@ -1603,14 +1603,14 @@
 bool SkAAClip::op(const SkAAClip& clipAOrig, const SkAAClip& clipBOrig,
                   SkRegion::Op op) {
     AUTO_AACLIP_VALIDATE(*this);
-    
+
     if (SkRegion::kReplace_Op == op) {
         return this->set(clipBOrig);
     }
-    
+
     const SkAAClip* clipA = &clipAOrig;
     const SkAAClip* clipB = &clipBOrig;
-    
+
     if (SkRegion::kReverseDifference_Op == op) {
         SkTSwap(clipA, clipB);
         op = SkRegion::kDifference_Op;
@@ -1630,14 +1630,14 @@
             }
             bounds = clipA->fBounds;
             break;
-            
+
         case SkRegion::kIntersect_Op:
             if ((a_empty | b_empty) || !bounds.intersect(clipA->fBounds,
                                                          clipB->fBounds)) {
                 return this->setEmpty();
             }
             break;
-            
+
         case SkRegion::kUnion_Op:
         case SkRegion::kXOR_Op:
             if (a_empty) {
@@ -1709,7 +1709,7 @@
 bool SkAAClip::op(const SkRect& rOrig, SkRegion::Op op, bool doAA) {
     SkRect        rStorage, boundsStorage;
     const SkRect* r = &rOrig;
-    
+
     boundsStorage.set(fBounds);
     switch (op) {
         case SkRegion::kIntersect_Op:
@@ -1731,7 +1731,7 @@
         default:
             break;
     }
-    
+
     SkAAClip clip;
     clip.setRect(*r, doAA);
     return this->op(*this, clip, op);
@@ -1747,11 +1747,11 @@
     if (NULL == dst) {
         return !this->isEmpty();
     }
-    
+
     if (this->isEmpty()) {
         return dst->setEmpty();
     }
-    
+
     if (this != dst) {
         sk_atomic_inc(&fRunHead->fRefCnt);
         dst->freeRuns();
@@ -1784,16 +1784,16 @@
         mask->fRowBytes = 0;
         return;
     }
-    
+
     mask->fBounds = fBounds;
     mask->fRowBytes = fBounds.width();
     size_t size = mask->computeImageSize();
     mask->fImage = SkMask::AllocImage(size);
-    
+
     Iter iter(*this);
     uint8_t* dst = mask->fImage;
     const int width = fBounds.width();
-    
+
     int y = fBounds.fTop;
     while (!iter.done()) {
         do {
@@ -1822,7 +1822,7 @@
 
         aa[0] = data[1];
         aa += n;
-        
+
         data += 2;
         width -= n;
         if (0 == width) {
@@ -1913,7 +1913,7 @@
             row += 2;
             rowN = row[0];  // reload
         }
-        
+
         SkDEBUGCODE(accumulated += minN;)
         SkASSERT(accumulated <= width);
     }
@@ -2012,7 +2012,7 @@
     for (;;) {
         SkASSERT(rowN > 0);
         SkASSERT(srcN > 0);
-        
+
         int n = SkMin32(rowN, srcN);
         unsigned rowA = row[1];
         if (0xFF == rowA) {
@@ -2024,14 +2024,14 @@
                 dst[i] = mergeOne(src[i], rowA);
             }
         }
-        
+
         if (0 == (srcN -= n)) {
             break;
         }
-        
+
         src += n;
         dst += n;
-        
+
         SkASSERT(rowN == n);
         row += 2;
         rowN = row[0];
diff --git a/src/core/SkAAClip.h b/src/core/SkAAClip.h
index 03f6992..f2cde62 100644
--- a/src/core/SkAAClip.h
+++ b/src/core/SkAAClip.h
@@ -55,7 +55,7 @@
     void copyToMask(SkMask*) const;
 
     // called internally
-    
+
     bool quickContains(int left, int top, int right, int bottom) const;
     bool quickContains(const SkIRect& r) const {
         return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom);
@@ -102,7 +102,7 @@
         fAAClip = aaclip;
         fAAClipBounds = aaclip->getBounds();
     }
-    
+
     virtual void blitH(int x, int y, int width) SK_OVERRIDE;
     virtual void blitAntiH(int x, int y, const SkAlpha[],
                            const int16_t runs[]) SK_OVERRIDE;
@@ -110,7 +110,7 @@
     virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
     virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE;
     virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE;
-    
+
 private:
     SkBlitter*      fBlitter;
     const SkAAClip* fAAClip;
diff --git a/src/core/SkAdvancedTypefaceMetrics.cpp b/src/core/SkAdvancedTypefaceMetrics.cpp
index e91b2e5..370616e 100644
--- a/src/core/SkAdvancedTypefaceMetrics.cpp
+++ b/src/core/SkAdvancedTypefaceMetrics.cpp
@@ -46,12 +46,12 @@
 void stripUninterestingTrailingAdvancesFromRange<int16_t>(
                                                           SkAdvancedTypefaceMetrics::AdvanceMetric<int16_t>* range) {
     SkASSERT(range);
-    
+
     int expectedAdvanceCount = range->fEndId - range->fStartId + 1;
     if (range->fAdvance.count() < expectedAdvanceCount) {
         return;
     }
-    
+
     for (int i = expectedAdvanceCount - 1; i >= 0; --i) {
         if (range->fAdvance[i] != kDontCareAdvance &&
             range->fAdvance[i] != kInvalidAdvance &&
@@ -92,7 +92,7 @@
         return;
     }
     SkASSERT(range->fAdvance.count() == range->fEndId - range->fStartId + 1);
-    
+
     // Zero out wildcards.
     for (int i = 0; i < range->fAdvance.count(); ++i) {
         if (range->fAdvance[i] == kDontCareAdvance) {
@@ -100,7 +100,7 @@
         }
     }
 }
-    
+
 template <typename Data>
 void finishRange(
         SkAdvancedTypefaceMetrics::AdvanceMetric<Data>* range,
diff --git a/src/core/SkAntiRun.h b/src/core/SkAntiRun.h
index 56b5ee5..31b52e3 100644
--- a/src/core/SkAntiRun.h
+++ b/src/core/SkAntiRun.h
@@ -31,7 +31,7 @@
 
     /// Reinitialize for a new scanline.
     void    reset(int width);
-    
+
     /**
      *  Insert into the buffer a run starting at (x-offsetX):
      *      if startAlpha > 0
diff --git a/src/core/SkAutoKern.h b/src/core/SkAutoKern.h
index f6879a1..0a08432 100644
--- a/src/core/SkAutoKern.h
+++ b/src/core/SkAutoKern.h
@@ -24,7 +24,7 @@
 public:
     SkAutoKern() : fPrevRsbDelta(0) {}
 
-    SkFixed  adjust(const SkGlyph&  glyph) 
+    SkFixed  adjust(const SkGlyph&  glyph)
     {
 //        if (SkAbs32(glyph.fLsbDelta) > 47 || SkAbs32(glyph.fRsbDelta) > 47)
 //            printf("------- %d> L %d R %d\n", glyph.f_GlyphID, glyph.fLsbDelta, glyph.fRsbDelta);
diff --git a/src/core/SkBitmap.cpp b/src/core/SkBitmap.cpp
index 382d6a1..9dbf322 100644
--- a/src/core/SkBitmap.cpp
+++ b/src/core/SkBitmap.cpp
@@ -464,7 +464,7 @@
     return ComputeSafeSize64(getConfig(), fWidth, fHeight, fRowBytes);
 }
 
-bool SkBitmap::copyPixelsTo(void* const dst, size_t dstSize, 
+bool SkBitmap::copyPixelsTo(void* const dst, size_t dstSize,
                             int dstRowBytes, bool preserveDstPad) const {
 
     if (dstRowBytes == -1)
@@ -512,9 +512,9 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
-bool SkBitmap::isImmutable() const { 
+bool SkBitmap::isImmutable() const {
     return fPixelRef ? fPixelRef->isImmutable() :
-        fFlags & kImageIsImmutable_Flag; 
+        fFlags & kImageIsImmutable_Flag;
 }
 
 void SkBitmap::setImmutable() {
@@ -907,10 +907,10 @@
     if (!src->readyToDraw()) {
         return false;
     }
-    
+
     SkBitmap tmpDst;
     tmpDst.setConfig(dstConfig, src->width(), src->height());
-    
+
     // allocate colortable if srcConfig == kIndex8_Config
     SkColorTable* ctable = (dstConfig == kIndex8_Config) ?
     new SkColorTable(*src->getColorTable()) : NULL;
@@ -918,12 +918,12 @@
     if (!tmpDst.allocPixels(alloc, ctable)) {
         return false;
     }
-    
+
     if (!tmpDst.readyToDraw()) {
         // allocator/lock failed
         return false;
     }
-    
+
     /* do memcpy for the same configs cases, else use drawing
     */
     if (src->config() == dstConfig) {
diff --git a/src/core/SkBitmapHeap.cpp b/src/core/SkBitmapHeap.cpp
index e7f9eed..936951c 100644
--- a/src/core/SkBitmapHeap.cpp
+++ b/src/core/SkBitmapHeap.cpp
@@ -226,7 +226,7 @@
             fLeastRecentlyUsed->fLessRecentlyUsed = NULL;
         }
     }
-    
+
     return origBytesAllocated - fBytesAllocated;
 }
 
diff --git a/src/core/SkBitmapHeap.h b/src/core/SkBitmapHeap.h
index 61e1dd9..badbc9c 100644
--- a/src/core/SkBitmapHeap.h
+++ b/src/core/SkBitmapHeap.h
@@ -207,14 +207,14 @@
      * equal to IGNORE_OWNERS.
      */
     void deferAddingOwners();
-    
+
     /**
      * Resume adding references when duplicate SkBitmaps are inserted.
      * @param add If true, add references to the SkBitmapHeapEntrys whose SkBitmaps were re-inserted
      *            while deferring.
      */
     void endAddingOwnersDeferral(bool add);
-    
+
 private:
     struct LookupEntry {
         LookupEntry(const SkBitmap& bm)
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
index 01ef5a5..3eccf47 100644
--- a/src/core/SkBitmapProcState.cpp
+++ b/src/core/SkBitmapProcState.cpp
@@ -61,7 +61,7 @@
         int shift = fOrigBitmap.extractMipLevel(&fMipBitmap,
                                                 SkScalarToFixed(m->getScaleX()),
                                                 SkScalarToFixed(m->getSkewY()));
-        
+
         if (shift > 0) {
             if (m != &fUnitInvMatrix) {
                 fUnitInvMatrix = *m;
@@ -70,7 +70,7 @@
 
             SkScalar scale = SkFixedToScalar(SK_Fixed1 >> shift);
             fUnitInvMatrix.postScale(scale, scale);
-            
+
             // now point here instead of fOrigBitmap
             fBitmap = &fMipBitmap;
         }
@@ -106,7 +106,7 @@
     }
 
     ///////////////////////////////////////////////////////////////////////
-    
+
     int index = 0;
     if (fAlphaScale < 256) {  // note: this distinction is not used for D16
         index |= 1;
@@ -149,7 +149,7 @@
         S32_alpha_D32_filter_DXDY,
         S32_opaque_D32_filter_DX,
         S32_alpha_D32_filter_DX,
-        
+
         S16_opaque_D32_nofilter_DXDY,
         S16_alpha_D32_nofilter_DXDY,
         S16_opaque_D32_nofilter_DX,
@@ -158,7 +158,7 @@
         S16_alpha_D32_filter_DXDY,
         S16_opaque_D32_filter_DX,
         S16_alpha_D32_filter_DX,
-        
+
         SI8_opaque_D32_nofilter_DXDY,
         SI8_alpha_D32_nofilter_DXDY,
         SI8_opaque_D32_nofilter_DX,
@@ -167,7 +167,7 @@
         SI8_alpha_D32_filter_DXDY,
         SI8_opaque_D32_filter_DX,
         SI8_alpha_D32_filter_DX,
-        
+
         S4444_opaque_D32_nofilter_DXDY,
         S4444_alpha_D32_nofilter_DXDY,
         S4444_opaque_D32_nofilter_DX,
@@ -176,7 +176,7 @@
         S4444_alpha_D32_filter_DXDY,
         S4444_opaque_D32_filter_DX,
         S4444_alpha_D32_filter_DX,
-        
+
         // A8 treats alpha/opauqe the same (equally efficient)
         SA8_alpha_D32_nofilter_DXDY,
         SA8_alpha_D32_nofilter_DXDY,
@@ -187,23 +187,23 @@
         SA8_alpha_D32_filter_DX,
         SA8_alpha_D32_filter_DX
     };
-    
+
     static const SampleProc16 gSkBitmapProcStateSample16[] = {
         S32_D16_nofilter_DXDY,
         S32_D16_nofilter_DX,
         S32_D16_filter_DXDY,
         S32_D16_filter_DX,
-        
+
         S16_D16_nofilter_DXDY,
         S16_D16_nofilter_DX,
         S16_D16_filter_DXDY,
         S16_D16_filter_DX,
-        
+
         SI8_D16_nofilter_DXDY,
         SI8_D16_nofilter_DX,
         SI8_D16_filter_DXDY,
         SI8_D16_filter_DX,
-        
+
         // Don't support 4444 -> 565
         NULL, NULL, NULL, NULL,
         // Don't support A8 -> 565
@@ -240,7 +240,7 @@
                                  unsigned mx, unsigned my) {
     unsigned y = *bitmapXY++;
     SkASSERT(y < my);
-    
+
     const uint16_t* xptr = reinterpret_cast<const uint16_t*>(bitmapXY);
     for (int i = 0; i < count; ++i) {
         SkASSERT(xptr[i] < mx);
@@ -251,10 +251,10 @@
                                  unsigned mx, unsigned my) {
     uint32_t YY = *bitmapXY++;
     unsigned y0 = YY >> 18;
-    unsigned y1 = YY & 0x3FFF;    
+    unsigned y1 = YY & 0x3FFF;
     SkASSERT(y0 < my);
     SkASSERT(y1 < my);
-    
+
     for (int i = 0; i < count; ++i) {
         uint32_t XX = bitmapXY[i];
         unsigned x0 = XX >> 18;
@@ -323,7 +323,7 @@
 /*
     The storage requirements for the different matrix procs are as follows,
     where each X or Y is 2 bytes, and N is the number of pixels/elements:
- 
+
     scale/translate     nofilter      Y(4bytes) + N * X
     affine/perspective  nofilter      N * (X Y)
     scale/translate     filter        Y Y + N * (X X)
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h
index e9951c8..4e3a1a1 100644
--- a/src/core/SkBitmapProcState.h
+++ b/src/core/SkBitmapProcState.h
@@ -43,7 +43,7 @@
                                uint32_t bitmapXY[],
                                int count,
                                int x, int y);
-    
+
     typedef void (*SampleProc32)(const SkBitmapProcState&,
                                  const uint32_t[],
                                  int count,
@@ -53,7 +53,7 @@
                                  const uint32_t[],
                                  int count,
                                  uint16_t colors[]);
-    
+
     typedef U16CPU (*FixedTileProc)(SkFixed);   // returns 0..0xFFFF
     typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int);   // returns 0..0xF
     typedef U16CPU (*IntTileProc)(int value, int count);   // returns 0..count-1
@@ -64,7 +64,7 @@
 
     SkFractionalInt     fInvSxFractionalInt;
     SkFractionalInt     fInvKyFractionalInt;
-    
+
     FixedTileProc       fTileProcX;         // chooseProcs
     FixedTileProc       fTileProcY;         // chooseProcs
     FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs
@@ -102,7 +102,7 @@
         (i.e. the number of SkPMColor values to be written by the sample proc).
         This routine takes into account that filtering and scale-vs-affine
         affect the amount of buffer space needed.
-     
+
         Only valid to call after chooseProcs (setContext) has been called. It is
         safe to call this inside the shader's shadeSpan() method.
      */
@@ -130,7 +130,7 @@
     MatrixProc          fMatrixProc;        // chooseProcs
     SampleProc32        fSampleProc32;      // chooseProcs
     SampleProc16        fSampleProc16;      // chooseProcs
-    
+
     SkMatrix            fUnitInvMatrix;     // chooseProcs
     SkBitmap            fOrigBitmap;        // CONSTRUCTOR
     SkBitmap            fMipBitmap;
@@ -174,9 +174,9 @@
                               int count, SkPMColor colors[]);
 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
                              int count, SkPMColor colors[]);
-void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, 
-                           const uint32_t xy[], int count, SkPMColor colors[]);  
-void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, 
+void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s,
+                           const uint32_t xy[], int count, SkPMColor colors[]);
+void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s,
                            const uint32_t xy[], int count, SkPMColor colors[]);
 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[],
                                 int count, int x, int y);
diff --git a/src/core/SkBitmapProcState_filter.h b/src/core/SkBitmapProcState_filter.h
index 7fcf754..f7848f7 100644
--- a/src/core/SkBitmapProcState_filter.h
+++ b/src/core/SkBitmapProcState_filter.h
@@ -11,7 +11,7 @@
 
 /*
     Filter_32_opaque
-    
+
     There is no hard-n-fast rule that the filtering must produce
     exact results for the color components, but if the 4 incoming colors are
     all opaque, then the output color must also be opaque. Subsequent parts of
@@ -24,25 +24,25 @@
                                     SkPMColor* dstColor) {
     SkASSERT((unsigned)x <= 0xF);
     SkASSERT((unsigned)y <= 0xF);
-    
+
     int xy = x * y;
     static const uint32_t mask = gMask_00FF00FF; //0xFF00FF;
-    
+
     int scale = 256 - 16*y - 16*x + xy;
     uint32_t lo = (a00 & mask) * scale;
     uint32_t hi = ((a00 >> 8) & mask) * scale;
-    
+
     scale = 16*x - xy;
     lo += (a01 & mask) * scale;
     hi += ((a01 >> 8) & mask) * scale;
-    
+
     scale = 16*y - xy;
     lo += (a10 & mask) * scale;
     hi += ((a10 >> 8) & mask) * scale;
-    
+
     lo += (a11 & mask) * xy;
     hi += ((a11 >> 8) & mask) * xy;
-    
+
     *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
 }
 
@@ -54,22 +54,22 @@
     SkASSERT((unsigned)x <= 0xF);
     SkASSERT((unsigned)y <= 0xF);
     SkASSERT(alphaScale <= 256);
-    
+
     int xy = x * y;
     static const uint32_t mask = gMask_00FF00FF; //0xFF00FF;
-    
+
     int scale = 256 - 16*y - 16*x + xy;
     uint32_t lo = (a00 & mask) * scale;
     uint32_t hi = ((a00 >> 8) & mask) * scale;
-    
+
     scale = 16*x - xy;
     lo += (a01 & mask) * scale;
     hi += ((a01 >> 8) & mask) * scale;
-    
+
     scale = 16*y - xy;
     lo += (a10 & mask) * scale;
     hi += ((a10 >> 8) & mask) * scale;
-    
+
     lo += (a11 & mask) * xy;
     hi += ((a11 >> 8) & mask) * xy;
 
diff --git a/src/core/SkBitmapProcState_matrix.h b/src/core/SkBitmapProcState_matrix.h
index 317c984..cc65c2d 100644
--- a/src/core/SkBitmapProcState_matrix.h
+++ b/src/core/SkBitmapProcState_matrix.h
@@ -62,7 +62,7 @@
         *xy++ = TILEY_PROCF(SkFractionalIntToFixed(fx), maxY);
         fx = SkScalarToFractionalInt(pt.fX);
     }
-    
+
     if (0 == maxX) {
         // all of the following X values must be 0
         memset(xy, 0, count * sizeof(uint16_t));
@@ -113,7 +113,7 @@
     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                              SkMatrix::kScale_Mask |
                              SkMatrix::kAffine_Mask)) == 0);
-    
+
     PREAMBLE(s);
     SkPoint srcPt;
     s.fInvProc(*s.fInvMatrix,
@@ -126,7 +126,7 @@
     SkFractionalInt dy = s.fInvKyFractionalInt;
     int maxX = s.fBitmap->width() - 1;
     int maxY = s.fBitmap->height() - 1;
-    
+
     for (int i = count; i > 0; --i) {
         *xy++ = (TILEY_PROCF(SkFractionalIntToFixed(fy), maxY) << 16) |
                  TILEX_PROCF(SkFractionalIntToFixed(fx), maxX);
@@ -138,15 +138,15 @@
                                 uint32_t* SK_RESTRICT xy,
                                 int count, int x, int y) {
     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-    
+
     PREAMBLE(s);
     int maxX = s.fBitmap->width() - 1;
     int maxY = s.fBitmap->height() - 1;
-    
+
     SkPerspIter   iter(*s.fInvMatrix,
                        SkIntToScalar(x) + SK_ScalarHalf,
                        SkIntToScalar(y) + SK_ScalarHalf, count);
-    
+
     while ((count = iter.next()) != 0) {
         const SkFixed* SK_RESTRICT srcXY = iter.getXY();
         while (--count >= 0) {
@@ -180,7 +180,7 @@
     SkASSERT(s.fInvKy == 0);
 
     PREAMBLE(s);
-    
+
     const unsigned maxX = s.fBitmap->width() - 1;
     const SkFixed one = s.fFilterOneX;
     const SkFractionalInt dx = s.fInvSxFractionalInt;
@@ -219,13 +219,13 @@
     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                              SkMatrix::kScale_Mask |
                              SkMatrix::kAffine_Mask)) == 0);
-    
+
     PREAMBLE(s);
     SkPoint srcPt;
     s.fInvProc(*s.fInvMatrix,
                SkIntToScalar(x) + SK_ScalarHalf,
                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-    
+
     SkFixed oneX = s.fFilterOneX;
     SkFixed oneY = s.fFilterOneY;
     SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
@@ -234,7 +234,7 @@
     SkFixed dy = s.fInvKy;
     unsigned maxX = s.fBitmap->width() - 1;
     unsigned maxY = s.fBitmap->height() - 1;
-    
+
     do {
         *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
         fy += dy;
@@ -247,17 +247,17 @@
                               uint32_t* SK_RESTRICT xy, int count,
                               int x, int y) {
     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-    
+
     PREAMBLE(s);
     unsigned maxX = s.fBitmap->width() - 1;
     unsigned maxY = s.fBitmap->height() - 1;
     SkFixed oneX = s.fFilterOneX;
     SkFixed oneY = s.fFilterOneY;
-    
+
     SkPerspIter   iter(*s.fInvMatrix,
                        SkIntToScalar(x) + SK_ScalarHalf,
                        SkIntToScalar(y) + SK_ScalarHalf, count);
-    
+
     while ((count = iter.next()) != 0) {
         const SkFixed* SK_RESTRICT srcXY = iter.getXY();
         do {
diff --git a/src/core/SkBitmapProcState_matrixProcs.cpp b/src/core/SkBitmapProcState_matrixProcs.cpp
index 64755be..a0cfc33 100644
--- a/src/core/SkBitmapProcState_matrixProcs.cpp
+++ b/src/core/SkBitmapProcState_matrixProcs.cpp
@@ -1,4 +1,4 @@
-/* NEON optimized code (C) COPYRIGHT 2009 Motorola 
+/* NEON optimized code (C) COPYRIGHT 2009 Motorola
  *
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
@@ -18,9 +18,9 @@
 }
 
 /*  returns 0...(n-1) given any x (positive or negative).
-    
+
     As an example, if n (which is always positive) is 5...
- 
+
           x: -8 -7 -6 -5 -4 -3 -2 -1  0  1  2  3  4  5  6  7  8
     returns:  2  3  4  0  1  2  3  4  0  1  2  3  4  0  1  2  3
  */
@@ -50,7 +50,7 @@
                                                    SkFractionalInt frDx,
                                                    int count, unsigned max) {
     SkFixed dx = SkFractionalIntToFixed(frDx);
-    
+
     // if decal_ kept SkFractionalInt precision, this would just be dx <= 0
     // I just made up the 1/256. Just don't want to perceive accumulated error
     // if we truncate frDx and lose its low bits.
@@ -321,13 +321,13 @@
     SkASSERT((s.fInvType & ~SkMatrix::kTranslate_Mask) == 0);
 
     int xpos = nofilter_trans_preamble(s, &xy, x, y);
-    const int width = s.fBitmap->width();    
+    const int width = s.fBitmap->width();
     if (1 == width) {
         // all of the following X values must be 0
         memset(xy, 0, count * sizeof(uint16_t));
         return;
     }
-    
+
     uint16_t* xptr = reinterpret_cast<uint16_t*>(xy);
     int n;
 
@@ -369,7 +369,7 @@
     SkASSERT((s.fInvType & ~SkMatrix::kTranslate_Mask) == 0);
 
     int xpos = nofilter_trans_preamble(s, &xy, x, y);
-    const int width = s.fBitmap->width();    
+    const int width = s.fBitmap->width();
     if (1 == width) {
         // all of the following X values must be 0
         memset(xy, 0, count * sizeof(uint16_t));
@@ -409,7 +409,7 @@
     SkASSERT((s.fInvType & ~SkMatrix::kTranslate_Mask) == 0);
 
     int xpos = nofilter_trans_preamble(s, &xy, x, y);
-    const int width = s.fBitmap->width();    
+    const int width = s.fBitmap->width();
     if (1 == width) {
         // all of the following X values must be 0
         memset(xy, 0, count * sizeof(uint16_t));
@@ -440,7 +440,7 @@
     forward = !forward;
     xptr += n;
     count -= n;
-    
+
     while (count >= width) {
         if (forward) {
             fill_sequential(xptr, 0, width);
@@ -451,7 +451,7 @@
         xptr += width;
         count -= width;
     }
-    
+
     if (count > 0) {
         if (forward) {
             fill_sequential(xptr, 0, count);
@@ -479,7 +479,7 @@
                 return mirrorx_nofilter_trans;
         }
     }
-    
+
     int index = 0;
     if (fDoFilter) {
         index = 1;
@@ -489,7 +489,7 @@
     } else if (fInvType & SkMatrix::kAffine_Mask) {
         index += 2;
     }
-    
+
     if (SkShader::kClamp_TileMode == fTileModeX &&
         SkShader::kClamp_TileMode == fTileModeY)
     {
@@ -498,11 +498,11 @@
         fFilterOneY = SK_Fixed1;
         return SK_ARM_NEON_WRAP(ClampX_ClampY_Procs)[index];
     }
-    
+
     // all remaining procs use this form for filterOne
     fFilterOneX = SK_Fixed1 / fBitmap->width();
     fFilterOneY = SK_Fixed1 / fBitmap->height();
-    
+
     if (SkShader::kRepeat_TileMode == fTileModeX &&
         SkShader::kRepeat_TileMode == fTileModeY)
     {
diff --git a/src/core/SkBitmapProcState_procs.h b/src/core/SkBitmapProcState_procs.h
index 6d17193..d43305b 100644
--- a/src/core/SkBitmapProcState_procs.h
+++ b/src/core/SkBitmapProcState_procs.h
@@ -19,12 +19,12 @@
                                            uint32_t a10, uint32_t a11) {
     SkASSERT((unsigned)x <= 0xF);
     SkASSERT((unsigned)y <= 0xF);
-    
+
     a00 = SkExpand_rgb_16(a00);
     a01 = SkExpand_rgb_16(a01);
     a10 = SkExpand_rgb_16(a10);
     a11 = SkExpand_rgb_16(a11);
-    
+
     int xy = x * y >> 3;
     return  a00 * (32 - 2*y - 2*x + xy) +
             a01 * (2*x - xy) +
@@ -47,7 +47,7 @@
                                         uint32_t a10, uint32_t a11) {
     SkASSERT((unsigned)x <= 0xF);
     SkASSERT((unsigned)y <= 0xF);
-    
+
     a00 = SkExpand_4444(a00);
     a01 = SkExpand_4444(a01);
     a10 = SkExpand_4444(a10);
@@ -67,13 +67,13 @@
                              U8CPU a10, U8CPU a11) {
     SkASSERT((unsigned)x <= 0xF);
     SkASSERT((unsigned)y <= 0xF);
-    
+
     int xy = x * y;
     unsigned result =   a00 * (256 - 16*y - 16*x + xy) +
                         a01 * (16*x - xy) +
                         a10 * (16*y - xy) +
                         a11 * xy;
-    
+
     return result >> 8;
 }
 
diff --git a/src/core/SkBitmapProcState_sample.h b/src/core/SkBitmapProcState_sample.h
index 7bd0080..b38eb77 100644
--- a/src/core/SkBitmapProcState_sample.h
+++ b/src/core/SkBitmapProcState_sample.h
@@ -53,14 +53,14 @@
 
     uint32_t XY;
     SRCTYPE src;
-    
+
     for (i = (count >> 1); i > 0; --i) {
         XY = *xy++;
         SkASSERT((XY >> 16) < (unsigned)s.fBitmap->height() &&
                  (XY & 0xFFFF) < (unsigned)s.fBitmap->width());
         src = ((const SRCTYPE*)(srcAddr + (XY >> 16) * rb))[XY & 0xFFFF];
         *colors++ = RETURNDST(src);
-        
+
         XY = *xy++;
         SkASSERT((XY >> 16) < (unsigned)s.fBitmap->height() &&
                  (XY & 0xFFFF) < (unsigned)s.fBitmap->width());
@@ -99,9 +99,9 @@
     srcAddr = (const SRCTYPE*)((const char*)srcAddr +
                                                 xy[0] * s.fBitmap->rowBytes());
     xy += 1;
-    
+
     SRCTYPE src;
-    
+
     if (1 == s.fBitmap->width()) {
         src = srcAddr[0];
         DSTTYPE dstValue = RETURNDST(src);
@@ -115,7 +115,7 @@
             SRCTYPE x1 = srcAddr[UNPACK_SECONDARY_SHORT(xx0)];
             SRCTYPE x2 = srcAddr[UNPACK_PRIMARY_SHORT(xx1)];
             SRCTYPE x3 = srcAddr[UNPACK_SECONDARY_SHORT(xx1)];
-            
+
             *colors++ = RETURNDST(x0);
             *colors++ = RETURNDST(x1);
             *colors++ = RETURNDST(x2);
@@ -127,7 +127,7 @@
             src = srcAddr[*xx++]; *colors++ = RETURNDST(src);
         }
     }
-    
+
 #ifdef POSTAMBLE
     POSTAMBLE(s);
 #endif
@@ -159,12 +159,12 @@
         row1 = (const SRCTYPE*)(srcAddr + (XY & 0x3FFF) * rb);
         subY = y0 & 0xF;
     }
-    
+
     do {
         uint32_t XX = *xy++;    // x0:14 | 4 | x1:14
         unsigned x0 = XX >> 14;
         unsigned x1 = XX & 0x3FFF;
-        unsigned subX = x0 & 0xF;        
+        unsigned subX = x0 & 0xF;
         x0 >>= 4;
 
         FILTER_PROC(subX, subY,
@@ -176,7 +176,7 @@
         colors += 1;
 
     } while (--count != 0);
-    
+
 #ifdef POSTAMBLE
     POSTAMBLE(s);
 #endif
@@ -187,29 +187,29 @@
     SkASSERT(count > 0 && colors != NULL);
     SkASSERT(s.fDoFilter);
     SkDEBUGCODE(CHECKSTATE(s);)
-        
+
 #ifdef PREAMBLE
         PREAMBLE(s);
 #endif
     const char* SK_RESTRICT srcAddr = (const char*)s.fBitmap->getPixels();
     int rb = s.fBitmap->rowBytes();
-    
+
     do {
         uint32_t data = *xy++;
         unsigned y0 = data >> 14;
         unsigned y1 = data & 0x3FFF;
         unsigned subY = y0 & 0xF;
         y0 >>= 4;
-        
+
         data = *xy++;
         unsigned x0 = data >> 14;
         unsigned x1 = data & 0x3FFF;
         unsigned subX = x0 & 0xF;
         x0 >>= 4;
-        
+
         const SRCTYPE* SK_RESTRICT row0 = (const SRCTYPE*)(srcAddr + y0 * rb);
         const SRCTYPE* SK_RESTRICT row1 = (const SRCTYPE*)(srcAddr + y1 * rb);
-        
+
         FILTER_PROC(subX, subY,
                     SRC_TO_FILTER(row0[x0]),
                     SRC_TO_FILTER(row0[x1]),
@@ -218,7 +218,7 @@
                     colors);
         colors += 1;
     } while (--count != 0);
-    
+
 #ifdef POSTAMBLE
     POSTAMBLE(s);
 #endif
diff --git a/src/core/SkBitmapProcState_shaderproc.h b/src/core/SkBitmapProcState_shaderproc.h
index 33c238c..6f2bbe7 100644
--- a/src/core/SkBitmapProcState_shaderproc.h
+++ b/src/core/SkBitmapProcState_shaderproc.h
@@ -51,7 +51,7 @@
 #ifdef PREAMBLE
     PREAMBLE(s);
 #endif
-    
+
     do {
         unsigned subX = TILEX_LOW_BITS(fx, maxX);
         unsigned x0 = TILEX_PROCF(fx, maxX);
diff --git a/src/core/SkBitmapSampler.cpp b/src/core/SkBitmapSampler.cpp
index 4c05be2..755f717 100644
--- a/src/core/SkBitmapSampler.cpp
+++ b/src/core/SkBitmapSampler.cpp
@@ -32,7 +32,7 @@
 
     fMaxX = SkToU16(bm.width() - 1);
     fMaxY = SkToU16(bm.height() - 1);
-    
+
     fTileProcX = get_tilemode_proc(tmx);
     fTileProcY = get_tilemode_proc(tmy);
 }
@@ -88,13 +88,13 @@
         // turn pixel centers into the top-left of our filter-box
         x -= SK_FixedHalf;
         y -= SK_FixedHalf;
-    
+
         // compute our pointers
         {
             const SkBitmap* bitmap = &fBitmap;
             int ix = x >> 16;
             int iy = y >> 16;
-            
+
             int             maxX = fMaxX;
             SkTileModeProc  procX = fTileProcX;
             int             maxY = fMaxY;
@@ -116,7 +116,7 @@
         SkFilterPtrProc proc = SkGetBilinearFilterPtrProc(fPtrProcTable, x, y);
         return proc(p00, p01, p10, p11);
     }
-    
+
 private:
     const SkFilterPtrProc* fPtrProcTable;
 };
@@ -136,13 +136,13 @@
         // turn pixel centers into the top-left of our filter-box
         x -= SK_FixedHalf;
         y -= SK_FixedHalf;
-    
+
         // compute our pointers
         {
             const SkBitmap* bitmap = &fBitmap;
             int ix = x >> 16;
             int iy = y >> 16;
-            
+
             int             maxX = fMaxX;
             SkTileModeProc  procX = fTileProcX;
             int             maxY = fMaxY;
@@ -167,7 +167,7 @@
 
         return SkPixel16ToPixel32((uint16_t)SkCompact_rgb_16(c));
     }
-    
+
 private:
     const SkFilterProc* fProcTable;
 };
@@ -192,12 +192,12 @@
          // turn pixel centers into the top-left of our filter-box
         x -= SK_FixedHalf;
         y -= SK_FixedHalf;
-    
+
        // compute our pointers
         {
             int ix = x >> 16;
             int iy = y >> 16;
-            
+
             int             maxX = fMaxX;
             SkTileModeProc  procX = fTileProcX;
             int             maxY = fMaxY;
@@ -225,7 +225,7 @@
 
         return c;
     }
-    
+
 private:
     const SkFilterPtrProc* fPtrProcTable;
 };
@@ -251,13 +251,13 @@
         // turn pixel centers into the top-left of our filter-box
         x -= SK_FixedHalf;
         y -= SK_FixedHalf;
-    
+
         // compute our pointers
         {
             const SkBitmap* bitmap = &fBitmap;
             int ix = x >> 16;
             int iy = y >> 16;
-            
+
             int             maxX = fMaxX;
             SkTileModeProc  procX = fTileProcX;
             int             maxY = fMaxY;
@@ -280,7 +280,7 @@
         int alpha = proc(*p00, *p01, *p10, *p11);
         return SkAlphaMulQ(fColor, SkAlpha255To256(alpha));
     }
-    
+
 private:
     const SkFilterProc* fProcTable;
     SkPMColor           fColor;
@@ -303,11 +303,11 @@
     {
         int ix = SkFixedFloor(x);
         int iy = SkFixedFloor(y);
-        
+
         int alpha = *fBitmap.getAddr8(fTileProcX(ix, fMaxX), fTileProcY(iy, fMaxY));
         return SkAlphaMulQ(fColor, SkAlpha255To256(alpha));
     }
-    
+
 private:
     const SkFilterProc* fProcTable;
     SkPMColor           fColor;
diff --git a/src/core/SkBitmapShader16BilerpTemplate.h b/src/core/SkBitmapShader16BilerpTemplate.h
index 0769e1c..435b806 100644
--- a/src/core/SkBitmapShader16BilerpTemplate.h
+++ b/src/core/SkBitmapShader16BilerpTemplate.h
@@ -21,7 +21,7 @@
     virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
     {
         SkASSERT(count > 0);
-        
+
         U8CPU alpha = this->getPaintAlpha();
 
         const SkMatrix& inv = this->getTotalInverse();
@@ -157,7 +157,7 @@
                     SkFixed fy = *srcXY++ - SK_FixedHalf;
                     int ix = fx >> 16;
                     int iy = fy >> 16;
-                    
+
                     const BILERP_BITMAP16_SHADER_TYPE *p00, *p01, *p10, *p11;
 
                     p00 = p01 = ((const BILERP_BITMAP16_SHADER_TYPE*)((const char*)srcPixels +
@@ -207,7 +207,7 @@
             do {
                 int ix = fx >> 16;
                 int iy = fy >> 16;
-                
+
                 const BILERP_BITMAP16_SHADER_TYPE *p00, *p01, *p10, *p11;
 
                 p00 = p01 = ((const BILERP_BITMAP16_SHADER_TYPE*)((const char*)srcPixels +
diff --git a/src/core/SkBitmapShaderTemplate.h b/src/core/SkBitmapShaderTemplate.h
index bfb10d9..20e5518 100644
--- a/src/core/SkBitmapShaderTemplate.h
+++ b/src/core/SkBitmapShaderTemplate.h
@@ -29,7 +29,7 @@
                                          NOFILTER_BITMAP_SHADER_TILEMODE)
     {
     }
-    
+
     virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
     {
         if (!this->INHERITED::setContext(device, paint, matrix))
@@ -221,7 +221,7 @@
             while ((count = iter.next()) != 0)
             {
                 const SkFixed* srcXY = iter.getXY();
-                
+
                 while (--count >= 0)
                 {
                     fx = *srcXY++;
diff --git a/src/core/SkBitmap_scroll.cpp b/src/core/SkBitmap_scroll.cpp
index de4725b..36e5f05 100644
--- a/src/core/SkBitmap_scroll.cpp
+++ b/src/core/SkBitmap_scroll.cpp
@@ -43,8 +43,8 @@
     }
 
     int width = this->width();
-    int height = this->height();    
-    
+    int height = this->height();
+
     // check if there's nothing to do
     if ((dx | dy) == 0 || width <= 0 || height <= 0) {
         if (NULL != inval) {
@@ -56,23 +56,23 @@
     // compute the inval region now, before we see if there are any pixels
     if (NULL != inval) {
         SkIRect r;
-        
+
         r.set(0, 0, width, height);
         // initial the region with the entire bounds
         inval->setRect(r);
         // do the "scroll"
         r.offset(dx, dy);
-        
+
         // check if we scrolled completely away
         if (!SkIRect::Intersects(r, inval->getBounds())) {
             // inval has already been updated...
             return true;
         }
-        
+
         // compute the dirty area
         inval->op(r, SkRegion::kDifference_Op);
     }
-    
+
     SkAutoLockPixels    alp(*this);
     // if we have no pixels, just return (inval is already updated)
     // don't call readyToDraw(), since we don't require a colortable per se
diff --git a/src/core/SkBlitBWMaskTemplate.h b/src/core/SkBlitBWMaskTemplate.h
index ecbdfb3..15ed54e 100644
--- a/src/core/SkBlitBWMaskTemplate.h
+++ b/src/core/SkBlitBWMaskTemplate.h
@@ -119,7 +119,7 @@
             } while (--height != 0);
         }
     }
-}   
+}
 
 #undef SK_BLITBWMASK_NAME
 #undef SK_BLITBWMASK_ARGS
diff --git a/src/core/SkBlitMask.h b/src/core/SkBlitMask.h
index 9c0fe0f..ea1da25 100644
--- a/src/core/SkBlitMask.h
+++ b/src/core/SkBlitMask.h
@@ -29,14 +29,14 @@
     typedef void (*ColorProc)(void* dst, size_t dstRB,
                               const void* mask, size_t maskRB,
                               SkColor color, int width, int height);
-    
+
     /**
-     *  Function pointer that blits a row of mask(lcd16) into a row of dst 
+     *  Function pointer that blits a row of mask(lcd16) into a row of dst
      *  colorized by a single color. The number of pixels to blit is specified
      *  by width.
      */
     typedef void (*BlitLCD16RowProc)(SkPMColor dst[], const uint16_t src[],
-                                     SkColor color, int width, 
+                                     SkColor color, int width,
                                      SkPMColor opaqueDst);
 
     /**
@@ -46,19 +46,19 @@
      */
     typedef void (*RowProc)(void* dst, const void* mask,
                             const SkPMColor* src, int width);
-    
+
     /**
      *  Public entry-point to return a blitmask ColorProc.
      *  May return NULL if config or format are not supported.
      */
     static ColorProc ColorFactory(SkBitmap::Config, SkMask::Format, SkColor);
-    
+
     /**
      *  Return either platform specific optimized blitmask ColorProc,
      *  or NULL if no optimized routine is available.
      */
     static ColorProc PlatformColorProcs(SkBitmap::Config, SkMask::Format, SkColor);
-    
+
     /**
      *  Public entry-point to return a blitcolor BlitLCD16RowProc.
      */
@@ -79,7 +79,7 @@
      *  May return NULL if config or format are not supported.
      */
     static RowProc RowFactory(SkBitmap::Config, SkMask::Format, RowFlags);
-    
+
     /**
      *  Return either platform specific optimized blitmask RowProc,
      *  or NULL if no optimized routine is available.
diff --git a/src/core/SkBlitMask_D32.cpp b/src/core/SkBlitMask_D32.cpp
index 6576acb..4fb974b 100644
--- a/src/core/SkBlitMask_D32.cpp
+++ b/src/core/SkBlitMask_D32.cpp
@@ -69,7 +69,7 @@
     if (proc) {
         return proc;
     }
-    
+
     if (isOpaque) {
         return  SkBlitLCD16OpaqueRow;
     } else {
@@ -80,11 +80,11 @@
 static void D32_LCD16_Proc(void* SK_RESTRICT dst, size_t dstRB,
                            const void* SK_RESTRICT mask, size_t maskRB,
                            SkColor color, int width, int height) {
-    
-    SkPMColor*		dstRow = (SkPMColor*)dst;
+
+    SkPMColor*        dstRow = (SkPMColor*)dst;
     const uint16_t* srcRow = (const uint16_t*)mask;
     SkPMColor       opaqueDst;
-    
+
     SkBlitMask::BlitLCD16RowProc proc = NULL;
     bool isOpaque = (0xFF == SkColorGetA(color));
     proc = SkBlitMask::BlitLCD16RowFactory(isOpaque);
@@ -95,7 +95,7 @@
     } else {
         opaqueDst = 0;  // ignored
     }
-    
+
     do {
         proc(dstRow, srcRow, color, width, opaqueDst);
         dstRow = (SkPMColor*)((char*)dstRow + dstRB);
@@ -111,28 +111,28 @@
     int srcR = SkColorGetR(color);
     int srcG = SkColorGetG(color);
     int srcB = SkColorGetB(color);
-    
+
     for (int i = 0; i < width; i++) {
         SkPMColor mask = src[i];
         if (0 == mask) {
             continue;
         }
-        
+
         SkPMColor d = dst[i];
-        
+
         int maskR = SkGetPackedR32(mask);
         int maskG = SkGetPackedG32(mask);
         int maskB = SkGetPackedB32(mask);
-        
+
         // Now upscale them to 0..256, so we can use SkAlphaBlend
         maskR = SkAlpha255To256(maskR);
         maskG = SkAlpha255To256(maskG);
         maskB = SkAlpha255To256(maskB);
-        
+
         int dstR = SkGetPackedR32(d);
         int dstG = SkGetPackedG32(d);
         int dstB = SkGetPackedB32(d);
-        
+
         // LCD blitting is only supported if the dst is known/required
         // to be opaque
         dst[i] = SkPackARGB32(0xFF,
@@ -149,34 +149,34 @@
     int srcR = SkColorGetR(color);
     int srcG = SkColorGetG(color);
     int srcB = SkColorGetB(color);
-    
+
     srcA = SkAlpha255To256(srcA);
-    
+
     for (int i = 0; i < width; i++) {
         SkPMColor mask = src[i];
         if (0 == mask) {
             continue;
         }
-        
+
         SkPMColor d = dst[i];
-        
+
         int maskR = SkGetPackedR32(mask);
         int maskG = SkGetPackedG32(mask);
         int maskB = SkGetPackedB32(mask);
-        
+
         // Now upscale them to 0..256, so we can use SkAlphaBlend
         maskR = SkAlpha255To256(maskR);
         maskG = SkAlpha255To256(maskG);
         maskB = SkAlpha255To256(maskB);
-        
+
         maskR = maskR * srcA >> 8;
         maskG = maskG * srcA >> 8;
         maskB = maskB * srcA >> 8;
-        
+
         int dstR = SkGetPackedR32(d);
         int dstG = SkGetPackedG32(d);
         int dstB = SkGetPackedB32(d);
-        
+
         // LCD blitting is only supported if the dst is known/required
         // to be opaque
         dst[i] = SkPackARGB32(0xFF,
@@ -192,7 +192,7 @@
     SkASSERT(height > 0);
     SkPMColor* SK_RESTRICT dstRow = (SkPMColor*)dst;
     const SkPMColor* SK_RESTRICT srcRow = (const SkPMColor*)mask;
-    
+
     do {
         blit_lcd32_row(dstRow, srcRow, color, width);
         dstRow = (SkPMColor*)((char*)dstRow + dstRB);
@@ -206,7 +206,7 @@
     SkASSERT(height > 0);
     SkPMColor* SK_RESTRICT dstRow = (SkPMColor*)dst;
     const SkPMColor* SK_RESTRICT srcRow = (const SkPMColor*)mask;
-    
+
     do {
         blit_lcd32_opaque_row(dstRow, srcRow, color, width);
         dstRow = (SkPMColor*)((char*)dstRow + dstRB);
@@ -388,7 +388,7 @@
 }
 
 static int src_alpha_blend(int src, int dst, int srcA, int mask) {
-    
+
     return dst + mul(src - mul(srcA, dst), mask);
 }
 
@@ -400,7 +400,7 @@
         if (0 == m) {
             continue;
         }
-        
+
         SkPMColor s = src[i];
         SkPMColor d = dst[i];
 
@@ -417,15 +417,15 @@
         int maskR = SkGetPackedR16(m) >> (SK_R16_BITS - 5);
         int maskG = SkGetPackedG16(m) >> (SK_G16_BITS - 5);
         int maskB = SkGetPackedB16(m) >> (SK_B16_BITS - 5);
-        
+
         maskR = upscale31To255(maskR);
         maskG = upscale31To255(maskG);
         maskB = upscale31To255(maskB);
-        
+
         int dstR = SkGetPackedR32(d);
         int dstG = SkGetPackedG32(d);
         int dstB = SkGetPackedB32(d);
-        
+
         // LCD blitting is only supported if the dst is known/required
         // to be opaque
         dst[i] = SkPackARGB32(0xFF,
@@ -443,10 +443,10 @@
         if (0 == m) {
             continue;
         }
-        
+
         SkPMColor s = src[i];
         SkPMColor d = dst[i];
-        
+
         int srcR = SkGetPackedR32(s);
         int srcG = SkGetPackedG32(s);
         int srcB = SkGetPackedB32(s);
@@ -457,16 +457,16 @@
         int maskR = SkGetPackedR16(m) >> (SK_R16_BITS - 5);
         int maskG = SkGetPackedG16(m) >> (SK_G16_BITS - 5);
         int maskB = SkGetPackedB16(m) >> (SK_B16_BITS - 5);
-        
+
         // Now upscale them to 0..32, so we can use blend32
         maskR = SkUpscale31To32(maskR);
         maskG = SkUpscale31To32(maskG);
         maskB = SkUpscale31To32(maskB);
-        
+
         int dstR = SkGetPackedR32(d);
         int dstG = SkGetPackedG32(d);
         int dstB = SkGetPackedB32(d);
-        
+
         // LCD blitting is only supported if the dst is known/required
         // to be opaque
         dst[i] = SkPackARGB32(0xFF,
@@ -490,11 +490,11 @@
         int srcR = SkGetPackedR32(s);
         int srcG = SkGetPackedG32(s);
         int srcB = SkGetPackedB32(s);
-        
+
         srcA = SkAlpha255To256(srcA);
-        
+
         SkPMColor d = dst[i];
-        
+
         int maskR = SkGetPackedR32(m);
         int maskG = SkGetPackedG32(m);
         int maskB = SkGetPackedB32(m);
@@ -507,7 +507,7 @@
         int dstR = SkGetPackedR32(d);
         int dstG = SkGetPackedG32(d);
         int dstB = SkGetPackedB32(d);
-        
+
         // LCD blitting is only supported if the dst is known/required
         // to be opaque
         dst[i] = SkPackARGB32(0xFF,
@@ -525,7 +525,7 @@
         if (0 == m) {
             continue;
         }
-        
+
         SkPMColor s = src[i];
         SkPMColor d = dst[i];
 
@@ -540,7 +540,7 @@
         int dstR = SkGetPackedR32(d);
         int dstG = SkGetPackedG32(d);
         int dstB = SkGetPackedB32(d);
-        
+
         // Now upscale them to 0..256, so we can use SkAlphaBlend
         maskR = SkAlpha255To256(maskR);
         maskG = SkAlpha255To256(maskG);
diff --git a/src/core/SkBlitRow_D16.cpp b/src/core/SkBlitRow_D16.cpp
index 5e675e5..9453488 100644
--- a/src/core/SkBlitRow_D16.cpp
+++ b/src/core/SkBlitRow_D16.cpp
@@ -67,7 +67,7 @@
                               const SkPMColor* SK_RESTRICT src, int count,
                                U8CPU alpha, int /*x*/, int /*y*/) {
     SkASSERT(255 > alpha);
-    
+
     if (count > 0) {
         do {
             SkPMColor sc = *src++;
@@ -86,12 +86,12 @@
 }
 
 /////////////////////////////////////////////////////////////////////////////
-                               
+
 static void S32_D565_Opaque_Dither(uint16_t* SK_RESTRICT dst,
                                      const SkPMColor* SK_RESTRICT src,
                                      int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 == alpha);
-    
+
     if (count > 0) {
         DITHER_565_SCAN(y);
         do {
@@ -109,7 +109,7 @@
                                     const SkPMColor* SK_RESTRICT src,
                                     int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 > alpha);
-    
+
     if (count > 0) {
         int scale = SkAlpha255To256(alpha);
         DITHER_565_SCAN(y);
@@ -117,7 +117,7 @@
             SkPMColor c = *src++;
             SkPMColorAssert(c);
 
-            int dither = DITHER_VALUE(x);            
+            int dither = DITHER_VALUE(x);
             int sr = SkGetPackedR32(c);
             int sg = SkGetPackedG32(c);
             int sb = SkGetPackedB32(c);
@@ -138,7 +138,7 @@
                                       const SkPMColor* SK_RESTRICT src,
                                       int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 == alpha);
-    
+
     if (count > 0) {
         DITHER_565_SCAN(y);
         do {
@@ -146,16 +146,16 @@
             SkPMColorAssert(c);
             if (c) {
                 unsigned a = SkGetPackedA32(c);
-                
+
                 int d = SkAlphaMul(DITHER_VALUE(x), SkAlpha255To256(a));
-                
+
                 unsigned sr = SkGetPackedR32(c);
                 unsigned sg = SkGetPackedG32(c);
                 unsigned sb = SkGetPackedB32(c);
                 sr = SkDITHER_R32_FOR_565(sr, d);
                 sg = SkDITHER_G32_FOR_565(sg, d);
                 sb = SkDITHER_B32_FOR_565(sb, d);
-                
+
                 uint32_t src_expanded = (sg << 24) | (sr << 13) | (sb << 2);
                 uint32_t dst_expanded = SkExpand_rgb_16(*dst);
                 dst_expanded = dst_expanded * (SkAlpha255To256(255 - a) >> 3);
@@ -172,7 +172,7 @@
                                      const SkPMColor* SK_RESTRICT src,
                                      int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 > alpha);
-    
+
     if (count > 0) {
         int src_scale = SkAlpha255To256(alpha);
         DITHER_565_SCAN(y);
@@ -185,18 +185,18 @@
                 int sa = SkGetPackedA32(c);
                 int dst_scale = SkAlpha255To256(255 - SkAlphaMul(sa, src_scale));
                 int dither = DITHER_VALUE(x);
-                
+
                 int sr = SkGetPackedR32(c);
                 int sg = SkGetPackedG32(c);
                 int sb = SkGetPackedB32(c);
                 sr = SkDITHER_R32To565(sr, dither);
                 sg = SkDITHER_G32To565(sg, dither);
                 sb = SkDITHER_B32To565(sb, dither);
-                
+
                 int dr = (sr * src_scale + SkGetPackedR16(d) * dst_scale) >> 8;
                 int dg = (sg * src_scale + SkGetPackedG16(d) * dst_scale) >> 8;
                 int db = (sb * src_scale + SkGetPackedB16(d) * dst_scale) >> 8;
-                
+
                 *dst = SkPackRGB16(dr, dg, db);
             }
             dst += 1;
@@ -225,7 +225,7 @@
 };
 
 extern SkBlitRow::Proc SkBlitRow_Factory_4444(unsigned flags);
-    
+
 SkBlitRow::Proc SkBlitRow::Factory(unsigned flags, SkBitmap::Config config) {
     SkASSERT(flags < SK_ARRAY_COUNT(gDefault_565_Procs));
     // just so we don't crash
@@ -251,4 +251,4 @@
     }
     return proc;
 }
-    
+
diff --git a/src/core/SkBlitRow_D4444.cpp b/src/core/SkBlitRow_D4444.cpp
index 3a92a6b..c32e812 100644
--- a/src/core/SkBlitRow_D4444.cpp
+++ b/src/core/SkBlitRow_D4444.cpp
@@ -72,7 +72,7 @@
                              const SkPMColor* SK_RESTRICT src, int count,
                              U8CPU alpha, int /*x*/, int /*y*/) {
     SkASSERT(255 > alpha);
-    
+
     if (count > 0) {
         int src_scale = SkAlpha255To256(alpha) >> 4;
         do {
@@ -91,12 +91,12 @@
 }
 
 /////////////////////////////////////////////////////////////////////////////
-                               
+
 static void S32_D4444_Opaque_Dither(uint16_t* SK_RESTRICT dst,
                                     const SkPMColor* SK_RESTRICT src,
                                     int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 == alpha);
-    
+
     if (count > 0) {
         DITHER_4444_SCAN(y);
         do {
@@ -114,7 +114,7 @@
                                    const SkPMColor* SK_RESTRICT src,
                                    int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 > alpha);
-    
+
     if (count > 0) {
         int scale16 = SkAlpha255To256(alpha) >> 4;
         DITHER_4444_SCAN(y);
@@ -125,7 +125,7 @@
 
             uint32_t src_expand = SkExpand32_4444(c) * scale16;
             uint32_t dst_expand = SkExpand_4444(*dst) * (16 - scale16);
-            
+
             c = SkCompact_8888(src_expand + dst_expand); // convert back to SkPMColor
             *dst++ = SkDitherARGB32To4444(c, DITHER_VALUE(x));
             DITHER_INC_X(x);
@@ -137,16 +137,16 @@
                                      const SkPMColor* SK_RESTRICT src,
                                      int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 == alpha);
-    
+
     if (count > 0) {
         DITHER_4444_SCAN(y);
         do {
             SkPMColor c = *src++;
             SkPMColorAssert(c);
             if (c) {
-                unsigned a = SkGetPackedA32(c);                
+                unsigned a = SkGetPackedA32(c);
                 int d = SkAlphaMul(DITHER_VALUE(x), SkAlpha255To256(a));
-                
+
                 unsigned scale16 = SkAlpha255To256(255 - a) >> 4;
                 uint32_t src_expand = SkExpand_8888(c);
                 uint32_t dst_expand = SkExpand_4444(*dst) * scale16;
@@ -166,7 +166,7 @@
                                     const SkPMColor* SK_RESTRICT src,
                                     int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 > alpha);
-    
+
     if (count > 0) {
         int src_scale = SkAlpha255To256(alpha) >> 4;
         DITHER_4444_SCAN(y);
@@ -176,7 +176,7 @@
             if (c) {
                 unsigned a = SkAlpha255To256(SkGetPackedA32(c));
                 int d = SkAlphaMul(DITHER_VALUE(x), a);
-                
+
                 unsigned dst_scale = 16 - SkAlphaMul(src_scale, a);
                 uint32_t src_expand = SkExpand32_4444(c) * src_scale;
                 uint32_t dst_expand = SkExpand_4444(*dst) * dst_scale;
@@ -197,24 +197,24 @@
     // no dither
     S32_D4444_Opaque,
     S32_D4444_Blend,
-    
+
     S32A_D4444_Opaque,
     S32A_D4444_Blend,
-    
+
     // dither
     S32_D4444_Opaque_Dither,
     S32_D4444_Blend_Dither,
-    
+
     S32A_D4444_Opaque_Dither,
     S32A_D4444_Blend_Dither
 };
-    
+
 SkBlitRow::Proc SkBlitRow_Factory_4444(unsigned flags);
 SkBlitRow::Proc SkBlitRow_Factory_4444(unsigned flags)
 {
     SkASSERT(flags < SK_ARRAY_COUNT(gProcs4444));
-    
+
     return gProcs4444[flags];
 }
-    
-    
+
+
diff --git a/src/core/SkBlitter.cpp b/src/core/SkBlitter.cpp
index 02f7160..322f91d 100644
--- a/src/core/SkBlitter.cpp
+++ b/src/core/SkBlitter.cpp
@@ -498,7 +498,7 @@
             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
         } else if (1 == r.width()) {
             if (r.fLeft == x) {
-                fBlitter->blitV(r.fLeft, r.fTop, r.height(), 
+                fBlitter->blitV(r.fLeft, r.fTop, r.height(),
                                 effectiveLeftAlpha);
             } else {
                 SkASSERT(r.fLeft == x + width + 1);
@@ -851,7 +851,7 @@
     // we promise not to mutate paint unless we know we've reassigned it from
     // lazyPaint
     SkPaint* paint = const_cast<SkPaint*>(&origPaint);
-    
+
     if (origPaint.getMaskFilter() != NULL &&
             origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
         shader3D = SkNEW_ARGS(Sk3DShader, (shader));
diff --git a/src/core/SkBlitter_ARGB32.cpp b/src/core/SkBlitter_ARGB32.cpp
index 5b9a76a..417c252 100644
--- a/src/core/SkBlitter_ARGB32.cpp
+++ b/src/core/SkBlitter_ARGB32.cpp
@@ -15,24 +15,24 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 static void SkARGB32_Blit32(const SkBitmap& device, const SkMask& mask,
-							const SkIRect& clip, SkPMColor srcColor) {
-	U8CPU alpha = SkGetPackedA32(srcColor);
-	unsigned flags = SkBlitRow::kSrcPixelAlpha_Flag32;
-	if (alpha != 255) {
-		flags |= SkBlitRow::kGlobalAlpha_Flag32;
-	}
-	SkBlitRow::Proc32 proc = SkBlitRow::Factory32(flags);
+                            const SkIRect& clip, SkPMColor srcColor) {
+    U8CPU alpha = SkGetPackedA32(srcColor);
+    unsigned flags = SkBlitRow::kSrcPixelAlpha_Flag32;
+    if (alpha != 255) {
+        flags |= SkBlitRow::kGlobalAlpha_Flag32;
+    }
+    SkBlitRow::Proc32 proc = SkBlitRow::Factory32(flags);
 
     int x = clip.fLeft;
     int y = clip.fTop;
     int width = clip.width();
     int height = clip.height();
 
-    SkPMColor*		 dstRow = device.getAddr32(x, y);
+    SkPMColor*         dstRow = device.getAddr32(x, y);
     const SkPMColor* srcRow = reinterpret_cast<const SkPMColor*>(mask.getAddr8(x, y));
 
     do {
-		proc(dstRow, srcRow, width, alpha);
+        proc(dstRow, srcRow, width, alpha);
         dstRow = (SkPMColor*)((char*)dstRow + device.rowBytes());
         srcRow = (const SkPMColor*)((const char*)srcRow + mask.fRowBytes);
     } while (--height != 0);
@@ -162,7 +162,7 @@
     if (mask.fFormat == SkMask::kBW_Format) {
         SkARGB32_BlendBW(fDevice, mask, clip, fPMColor, SkAlpha255To256(255 - fSrcA));
     } else if (SkMask::kARGB32_Format == mask.fFormat) {
-		SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
+        SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
     }
 }
 
@@ -173,12 +173,12 @@
     if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) {
         return;
     }
-    
+
     if (mask.fFormat == SkMask::kBW_Format) {
         SkARGB32_BlitBW(fDevice, mask, clip, fPMColor);
     } else if (SkMask::kARGB32_Format == mask.fFormat) {
-		SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
-	}
+        SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
+    }
 }
 
 ///////////////////////////////////////////////////////////////////////////////
diff --git a/src/core/SkBlitter_RGB16.cpp b/src/core/SkBlitter_RGB16.cpp
index 8a4d454..175409c 100644
--- a/src/core/SkBlitter_RGB16.cpp
+++ b/src/core/SkBlitter_RGB16.cpp
@@ -35,14 +35,14 @@
             count -= 1;
             SkTSwap(value, other);
         }
-        
+
         // fast way to set [value,other] pairs
 #ifdef SK_CPU_BENDIAN
         sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1);
 #else
         sk_memset32((uint32_t*)dst, (other << 16) | value, count >> 1);
 #endif
-        
+
         if (count & 1) {
             dst[count - 1] = value;
         }
@@ -62,7 +62,7 @@
     virtual void blitMask(const SkMask&,
                           const SkIRect&);
     virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
-    
+
 protected:
     SkPMColor   fSrcColor32;
     uint32_t    fExpandedRaw16;
@@ -71,10 +71,10 @@
     uint16_t    fRawColor16;    // unscaled
     uint16_t    fRawDither16;   // unscaled
     SkBool8     fDoDither;
-    
+
     // illegal
     SkRGB16_Blitter& operator=(const SkRGB16_Blitter&);
-    
+
     typedef SkRasterBlitter INHERITED;
 };
 
@@ -88,7 +88,7 @@
     virtual void blitRect(int x, int y, int width, int height);
     virtual void blitMask(const SkMask&,
                           const SkIRect&);
-    
+
 private:
     typedef SkRGB16_Blitter INHERITED;
 };
@@ -100,7 +100,7 @@
     virtual void blitMask(const SkMask&, const SkIRect&);
     virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
                            const int16_t* runs);
-    
+
 private:
     typedef SkRGB16_Opaque_Blitter INHERITED;
 };
@@ -114,16 +114,16 @@
     virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
                            const int16_t* runs);
     virtual void blitRect(int x, int y, int width, int height);
-    
+
 protected:
     SkPMColor*      fBuffer;
     SkBlitRow::Proc fOpaqueProc;
     SkBlitRow::Proc fAlphaProc;
-    
+
 private:
     // illegal
     SkRGB16_Shader_Blitter& operator=(const SkRGB16_Shader_Blitter&);
-    
+
     typedef SkShaderBlitter INHERITED;
 };
 
@@ -135,7 +135,7 @@
     virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
                            const int16_t* runs);
     virtual void blitRect(int x, int y, int width, int height);
-    
+
 private:
     typedef SkRGB16_Shader_Blitter INHERITED;
 };
@@ -147,15 +147,15 @@
     virtual void blitH(int x, int y, int width);
     virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
                            const int16_t* runs);
-    
+
 private:
     SkXfermode* fXfermode;
     SkPMColor*  fBuffer;
     uint8_t*    fAAExpand;
-    
+
     // illegal
     SkRGB16_Shader_Xfermode_Blitter& operator=(const SkRGB16_Shader_Xfermode_Blitter&);
-    
+
     typedef SkShaderBlitter INHERITED;
 };
 
@@ -291,7 +291,7 @@
 
 // return 1 or 0 from a bool
 static inline int Bool2Int(int value) {
-	return !!value;
+    return !!value;
 }
 
 void SkRGB16_Opaque_Blitter::blitAntiH(int x, int y,
@@ -386,20 +386,20 @@
     uint32_t    expanded32 = fExpandedRaw16;
 
 #ifdef SK_USE_NEON
-#define	UNROLL	8
+#define    UNROLL    8
     do {
         int w = width;
         if (w >= UNROLL) {
-            uint32x4_t color;		/* can use same one */
+            uint32x4_t color;        /* can use same one */
             uint32x4_t dev_lo, dev_hi;
             uint32x4_t t1, t2;
             uint32x4_t wn1, wn2;
             uint16x4_t odev_lo, odev_hi;
             uint16x4_t alpha_lo, alpha_hi;
             uint16x8_t  alpha_full;
-            
+
             color = vdupq_n_u32(expanded32);
-            
+
             do {
                 /* alpha is 8x8, widen and split to get pair of 16x4's */
                 alpha_full = vmovl_u8(vld1_u8(alpha));
@@ -407,53 +407,53 @@
                 alpha_full = vshrq_n_u16(alpha_full, 3);
                 alpha_lo = vget_low_u16(alpha_full);
                 alpha_hi = vget_high_u16(alpha_full);
-                
+
                 dev_lo = vmovl_u16(vld1_u16(device));
                 dev_hi = vmovl_u16(vld1_u16(device+4));
-                
+
                 /* unpack in 32 bits */
                 dev_lo = vorrq_u32(
                                    vandq_u32(dev_lo, vdupq_n_u32(0x0000F81F)),
-                                   vshlq_n_u32(vandq_u32(dev_lo, 
+                                   vshlq_n_u32(vandq_u32(dev_lo,
                                                          vdupq_n_u32(0x000007E0)),
                                                16)
                                    );
                 dev_hi = vorrq_u32(
                                    vandq_u32(dev_hi, vdupq_n_u32(0x0000F81F)),
-                                   vshlq_n_u32(vandq_u32(dev_hi, 
+                                   vshlq_n_u32(vandq_u32(dev_hi,
                                                          vdupq_n_u32(0x000007E0)),
                                                16)
                                    );
-                
+
                 /* blend the two */
                 t1 = vmulq_u32(vsubq_u32(color, dev_lo), vmovl_u16(alpha_lo));
                 t1 = vshrq_n_u32(t1, 5);
                 dev_lo = vaddq_u32(dev_lo, t1);
-                
+
                 t1 = vmulq_u32(vsubq_u32(color, dev_hi), vmovl_u16(alpha_hi));
                 t1 = vshrq_n_u32(t1, 5);
                 dev_hi = vaddq_u32(dev_hi, t1);
-                
+
                 /* re-compact and store */
                 wn1 = vandq_u32(dev_lo, vdupq_n_u32(0x0000F81F)),
                 wn2 = vshrq_n_u32(dev_lo, 16);
                 wn2 = vandq_u32(wn2, vdupq_n_u32(0x000007E0));
                 odev_lo = vmovn_u32(vorrq_u32(wn1, wn2));
-                
+
                 wn1 = vandq_u32(dev_hi, vdupq_n_u32(0x0000F81F)),
                 wn2 = vshrq_n_u32(dev_hi, 16);
                 wn2 = vandq_u32(wn2, vdupq_n_u32(0x000007E0));
                 odev_hi = vmovn_u32(vorrq_u32(wn1, wn2));
-                
+
                 vst1_u16(device, odev_lo);
                 vst1_u16(device+4, odev_hi);
-                
+
                 device += UNROLL;
                 alpha += UNROLL;
                 w -= UNROLL;
             } while (w >= UNROLL);
         }
-        
+
         /* residuals (which is everything if we have no neon) */
         while (w > 0) {
             *device = blend_compact(expanded32, SkExpand_rgb_16(*device),
@@ -464,7 +464,7 @@
         device = (uint16_t*)((char*)device + deviceRB);
         alpha += maskRB;
     } while (--height != 0);
-#undef	UNROLL
+#undef    UNROLL
 #else   // non-neon code
     do {
         int w = width;
@@ -482,7 +482,7 @@
 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
     uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
     unsigned    deviceRB = fDevice.rowBytes();
-    
+
     // TODO: respect fDoDither
     unsigned scale5 = SkAlpha255To256(alpha) >> 3;
     uint32_t src32 =  fExpandedRaw16 * scale5;
@@ -821,7 +821,7 @@
 
     // compute SkBlitRow::Procs
     unsigned flags = 0;
-    
+
     uint32_t shaderFlags = fShaderFlags;
     // shaders take care of global alpha, so we never set it in SkBlitRow
     if (!(shaderFlags & SkShader::kOpaqueAlpha_Flag)) {
@@ -1017,7 +1017,7 @@
             SkASSERT(count > 0);
             aa = *antialias;
         }
-    } 
+    }
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -1060,6 +1060,6 @@
                                   storageSize, (device, paint));
         }
     }
-    
+
     return blitter;
 }
diff --git a/src/core/SkBuffer.h b/src/core/SkBuffer.h
index 34159ab..6722eb8 100644
--- a/src/core/SkBuffer.h
+++ b/src/core/SkBuffer.h
@@ -17,7 +17,7 @@
     Light weight class for reading data from a memory block.
     The RBuffer is given the buffer to read from, with either a specified size
     or no size (in which case no range checking is performed). It is iillegal
-    to attempt to read a value from an empty RBuffer (data == null). 
+    to attempt to read a value from an empty RBuffer (data == null).
 */
 class SkRBuffer : SkNoncopyable {
 public:
@@ -38,7 +38,7 @@
         fPos = (const char*)data;
         fStop = (const char*)data + size;
     }
-    
+
     /** Return the number of bytes that have been read from the beginning
         of the data pointer.
     */
@@ -108,7 +108,7 @@
         fPos = (char*)data;
         fStop = (char*)data + size;
     }
-    
+
     size_t  pos() const { return fPos - fData; }
     void*   skip(size_t size); // return start of skipped data
 
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
index 8b30897..b7c06c3 100644
--- a/src/core/SkCanvas.cpp
+++ b/src/core/SkCanvas.cpp
@@ -328,7 +328,7 @@
         } else {
             return this->doNext(drawType);
         }
-    }        
+    }
 
 private:
     SkLazyPaint     fLazyPaint;
@@ -959,7 +959,7 @@
                              SkBitmap* result, SkIPoint* offset) SK_OVERRIDE {
         return fDevice->filterImage(filter, src, ctm, result, offset);
     }
-    
+
 private:
     SkDevice* fDevice;
 };
@@ -997,18 +997,18 @@
 void SkCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
                           const SkPaint* paint) {
     SkDEBUGCODE(bitmap.validate();)
-    
+
     if (reject_bitmap(bitmap)) {
         return;
     }
-    
+
     SkPaint tmp;
     if (NULL == paint) {
         paint = &tmp;
     }
-    
+
     LOOPER_BEGIN_DRAWDEVICE(*paint, SkDrawFilter::kBitmap_Type)
-    
+
     while (iter.next()) {
         paint = &looper.paint();
         SkImageFilter* filter = paint->getImageFilter();
@@ -1165,11 +1165,11 @@
         if (fMCRec->fRasterClip->isEmpty()) {
             return false;
         }
-        
+
         if (this->quickReject(path.getBounds())) {
             fDeviceCMDirty = true;
             fLocalBoundsCompareTypeDirty = true;
-            
+
             fClipStack.clipEmpty();
             return fMCRec->fRasterClip->setEmpty();
         }
@@ -1353,7 +1353,7 @@
         // that can be larger than 32K in width or height).
         r.iset(pinIntForScalar(ibounds.fLeft - inset),
                pinIntForScalar(ibounds.fTop - inset),
-               pinIntForScalar(ibounds.fRight + inset), 
+               pinIntForScalar(ibounds.fRight + inset),
                pinIntForScalar(ibounds.fBottom + inset));
         inverse.mapRect(bounds, r);
     }
@@ -1472,7 +1472,7 @@
         if (this->quickReject(paint.computeFastStrokeBounds(r, &storage))) {
             return;
         }
-    }    
+    }
 
     SkASSERT(pts != NULL);
 
diff --git a/src/core/SkChunkAlloc.cpp b/src/core/SkChunkAlloc.cpp
index 8df38cb..25ef4bc 100644
--- a/src/core/SkChunkAlloc.cpp
+++ b/src/core/SkChunkAlloc.cpp
@@ -22,7 +22,7 @@
     size_t  fFreeSize;
     char*   fFreePtr;
     // data[] follows
-    
+
     char* startOfData() {
         return reinterpret_cast<char*>(this + 1);
     }
@@ -34,7 +34,7 @@
             block = next;
         }
     };
-    
+
     bool contains(const void* addr) const {
         const char* ptr = reinterpret_cast<const char*>(addr);
         return ptr >= (const char*)(this + 1) && ptr < fFreePtr;
@@ -80,10 +80,10 @@
         //    block->fNext = fBlock;
         block->fFreeSize = size;
         block->fFreePtr = block->startOfData();
-        
+
         fTotalCapacity += size;
         fBlockCount += 1;
-        
+
         fChunkSize = increase_next_size(fChunkSize);
     }
     return block;
diff --git a/src/core/SkClipStack.cpp b/src/core/SkClipStack.cpp
index e8ff6e8..3c9705d 100644
--- a/src/core/SkClipStack.cpp
+++ b/src/core/SkClipStack.cpp
@@ -13,7 +13,7 @@
 
 
 // 0-2 are reserved for invalid, empty & wide-open
-int32_t SkClipStack::gGenID = 3; 
+int32_t SkClipStack::gGenID = 3;
 
 struct SkClipStack::Rec {
     enum State {
@@ -30,13 +30,13 @@
     bool            fDoAA;
 
     // fFiniteBoundType and fFiniteBound are used to incrementally update
-    // the clip stack's bound. When fFiniteBoundType is kNormal_BoundsType, 
-    // fFiniteBound represents the  conservative bounding box of the pixels 
-    // that aren't clipped (i.e., any pixels that can be drawn to are inside 
-    // the bound). When fFiniteBoundType is kInsideOut_BoundsType (which occurs 
-    // when a clip is inverse filled), fFiniteBound represents the 
-    // conservative bounding box of the pixels that _are_ clipped (i.e., any 
-    // pixels that cannot be drawn to are inside the bound). When 
+    // the clip stack's bound. When fFiniteBoundType is kNormal_BoundsType,
+    // fFiniteBound represents the  conservative bounding box of the pixels
+    // that aren't clipped (i.e., any pixels that can be drawn to are inside
+    // the bound). When fFiniteBoundType is kInsideOut_BoundsType (which occurs
+    // when a clip is inverse filled), fFiniteBound represents the
+    // conservative bounding box of the pixels that _are_ clipped (i.e., any
+    // pixels that cannot be drawn to are inside the bound). When
     // fFiniteBoundType is kInsideOut_BoundsType the actual bound is
     // the infinite plane. This behavior of fFiniteBoundType and
     // fFiniteBound is required so that we can capture the cancelling out
@@ -48,13 +48,13 @@
 
     int                     fGenID;
 
-    Rec(int saveCount) 
+    Rec(int saveCount)
     : fGenID(kInvalidGenID) {
         fSaveCount = saveCount;
         this->setEmpty();
     }
-    
-    Rec(int saveCount, const SkRect& rect, SkRegion::Op op, bool doAA) 
+
+    Rec(int saveCount, const SkRect& rect, SkRegion::Op op, bool doAA)
         : fRect(rect)
         , fGenID(kInvalidGenID) {
         fSaveCount = saveCount;
@@ -64,7 +64,7 @@
         // bounding box members are updated in a following updateBound call
     }
 
-    Rec(int saveCount, const SkPath& path, SkRegion::Op op, bool doAA) 
+    Rec(int saveCount, const SkPath& path, SkRegion::Op op, bool doAA)
         : fPath(path)
         , fGenID(kInvalidGenID) {
         fRect.setEmpty();
@@ -91,8 +91,8 @@
     }
 
     bool operator==(const Rec& b) const {
-        if (fSaveCount != b.fSaveCount || 
-            fOp != b.fOp || 
+        if (fSaveCount != b.fSaveCount ||
+            fOp != b.fOp ||
             fState != b.fState ||
             fDoAA != b.fDoAA) {
             return false;
@@ -124,7 +124,7 @@
         }
         // Only clips within the same save/restore frame (as captured by
         // the save count) can be merged
-        return  fSaveCount == saveCount && 
+        return  fSaveCount == saveCount &&
                 SkRegion::kIntersect_Op == op &&
                 (SkRegion::kIntersect_Op == fOp || SkRegion::kReplace_Op == fOp);
     }
@@ -155,8 +155,8 @@
 
         // So either the two overlap in some complex manner or newR contains oldR.
         // In the first, case the edges will require different AA. In the second,
-        // the AA setting that would be carried forward is incorrect (e.g., oldR 
-        // is AA while newR is BW but since newR contains oldR, oldR will be 
+        // the AA setting that would be carried forward is incorrect (e.g., oldR
+        // is AA while newR is BW but since newR contains oldR, oldR will be
         // drawn BW) since the new AA setting will predominate.
         return false;
     }
@@ -165,7 +165,7 @@
     /**
      * The different combination of fill & inverse fill when combining
      * bounding boxes
-     */ 
+     */
     enum FillCombo {
         kPrev_Cur_FillCombo,
         kPrev_InvCur_FillCombo,
@@ -192,7 +192,7 @@
                 break;
             case kPrev_InvCur_FillCombo:
                 // In this case everything outside of this clip's bound
-                // is erased, so the only pixels that can remain set 
+                // is erased, so the only pixels that can remain set
                 // occur w/in the intersection of the two finite bounds
                 if (!fFiniteBound.intersect(prevFinite)) {
                     fFiniteBound.setEmpty();
@@ -200,11 +200,11 @@
                 fFiniteBoundType = kNormal_BoundsType;
                 break;
             case kPrev_Cur_FillCombo:
-                // The most conservative result bound is that of the 
-                // prior clip. This could be wildly incorrect if the 
-                // second clip either exactly matches the first clip 
+                // The most conservative result bound is that of the
+                // prior clip. This could be wildly incorrect if the
+                // second clip either exactly matches the first clip
                 // (which should yield the empty set) or reduces the
-                // size of the prior bound (e.g., if the second clip 
+                // size of the prior bound (e.g., if the second clip
                 // exactly matched the bottom half of the prior clip).
                 // We ignore these two possibilities.
                 fFiniteBound = prevFinite;
@@ -227,16 +227,16 @@
                 fFiniteBoundType = kInsideOut_BoundsType;
                 break;
             case kInvPrev_InvCur_FillCombo:
-                // The only pixels that can survive are within the 
+                // The only pixels that can survive are within the
                 // union of the two bounding boxes since the extensions
                 // to infinity of both clips cancel out
                 // fall through!
             case kPrev_Cur_FillCombo:
-                // The most conservative bound for xor is the 
+                // The most conservative bound for xor is the
                 // union of the two bounds. If the two clips exactly overlapped
-                // the xor could yield the empty set. Similarly the xor 
-                // could reduce the size of the original clip's bound (e.g., 
-                // if the second clip exactly matched the bottom half of the 
+                // the xor could yield the empty set. Similarly the xor
+                // could reduce the size of the original clip's bound (e.g.,
+                // if the second clip exactly matched the bottom half of the
                 // first clip). We ignore these two cases.
                 fFiniteBound.join(prevFinite);
                 fFiniteBoundType = kNormal_BoundsType;
@@ -281,12 +281,12 @@
 
         switch (combination) {
             case kInvPrev_InvCur_FillCombo:
-                // The only pixels that aren't writable in this case 
+                // The only pixels that aren't writable in this case
                 // occur in the union of the two finite bounds
                 fFiniteBound.join(prevFinite);
                 fFiniteBoundType = kInsideOut_BoundsType;
                 break;
-            case kInvPrev_Cur_FillCombo:      
+            case kInvPrev_Cur_FillCombo:
                 // In this case the only pixels that will remain writeable
                 // are within the current clip
                 break;
@@ -312,7 +312,7 @@
 
         switch (combination) {
             case kInvPrev_InvCur_FillCombo:
-                // The only pixels that can survive are in the 
+                // The only pixels that can survive are in the
                 // previous bound since the extensions to infinity in
                 // both clips cancel out
                 fFiniteBound = prevFinite;
@@ -329,10 +329,10 @@
                 fFiniteBoundType = kInsideOut_BoundsType;
                 break;
             case kPrev_Cur_FillCombo:
-                // Fall through - as with the kDifference_Op case, the 
+                // Fall through - as with the kDifference_Op case, the
                 // most conservative result bound is the bound of the
-                // current clip. The prior clip could reduce the size of this 
-                // bound (as in the kDifference_Op case) but we are ignoring 
+                // current clip. The prior clip could reduce the size of this
+                // bound (as in the kDifference_Op case) but we are ignoring
                 // those cases.
                 break;
             default:
@@ -343,7 +343,7 @@
 
     void updateBound(const Rec* prior) {
 
-        // First, optimistically update the current Rec's bound information 
+        // First, optimistically update the current Rec's bound information
         // with the current clip's bound
         fIsIntersectionOfRects = false;
         if (kRect_State == fState) {
@@ -351,7 +351,7 @@
             fFiniteBoundType = kNormal_BoundsType;
 
             if (SkRegion::kReplace_Op == fOp ||
-                (SkRegion::kIntersect_Op == fOp && NULL == prior) || 
+                (SkRegion::kIntersect_Op == fOp && NULL == prior) ||
                 (SkRegion::kIntersect_Op == fOp && prior->fIsIntersectionOfRects &&
                  prior->rectRectIntersectAllowed(fRect, fDoAA))) {
                 fIsIntersectionOfRects = true;
@@ -359,7 +359,7 @@
 
         } else {
             SkASSERT(kPath_State == fState);
-            
+
             fFiniteBound = fPath.getBounds();
 
             if (fPath.isInverseFillType()) {
@@ -376,9 +376,9 @@
             // Note: the left edge is handled slightly differently below. We
             // are a bit more generous in the rounding since we don't want to
             // risk missing the left pixels when fLeft is very close to .5
-            fFiniteBound.set(SkIntToScalar(SkScalarFloorToInt(fFiniteBound.fLeft+0.45f)), 
-                             SkIntToScalar(SkScalarRound(fFiniteBound.fTop)), 
-                             SkIntToScalar(SkScalarRound(fFiniteBound.fRight)), 
+            fFiniteBound.set(SkIntToScalar(SkScalarFloorToInt(fFiniteBound.fLeft+0.45f)),
+                             SkIntToScalar(SkScalarRound(fFiniteBound.fTop)),
+                             SkIntToScalar(SkScalarRound(fFiniteBound.fRight)),
                              SkIntToScalar(SkScalarRound(fFiniteBound.fBottom)));
         }
 
@@ -404,9 +404,9 @@
             combination = (FillCombo) (combination | 0x02);
         }
 
-        SkASSERT(kInvPrev_InvCur_FillCombo == combination || 
+        SkASSERT(kInvPrev_InvCur_FillCombo == combination ||
                  kInvPrev_Cur_FillCombo == combination ||
-                 kPrev_InvCur_FillCombo == combination || 
+                 kPrev_InvCur_FillCombo == combination ||
                  kPrev_Cur_FillCombo == combination);
 
         // Now integrate with clip with the prior clips
@@ -439,23 +439,23 @@
     }
 };
 
-// This constant determines how many Rec's are allocated together as a block in 
+// This constant determines how many Rec's are allocated together as a block in
 // the deque. As such it needs to balance allocating too much memory vs.
 // incurring allocation/deallocation thrashing. It should roughly correspond to
 // the deepest save/restore stack we expect to see.
 static const int kDefaultRecordAllocCnt = 8;
 
-SkClipStack::SkClipStack() 
+SkClipStack::SkClipStack()
     : fDeque(sizeof(Rec), kDefaultRecordAllocCnt)
     , fSaveCount(0) {
 }
 
-SkClipStack::SkClipStack(const SkClipStack& b) 
+SkClipStack::SkClipStack(const SkClipStack& b)
     : fDeque(sizeof(Rec), kDefaultRecordAllocCnt) {
     *this = b;
 }
 
-SkClipStack::SkClipStack(const SkRect& r) 
+SkClipStack::SkClipStack(const SkRect& r)
     : fDeque(sizeof(Rec), kDefaultRecordAllocCnt)
     , fSaveCount(0) {
     if (!r.isEmpty()) {
@@ -463,7 +463,7 @@
     }
 }
 
-SkClipStack::SkClipStack(const SkIRect& r) 
+SkClipStack::SkClipStack(const SkIRect& r)
     : fDeque(sizeof(Rec), kDefaultRecordAllocCnt)
     , fSaveCount(0) {
     if (!r.isEmpty()) {
@@ -495,7 +495,7 @@
 }
 
 bool SkClipStack::operator==(const SkClipStack& b) const {
-    if (fSaveCount != b.fSaveCount || 
+    if (fSaveCount != b.fSaveCount ||
         fDeque.count() != b.fDeque.count()) {
         return false;
     }
@@ -543,7 +543,7 @@
     }
 }
 
-void SkClipStack::getBounds(SkRect* canvFiniteBound, 
+void SkClipStack::getBounds(SkRect* canvFiniteBound,
                             BoundsType* boundType,
                             bool* isIntersectionOfRects) const {
     SkASSERT(NULL != canvFiniteBound && NULL != boundType);
@@ -670,17 +670,17 @@
         }
     }
     new (fDeque.push_back()) Rec(fSaveCount);
-    
+
     if (rec && rec->fSaveCount == fSaveCount) {
         this->purgeClip(rec);
     }
 }
 
-bool SkClipStack::isWideOpen() const { 
+bool SkClipStack::isWideOpen() const {
     if (0 == fDeque.count()) {
         return true;
     }
-    
+
     const Rec* back = (const Rec*) fDeque.back();
     return kInsideOut_BoundsType == back->fFiniteBoundType &&
            back->fFiniteBound.isEmpty();
@@ -766,10 +766,10 @@
 
         if (op == rec->fOp) {
             // The Deque's iterator is actually one pace ahead of the
-            // returned value. So while "rec" is the element we want to 
+            // returned value. So while "rec" is the element we want to
             // return, the iterator is actually pointing at (and will
             // return on the next "next" or "prev" call) the element
-            // in front of it in the deque. Bump the iterator forward a 
+            // in front of it in the deque. Bump the iterator forward a
             // step so we get the expected result.
             if (NULL == fIter.next()) {
                 // The reverse iterator has run off the front of the deque
@@ -803,12 +803,12 @@
                                         bool* isIntersectionOfRects) const {
     SkASSERT(NULL != devBounds);
 
-    devBounds->setLTRB(0, 0, 
+    devBounds->setLTRB(0, 0,
                        SkIntToScalar(maxWidth), SkIntToScalar(maxHeight));
 
     SkRect temp;
     SkClipStack::BoundsType boundType;
-    
+
     // temp starts off in canvas space here
     this->getBounds(&temp, &boundType, isIntersectionOfRects);
     if (SkClipStack::kInsideOut_BoundsType == boundType) {
diff --git a/src/core/SkColor.cpp b/src/core/SkColor.cpp
index fe7b8f8..cb5f15c 100644
--- a/src/core/SkColor.cpp
+++ b/src/core/SkColor.cpp
@@ -51,7 +51,7 @@
     SkScalar s = ByteDivToScalar(delta, max);
     SkASSERT(s >= 0 && s <= SK_Scalar1);
 
-    SkScalar h;    
+    SkScalar h;
     if (r == max) {
         h = ByteDivToScalar(g - b, delta);
     } else if (g == max) {
@@ -92,12 +92,12 @@
     }
     SkFixed hx = (hsv[0] < 0 || hsv[0] >= SkIntToScalar(360)) ? 0 : SkScalarToFixed(hsv[0]/60);
     SkFixed f = hx & 0xFFFF;
-    
+
     unsigned v_scale = SkAlpha255To256(v);
     unsigned p = SkAlphaMul(255 - s, v_scale);
     unsigned q = SkAlphaMul(255 - (s * f >> 16), v_scale);
     unsigned t = SkAlphaMul(255 - (s * (SK_Fixed1 - f) >> 16), v_scale);
-    
+
     unsigned r, g, b;
 
     SkASSERT((unsigned)(hx >> 16) < 6);
diff --git a/src/core/SkColorFilter.cpp b/src/core/SkColorFilter.cpp
index 82a85f4..fee34ed 100644
--- a/src/core/SkColorFilter.cpp
+++ b/src/core/SkColorFilter.cpp
@@ -77,7 +77,7 @@
 uint32_t SkFilterShader::getFlags() {
     uint32_t shaderF = fShader->getFlags();
     uint32_t filterF = fFilter->getFlags();
-    
+
     // if the filter doesn't support 16bit, clear the matching bit in the shader
     if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
         shaderF &= ~SkShader::kHasSpan16_Flag;
diff --git a/src/core/SkCordic.cpp b/src/core/SkCordic.cpp
index 56cb460..00dd76e 100644
--- a/src/core/SkCordic.cpp
+++ b/src/core/SkCordic.cpp
@@ -18,7 +18,7 @@
 
 const int32_t kFixedInvGain1 = 0x18bde0bb;  // 0.607252935
 
-static void SkCircularRotation(int32_t* x0, int32_t* y0, int32_t* z0) 
+static void SkCircularRotation(int32_t* x0, int32_t* y0, int32_t* z0)
 {
     int32_t t = 0;
     int32_t x = *x0;
@@ -28,7 +28,7 @@
    do {
         int32_t x1 = y >> t;
         int32_t y1 = x >> t;
-        int32_t tan = *tanPtr++;    
+        int32_t tan = *tanPtr++;
         if (z >= 0) {
             x -= x1;
             y += y1;
@@ -49,7 +49,7 @@
     int32_t scaledRadians = radians * 0x28be;   // scale radians to 65536 / PI()
     int quadrant = scaledRadians >> 30;
     quadrant += 1;
-    if (quadrant & 2) 
+    if (quadrant & 2)
         scaledRadians = -scaledRadians + 0x80000000;
     /* |a| <= 90 degrees as a 1.31 number */
     SkFixed sin = 0;
@@ -65,14 +65,14 @@
     return sin;
 }
 
-SkFixed SkCordicTan(SkFixed a) 
+SkFixed SkCordicTan(SkFixed a)
 {
     int32_t cos;
     int32_t sin = SkCordicSinCos(a, &cos);
     return SkFixedDiv(sin, cos);
 }
 
-static int32_t SkCircularVector(int32_t* y0, int32_t* x0, int32_t vecMode) 
+static int32_t SkCircularVector(int32_t* y0, int32_t* x0, int32_t vecMode)
 {
     int32_t x = *x0;
     int32_t y = *y0;
@@ -82,7 +82,7 @@
    do {
         int32_t x1 = y >> t;
         int32_t y1 = x >> t;
-        int32_t tan = *tanPtr++;    
+        int32_t tan = *tanPtr++;
         if (y < vecMode) {
             x -= x1;
             y += y1;
@@ -133,7 +133,7 @@
     return result;
 }
 
-const int32_t kATanHDegrees[] = { 
+const int32_t kATanHDegrees[] = {
     0x1661788D, 0xA680D61, 0x51EA6FC, 0x28CBFDD, 0x1460E34,
     0xA2FCE8, 0x517D2E, 0x28BE6E, 0x145F32,
     0xA2F98, 0x517CC, 0x28BE6, 0x145F3, 0xA2F9, 0x517C,
@@ -142,7 +142,7 @@
 
 const int32_t kFixedInvGain2 = 0x31330AAA;  // 1.207534495
 
-static void SkHyperbolic(int32_t* x0, int32_t* y0, int32_t* z0, int mode) 
+static void SkHyperbolic(int32_t* x0, int32_t* y0, int32_t* z0, int mode)
 {
     int32_t t = 1;
     int32_t x = *x0;
@@ -153,7 +153,7 @@
     do {
         int32_t x1 = y >> t;
         int32_t y1 = x >> t;
-        int32_t tan = *tanPtr++;    
+        int32_t tan = *tanPtr++;
         int count = 2 + (k >> 31);
         if (++k == 1)
             k = -2;
diff --git a/src/core/SkCordic.h b/src/core/SkCordic.h
index b70f987..aa703eb 100644
--- a/src/core/SkCordic.h
+++ b/src/core/SkCordic.h
@@ -25,5 +25,5 @@
     void SkCordic_UnitTest();
 #endif
 
-#endif // SkCordic 
+#endif // SkCordic
 
diff --git a/src/core/SkData.cpp b/src/core/SkData.cpp
index 5dbc206..4274f2b 100644
--- a/src/core/SkData.cpp
+++ b/src/core/SkData.cpp
@@ -212,7 +212,7 @@
             pairs[uniqueCount].fKey = keyStorage;
             keyStorage += len + 1;
             keySize += len + 1;
-            
+
             pairs[uniqueCount].fValue = dupdata(array[i].fValue);
             uniqueCount += 1;
         }
@@ -231,7 +231,7 @@
 SkData* SkDataSet::find(const char key[]) const {
     return findValue(key, fPairs, fCount);
 }
-    
+
 void SkDataSet::writeToStream(SkWStream* stream) const {
     stream->write32(fCount);
     if (fCount > 0) {
@@ -260,9 +260,9 @@
         fKeySize = stream->readU32();
         fPairs = allocatePairStorage(fCount, fKeySize);
         char* keyStorage = (char*)(fPairs + fCount);
-        
+
         stream->read(keyStorage, fKeySize);
-        
+
         for (int i = 0; i < fCount; ++i) {
             fPairs[i].fKey = keyStorage;
             keyStorage += strlen(keyStorage) + 1;
@@ -280,9 +280,9 @@
         fKeySize = buffer.getArrayCount();
         fPairs = allocatePairStorage(fCount, fKeySize);
         char* keyStorage = (char*)(fPairs + fCount);
-        
+
         buffer.readByteArray(keyStorage);
-        
+
         for (int i = 0; i < fCount; ++i) {
             fPairs[i].fKey = keyStorage;
             keyStorage += strlen(keyStorage) + 1;
diff --git a/src/core/SkDeque.cpp b/src/core/SkDeque.cpp
index 83c9f97..d210dcf 100644
--- a/src/core/SkDeque.cpp
+++ b/src/core/SkDeque.cpp
@@ -216,14 +216,14 @@
     }
 }
 
-int SkDeque::numBlocksAllocated() const { 
+int SkDeque::numBlocksAllocated() const {
     int numBlocks = 0;
 
     for (const Block* temp = fFrontBlock; temp; temp = temp->fNext) {
         ++numBlocks;
     }
 
-    return numBlocks; 
+    return numBlocks;
 }
 
 SkDeque::Block* SkDeque::allocateBlock(int allocCount) {
diff --git a/src/core/SkDescriptor.h b/src/core/SkDescriptor.h
index 8675fa1..071a89c 100644
--- a/src/core/SkDescriptor.h
+++ b/src/core/SkDescriptor.h
@@ -125,7 +125,7 @@
         size_t len = desc->fLength - sizeof(uint32_t);
         return SkChecksum::Compute(ptr, len);
     }
-    
+
     // private so no one can create one except our factories
     SkDescriptor() {}
 };
diff --git a/src/core/SkDevice.cpp b/src/core/SkDevice.cpp
index 4cd9310..6146fd6 100644
--- a/src/core/SkDevice.cpp
+++ b/src/core/SkDevice.cpp
@@ -20,19 +20,19 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
-SkDevice::SkDevice(const SkBitmap& bitmap) 
+SkDevice::SkDevice(const SkBitmap& bitmap)
     : fBitmap(bitmap)
 #ifdef SK_DEBUG
-    , fAttachedToCanvas(false) 
+    , fAttachedToCanvas(false)
 #endif
 {
     fOrigin.setZero();
     fMetaData = NULL;
 }
 
-SkDevice::SkDevice(SkBitmap::Config config, int width, int height, bool isOpaque) 
+SkDevice::SkDevice(SkBitmap::Config config, int width, int height, bool isOpaque)
 #ifdef SK_DEBUG
-    : fAttachedToCanvas(false) 
+    : fAttachedToCanvas(false)
 #endif
 {
     fOrigin.setZero();
diff --git a/src/core/SkDeviceProfile.cpp b/src/core/SkDeviceProfile.cpp
index f4f242a..abb78ac 100644
--- a/src/core/SkDeviceProfile.cpp
+++ b/src/core/SkDeviceProfile.cpp
@@ -70,7 +70,7 @@
     gGlobalProfile->ref();
     return gGlobalProfile;
 }
-    
+
 void SkDeviceProfile::SetGlobal(SkDeviceProfile* profile) {
     SkAutoMutexAcquire amc(gMutex);
 
diff --git a/src/core/SkDither.cpp b/src/core/SkDither.cpp
index bdd8c2f..e733aad 100644
--- a/src/core/SkDither.cpp
+++ b/src/core/SkDither.cpp
@@ -8,7 +8,7 @@
 #include "SkDither.h"
 
 /*  The base dither matrix we use to derive optimized ones for 565 and 4444
- 
+
     { 0,  32, 8,  40, 2,  34, 10, 42 },
     { 48, 16, 56, 24, 50, 18, 58, 26 },
     { 12, 44, 4,  36, 14, 46, 6,  38 },
diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp
index 9e8e9ef..e8d171e 100644
--- a/src/core/SkDraw.cpp
+++ b/src/core/SkDraw.cpp
@@ -46,7 +46,7 @@
         fBlitter = SkBlitter::Choose(device, matrix, paint,
                                      fStorage, sizeof(fStorage));
     }
-    
+
     ~SkAutoBlitterChoose();
 
     SkBlitter*  operator->() { return fBlitter; }
@@ -556,7 +556,7 @@
         if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
             return;
         }
-        
+
         // clear the bounder and call this again, so we don't invoke the bounder
         // later if we happen to call ourselves for drawRect, drawPath, etc.
         SkDraw noBounder(*this);
@@ -564,7 +564,7 @@
         noBounder.drawPoints(mode, count, pts, paint, forceUseDevice);
         return;
     }
-    
+
     PtProcRec rec;
     if (!forceUseDevice && rec.init(mode, paint, fMatrix, fRC)) {
         SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
@@ -671,7 +671,7 @@
         paint.getStrokeMiter() < SK_ScalarSqrt2) {
         return false;
     }
-    
+
     SkASSERT(matrix.rectStaysRect());
     SkPoint pt = { paint.getStrokeWidth(), paint.getStrokeWidth() };
     matrix.mapVectors(strokeSize, &pt, 1);
@@ -687,11 +687,11 @@
     const SkScalar width = paint.getStrokeWidth();
     const bool zeroWidth = (0 == width);
     SkPaint::Style style = paint.getStyle();
-    
+
     if ((SkPaint::kStrokeAndFill_Style == style) && zeroWidth) {
         style = SkPaint::kFill_Style;
     }
-    
+
     if (paint.getPathEffect() || paint.getMaskFilter() ||
         paint.getRasterizer() || !matrix.rectStaysRect() ||
         SkPaint::kStrokeAndFill_Style == style) {
@@ -848,7 +848,7 @@
     if (!SkXfermode::AsCoeff(xfer, NULL, &dc)) {
         return false;
     }
-    
+
     switch (dc) {
         case SkXfermode::kOne_Coeff:
         case SkXfermode::kISA_Coeff:
@@ -986,7 +986,7 @@
     SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, *paint);
 
     if (paint->getMaskFilter()) {
-        SkPaint::Style style = doFill ? SkPaint::kFill_Style : 
+        SkPaint::Style style = doFill ? SkPaint::kFill_Style :
             SkPaint::kStroke_Style;
         if (paint->getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fRC,
                                                fBounder, blitter.get(),
@@ -1359,9 +1359,9 @@
     int right   = left + glyph.fWidth;
     int bottom  = top + glyph.fHeight;
 
-    SkMask		mask;
-    SkIRect		storage;
-    SkIRect*	bounds = &mask.fBounds;
+    SkMask        mask;
+    SkIRect        storage;
+    SkIRect*    bounds = &mask.fBounds;
 
     mask.fBounds.set(left, top, right, bottom);
 
@@ -1410,7 +1410,7 @@
         if (NULL == aa) {
             aa = (uint8_t*)state.fCache->findImage(glyph);
             if (NULL == aa) {
-            	return;
+                return;
             }
         }
 
@@ -1430,15 +1430,15 @@
     int left = SkFixedFloor(fx);
     int top = SkFixedFloor(fy);
     SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
-    
+
     SkMask  mask;
-    
+
     left += glyph.fLeft;
     top  += glyph.fTop;
-    
+
     mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
     SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
-    
+
     if (!clipper.done()) {
         const SkIRect&  cr = clipper.rect();
         const uint8_t*  aa = (const uint8_t*)glyph.fImage;
@@ -1447,8 +1447,8 @@
             if (NULL == aa) {
                 return;
             }
-    	}
-        
+        }
+
         // we need to pass the origin, which we approximate with our
         // (unadjusted) left,top coordinates (the caller called fixedfloor)
         if (state.fBounder->doIRectGlyph(cr,
@@ -1596,7 +1596,7 @@
         } else if (kY_SkAxisAlignment == baseline) {
             fxMask = 0;
         }
-    
+
     // apply bias here to avoid adding 1/2 the sampling frequency in the loop
         fx += SK_FixedHalf >> SkGlyph::kSubBits;
         fy += SK_FixedHalf >> SkGlyph::kSubBits;
@@ -1770,7 +1770,7 @@
             blitter = wrapper.getBlitter();
         }
     }
-    
+
     const char*        stop = text + byteLength;
     AlignProc          alignProc = pick_align_proc(paint.getTextAlign());
     SkDraw1Glyph       d1g;
@@ -1855,7 +1855,7 @@
             while (text < stop) {
                 // the last 2 parameters are ignored
                 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
-                
+
                 if (glyph.fWidth) {
                     tmsProc(tms, pos);
 
diff --git a/src/core/SkDrawProcs.h b/src/core/SkDrawProcs.h
index 2e26ecf..ba1a875 100644
--- a/src/core/SkDrawProcs.h
+++ b/src/core/SkDrawProcs.h
@@ -26,7 +26,7 @@
     // i.e. half the sampling frequency has been added.
     // e.g. 1/2 or 1/(2^(SkGlyph::kSubBits+1)) has already been added.
     typedef void (*Proc)(const SkDraw1Glyph&, SkFixed x, SkFixed y, const SkGlyph&);
-    
+
     Proc init(const SkDraw* draw, SkBlitter* blitter, SkGlyphCache* cache);
 };
 
@@ -35,9 +35,9 @@
 };
 
 /**
- *  If the current paint is set to stroke and the stroke-width when applied to 
+ *  If the current paint is set to stroke and the stroke-width when applied to
  *  the matrix is <= 1.0, then this returns true, and sets coverage (simulating
- *  a stroke by drawing a hairline with partial coverage). If any of these 
+ *  a stroke by drawing a hairline with partial coverage). If any of these
  *  conditions are false, then this returns false and coverage is ignored.
  */
 bool SkDrawTreatAsHairline(const SkPaint&, const SkMatrix&, SkScalar* coverage);
diff --git a/src/core/SkEdge.cpp b/src/core/SkEdge.cpp
index d328ca3..8a6d171 100644
--- a/src/core/SkEdge.cpp
+++ b/src/core/SkEdge.cpp
@@ -225,7 +225,7 @@
     } else if (shift > MAX_COEFF_SHIFT) {
         shift = MAX_COEFF_SHIFT;
     }
-    
+
     fWinding    = SkToS8(winding);
     //fCubicDShift only set for cubics
     fCurveCount = SkToS8(1 << shift);
diff --git a/src/core/SkEdge.h b/src/core/SkEdge.h
index 22a26d0..5367862 100644
--- a/src/core/SkEdge.h
+++ b/src/core/SkEdge.h
@@ -84,7 +84,7 @@
 
 int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, int shift) {
     SkFDot6 x0, y0, x1, y1;
-    
+
     {
 #ifdef SK_SCALAR_IS_FLOAT
         float scale = float(1 << (shift + 6));
@@ -100,25 +100,25 @@
         y1 = p1.fY >> shift;
 #endif
     }
-    
+
     int winding = 1;
-    
+
     if (y0 > y1) {
         SkTSwap(x0, x1);
         SkTSwap(y0, y1);
         winding = -1;
     }
-    
+
     int top = SkFDot6Round(y0);
     int bot = SkFDot6Round(y1);
-    
+
     // are we a zero-height line?
     if (top == bot) {
         return 0;
     }
-    
+
     SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
-    
+
     fX          = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63));   // + SK_Fixed1/2
     fDX         = slope;
     fFirstY     = top;
diff --git a/src/core/SkEdgeBuilder.cpp b/src/core/SkEdgeBuilder.cpp
index 74b412c..ad9eeb7 100644
--- a/src/core/SkEdgeBuilder.cpp
+++ b/src/core/SkEdgeBuilder.cpp
@@ -84,7 +84,7 @@
     SkPath::Iter    iter(path, true);
     SkPoint         pts[4];
     SkPath::Verb    verb;
-    
+
     int maxEdgeCount = path.countPoints();
     if (iclip) {
         // clipping can turn 1 line into (up to) kMaxClippedLineSegments, since
@@ -105,7 +105,7 @@
     if (iclip) {
         SkRect clip;
         setShiftedClip(&clip, *iclip, shiftUp);
-        
+
         while ((verb = iter.next(pts, false)) != SkPath::kDone_Verb) {
             switch (verb) {
                 case SkPath::kMove_Verb:
diff --git a/src/core/SkEdgeBuilder.h b/src/core/SkEdgeBuilder.h
index 714e2b9..b296f77 100644
--- a/src/core/SkEdgeBuilder.h
+++ b/src/core/SkEdgeBuilder.h
@@ -19,17 +19,17 @@
 class SkEdgeBuilder {
 public:
     SkEdgeBuilder();
-    
+
     // returns the number of built edges. The array of those edge pointers
     // is returned from edgeList().
     int build(const SkPath& path, const SkIRect* clip, int shiftUp);
-    
+
     SkEdge** edgeList() { return fEdgeList; }
-    
+
 private:
     SkChunkAlloc        fAlloc;
     SkTDArray<SkEdge*>  fList;
-    
+
     /*
      *  If we're in general mode, we allcoate the pointers in fList, and this
      *  will point at fList.begin(). If we're in polygon mode, fList will be
@@ -39,7 +39,7 @@
     SkEdge**            fEdgeList;
 
     int                 fShiftUp;
-    
+
     void addLine(const SkPoint pts[]);
     void addQuad(const SkPoint pts[]);
     void addCubic(const SkPoint pts[]);
diff --git a/src/core/SkEdgeClipper.cpp b/src/core/SkEdgeClipper.cpp
index 14afce5..9fd6a0e 100644
--- a/src/core/SkEdgeClipper.cpp
+++ b/src/core/SkEdgeClipper.cpp
@@ -54,7 +54,7 @@
     SkScalar A = c0 - c1 - c1 + c2;
     SkScalar B = 2*(c1 - c0);
     SkScalar C = c0 - target;
-    
+
     SkScalar roots[2];  // we only expect one, but make room for 2 for safety
     int count = SkFindUnitQuadRoots(A, B, C, roots);
     if (count) {
@@ -98,7 +98,7 @@
             }
         }
     }
-    
+
     // are we partially below
     if (pts[2].fY > clip.fBottom) {
         if (chopMonoQuadAtY(pts, clip.fBottom, &t)) {
@@ -130,7 +130,7 @@
     if (pts[2].fY <= clip.fTop || pts[0].fY >= clip.fBottom) {
         return;
     }
-    
+
     // Now chop so that pts is contained within clip in Y
     chop_quad_in_Y(pts, clip);
 
@@ -173,7 +173,7 @@
             return;
         }
     }
-    
+
     // are we partially to the right
     if (pts[2].fX > clip.fRight) {
         if (chopMonoQuadAtX(pts, clip.fRight, &t)) {
@@ -200,7 +200,7 @@
 
     SkRect  bounds;
     bounds.set(srcPts, 3);
-    
+
     if (!quick_reject(bounds, clip)) {
         SkPoint monoY[5];
         int countY = SkChopQuadAtYExtrema(srcPts, monoY);
@@ -274,7 +274,7 @@
 
 // Modify pts[] in place so that it is clipped in Y to the clip rect
 static void chop_cubic_in_Y(SkPoint pts[4], const SkRect& clip) {
-    
+
     // are we partially above
     if (pts[0].fY < clip.fTop) {
         SkScalar t;
@@ -300,7 +300,7 @@
             }
         }
     }
-    
+
     // are we partially below
     if (pts[3].fY > clip.fBottom) {
         SkScalar t;
@@ -328,7 +328,7 @@
 void SkEdgeClipper::clipMonoCubic(const SkPoint src[4], const SkRect& clip) {
     SkPoint pts[4];
     bool reverse = sort_increasing_Y(pts, src, 4);
-    
+
     // are we completely above or below
     if (pts[3].fY <= clip.fTop || pts[0].fY >= clip.fBottom) {
         return;
@@ -342,9 +342,9 @@
         SkTSwap<SkPoint>(pts[1], pts[2]);
         reverse = !reverse;
     }
-    
+
     // Now chop in X has needed, and record the segments
-    
+
     if (pts[3].fX <= clip.fLeft) {  // wholly to the left
         this->appendVLine(clip.fLeft, pts[0].fY, pts[3].fY, reverse);
         return;
@@ -379,7 +379,7 @@
             return;
         }
     }
-    
+
     // are we partially to the right
     if (pts[3].fX > clip.fRight) {
         SkScalar t;
@@ -405,10 +405,10 @@
 bool SkEdgeClipper::clipCubic(const SkPoint srcPts[4], const SkRect& clip) {
     fCurrPoint = fPoints;
     fCurrVerb = fVerbs;
-    
+
     SkRect  bounds;
     bounds.set(srcPts, 4);
-    
+
     if (!quick_reject(bounds, clip)) {
         SkPoint monoY[10];
         int countY = SkChopCubicAtYExtrema(srcPts, monoY);
@@ -425,7 +425,7 @@
             }
         }
     }
-    
+
     *fCurrVerb = SkPath::kDone_Verb;
     fCurrPoint = fPoints;
     fCurrVerb = fVerbs;
@@ -437,7 +437,7 @@
 void SkEdgeClipper::appendVLine(SkScalar x, SkScalar y0, SkScalar y1,
                                 bool reverse) {
     *fCurrVerb++ = SkPath::kLine_Verb;
-    
+
     if (reverse) {
         SkTSwap<SkScalar>(y0, y1);
     }
@@ -448,7 +448,7 @@
 
 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) {
     *fCurrVerb++ = SkPath::kQuad_Verb;
-    
+
     if (reverse) {
         fCurrPoint[0] = pts[2];
         fCurrPoint[2] = pts[0];
@@ -462,7 +462,7 @@
 
 void SkEdgeClipper::appendCubic(const SkPoint pts[4], bool reverse) {
     *fCurrVerb++ = SkPath::kCubic_Verb;
-    
+
     if (reverse) {
         for (int i = 0; i < 4; i++) {
             fCurrPoint[i] = pts[3 - i];
diff --git a/src/core/SkEdgeClipper.h b/src/core/SkEdgeClipper.h
index a7eedd5..e16ed55 100644
--- a/src/core/SkEdgeClipper.h
+++ b/src/core/SkEdgeClipper.h
@@ -21,11 +21,11 @@
     bool clipCubic(const SkPoint pts[4], const SkRect& clip);
 
     SkPath::Verb next(SkPoint pts[]);
-    
+
 private:
     SkPoint*        fCurrPoint;
     SkPath::Verb*   fCurrVerb;
-    
+
     enum {
         kMaxVerbs = 13,
         kMaxPoints = 32
diff --git a/src/core/SkFilterProc.cpp b/src/core/SkFilterProc.cpp
index 8c24bb6..2903849 100644
--- a/src/core/SkFilterProc.cpp
+++ b/src/core/SkFilterProc.cpp
@@ -156,14 +156,14 @@
 }
 static uint32_t bilerptr01(const uint32_t* a00, const uint32_t* a01, const uint32_t* a10, const uint32_t* a11) {
     uint32_t c00 = *a00;
-    uint32_t c01 = *a01;   
+    uint32_t c01 = *a01;
     uint32_t lo = (3 * LO_PAIR(c00) + LO_PAIR(c01)) >> 2;
     uint32_t hi = (3 * HI_PAIR(c00) + HI_PAIR(c01)) >> 2;
     return COMBINE(lo, hi);
 }
 static uint32_t bilerptr02(const uint32_t* a00, const uint32_t* a01, const uint32_t* a10, const uint32_t* a11) {
     uint32_t c00 = *a00;
-    uint32_t c01 = *a01;   
+    uint32_t c01 = *a01;
     uint32_t lo = (LO_PAIR(c00) + LO_PAIR(c01)) >> 1;
     uint32_t hi = (HI_PAIR(c00) + HI_PAIR(c01)) >> 1;
     return COMBINE(lo, hi);
diff --git a/src/core/SkFilterProc.h b/src/core/SkFilterProc.h
index 2b515e2..4dfdf60 100644
--- a/src/core/SkFilterProc.h
+++ b/src/core/SkFilterProc.h
@@ -22,7 +22,7 @@
                                             SkFixed x, SkFixed y)
 {
     SkASSERT(table);
-    
+
     // convert to dot 2
     x = (unsigned)(x << 16) >> 30;
     y = (unsigned)(y << 16) >> 30;
@@ -33,7 +33,7 @@
                                               unsigned x, unsigned y)
 {
     SkASSERT(table);
-    
+
     // extract low 2 bits
     x = x << 30 >> 30;
     y = y << 30 >> 30;
@@ -51,7 +51,7 @@
 inline SkFilterProc SkGetBilinearFilterProc22RowProc(const SkFilterProc* row,
                                                      unsigned x)
 {
-    SkASSERT(row);    
+    SkASSERT(row);
     // extract low 2 bits
     return row[x << 30 >> 30];
 }
@@ -67,7 +67,7 @@
                                           unsigned x, unsigned y)
 {
     SkASSERT(table);
-    
+
     // extract low 2 bits
     x = x << 30 >> 30;
     y = y << 30 >> 30;
diff --git a/src/core/SkFloat.cpp b/src/core/SkFloat.cpp
index dffb0d7..b5cc4f1 100644
--- a/src/core/SkFloat.cpp
+++ b/src/core/SkFloat.cpp
@@ -289,7 +289,7 @@
     SkASSERT(n == -3);
 
     d.setAdd(c, b);
-    SkDebugf("SkFloat: %d + %d = %d\n", c.getInt(), b.getInt(), d.getInt());    
+    SkDebugf("SkFloat: %d + %d = %d\n", c.getInt(), b.getInt(), d.getInt());
 
     SkRandom    rand;
 
diff --git a/src/core/SkFloat.h b/src/core/SkFloat.h
index fe41c27..74cd19e 100644
--- a/src/core/SkFloat.h
+++ b/src/core/SkFloat.h
@@ -69,7 +69,7 @@
             float   fFloat;
             int32_t fPacked;
         } tmp;
-        
+
         tmp.fFloat = f;
         int d = tmp.fPacked - fPacked;
         SkASSERT(SkAbs32(d) <= tolerance);
@@ -80,7 +80,7 @@
             float   fFloat;
             int32_t fPacked;
         } tmp;
-        
+
         tmp.fPacked = fPacked;
         return tmp.fFloat;
     }
diff --git a/src/core/SkFloatBits.cpp b/src/core/SkFloatBits.cpp
index fe4a1b9..54a1d20 100644
--- a/src/core/SkFloatBits.cpp
+++ b/src/core/SkFloatBits.cpp
@@ -45,7 +45,7 @@
 int32_t SkFloatBits_toIntCast(int32_t packed) {
     int exp = unpack_exp(packed) - EXP_BIAS;
     int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
-    
+
     if (exp >= 0) {
         if (exp > 7) {    // overflow
             value = SK_MaxS32;
@@ -68,7 +68,7 @@
     if ((packed << 1) == 0) {
         return 0;
     }
-    
+
     int exp = unpack_exp(packed) - EXP_BIAS;
     int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
 
@@ -98,10 +98,10 @@
     if ((packed << 1) == 0) {
         return 0;
     }
-    
+
     int exp = unpack_exp(packed) - EXP_BIAS;
     int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
-    
+
     if (exp >= 0) {
         if (exp > 7) {    // overflow
             value = SK_MaxS32;
@@ -128,10 +128,10 @@
     if ((packed << 1) == 0) {
         return 0;
     }
-    
+
     int exp = unpack_exp(packed) - EXP_BIAS;
     int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
-    
+
     if (exp >= 0) {
         if (exp > 7) {    // overflow
             value = SK_MaxS32;
@@ -158,11 +158,11 @@
     }
 
     int shift = EXP_BIAS;
-    
+
     // record the sign and make value positive
     int sign = SkExtractSign(value);
     value = SkApplySign(value, sign);
-    
+
     if (value >> 24) {    // value is too big (has more than 24 bits set)
         int bias = 8 - SkCLZ(value);
         SkDebugf("value = %d, bias = %d\n", value, bias);
@@ -175,11 +175,11 @@
         value <<= zeros;
         shift -= zeros;
     }
-    
+
     // now value is left-aligned to 24 bits
     SkASSERT((value >> 23) == 1);
     SkASSERT(shift >= 0 && shift <= 255);
-    
+
     SkFloatIntUnion data;
     data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG);
     return data.fFloat;
@@ -191,15 +191,15 @@
     }
 
     int shift = EXP_BIAS;
-    
+
     // record the sign and make value positive
     int sign = SkExtractSign(value);
     value = SkApplySign(value, sign);
-    
+
     int zeros = SkCLZ(value << 8);
     value <<= zeros;
     shift -= zeros;
-    
+
     SkFloatIntUnion data;
     data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG);
     return data.fFloat;
diff --git a/src/core/SkGeometry.cpp b/src/core/SkGeometry.cpp
index 77affa0..1c1a4f1 100644
--- a/src/core/SkGeometry.cpp
+++ b/src/core/SkGeometry.cpp
@@ -204,7 +204,7 @@
     return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C);
 #else
     SkScalar    ab = SkScalarInterp(src[0], src[2], t);
-    SkScalar    bc = SkScalarInterp(src[2], src[4], t); 
+    SkScalar    bc = SkScalarInterp(src[2], src[4], t);
     return SkScalarInterp(ab, bc, t);
 #endif
 }
@@ -316,7 +316,7 @@
 {
     SkASSERT(src);
     SkASSERT(dst);
-    
+
 #if 0
     static bool once = true;
     if (once)
@@ -324,16 +324,16 @@
         once = false;
         SkPoint s[3] = { 0, 26398, 0, 26331, 0, 20621428 };
         SkPoint d[6];
-        
+
         int n = SkChopQuadAtYExtrema(s, d);
         SkDebugf("chop=%d, Y=[%x %x %x %x %x %x]\n", n, d[0].fY, d[1].fY, d[2].fY, d[3].fY, d[4].fY, d[5].fY);
     }
 #endif
-    
+
     SkScalar a = src[0].fY;
     SkScalar b = src[1].fY;
     SkScalar c = src[2].fY;
-    
+
     if (is_not_monotonic(a, b, c))
     {
         SkScalar    tValue;
@@ -360,11 +360,11 @@
 {
     SkASSERT(src);
     SkASSERT(dst);
-    
+
     SkScalar a = src[0].fX;
     SkScalar b = src[1].fX;
     SkScalar c = src[2].fX;
-    
+
     if (is_not_monotonic(a, b, c)) {
         SkScalar tValue;
         if (valid_unit_divide(a - b, a - b - b + c, &tValue)) {
@@ -592,7 +592,7 @@
 }
 
 /*  http://code.google.com/p/skia/issues/detail?id=32
- 
+
     This test code would fail when we didn't check the return result of
     valid_unit_divide in SkChopCubicAt(... tValues[], int roots). The reason is
     that after the first chop, the parameters to valid_unit_divide are equal
@@ -699,7 +699,7 @@
     SkScalar    tValues[2];
     int         roots = SkFindCubicExtrema(src[0].fY, src[1].fY, src[2].fY,
                                            src[3].fY, tValues);
-    
+
     SkChopCubicAt(src, dst, tValues, roots);
     if (dst && roots > 0) {
         // we do some cleanup to ensure our Y extrema are flat
@@ -715,7 +715,7 @@
     SkScalar    tValues[2];
     int         roots = SkFindCubicExtrema(src[0].fX, src[1].fX, src[2].fX,
                                            src[3].fX, tValues);
-    
+
     SkChopCubicAt(src, dst, tValues, roots);
     if (dst && roots > 0) {
         // we do some cleanup to ensure our Y extrema are flat
@@ -899,7 +899,7 @@
 /*  Solve coeff(t) == 0, returning the number of roots that
     lie withing 0 < t < 1.
     coeff[0]t^3 + coeff[1]t^2 + coeff[2]t + coeff[3]
- 
+
     Eliminates repeated roots (so that all tValues are distinct, and are always
     in increasing order.
 */
@@ -984,7 +984,7 @@
 }
 
 /*  Looking for F' dot F'' == 0
-    
+
     A = b - a
     B = c - 2b + a
     C = d - 3c + 3b - a
@@ -1016,7 +1016,7 @@
 #define kMinTValueForChopping   0
 
 /*  Looking for F' dot F'' == 0
-    
+
     A = b - a
     B = c - 2b + a
     C = d - 3c + 3b - a
@@ -1238,7 +1238,7 @@
             catch the >= 1 roots (which given our caller, will basically mean
             a root of 1, give-or-take numerical instability). If we are in the
             >= 1 case, return the existing offCurve point.
-        
+
             The test below checks to see if we are close to the "end" of the
             curve (near base[4]). Rather than specifying a tolerance, I just
             check to see if value is on to the right/left of the middle point
@@ -1297,7 +1297,7 @@
     if (absY <= SK_ScalarNearlyZero && x > 0 &&
         ((y >= 0 && kCW_SkRotationDirection == dir) ||
          (y <= 0 && kCCW_SkRotationDirection == dir))) {
-            
+
         // just return the start-point
         quadPoints[0].set(SK_Scalar1, 0);
         pointCount = 1;
diff --git a/src/core/SkGlyphCache.cpp b/src/core/SkGlyphCache.cpp
index e619419..5904edd 100644
--- a/src/core/SkGlyphCache.cpp
+++ b/src/core/SkGlyphCache.cpp
@@ -423,7 +423,7 @@
 
         SkDELETE(fMutex);
     }
-    
+
     SkMutex*        fMutex;
     SkGlyphCache*   fHead;
     size_t          fTotalMemoryUsed;
@@ -445,7 +445,7 @@
     static SkGlyphCache_Globals* FindTLS() {
         return (SkGlyphCache_Globals*)SkTLS::Find(CreateTLS);
     }
-    
+
     static SkGlyphCache_Globals& GetTLS() {
         return *(SkGlyphCache_Globals*)SkTLS::Get(CreateTLS, DeleteTLS);
     }
@@ -469,10 +469,10 @@
     if (newLimit < minLimit) {
         newLimit = minLimit;
     }
-    
+
     size_t prevLimit = fFontCacheLimit;
     fFontCacheLimit = newLimit;
-    
+
     size_t currUsed = fTotalMemoryUsed;
     if (currUsed > newLimit) {
         SkAutoMutexAcquire    ac(fMutex);
@@ -631,7 +631,7 @@
 #ifdef SK_DEBUG
 void SkGlyphCache_Globals::validate() const {
     size_t computed = 0;
-    
+
     const SkGlyphCache* head = fHead;
     while (head != NULL) {
         computed += head->fMemoryUsed;
diff --git a/src/core/SkGraphics.cpp b/src/core/SkGraphics.cpp
index 5334c85..d71a70e 100644
--- a/src/core/SkGraphics.cpp
+++ b/src/core/SkGraphics.cpp
@@ -127,7 +127,7 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 static const char kFontCacheLimitStr[] = "font-cache-limit";
-static const size_t kFontCacheLimitLen = sizeof(kFontCacheLimitStr) - 1; 
+static const size_t kFontCacheLimitLen = sizeof(kFontCacheLimitStr) - 1;
 
 static const struct {
     const char* fStr;
diff --git a/src/core/SkLineClipper.cpp b/src/core/SkLineClipper.cpp
index b2560d6..7b7746f 100644
--- a/src/core/SkLineClipper.cpp
+++ b/src/core/SkLineClipper.cpp
@@ -36,7 +36,7 @@
         double X1 = src[1].fX;
         double Y1 = src[1].fY;
         double result = X0 + ((double)Y - Y0) * (X1 - X0) / (Y1 - Y0);
-        
+
         // The computed X value might still exceed [X0..X1] due to quantum flux
         // when the doubles were added and subtracted, so we have to pin the
         // answer :(
@@ -87,7 +87,7 @@
 bool SkLineClipper::IntersectLine(const SkPoint src[2], const SkRect& clip,
                                   SkPoint dst[2]) {
     SkRect bounds;
-    
+
     bounds.set(src, 2);
     if (containsNoEmptyCheck(clip, bounds)) {
         if (src != dst) {
@@ -105,7 +105,7 @@
     }
 
     int index0, index1;
-    
+
     if (src[0].fY < src[1].fY) {
         index0 = 0;
         index1 = 1;
@@ -124,7 +124,7 @@
     if (tmp[index1].fY > clip.fBottom) {
         tmp[index1].set(sect_with_horizontal(src, clip.fBottom), clip.fBottom);
     }
-    
+
     if (tmp[0].fX < tmp[1].fX) {
         index0 = 0;
         index1 = 1;
@@ -174,7 +174,7 @@
 //
 static void sect_with_horizontal_test_for_pin_results() {
     const SkPoint pts[] = {
-        { -540000,	-720000 },
+        { -540000,    -720000 },
         { SkFloatToScalar(-9.10000017e-05f), SkFloatToScalar(9.99999996e-13f) }
     };
     float x = sect_with_horizontal(pts, 0);
@@ -214,7 +214,7 @@
     if (pts[index0].fY >= clip.fBottom) {  // we're below the clip
         return 0;
     }
-    
+
     // Chop in Y to produce a single segment, stored in tmp[0..1]
 
     SkPoint tmp[2];
@@ -259,7 +259,7 @@
     } else {
         result = resultStorage;
         SkPoint* r = result;
-        
+
         if (tmp[index0].fX < clip.fLeft) {
             r->set(clip.fLeft, tmp[index0].fY);
             r += 1;
diff --git a/src/core/SkMallocPixelRef.cpp b/src/core/SkMallocPixelRef.cpp
index 758cbf2..71e672b 100644
--- a/src/core/SkMallocPixelRef.cpp
+++ b/src/core/SkMallocPixelRef.cpp
@@ -20,7 +20,7 @@
     fCTable = ctable;
     SkSafeRef(ctable);
     fOwnPixels = ownPixels;
-    
+
     this->setPreLocked(fStorage, fCTable);
 }
 
diff --git a/src/core/SkMask.cpp b/src/core/SkMask.cpp
index 36047fe..c290b57 100644
--- a/src/core/SkMask.cpp
+++ b/src/core/SkMask.cpp
@@ -68,7 +68,7 @@
     SkASSERT(kBW_Format != fFormat);
     SkASSERT(fBounds.contains(x, y));
     SkASSERT(fImage);
-    
+
     char* addr = (char*)fImage;
     addr += (y - fBounds.fTop) * fRowBytes;
     addr += (x - fBounds.fLeft) << maskFormatToShift(fFormat);
diff --git a/src/core/SkMaskGamma.h b/src/core/SkMaskGamma.h
index 7d8b9e3..37c69f7 100644
--- a/src/core/SkMaskGamma.h
+++ b/src/core/SkMaskGamma.h
@@ -160,7 +160,7 @@
 
 #define MacroComma ,
 SK_DEFINE_INST_COUNT_TEMPLATE(
-    template <int R_LUM_BITS MacroComma int G_LUM_BITS MacroComma int B_LUM_BITS>, 
+    template <int R_LUM_BITS MacroComma int G_LUM_BITS MacroComma int B_LUM_BITS>,
     SkTMaskGamma<R_LUM_BITS MacroComma G_LUM_BITS MacroComma B_LUM_BITS>);
 
 /**
diff --git a/src/core/SkMath.cpp b/src/core/SkMath.cpp
index a149625..ccd96e9 100644
--- a/src/core/SkMath.cpp
+++ b/src/core/SkMath.cpp
@@ -20,7 +20,7 @@
 #define sub_shift(zeros, x, n)  \
     zeros -= n;                 \
     x >>= n
-    
+
 int SkCLZ_portable(uint32_t x) {
     if (x == 0) {
         return 32;
@@ -229,7 +229,7 @@
     int lz = SkCLZ(a);
     a = a << lz >> 16;
 
-    // compute 1/a approximation (0.5 <= a < 1.0) 
+    // compute 1/a approximation (0.5 <= a < 1.0)
     uint32_t r = 0x17400 - a;      // (2.90625 (~2.914) - 2*a) >> 1
 
     // Newton-Raphson iteration:
@@ -253,13 +253,13 @@
     case n:                                             \
         if ((numer = (numer << 1) - denom) >= 0)        \
             result |= 1 << (n - 1); else numer += denom
-            
+
 int32_t SkDivBits(int32_t numer, int32_t denom, int shift_bias) {
     SkASSERT(denom != 0);
     if (numer == 0) {
         return 0;
     }
-        
+
     // make numer and denom positive, and sign hold the resulting sign
     int32_t sign = SkExtractSign(numer ^ denom);
     numer = SkAbs32(numer);
@@ -278,16 +278,16 @@
 
     denom <<= dbits;
     numer <<= nbits;
-    
+
     SkFixed result = 0;
-    
+
     // do the first one
     if ((numer -= denom) >= 0) {
         result = 1;
     } else {
         numer += denom;
     }
-    
+
     // Now fall into our switch statement if there are more bits to compute
     if (bits > 0) {
         // make room for the rest of the answer bits
@@ -324,7 +324,7 @@
 
     numer = SkApplySign(numer, sn);
     denom = SkApplySign(denom, sd);
-    
+
     if (numer < denom) {
         return SkApplySign(numer, sn);
     } else if (numer == denom) {
@@ -387,7 +387,7 @@
 
 SkFixed SkFixedMean(SkFixed a, SkFixed b) {
     Sk64 tmp;
-    
+
     tmp.setMul(a, b);
     return tmp.getSqrt();
 }
diff --git a/src/core/SkMathPriv.h b/src/core/SkMathPriv.h
index 6fac124..11ad1ba 100644
--- a/src/core/SkMathPriv.h
+++ b/src/core/SkMathPriv.h
@@ -42,7 +42,7 @@
     int diff = max - value;
     // clear diff if diff is positive
     diff &= diff >> 31;
-    
+
     return value + diff;
 #endif
 }
diff --git a/src/core/SkMatrix.cpp b/src/core/SkMatrix.cpp
index 12d8d8b..51450fa 100644
--- a/src/core/SkMatrix.cpp
+++ b/src/core/SkMatrix.cpp
@@ -30,7 +30,7 @@
 
 void SkMatrix::reset() {
     fMat[kMScaleX] = fMat[kMScaleY] = SK_Scalar1;
-    fMat[kMSkewX]  = fMat[kMSkewY] = 
+    fMat[kMSkewX]  = fMat[kMSkewY] =
     fMat[kMTransX] = fMat[kMTransY] =
     fMat[kMPersp0] = fMat[kMPersp1] = 0;
     fMat[kMPersp2] = kMatrix22Elem;
@@ -69,9 +69,9 @@
     // that result.
     if (fMat[kMPersp0] != 0 || fMat[kMPersp1] != 0 ||
         fMat[kMPersp2] != kMatrix22Elem) {
-        // If this is a perspective transform, we return true for all other 
+        // If this is a perspective transform, we return true for all other
         // transform flags - this does not disable any optimizations, respects
-        // the rule that the type mask must be conservative, and speeds up 
+        // the rule that the type mask must be conservative, and speeds up
         // type mask computation.
         return SkToU8(kORableMasks);
     }
@@ -140,7 +140,7 @@
             mask |= kScale_Mask;
         }
 
-        // Not affine, therefore we already know secondary diagonal is 
+        // Not affine, therefore we already know secondary diagonal is
         // all zeros, so we just need to check that primary diagonal is
         // all non-zero.
 
@@ -178,7 +178,7 @@
         fMat[kMTransY] = dy;
 
         fMat[kMScaleX] = fMat[kMScaleY] = SK_Scalar1;
-        fMat[kMSkewX]  = fMat[kMSkewY] = 
+        fMat[kMSkewX]  = fMat[kMSkewY] =
         fMat[kMPersp0] = fMat[kMPersp1] = 0;
         fMat[kMPersp2] = kMatrix22Elem;
 
@@ -194,7 +194,7 @@
         m.setTranslate(dx, dy);
         return this->preConcat(m);
     }
-    
+
     if (SkScalarToCompareType(dx) || SkScalarToCompareType(dy)) {
         fMat[kMTransX] += SkScalarMul(fMat[kMScaleX], dx) +
                           SkScalarMul(fMat[kMSkewX], dy);
@@ -212,7 +212,7 @@
         m.setTranslate(dx, dy);
         return this->postConcat(m);
     }
-    
+
     if (SkScalarToCompareType(dx) || SkScalarToCompareType(dy)) {
         fMat[kMTransX] += dx;
         fMat[kMTransY] += dy;
@@ -233,9 +233,9 @@
         fMat[kMTransY] = py - SkScalarMul(sy, py);
         fMat[kMPersp2] = kMatrix22Elem;
 
-        fMat[kMSkewX]  = fMat[kMSkewY] = 
+        fMat[kMSkewX]  = fMat[kMSkewY] =
         fMat[kMPersp0] = fMat[kMPersp1] = 0;
-        
+
         this->setTypeMask(kScale_Mask | kTranslate_Mask | kRectStaysRect_Mask);
     }
 }
@@ -249,7 +249,7 @@
         fMat[kMPersp2] = kMatrix22Elem;
 
         fMat[kMTransX] = fMat[kMTransY] =
-        fMat[kMSkewX]  = fMat[kMSkewY] = 
+        fMat[kMSkewX]  = fMat[kMSkewY] =
         fMat[kMPersp0] = fMat[kMPersp1] = 0;
 
         this->setTypeMask(kScale_Mask | kRectStaysRect_Mask);
@@ -322,7 +322,7 @@
         int ds = denom >> 31;
         numer = (numer ^ ns) - ns;
         denom = (denom ^ ds) - ds;
-        
+
         SkFixed answer = (numer + (denom >> 1)) / denom;
         int as = ns ^ ds;
         return (answer ^ as) - as;
@@ -351,7 +351,7 @@
     fMat[kMScaleX] *= invX;
     fMat[kMSkewX]  *= invX;
     fMat[kMTransX] *= invX;
-    
+
     fMat[kMScaleY] *= invY;
     fMat[kMSkewY]  *= invY;
     fMat[kMTransY] *= invY;
@@ -377,7 +377,7 @@
 
     fMat[kMPersp0] = fMat[kMPersp1] = 0;
     fMat[kMPersp2] = kMatrix22Elem;
-    
+
     this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask);
 }
 
@@ -525,7 +525,7 @@
             } else {
                 diff = dst.height() - SkScalarMul(src.height(), sy);
             }
-            
+
             if (align == kCenter_ScaleToFit) {
                 diff = SkScalarHalf(diff);
             }
@@ -541,7 +541,7 @@
         fMat[kMScaleY] = sy;
         fMat[kMTransX] = tx;
         fMat[kMTransY] = ty;
-        fMat[kMSkewX]  = fMat[kMSkewY] = 
+        fMat[kMSkewX]  = fMat[kMSkewY] =
         fMat[kMPersp0] = fMat[kMPersp1] = 0;
 
         this->setTypeMask(kScale_Mask | kTranslate_Mask | kRectStaysRect_Mask);
@@ -866,7 +866,7 @@
             inv->fMat[kMScaleY] = SkScalarMulShift(SkPerspMul(fMat[kMScaleX], fMat[kMPersp2]) - SkPerspMul(fMat[kMTransX],  fMat[kMPersp0]), scale, shift);
             inv->fMat[kMTransY] = SkScalarMulShift(SkScalarMul(fMat[kMTransX], fMat[kMSkewY]) - SkScalarMul(fMat[kMScaleX], fMat[kMTransY]), scale, shift);
 
-            inv->fMat[kMPersp0] = SkScalarMulShift(SkScalarMul(fMat[kMSkewY], fMat[kMPersp1]) - SkScalarMul(fMat[kMScaleY], fMat[kMPersp0]), scale, shift);             
+            inv->fMat[kMPersp0] = SkScalarMulShift(SkScalarMul(fMat[kMSkewY], fMat[kMPersp1]) - SkScalarMul(fMat[kMScaleY], fMat[kMPersp0]), scale, shift);
             inv->fMat[kMPersp1] = SkScalarMulShift(SkScalarMul(fMat[kMSkewX], fMat[kMPersp0]) - SkScalarMul(fMat[kMScaleX], fMat[kMPersp1]), scale, shift);
             inv->fMat[kMPersp2] = SkScalarMulShift(SkScalarMul(fMat[kMScaleX], fMat[kMScaleY]) - SkScalarMul(fMat[kMSkewX], fMat[kMSkewY]), scale, shift);
 #ifdef SK_SCALAR_IS_FIXED
@@ -915,7 +915,7 @@
             inv->fMat[kMScaleX] = SkMulShift(fMat[kMScaleY], scale, fixedShift);
             inv->fMat[kMSkewX]  = SkMulShift(-fMat[kMSkewX], scale, fixedShift);
             inv->fMat[kMTransX] = SkMulShift(tx.getShiftRight(33 - clzNumer), scale, sk64shift);
-                
+
             inv->fMat[kMSkewY]  = SkMulShift(-fMat[kMSkewY], scale, fixedShift);
             inv->fMat[kMScaleY] = SkMulShift(fMat[kMScaleX], scale, fixedShift);
             inv->fMat[kMTransY] = SkMulShift(ty.getShiftRight(33 - clzNumer), scale, sk64shift);
@@ -924,7 +924,7 @@
             inv->fMat[kMSkewX] = SkDoubleToFloat(-fMat[kMSkewX] * scale);
             inv->fMat[kMTransX] = mul_diff_scale(fMat[kMSkewX], fMat[kMTransY],
                                      fMat[kMScaleY], fMat[kMTransX], scale);
-                
+
             inv->fMat[kMSkewY] = SkDoubleToFloat(-fMat[kMSkewY] * scale);
             inv->fMat[kMScaleY] = SkDoubleToFloat(fMat[kMScaleX] * scale);
             inv->fMat[kMTransY] = mul_diff_scale(fMat[kMSkewY], fMat[kMTransX],
@@ -933,7 +933,7 @@
             inv->fMat[kMPersp0] = 0;
             inv->fMat[kMPersp1] = 0;
             inv->fMat[kMPersp2] = kMatrix22Elem;
-            
+
         }
 
         inv->setTypeMask(fTypeMask);
@@ -1197,7 +1197,7 @@
 void SkMatrix::RotTrans_xy(const SkMatrix& m, SkScalar sx, SkScalar sy,
                            SkPoint* pt) {
     SkASSERT((m.getType() & (kAffine_Mask | kPerspective_Mask)) == kAffine_Mask);
-    
+
 #ifdef SK_SCALAR_IS_FIXED
     pt->fX = fixmuladdmul(sx, m.fMat[kMScaleX], sy, m.fMat[kMSkewX]) +
              m.fMat[kMTransX];
@@ -1232,7 +1232,7 @@
                              SkPoint* pt) {
     SkASSERT((m.getType() & (kScale_Mask | kAffine_Mask | kPerspective_Mask))
              == kScale_Mask);
-    
+
     pt->fX = SkScalarMulAdd(sx, m.fMat[kMScaleX], m.fMat[kMTransX]);
     pt->fY = SkScalarMulAdd(sy, m.fMat[kMScaleY], m.fMat[kMTransY]);
 }
@@ -1333,7 +1333,7 @@
 
 int SkPerspIter::next() {
     int n = fCount;
-    
+
     if (0 == n) {
         return 0;
     }
@@ -1364,7 +1364,7 @@
         *p++ = x; x += dx;
         *p++ = y; y += dy;
     }
-    
+
     fCount -= n;
     return n;
 }
diff --git a/src/core/SkMemory_stdlib.cpp b/src/core/SkMemory_stdlib.cpp
index 033b331..17bf6a9 100644
--- a/src/core/SkMemory_stdlib.cpp
+++ b/src/core/SkMemory_stdlib.cpp
@@ -50,7 +50,7 @@
     // data goes here. The offset to this point must be a multiple of 8
     char fTrailer[sizeof(kBlockTrailerTag)];
 
-    void* add(size_t realSize) 
+    void* add(size_t realSize)
     {
         SkAutoMutexAcquire  ac(get_block_mutex());
         InMutexValidate();
@@ -69,7 +69,7 @@
         memcpy(trailer, kBlockTrailerTag, sizeof(kBlockTrailerTag));
         return result;
     }
-    
+
     static void Dump()
     {
         SkAutoMutexAcquire  ac(get_block_mutex());
@@ -128,7 +128,7 @@
         const char* trailer = fTrailer + fSize;
         SkASSERT(memcmp(trailer, kBlockTrailerTag, sizeof(kBlockTrailerTag)) == 0);
     }
-    
+
     static void Validate()
     {
         SkAutoMutexAcquire  ac(get_block_mutex());
@@ -188,7 +188,7 @@
         addr = header;
     }
     size_t realSize = size;
-    if (size) 
+    if (size)
         size += sizeof(SkBlockHeader);
 #endif
 
@@ -221,7 +221,7 @@
     {
         ValidateHeap();
 #ifdef SK_TAG_BLOCKS
-        SkBlockHeader* header = (SkBlockHeader*) 
+        SkBlockHeader* header = (SkBlockHeader*)
             ((char*)p - SK_OFFSETOF(SkBlockHeader, fTrailer));
         header->remove();
 #ifdef SK_TRACK_ALLOC
@@ -244,7 +244,7 @@
     size_t realSize = size;
     size += sizeof(SkBlockHeader);
 #endif
-    
+
     void* p = malloc(size);
     if (p == NULL)
     {
diff --git a/src/core/SkPackBits.cpp b/src/core/SkPackBits.cpp
index 8edd4c0..7a1444b 100644
--- a/src/core/SkPackBits.cpp
+++ b/src/core/SkPackBits.cpp
@@ -88,7 +88,7 @@
     SkASSERT((unsigned)n <= 128);
     gMemSetBuckets[n] += 1;
     gCounter += 1;
-    
+
     if ((gCounter & 0xFF) == 0) {
         SkDebugf("----- packbits memset stats: ");
         for (size_t i = 0; i < SK_ARRAY_COUNT(gMemSetBuckets); i++) {
@@ -102,7 +102,7 @@
     SkASSERT((unsigned)n <= 128);
     gMemCpyBuckets[n] += 1;
     gCounter += 1;
-    
+
     if ((gCounter & 0x1FF) == 0) {
         SkDebugf("----- packbits memcpy stats: ");
         for (size_t i = 0; i < SK_ARRAY_COUNT(gMemCpyBuckets); i++) {
@@ -207,10 +207,10 @@
             *dst++ = (uint8_t)*src;
             return dst - origDst;
         }
-        
+
         unsigned value = *src;
         const uint16_t* s = src + 1;
-        
+
         if (*s == value) { // accumulate same values...
             do {
                 s++;
@@ -249,10 +249,10 @@
             *dst++ = *src;
             return dst - origDst;
         }
-        
+
         unsigned value = *src;
         const uint8_t* s = src + 1;
-        
+
         if (*s == value) { // accumulate same values...
             do {
                 s++;
@@ -283,7 +283,7 @@
                          uint16_t* SK_RESTRICT dst) {
     uint16_t* origDst = dst;
     const uint8_t* stop = src + srcSize;
-    
+
     while (src < stop) {
         unsigned n = *src++;
         if (n <= 127) {   // repeat count (n + 1)
@@ -305,7 +305,7 @@
                         uint8_t* SK_RESTRICT dst) {
     uint8_t* origDst = dst;
     const uint8_t* stop = src + srcSize;
-    
+
     while (src < stop) {
         unsigned n = *src++;
         if (n <= 127) {   // repeat count (n + 1)
@@ -336,7 +336,7 @@
 
     UnpackState state = CLEAN_STATE;
     size_t      stateCount = 0;
-    
+
     // state 1: do the skip-loop
     while (dstSkip > 0) {
         unsigned n = *src++;
@@ -361,7 +361,7 @@
         }
         dstSkip -= n;
     }
-    
+
     // stage 2: perform any catchup from the skip-stage
     if (stateCount > dstWrite) {
         stateCount = dstWrite;
diff --git a/src/core/SkPaint.cpp b/src/core/SkPaint.cpp
index 06058ab..9c810be 100644
--- a/src/core/SkPaint.cpp
+++ b/src/core/SkPaint.cpp
@@ -600,7 +600,7 @@
                                                const char** text) {
     SkASSERT(cache != NULL);
     SkASSERT(text != NULL);
-    
+
     return cache->getUnicharMetrics(SkUTF16_NextUnichar((const uint16_t**)text));
 }
 
@@ -608,7 +608,7 @@
                                                const char** text) {
     SkASSERT(cache != NULL);
     SkASSERT(text != NULL);
-    
+
     return cache->getUnicharMetrics(SkUTF16_PrevUnichar((const uint16_t**)text));
 }
 
@@ -627,7 +627,7 @@
                                                const char** text) {
     SkASSERT(cache != NULL);
     SkASSERT(text != NULL);
-    
+
     const int32_t* ptr = *(const int32_t**)text;
     SkUnichar uni = *--ptr;
     *text = (const char*)ptr;
@@ -694,7 +694,7 @@
                                                const char** text) {
     SkASSERT(cache != NULL);
     SkASSERT(text != NULL);
-    
+
     const int32_t* ptr = *(const int32_t**)text;
     SkUnichar uni = *ptr++;
     *text = (const char*)ptr;
@@ -705,7 +705,7 @@
                                                const char** text) {
     SkASSERT(cache != NULL);
     SkASSERT(text != NULL);
-    
+
     const int32_t* ptr = *(const int32_t**)text;
     SkUnichar uni = *--ptr;
     *text = (const char*)ptr;
@@ -812,7 +812,7 @@
                                     const char** text, SkFixed, SkFixed) {
     SkASSERT(cache != NULL);
     SkASSERT(text != NULL);
-    
+
     const int32_t* ptr = *(const int32_t**)text;
     SkUnichar uni = *ptr++;
     *text = (const char*)ptr;
@@ -823,7 +823,7 @@
                                     const char** text, SkFixed x, SkFixed y) {
     SkASSERT(cache != NULL);
     SkASSERT(text != NULL);
-    
+
     const int32_t* ptr = *(const int32_t**)text;
     SkUnichar uni = *--ptr;
     *text = (const char*)ptr;
@@ -1603,7 +1603,7 @@
 #endif
     rec->setContrast(SkFloatToScalar(SK_GAMMA_CONTRAST));
     rec->fReservedAlign = 0;
-    
+
     /*  Allow the fonthost to modify our rec before we use it as a key into the
         cache. This way if we're asking for something that they will ignore,
         they can modify our rec up front, so we don't create duplicate cache
@@ -1702,13 +1702,13 @@
         case SkMask::kA8_Format: {
             // filter down the luminance to a single component, since A8 can't
             // use per-component information
-            
+
             SkColor color = rec->getLuminanceColor();
             SkAutoMutexAcquire ama(gMaskGammaCacheMutex);
             U8CPU lum = cachedPaintLuminance(rec->getPaintGamma())->computeLuminance(color);
             // HACK: Prevents green from being pre-blended as white.
             lum -= ((255 - lum) * lum) / 255;
-            
+
             // reduce to our finite number of bits
             SkMaskGamma* maskGamma = cachedMaskGamma(rec->getContrast(),
                                                      rec->getPaintGamma(),
@@ -1780,7 +1780,7 @@
     ///////////////////////////////////////////////////////////////////////////
     // Now that we're done tweaking the rec, call the PostMakeRec cleanup
     SkScalerContext::PostMakeRec(*this, &rec);
-    
+
     descSize += SkDescriptor::ComputeOverhead(entryCount);
 
     SkAutoDescriptor    ad(descSize);
@@ -1814,15 +1814,15 @@
         SkAutoDescriptor    ad2(descSize);
         SkDescriptor*       desc1 = ad1.getDesc();
         SkDescriptor*       desc2 = ad2.getDesc();
-        
+
         memset(desc1, 0x00, descSize);
         memset(desc2, 0xFF, descSize);
-        
+
         desc1->init();
         desc2->init();
         desc1->addEntry(kRec_SkDescriptorTag, sizeof(rec), &rec);
         desc2->addEntry(kRec_SkDescriptorTag, sizeof(rec), &rec);
-        
+
         if (pe) {
             add_flattenable(desc1, kPathEffect_SkDescriptorTag, &peBuffer);
             add_flattenable(desc2, kPathEffect_SkDescriptorTag, &peBuffer);
@@ -1835,7 +1835,7 @@
             add_flattenable(desc1, kRasterizer_SkDescriptorTag, &raBuffer);
             add_flattenable(desc2, kRasterizer_SkDescriptorTag, &raBuffer);
         }
-        
+
         SkASSERT(descSize == desc1->getLength());
         SkASSERT(descSize == desc2->getLength());
         desc1->computeChecksum();
@@ -1844,7 +1844,7 @@
         SkASSERT(!memcmp(desc, desc2, descSize));
     }
 #endif
-    
+
     proc(desc, context);
 }
 
@@ -2327,7 +2327,7 @@
 void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& src,
                                      SkRect* dst) {
     SkCanvas canvas;
-    
+
     this->init(&canvas);
     for (bool firstTime = true;; firstTime = false) {
         SkPaint p(paint);
diff --git a/src/core/SkPath.cpp b/src/core/SkPath.cpp
index 8184345..0b1444c 100644
--- a/src/core/SkPath.cpp
+++ b/src/core/SkPath.cpp
@@ -138,7 +138,7 @@
 // flag to require a moveTo if we begin with something else, like lineTo etc.
 #define INITIAL_LASTMOVETOINDEX_VALUE   ~0
 
-SkPath::SkPath() 
+SkPath::SkPath()
     : fFillType(kWinding_FillType)
     , fBoundsIsDirty(true) {
     fConvexity = kUnknown_Convexity;
@@ -265,7 +265,7 @@
 bool SkPath::isLine(SkPoint line[2]) const {
     int verbCount = fVerbs.count();
     int ptCount = fPts.count();
-    
+
     if (2 == verbCount && 2 == ptCount) {
         const uint8_t* verbs = fVerbs.begin();
         if (kMove_Verb == verbs[0] && kLine_Verb == verbs[1]) {
@@ -283,13 +283,13 @@
 /*
  Determines if path is a rect by keeping track of changes in direction
  and looking for a loop either clockwise or counterclockwise.
- 
+
  The direction is computed such that:
   0: vertical up
   1: horizontal right
   2: vertical down
   3: horizontal left
- 
+
 A rectangle cycles up/right/down/left or up/left/down/right.
 
 The test fails if:
@@ -303,11 +303,11 @@
   The path contains a quadratic or cubic.
   The path contains fewer than four points.
   The final point isn't equal to the first point.
-  
+
 It's OK if the path has:
   Several colinear line segments composing a rectangle side.
   Single points on the rectangle side.
-  
+
 The direction takes advantage of the corners found since opposite sides
 must travel in opposite directions.
 
@@ -934,7 +934,7 @@
                             SkScalar sweepAngle,
                             SkPoint pts[kSkBuildQuadArcStorage]) {
 
-    if (0 == sweepAngle && 
+    if (0 == sweepAngle &&
         (0 == startAngle || SkIntToScalar(360) == startAngle)) {
         // Chrome uses this path to move into and out of ovals. If not
         // treated as a special case the moves can distort the oval's
@@ -1926,14 +1926,14 @@
                     SkASSERT(fPtCount > 2);
                     this->addVec(vec);
                 }
-                
+
                 int sx = sign(vec.fX);
                 int sy = sign(vec.fY);
                 fDx += (sx != fSx);
                 fDy += (sy != fSy);
                 fSx = sx;
                 fSy = sy;
-                
+
                 if (fDx > 3 || fDy > 3) {
                     fConvexity = SkPath::kConcave_Convexity;
                 }
@@ -2035,7 +2035,7 @@
 ContourIter::ContourIter(const SkTDArray<uint8_t>& verbs,
                          const SkTDArray<SkPoint>& pts) {
     fStopVerbs = verbs.begin() + verbs.count();
-    
+
     fDone = false;
     fCurrPt = pts.begin();
     fCurrVerb = verbs.begin();
@@ -2291,7 +2291,7 @@
                 // Its possible that we can't find two non-degenerate vectors, so
                 // we have to guard our search (e.g. all the pts could be in the
                 // same place).
-                
+
                 // we pass n - 1 instead of -1 so we don't foul up % operator by
                 // passing it a negative LH argument.
                 int prev = find_diff_pt(pts, index, n, n - 1);
@@ -2309,7 +2309,7 @@
                     cross = pts[index].fX - pts[next].fX;
                 }
             }
-            
+
             if (cross) {
                 // record our best guess so far
                 ymax = pts[index].fY;
@@ -2344,12 +2344,12 @@
                             SkScalar target, SkScalar* t) {
     //   SkASSERT(c0 <= c1 && c1 <= c2 && c2 <= c3);
     SkASSERT(c0 < target && target < c3);
-    
+
     SkScalar D = c0 - target;
     SkScalar A = c3 + 3*(c1 - c2) - c0;
     SkScalar B = 3*(c2 - c1 - c1 + c0);
     SkScalar C = 3*(c1 - c0);
-    
+
     const SkScalar TOLERANCE = SK_Scalar1 / 4096;
     SkScalar minT = 0;
     SkScalar maxT = SK_Scalar1;
@@ -2386,7 +2386,7 @@
 
 static int winding_mono_cubic(const SkPoint pts[], SkScalar x, SkScalar y) {
     SkPoint storage[4];
-    
+
     int dir = 1;
     if (pts[0].fY > pts[3].fY) {
         storage[0] = pts[3];
@@ -2399,7 +2399,7 @@
     if (y < pts[0].fY || y >= pts[3].fY) {
         return 0;
     }
-    
+
     // quickreject or quickaccept
     SkScalar min, max;
     find_minmax<4>(pts, &min, &max);
@@ -2409,7 +2409,7 @@
     if (x > max) {
         return dir;
     }
-    
+
     // compute the actual x(t) value
     SkScalar t, xt;
     if (chopMonoCubicAt(pts[0].fY, pts[1].fY, pts[2].fY, pts[3].fY, y, &t)) {
@@ -2434,7 +2434,7 @@
 static int winding_mono_quad(const SkPoint pts[], SkScalar x, SkScalar y) {
     SkScalar y0 = pts[0].fY;
     SkScalar y2 = pts[2].fY;
-    
+
     int dir = 1;
     if (y0 > y2) {
         SkTSwap(y0, y2);
@@ -2443,14 +2443,14 @@
     if (y < y0 || y >= y2) {
         return 0;
     }
-    
+
     // bounds check on X (not required. is it faster?)
 #if 0
     if (pts[0].fX > x && pts[1].fX > x && pts[2].fX > x) {
         return 0;
     }
 #endif
-    
+
     SkScalar roots[2];
     int n = SkFindUnitQuadRoots(pts[0].fY - 2 * pts[1].fY + pts[2].fY,
                                 2 * (pts[1].fY - pts[0].fY),
@@ -2488,7 +2488,7 @@
 static int winding_quad(const SkPoint pts[], SkScalar x, SkScalar y) {
     SkPoint dst[5];
     int     n = 0;
-    
+
     if (!is_mono_quad(pts[0].fY, pts[1].fY, pts[2].fY)) {
         n = SkChopQuadAtYExtrema(pts, dst);
         pts = dst;
@@ -2505,9 +2505,9 @@
     SkScalar y0 = pts[0].fY;
     SkScalar x1 = pts[1].fX;
     SkScalar y1 = pts[1].fY;
-    
+
     SkScalar dy = y1 - y0;
-    
+
     int dir = 1;
     if (y0 > y1) {
         SkTSwap(y0, y1);
@@ -2516,10 +2516,10 @@
     if (y < y0 || y >= y1) {
         return 0;
     }
-    
+
     SkScalar cross = SkScalarMul(x1 - x0, y - pts[0].fY) -
     SkScalarMul(dy, x - pts[0].fX);
-    
+
     if (SkScalarSignAsInt(cross) == dir) {
         dir = 0;
     }
@@ -2531,12 +2531,12 @@
     if (this->isEmpty()) {
         return isInverse;
     }
-    
+
     const SkRect& bounds = this->getBounds();
     if (!bounds.contains(x, y)) {
         return isInverse;
     }
-    
+
     SkPath::Iter iter(*this, true);
     bool done = false;
     int w = 0;
@@ -2560,7 +2560,7 @@
                 break;
         }
     } while (!done);
-    
+
     switch (this->getFillType()) {
         case SkPath::kEvenOdd_FillType:
         case SkPath::kInverseEvenOdd_FillType:
diff --git a/src/core/SkPathHeap.cpp b/src/core/SkPathHeap.cpp
index 3add392..bd5269d 100644
--- a/src/core/SkPathHeap.cpp
+++ b/src/core/SkPathHeap.cpp
@@ -52,7 +52,7 @@
 
 void SkPathHeap::flatten(SkFlattenableWriteBuffer& buffer) const {
     int count = fPaths.count();
-    
+
     buffer.writeInt(count);
     SkPath** iter = fPaths.begin();
     SkPath** stop = fPaths.end();
diff --git a/src/core/SkPathHeap.h b/src/core/SkPathHeap.h
index 32adbc0..f043222 100644
--- a/src/core/SkPathHeap.h
+++ b/src/core/SkPathHeap.h
@@ -29,15 +29,15 @@
         this newly added (copied) path.
      */
     int append(const SkPath&);
-    
+
     // called during picture-playback
     int count() const { return fPaths.count(); }
     const SkPath& operator[](int index) const {
         return *fPaths[index];
     }
-    
+
     void flatten(SkFlattenableWriteBuffer&) const;
-        
+
 private:
     // we store the paths in the heap (placement new)
     SkChunkAlloc        fHeap;
diff --git a/src/core/SkPathMeasure.cpp b/src/core/SkPathMeasure.cpp
index b591aac..8b1ec2d 100644
--- a/src/core/SkPathMeasure.cpp
+++ b/src/core/SkPathMeasure.cpp
@@ -201,7 +201,7 @@
             case SkPath::kClose_Verb:
                 isClosed = true;
                 break;
-                
+
             case SkPath::kDone_Verb:
                 done = true;
                 break;
@@ -436,7 +436,7 @@
     } else if (distance > length) {
         distance = length;
     }
-    
+
     SkScalar        t;
     const Segment*  seg = this->distanceToSegment(distance, &t);
 
diff --git a/src/core/SkPerspIter.h b/src/core/SkPerspIter.h
index 7f6add2..821f153 100644
--- a/src/core/SkPerspIter.h
+++ b/src/core/SkPerspIter.h
@@ -21,7 +21,7 @@
         @param count The number of points (x,y) (x+1,y) (x+2,y) ... we will eventually map
     */
     SkPerspIter(const SkMatrix& m, SkScalar x, SkScalar y, int count);
-    
+
     /** Return the buffer of [x,y] fixed point values we will be filling.
         This always returns the same value, so it can be saved across calls to
         next().
@@ -32,7 +32,7 @@
         When this returns 0, the iterator is finished.
     */
     int next();
-    
+
 private:
     enum {
         kShift  = 4,
diff --git a/src/core/SkPictureFlat.cpp b/src/core/SkPictureFlat.cpp
index c66689f..8f6e089 100644
--- a/src/core/SkPictureFlat.cpp
+++ b/src/core/SkPictureFlat.cpp
@@ -32,7 +32,7 @@
         fArray[i]->unref();
     }
     SkDELETE_ARRAY(fArray);
-    
+
     if (rec!= NULL && rec->count() > 0) {
         fCount = rec->count();
         fArray = SkNEW_ARRAY(SkRefCnt*, fCount);
@@ -48,7 +48,7 @@
 
 void SkTypefacePlayback::setCount(int count) {
     this->reset(NULL);
-    
+
     fCount = count;
     fArray = SkNEW_ARRAY(SkRefCnt*, count);
     sk_bzero(fArray, count * sizeof(SkRefCnt*));
@@ -105,7 +105,7 @@
     buffer.setTypefaceRecorder(controller->getTypefaceSet());
     buffer.setNamedFactoryRecorder(controller->getNamedFactorySet());
     buffer.setFlags(controller->getWriteBufferFlags());
-    
+
     flattenProc(buffer, obj);
     uint32_t size = buffer.size();
     SkASSERT(SkIsAlign4(size));
diff --git a/src/core/SkPictureFlat.h b/src/core/SkPictureFlat.h
index b4f0625..75e6672 100644
--- a/src/core/SkPictureFlat.h
+++ b/src/core/SkPictureFlat.h
@@ -89,9 +89,9 @@
 public:
     SkTypefacePlayback();
     virtual ~SkTypefacePlayback();
-    
+
     int count() const { return fCount; }
-    
+
     void reset(const SkRefCntSet*);
 
     void setCount(int count);
@@ -100,7 +100,7 @@
     void setupBuffer(SkOrderedReadBuffer& buffer) const {
         buffer.setTypefaceArray((SkTypeface**)fArray, fCount);
     }
-    
+
 protected:
     int fCount;
     SkRefCnt** fArray;
@@ -115,13 +115,13 @@
     ~SkFactoryPlayback() {
         SkDELETE_ARRAY(fArray);
     }
-    
+
     SkFlattenable::Factory* base() const { return fArray; }
 
     void setupBuffer(SkOrderedReadBuffer& buffer) const {
         buffer.setFactoryPlayback(fArray, fCount);
     }
-    
+
 private:
     int fCount;
     SkFlattenable::Factory* fArray;
@@ -283,7 +283,7 @@
         SkASSERT(b_ptr < b->dataStop());
         return (*a_ptr < *b_ptr) ? -1 : 1;
     }
-    
+
     int index() const { return fIndex; }
     const void* data() const { return (const char*)this + sizeof(*this); }
     void* data() { return (char*)this + sizeof(*this); }
@@ -491,21 +491,21 @@
         }
     }
 
-    
+
     SkFlatController * const     fController;
     int                          fNextIndex;
     SkTDArray<const SkFlatData*> fData;
 
     const SkFlatData* findAndReturnFlat(const T& element) {
         SkFlatData* flat = SkFlatData::Create(fController, &element, fNextIndex, fFlattenProc);
-        
+
         int hashIndex = ChecksumToHashIndex(flat->checksum());
         const SkFlatData* candidate = fHash[hashIndex];
         if (candidate && !SkFlatData::Compare(flat, candidate)) {
             fController->unalloc(flat);
             return candidate;
         }
-        
+
         int index = SkTSearch<SkFlatData>((const SkFlatData**) fData.begin(),
                                           fData.count(), flat, sizeof(flat),
                                           &SkFlatData::Compare);
@@ -514,7 +514,7 @@
             fHash[hashIndex] = fData[index];
             return fData[index];
         }
-        
+
         index = ~index;
         *fData.insert(index) = flat;
         SkASSERT(fData.count() == fNextIndex);
@@ -523,7 +523,7 @@
         fHash[hashIndex] = flat;
         return flat;
     }
-    
+
 
     enum {
         // Determined by trying diff values on picture-recording benchmarks
@@ -535,7 +535,7 @@
         HASH_COUNT  = 1 << HASH_BITS
     };
     const SkFlatData* fHash[HASH_COUNT];
-    
+
     static int ChecksumToHashIndex(uint32_t checksum) {
         int n = checksum;
         if (HASH_BITS < 32) {
@@ -548,7 +548,7 @@
             n ^= n >> 4;
         }
         return n & HASH_MASK;
-    }        
+    }
 };
 
 ///////////////////////////////////////////////////////////////////////////////
diff --git a/src/core/SkPicturePlayback.cpp b/src/core/SkPicturePlayback.cpp
index 01e52c4..40297dc 100644
--- a/src/core/SkPicturePlayback.cpp
+++ b/src/core/SkPicturePlayback.cpp
@@ -125,7 +125,7 @@
     }
     return obj;
 }
-    
+
 SkPicturePlayback::SkPicturePlayback(const SkPicturePlayback& src) {
     this->init();
 
@@ -262,7 +262,7 @@
             buffer.writeBitmap((*fBitmaps)[i]);
         }
     }
-    
+
     if ((n = SafeCount(fMatrices)) > 0) {
         writeTagSize(buffer, PICT_MATRIX_BUFFER_TAG, n);
         for (i = 0; i < n; i++) {
@@ -270,19 +270,19 @@
         }
 
     }
-    
+
     if ((n = SafeCount(fPaints)) > 0) {
         writeTagSize(buffer, PICT_PAINT_BUFFER_TAG, n);
         for (i = 0; i < n; i++) {
             buffer.writePaint((*fPaints)[i]);
         }
     }
-    
+
     if ((n = SafeCount(fPathHeap)) > 0) {
         writeTagSize(buffer, PICT_PATH_BUFFER_TAG, n);
         fPathHeap->flatten(buffer);
     }
-    
+
     if ((n = SafeCount(fRegions)) > 0) {
         writeTagSize(buffer, PICT_REGION_BUFFER_TAG, n);
         for (i = 0; i < n; i++) {
@@ -344,7 +344,7 @@
         { SkPictInfo::kScalarIsFloat_Flag,  SkFlattenableReadBuffer::kScalarIsFloat_Flag },
         { SkPictInfo::kPtrIs64Bit_Flag,     SkFlattenableReadBuffer::kPtrIs64Bit_Flag },
     };
-    
+
     uint32_t rbMask = 0;
     for (size_t i = 0; i < SK_ARRAY_COUNT(gSD); ++i) {
         if (pictInfoFlags & gSD[i].fSrc) {
@@ -402,13 +402,13 @@
         case PICT_BUFFER_SIZE_TAG: {
             SkAutoMalloc storage(size);
             stream->read(storage.get(), size);
-            
+
             SkOrderedReadBuffer buffer(storage.get(), size);
             buffer.setFlags(pictInfoFlagsToReadBufferFlags(info.fFlags));
 
             fFactoryPlayback->setupBuffer(buffer);
             fTFPlayback.setupBuffer(buffer);
-            
+
             while (!buffer.eof()) {
                 tag = buffer.readUInt();
                 size = buffer.readUInt();
diff --git a/src/core/SkPicturePlayback.h b/src/core/SkPicturePlayback.h
index 9cc2fd3..077719f 100644
--- a/src/core/SkPicturePlayback.h
+++ b/src/core/SkPicturePlayback.h
@@ -35,7 +35,7 @@
         kScalarIsFloat_Flag     = 1 << 1,
         kPtrIs64Bit_Flag        = 1 << 2,
     };
-    
+
     uint32_t    fVersion;
     uint32_t    fWidth;
     uint32_t    fHeight;
@@ -165,14 +165,14 @@
     bool parseStreamTag(SkStream*, const SkPictInfo&, uint32_t tag, size_t size);
     bool parseBufferTag(SkOrderedReadBuffer&, uint32_t tag, size_t size);
     void flattenToBuffer(SkOrderedWriteBuffer&) const;
-        
+
 private:
     SkPathHeap* fPathHeap;  // reference counted
     SkTRefArray<SkBitmap>* fBitmaps;
     SkTRefArray<SkMatrix>* fMatrices;
     SkTRefArray<SkPaint>* fPaints;
     SkTRefArray<SkRegion>* fRegions;
-    
+
     SkData* fOpData;    // opcodes and parameters
 
     SkPicture** fPictureRefs;
diff --git a/src/core/SkPictureRecord.cpp b/src/core/SkPictureRecord.cpp
index fb4f991..3d124c4 100644
--- a/src/core/SkPictureRecord.cpp
+++ b/src/core/SkPictureRecord.cpp
@@ -211,7 +211,7 @@
     // The RestoreOffset field is initially filled with a placeholder
     // value that points to the offset of the previous RestoreOffset
     // in the current stack level, thus forming a linked list so that
-    // the restore offsets can be filled in when the corresponding 
+    // the restore offsets can be filled in when the corresponding
     // restore command is recorded.
     addInt(fRestoreOffsetStack.top());
     fRestoreOffsetStack.top() = offset;
diff --git a/src/core/SkPixelRef.cpp b/src/core/SkPixelRef.cpp
index d02f504..f71458b 100644
--- a/src/core/SkPixelRef.cpp
+++ b/src/core/SkPixelRef.cpp
@@ -116,7 +116,7 @@
 
 void SkPixelRef::unlockPixels() {
     SkASSERT(!fPreLocked || SKPIXELREF_PRELOCKED_LOCKCOUNT == fLockCount);
-    
+
     if (!fPreLocked) {
         SkAutoMutexAcquire  ac(*fMutex);
 
diff --git a/src/core/SkPoint.cpp b/src/core/SkPoint.cpp
index 488bacb..ebbe3a4 100644
--- a/src/core/SkPoint.cpp
+++ b/src/core/SkPoint.cpp
@@ -31,21 +31,21 @@
 
 void SkPoint::setIRectFan(int l, int t, int r, int b, size_t stride) {
     SkASSERT(stride >= sizeof(SkPoint));
-    
-    ((SkPoint*)((intptr_t)this + 0 * stride))->set(SkIntToScalar(l), 
+
+    ((SkPoint*)((intptr_t)this + 0 * stride))->set(SkIntToScalar(l),
                                                    SkIntToScalar(t));
-    ((SkPoint*)((intptr_t)this + 1 * stride))->set(SkIntToScalar(l), 
+    ((SkPoint*)((intptr_t)this + 1 * stride))->set(SkIntToScalar(l),
                                                    SkIntToScalar(b));
-    ((SkPoint*)((intptr_t)this + 2 * stride))->set(SkIntToScalar(r), 
+    ((SkPoint*)((intptr_t)this + 2 * stride))->set(SkIntToScalar(r),
                                                    SkIntToScalar(b));
-    ((SkPoint*)((intptr_t)this + 3 * stride))->set(SkIntToScalar(r), 
+    ((SkPoint*)((intptr_t)this + 3 * stride))->set(SkIntToScalar(r),
                                                    SkIntToScalar(t));
 }
 
 void SkPoint::setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b,
                          size_t stride) {
     SkASSERT(stride >= sizeof(SkPoint));
-    
+
     ((SkPoint*)((intptr_t)this + 0 * stride))->set(l, t);
     ((SkPoint*)((intptr_t)this + 1 * stride))->set(l, b);
     ((SkPoint*)((intptr_t)this + 2 * stride))->set(r, b);
@@ -254,7 +254,7 @@
     SkASSERT(top >= 8 && top <= 63);
     SkASSERT(top - 8 < SK_ARRAY_COUNT(gInvSqrt14GuessTable));
     unsigned U = gInvSqrt14GuessTable[top - 8];
-    
+
     U = invsqrt_iter(V, U);
     return invsqrt_iter(V, U);
 }
@@ -285,7 +285,7 @@
     // make x,y 1.14 values so our fast sqr won't overflow
     if (zeros > 17) {
         x <<= zeros - 17;
-        y <<= zeros - 17; 
+        y <<= zeros - 17;
     } else {
         x >>= 17 - zeros;
         y >>= 17 - zeros;
@@ -410,7 +410,7 @@
         x = SkFixedMul(x, length);
         y = SkFixedMul(y, length);
     }
-    
+
     this->set(x, y);
     return true;
 }
@@ -426,7 +426,7 @@
 
     SkVector u = b - a;
     SkVector v = *this - a;
-    
+
     SkScalar uLengthSqd = u.lengthSqd();
     SkScalar det = u.cross(v);
     if (NULL != side) {
@@ -441,7 +441,7 @@
 SkScalar SkPoint::distanceToLineSegmentBetweenSqd(const SkPoint& a,
                                                   const SkPoint& b) const {
     // See comments to distanceToLineBetweenSqd. If the projection of c onto
-    // u is between a and b then this returns the same result as that 
+    // u is between a and b then this returns the same result as that
     // function. Otherwise, it returns the distance to the closer of a and
     // b. Let the projection of v onto u be v'.  There are three cases:
     //    1. v' points opposite to u. c is not between a and b and is closer
@@ -451,17 +451,17 @@
     //       to the line ab.
     //    3. v' points along u and has greater magnitude than u. c is not
     //       not between a and b and is closer to b than a.
-    // v' = (u dot v) * u / |u|. So if (u dot v)/|u| is less than zero we're 
+    // v' = (u dot v) * u / |u|. So if (u dot v)/|u| is less than zero we're
     // in case 1. If (u dot v)/|u| is > |u| we are in case 3. Otherwise
-    // we're in case 2. We actually compare (u dot v) to 0 and |u|^2 to 
+    // we're in case 2. We actually compare (u dot v) to 0 and |u|^2 to
     // avoid a sqrt to compute |u|.
-    
+
     SkVector u = b - a;
     SkVector v = *this - a;
-    
+
     SkScalar uLengthSqd = u.lengthSqd();
     SkScalar uDotV = SkPoint::DotProduct(u, v);
-    
+
     if (uDotV <= 0) {
         return v.lengthSqd();
     } else if (uDotV > uLengthSqd) {
diff --git a/src/core/SkPtrRecorder.cpp b/src/core/SkPtrRecorder.cpp
index 6ee58f8..896e62d 100644
--- a/src/core/SkPtrRecorder.cpp
+++ b/src/core/SkPtrRecorder.cpp
@@ -29,11 +29,11 @@
     if (NULL == ptr) {
         return 0;
     }
-    
+
     int count = fList.count();
     Pair pair;
     pair.fPtr = ptr;
-    
+
     int index = SkTSearch<Pair, Cmp>(fList.begin(), count, pair, sizeof(pair));
     if (index < 0) {
         return 0;
diff --git a/src/core/SkPtrRecorder.h b/src/core/SkPtrRecorder.h
index c4c0bd8..00e75b4 100644
--- a/src/core/SkPtrRecorder.h
+++ b/src/core/SkPtrRecorder.h
@@ -37,7 +37,7 @@
      *  If the ptr is NULL, it is not added, and 0 is returned.
      */
     uint32_t add(void*);
-    
+
     /**
      *  Return the number of (non-null) ptrs in the set.
      */
@@ -73,9 +73,9 @@
     // ptr and its ID/fIndex explicitly, since the ptr's position in the array
     // is not related to its "index".
     SkTDArray<Pair>  fList;
-    
+
     static int Cmp(const Pair* a, const Pair* b);
-    
+
     typedef SkRefCnt INHERITED;
 };
 
@@ -91,7 +91,7 @@
     uint32_t add(T ptr) {
         return this->INHERITED::add((void*)ptr);
     }
-    
+
     void copyToArray(T* array) const {
         this->INHERITED::copyToArray((void**)array);
     }
@@ -108,7 +108,7 @@
 class SkRefCntSet : public SkTPtrSet<SkRefCnt*> {
 public:
     virtual ~SkRefCntSet();
-    
+
 protected:
     // overrides
     virtual void incPtr(void*);
@@ -126,14 +126,14 @@
     SK_DECLARE_INST_COUNT(SkNamedFactorySet)
 
     SkNamedFactorySet();
-    
+
     /**
      * Find the specified Factory in the set. If it is not already in the set,
      * and has registered its name, add it to the set, and return its index.
      * If the Factory has no registered name, return 0.
      */
     uint32_t find(SkFlattenable::Factory);
-    
+
     /**
      * If new Factorys have been added to the set, return the name of the first
      * Factory added after the Factory name returned by the last call to this
diff --git a/src/core/SkQuadClipper.cpp b/src/core/SkQuadClipper.cpp
index 0c9c9ad..9e04887 100644
--- a/src/core/SkQuadClipper.cpp
+++ b/src/core/SkQuadClipper.cpp
@@ -42,7 +42,7 @@
     SkScalar A = c0 - c1 - c1 + c2;
     SkScalar B = 2*(c1 - c0);
     SkScalar C = c0 - target;
-    
+
     SkScalar roots[2];  // we only expect one, but make room for 2 for safety
     int count = SkFindUnitQuadRoots(A, B, C, roots);
     if (count) {
@@ -64,7 +64,7 @@
  */
 bool SkQuadClipper::clipQuad(const SkPoint srcPts[3], SkPoint dst[3]) {
     bool reverse;
-    
+
     // we need the data to be monotonically increasing in Y
     if (srcPts[0].fY > srcPts[2].fY) {
         dst[0] = srcPts[2];
@@ -75,17 +75,17 @@
         memcpy(dst, srcPts, 3 * sizeof(SkPoint));
         reverse = false;
     }
-    
+
     // are we completely above or below
     const SkScalar ctop = fClip.fTop;
     const SkScalar cbot = fClip.fBottom;
     if (dst[2].fY <= ctop || dst[0].fY >= cbot) {
         return false;
     }
-    
+
     SkScalar t;
     SkPoint tmp[5]; // for SkChopQuadAt
-    
+
     // are we partially above
     if (dst[0].fY < ctop) {
         if (chopMonoQuadAtY(dst, ctop, &t)) {
@@ -103,7 +103,7 @@
             }
         }
     }
-    
+
     // are we partially below
     if (dst[2].fY > cbot) {
         if (chopMonoQuadAtY(dst, cbot, &t)) {
@@ -120,7 +120,7 @@
             }
         }
     }
-    
+
     if (reverse) {
         SkTSwap<SkPoint>(dst[0], dst[2]);
     }
diff --git a/src/core/SkQuadClipper.h b/src/core/SkQuadClipper.h
index be0cea0..c0b8695 100644
--- a/src/core/SkQuadClipper.h
+++ b/src/core/SkQuadClipper.h
@@ -14,16 +14,16 @@
 
 /** This class is initialized with a clip rectangle, and then can be fed quads,
     which must already be monotonic in Y.
- 
+
     In the future, it might return a series of segments, allowing it to clip
     also in X, to ensure that all segments fit in a finite coordinate system.
  */
 class SkQuadClipper {
 public:
     SkQuadClipper();
-    
+
     void setClip(const SkIRect& clip);
-    
+
     bool clipQuad(const SkPoint src[3], SkPoint dst[3]);
 
 private:
@@ -40,11 +40,11 @@
     bool clipCubic(const SkPoint pts[4], const SkRect& clip);
 
     SkPath::Verb next(SkPoint pts[]);
-    
+
 private:
     SkPoint*        fCurrPoint;
     SkPath::Verb*   fCurrVerb;
-    
+
     enum {
         kMaxVerbs = 13,
         kMaxPoints = 32
diff --git a/src/core/SkRasterClip.cpp b/src/core/SkRasterClip.cpp
index aea731e..4312717 100644
--- a/src/core/SkRasterClip.cpp
+++ b/src/core/SkRasterClip.cpp
@@ -17,7 +17,7 @@
 
 SkRasterClip::SkRasterClip(const SkRasterClip& src) {
     AUTO_RASTERCLIP_VALIDATE(src);
-    
+
     fIsBW = src.fIsBW;
     if (fIsBW) {
         fBW = src.fBW;
@@ -62,7 +62,7 @@
 
 bool SkRasterClip::setRect(const SkIRect& rect) {
     AUTO_RASTERCLIP_VALIDATE(*this);
-    
+
     fIsBW = true;
     fAA.setEmpty();
     fIsRect = fBW.setRect(rect);
@@ -108,14 +108,14 @@
 
 bool SkRasterClip::op(const SkIRect& rect, SkRegion::Op op) {
     AUTO_RASTERCLIP_VALIDATE(*this);
-    
+
     fIsBW ? fBW.op(rect, op) : fAA.op(rect, op);
     return this->updateCacheAndReturnNonEmpty();
 }
 
 bool SkRasterClip::op(const SkRegion& rgn, SkRegion::Op op) {
     AUTO_RASTERCLIP_VALIDATE(*this);
-    
+
     if (fIsBW) {
         (void)fBW.op(rgn, op);
     } else {
@@ -165,7 +165,7 @@
 
 bool SkRasterClip::op(const SkRect& r, SkRegion::Op op, bool doAA) {
     AUTO_RASTERCLIP_VALIDATE(*this);
-    
+
     if (fIsBW && doAA) {
         // check that the rect really needs aa, or is it close enought to
         // integer boundaries that we can just treat it as a BW rect?
@@ -194,7 +194,7 @@
     }
 
     AUTO_RASTERCLIP_VALIDATE(*this);
-    
+
     if (this->isEmpty()) {
         dst->setEmpty();
         return;
@@ -223,7 +223,7 @@
 
 const SkRegion& SkRasterClip::forceGetBW() {
     AUTO_RASTERCLIP_VALIDATE(*this);
-    
+
     if (!fIsBW) {
         fBW.setRect(fAA.getBounds());
     }
@@ -232,7 +232,7 @@
 
 void SkRasterClip::convertToAA() {
     AUTO_RASTERCLIP_VALIDATE(*this);
-    
+
     SkASSERT(fIsBW);
     fAA.setRegion(fBW);
     fIsBW = false;
diff --git a/src/core/SkRasterClip.h b/src/core/SkRasterClip.h
index 0ac7ff4..7e015aa 100644
--- a/src/core/SkRasterClip.h
+++ b/src/core/SkRasterClip.h
@@ -57,7 +57,7 @@
     bool quickContains(int left, int top, int right, int bottom) const {
         return quickContains(SkIRect::MakeLTRB(left, top, right, bottom));
     }
-    
+
     /**
      *  Return true if this region is empty, or if the specified rectangle does
      *  not intersect the region. Returning false is not a guarantee that they
@@ -67,7 +67,7 @@
         return this->isEmpty() || rect.isEmpty() ||
                !SkIRect::Intersects(this->getBounds(), rect);
     }
-    
+
     // hack for SkCanvas::getTotalClip
     const SkRegion& forceGetBW();
 
@@ -92,7 +92,7 @@
     bool computeIsRect() const {
         return fIsBW ? fBW.isRect() : false;
     }
-    
+
     bool updateCacheAndReturnNonEmpty() {
         fIsEmpty = this->computeIsEmpty();
         fIsRect = this->computeIsRect();
@@ -136,7 +136,7 @@
     SkAAClipBlitterWrapper();
     SkAAClipBlitterWrapper(const SkRasterClip&, SkBlitter*);
     SkAAClipBlitterWrapper(const SkAAClip*, SkBlitter*);
-    
+
     void init(const SkRasterClip&, SkBlitter*);
 
     const SkIRect& getBounds() const {
@@ -151,7 +151,7 @@
         SkASSERT(fBlitter);
         return fBlitter;
     }
-    
+
 private:
     const SkAAClip* fAAClip;
     SkRegion        fBWRgn;
diff --git a/src/core/SkRasterizer.cpp b/src/core/SkRasterizer.cpp
index e5625bf..c6ddc08 100644
--- a/src/core/SkRasterizer.cpp
+++ b/src/core/SkRasterizer.cpp
@@ -18,11 +18,11 @@
                              const SkIRect* clipBounds, SkMaskFilter* filter,
                              SkMask* mask, SkMask::CreateMode mode) {
     SkIRect storage;
-    
-    if (clipBounds && filter && SkMask::kJustRenderImage_CreateMode != mode) {        
+
+    if (clipBounds && filter && SkMask::kJustRenderImage_CreateMode != mode) {
         SkIPoint    margin;
         SkMask      srcM, dstM;
-        
+
         srcM.fFormat = SkMask::kA8_Format;
         srcM.fBounds.set(0, 0, 1, 1);
         srcM.fImage = NULL;
@@ -33,7 +33,7 @@
         storage.inset(-margin.fX, -margin.fY);
         clipBounds = &storage;
     }
-    
+
     return this->onRasterize(fillPath, matrix, clipBounds, mask, mode);
 }
 
@@ -43,7 +43,7 @@
                              const SkIRect* clipBounds,
                              SkMask* mask, SkMask::CreateMode mode) {
     SkPath  devPath;
-    
+
     fillPath.transform(matrix, &devPath);
     return SkDraw::DrawToMask(devPath, clipBounds, NULL, NULL, mask, mode,
                               SkPaint::kFill_Style);
diff --git a/src/core/SkRect.cpp b/src/core/SkRect.cpp
index 55dbe3d..1d8a13e 100644
--- a/src/core/SkRect.cpp
+++ b/src/core/SkRect.cpp
@@ -72,7 +72,7 @@
 
 bool SkRect::setBoundsCheck(const SkPoint pts[], int count) {
     SkASSERT((pts && count > 0) || count == 0);
-    
+
     bool isFinite = true;
 
     if (count <= 0) {
@@ -126,7 +126,7 @@
         this->set(l, t, r, b);
 #endif
     }
-    
+
     return isFinite;
 }
 
diff --git a/src/core/SkRefDict.h b/src/core/SkRefDict.h
index 6751121..55b9bfe 100644
--- a/src/core/SkRefDict.h
+++ b/src/core/SkRefDict.h
@@ -26,7 +26,7 @@
      *  is found. The reference-count of the entry is not affected.
      */
     SkRefCnt* find(const char name[]) const;
-    
+
     /**
      *  If data is NULL, remove (if present) the entry matching name and call
      *  prev_data->unref() on the data for the matching entry.
diff --git a/src/core/SkRegion.cpp b/src/core/SkRegion.cpp
index ce5ed8a..0dcacd8 100644
--- a/src/core/SkRegion.cpp
+++ b/src/core/SkRegion.cpp
@@ -57,10 +57,10 @@
         assert_sentinel(runs[4], false);    // right
         assert_sentinel(runs[5], true);
         assert_sentinel(runs[6], true);
-        
+
         SkASSERT(runs[0] < runs[1]);    // valid height
         SkASSERT(runs[3] < runs[4]);    // valid width
-        
+
         bounds->set(runs[3], runs[0], runs[4], runs[1]);
         return true;
     }
@@ -242,7 +242,7 @@
         assert_sentinel(runs[0], false);    // top
         assert_sentinel(runs[1], false);    // bottom
         // runs[2] is uncomputed intervalCount
-        
+
         if (runs[3] == SkRegion::kRunTypeSentinel) {  // should be first left...
             runs += 3;  // skip empty initial span
             runs[0] = runs[-2]; // set new top to prev bottom
@@ -274,14 +274,14 @@
     if (SkRegion::RunsAreARect(runs, count, &fBounds)) {
         return this->setRect(fBounds);
     }
-        
+
     //  if we get here, we need to become a complex region
 
     if (!fRunHead->isComplex() || fRunHead->fRunCount != count) {
         this->freeRuns();
         this->allocateRuns(count);
     }
-    
+
     // must call this before we can write directly into runs()
     // in case we are sharing the buffer with another region (copy on write)
     fRunHead = fRunHead->ensureWritable();
@@ -319,7 +319,7 @@
 
     // Skip the Bottom and IntervalCount
     runs += 2;
-    
+
     // Just walk this scanline, checking each interval. The X-sentinel will
     // appear as a left-inteval (runs[0]) and should abort the search.
     //
@@ -367,10 +367,10 @@
     if (this->isRect()) {
         return true;
     }
-    
+
     SkASSERT(this->isComplex());
     const RunType* scanline = fRunHead->findScanline(r.fTop);
-    
+
     do {
         if (!scanline_contains(scanline, r.fLeft, r.fRight)) {
             return false;
@@ -438,11 +438,11 @@
 
 bool SkRegion::intersects(const SkIRect& r) const {
     SkDEBUGCODE(this->validate();)
-    
+
     if (this->isEmpty() || r.isEmpty()) {
         return false;
     }
-    
+
     SkIRect sect;
     if (!sect.intersect(fBounds, r)) {
         return false;
@@ -450,7 +450,7 @@
     if (this->isRect()) {
         return true;
     }
-    
+
     const RunType* scanline = fRunHead->findScanline(sect.fTop);
     do {
         if (scanline_intersects(scanline, sect.fLeft, sect.fRight)) {
@@ -465,11 +465,11 @@
     if (this->isEmpty() || rgn.isEmpty()) {
         return false;
     }
-    
+
     if (!SkIRect::Intersects(fBounds, rgn.fBounds)) {
         return false;
     }
-    
+
     bool weAreARect = this->isRect();
     bool theyAreARect = rgn.isRect();
 
@@ -482,7 +482,7 @@
     if (theyAreARect) {
         return this->intersects(rgn.getBounds());
     }
-    
+
     // both of us are complex
     return Oper(*this, rgn, kIntersect_Op, NULL);
 }
@@ -499,7 +499,7 @@
     if (fBounds != b.fBounds) {
         return false;
     }
-    
+
     const SkRegion::RunHead* ah = fRunHead;
     const SkRegion::RunHead* bh = b.fRunHead;
 
@@ -538,7 +538,7 @@
         }
 
         dst->fBounds.offset(dx, dy);
-        
+
         const RunType*  sruns = fRunHead->readonly_runs();
         RunType*        druns = dst->fRunHead->writable_runs();
 
@@ -604,7 +604,7 @@
     const SkRegion::RunType*    fB_runs;
     int                         fA_left, fA_rite, fB_left, fB_rite;
     int                         fLeft, fRite, fInside;
-    
+
     void init(const SkRegion::RunType a_runs[],
               const SkRegion::RunType b_runs[]) {
         fA_left = *a_runs++;
@@ -615,7 +615,7 @@
         fA_runs = a_runs;
         fB_runs = b_runs;
     }
-    
+
     bool done() const {
         SkASSERT(fA_left <= SkRegion::kRunTypeSentinel);
         SkASSERT(fB_left <= SkRegion::kRunTypeSentinel);
@@ -630,7 +630,7 @@
         int     inside, left, rite SK_INIT_TO_AVOID_WARNING;
         bool    a_flush = false;
         bool    b_flush = false;
-        
+
         int a_left = fA_left;
         int a_rite = fA_rite;
         int b_left = fB_left;
@@ -677,13 +677,13 @@
         }
 
         SkASSERT(left <= rite);
-        
+
         // now update our state
         fA_left = a_left;
         fA_rite = a_rite;
         fB_left = b_left;
         fB_rite = b_rite;
-        
+
         fLeft = left;
         fRite = rite;
         fInside = inside;
@@ -696,15 +696,15 @@
                                           int min, int max) {
     spanRec rec;
     bool    firstInterval = true;
-    
+
     rec.init(a_runs, b_runs);
 
     while (!rec.done()) {
         rec.next();
-        
+
         int left = rec.fLeft;
         int rite = rec.fRite;
-        
+
         // add left,rite to our dst buffer (checking for coincidence
         if ((unsigned)(rec.fInside - min) <= (unsigned)(max - min) &&
                 left < rite) {    // skip if equal
@@ -782,7 +782,7 @@
             }
         }
     }
-    
+
     int flush() {
         fStartDst[0] = fTop;
         fPrevDst[fPrevLen] = SkRegion::kRunTypeSentinel;
@@ -837,10 +837,10 @@
     assert_sentinel(b_bot, false);
 
     RgnOper oper(SkMin32(a_top, b_top), dst, op);
-    
+
     bool firstInterval = true;
     int prevBot = SkRegion::kRunTypeSentinel; // so we fail the first test
-    
+
     while (a_bot < SkRegion::kRunTypeSentinel ||
            b_bot < SkRegion::kRunTypeSentinel) {
         int                         top, bot SK_INIT_TO_AVOID_WARNING;
@@ -880,7 +880,7 @@
                 b_flush = true;
             }
         }
-        
+
         if (top > prevBot) {
             oper.addSpan(top, gSentinel, gSentinel);
         }
@@ -909,7 +909,7 @@
                 b_top = b_bot;
             }
         }
-        
+
         prevBot = bot;
     }
     return oper.flush();
@@ -920,7 +920,7 @@
 /*  Given count RunTypes in a complex region, return the worst case number of
     logical intervals that represents (i.e. number of rects that would be
     returned from the iterator).
- 
+
     We could just return count/2, since there must be at least 2 values per
     interval, but we can first trim off the const overhead of the initial TOP
     value, plus the final BOTTOM + 2 sentinels.
@@ -934,7 +934,7 @@
 
 /*  Given a number of intervals, what is the worst case representation of that
     many intervals?
- 
+
     Worst case (from a storage perspective), is a vertical stack of single
     intervals:  TOP + N * (BOTTOM INTERVALCOUNT LEFT RIGHT SENTINEL) + SENTINEL
  */
@@ -967,11 +967,11 @@
 bool SkRegion::Oper(const SkRegion& rgnaOrig, const SkRegion& rgnbOrig, Op op,
                     SkRegion* result) {
     SkASSERT((unsigned)op < kOpCount);
-    
+
     if (kReplace_Op == op) {
         return setRegionCheck(result, rgnbOrig);
     }
-    
+
     // swith to using pointers, so we can swap them as needed
     const SkRegion* rgna = &rgnaOrig;
     const SkRegion* rgnb = &rgnbOrig;
@@ -1113,14 +1113,14 @@
     SkRBuffer   buffer(storage);
     SkRegion    tmp;
     int32_t     count;
-    
+
     count = buffer.readS32();
     if (count >= 0) {
         buffer.read(&tmp.fBounds, sizeof(tmp.fBounds));
         if (count == 0) {
             tmp.fRunHead = SkRegion_gRectRunHeadPtr;
         } else {
-            int32_t ySpanCount = buffer.readS32(); 
+            int32_t ySpanCount = buffer.readS32();
             int32_t intervalCount = buffer.readS32();
             tmp.allocateRuns(count, ySpanCount, intervalCount);
             buffer.read(tmp.fRunHead->writable_runs(), count * sizeof(RunType));
@@ -1148,7 +1148,7 @@
     // contains().
     //
     SkRegion::RunType prevR = -SkRegion::kRunTypeSentinel;
-    
+
     while (runs[0] < SkRegion::kRunTypeSentinel) {
         SkASSERT(prevR < runs[0]);
         SkASSERT(runs[0] < runs[1]);
@@ -1163,32 +1163,32 @@
                            SkIRect* bounds, int* ySpanCountPtr,
                            int* intervalCountPtr) {
     assert_sentinel(runs[0], false);    // top
-    
+
     int left = SK_MaxS32;
     int rite = SK_MinS32;
     int bot;
     int ySpanCount = 0;
     int intervalCount = 0;
-    
+
     bounds->fTop = *runs++;
     do {
         bot = *runs++;
         SkASSERT(SkRegion::kRunTypeSentinel > bot);
 
         ySpanCount += 1;
-        
+
         runs += 1;  // skip intervalCount for now
         if (*runs < SkRegion::kRunTypeSentinel) {
             if (left > *runs) {
                 left = *runs;
             }
-            
+
             const SkRegion::RunType* prev = runs;
             runs = skip_intervals_slow(runs);
             int intervals = (runs - prev) >> 1;
             SkASSERT(prev[-1] == intervals);
             intervalCount += intervals;
-            
+
             if (rite < runs[-1]) {
                 rite = runs[-1];
             }
@@ -1198,7 +1198,7 @@
         SkASSERT(SkRegion::kRunTypeSentinel == *runs);
         runs += 1;
     } while (SkRegion::kRunTypeSentinel != *runs);
-    
+
     bounds->fLeft = left;
     bounds->fRight = rite;
     bounds->fBottom = bot;
@@ -1311,7 +1311,7 @@
             } else {
                 fRect.fTop = fRect.fBottom;
             }
-    
+
             fRect.fBottom = runs[0];
             assert_sentinel(runs[2], false);
             assert_sentinel(runs[3], false);
@@ -1450,7 +1450,7 @@
 bool SkRegion::debugSetRuns(const RunType runs[], int count) {
     // we need to make a copy, since the real method may modify the array, and
     // so it cannot be const.
-    
+
     SkAutoTArray<RunType> storage(count);
     memcpy(storage.get(), runs, count * sizeof(RunType));
     return this->setRuns(storage.get(), count);
diff --git a/src/core/SkRegionPriv.h b/src/core/SkRegionPriv.h
index 84c726d..91b3a2e 100644
--- a/src/core/SkRegionPriv.h
+++ b/src/core/SkRegionPriv.h
@@ -39,7 +39,7 @@
 public:
     int32_t fRefCnt;
     int32_t fRunCount;
-    
+
     /**
      *  Number of spans with different Y values. This does not count the initial
      *  Top value, nor does it count the final Y-Sentinel value. In the logical
@@ -62,9 +62,9 @@
     static RunHead* Alloc(int count) {
         //SkDEBUGCODE(sk_atomic_inc(&gRgnAllocCounter);)
         //SkDEBUGF(("************** gRgnAllocCounter::alloc %d\n", gRgnAllocCounter));
-        
+
         SkASSERT(count >= SkRegion::kRectRegionRuns);
-        
+
         RunHead* head = (RunHead*)sk_malloc_throw(sizeof(RunHead) + count * sizeof(RunType));
         head->fRefCnt = 1;
         head->fRunCount = count;
@@ -73,7 +73,7 @@
         head->fIntervalCount = 0;
         return head;
     }
-    
+
     static RunHead* Alloc(int count, int yspancount, int intervalCount) {
         SkASSERT(yspancount > 0);
         SkASSERT(intervalCount > 1);
@@ -83,7 +83,7 @@
         head->fIntervalCount = intervalCount;
         return head;
     }
-    
+
     bool isComplex() const {
         return this != SkRegion_gEmptyRunHeadPtr && this != SkRegion_gRectRunHeadPtr;
     }
@@ -98,15 +98,15 @@
         SkASSERT(this->isComplex());
         return (const SkRegion::RunType*)(this + 1);
     }
-    
+
     RunHead* ensureWritable() {
         SkASSERT(this->isComplex());
-        
+
         RunHead* writable = this;
         if (fRefCnt > 1) {
             // We need to alloc & copy the current region before we call
             // sk_atomic_dec because it could be freed in the meantime,
-            // otherwise.            
+            // otherwise.
             writable = Alloc(fRunCount, fYSpanCount, fIntervalCount);
             memcpy(writable->writable_runs(), this->readonly_runs(),
                    fRunCount * sizeof(RunType));
@@ -120,7 +120,7 @@
         }
         return writable;
     }
-    
+
     /**
      *  Given a scanline (including its Bottom value at runs[0]), return the next
      *  scanline. Asserts that there is one (i.e. runs[0] < Sentinel)
@@ -128,7 +128,7 @@
     static SkRegion::RunType* SkipEntireScanline(const SkRegion::RunType runs[]) {
         // we are not the Y Sentinel
         SkASSERT(runs[0] < SkRegion::kRunTypeSentinel);
-        
+
         const int intervals = runs[1];
         SkASSERT(runs[2 + intervals * 2] == SkRegion::kRunTypeSentinel);
 #ifdef SK_DEBUG
@@ -142,8 +142,8 @@
         runs += 1 + 1 + intervals * 2 + 1;
         return const_cast<SkRegion::RunType*>(runs);
     }
-    
-    
+
+
     /**
      *  Return the scanline that contains the Y value. This requires that the Y
      *  value is already known to be contained within the bounds of the region,
@@ -156,7 +156,7 @@
 
         // if the top-check fails, we didn't do a quick check on the bounds
         SkASSERT(y >= runs[0]);
-        
+
         runs += 1;  // skip top-Y
         for (;;) {
             int bottom = runs[0];
@@ -175,7 +175,7 @@
     void computeRunBounds(SkIRect* bounds) {
         RunType* runs = this->writable_runs();
         bounds->fTop = *runs++;
-        
+
         int bot;
         int ySpanCount = 0;
         int intervalCount = 0;
@@ -186,7 +186,7 @@
             bot = *runs++;
             SkASSERT(bot < SkRegion::kRunTypeSentinel);
             ySpanCount += 1;
-            
+
             const int intervals = *runs++;
             SkASSERT(intervals >= 0);
             SkASSERT(intervals < SkRegion::kRunTypeSentinel);
@@ -203,14 +203,14 @@
                 if (left > L) {
                     left = L;
                 }
-                
+
                 runs += intervals * 2;
                 RunType R = runs[-1];
                 SkASSERT(R < SkRegion::kRunTypeSentinel);
                 if (rite < R) {
                     rite = R;
                 }
-                
+
                 intervalCount += intervals;
             }
             SkASSERT(SkRegion::kRunTypeSentinel == *runs);
@@ -218,13 +218,13 @@
 
             // test Y-sentinel
         } while (SkRegion::kRunTypeSentinel > *runs);
-        
+
 #ifdef SK_DEBUG
         // +1 to skip the last Y-sentinel
         int runCount = runs - this->writable_runs() + 1;
         SkASSERT(runCount == fRunCount);
 #endif
-        
+
         fYSpanCount = ySpanCount;
         fIntervalCount = intervalCount;
 
diff --git a/src/core/SkRegion_path.cpp b/src/core/SkRegion_path.cpp
index 5ea792a..58812eb 100644
--- a/src/core/SkRegion_path.cpp
+++ b/src/core/SkRegion_path.cpp
@@ -16,7 +16,7 @@
 class SkRgnBuilder : public SkBlitter {
 public:
     virtual ~SkRgnBuilder();
-    
+
     // returns true if it could allocate the working storage needed
     bool init(int maxHeight, int maxTransitions);
 
@@ -79,7 +79,7 @@
     //  points at next avialable x[] in fCurrScanline
     SkRegion::RunType*  fCurrXPtr;
     SkRegion::RunType   fTop;           // first Y value
-    
+
     int fStorageCount;
 
     bool collapsWithPrev() {
@@ -290,7 +290,7 @@
     int pathTransitions = count_path_runtype_values(path, &pathTop, &pathBot);
     int clipTop, clipBot;
     int clipTransitions;
-    
+
     clipTransitions = clip.count_runtype_values(&clipTop, &clipBot);
 
     int top = SkMax32(pathTop, clipTop);
@@ -300,7 +300,7 @@
         return this->setEmpty();
 
     SkRgnBuilder builder;
-    
+
     if (!builder.init(bot - top, SkMax32(pathTransitions, clipTransitions))) {
         // can't allocate working space, so return false
         return this->setEmpty();
@@ -334,7 +334,7 @@
     enum {
         kY0Link = 0x01,
         kY1Link = 0x02,
-        
+
         kCompleteLink = (kY0Link | kY1Link)
     };
 
@@ -342,7 +342,7 @@
     SkRegion::RunType fY0, fY1;
     uint8_t fFlags;
     Edge*   fNext;
-    
+
     void set(int x, int y0, int y1) {
         SkASSERT(y0 != y1);
 
@@ -352,7 +352,7 @@
         fFlags = 0;
         SkDEBUGCODE(fNext = NULL;)
     }
-    
+
     int top() const {
         return SkFastMin32(fY0, fY1);
     }
@@ -383,7 +383,7 @@
             }
         }
     }
-    
+
     e = base;
     if ((base->fFlags & Edge::kY1Link) == 0) {
         for (;;) {
@@ -396,7 +396,7 @@
             }
         }
     }
-        
+
     base->fFlags = Edge::kCompleteLink;
 }
 
@@ -448,7 +448,7 @@
     const SkIRect& bounds = this->getBounds();
 
     if (this->isRect()) {
-        SkRect  r;        
+        SkRect  r;
         r.set(bounds);      // this converts the ints to scalars
         path->addRect(r);
         return true;
@@ -456,14 +456,14 @@
 
     SkRegion::Iterator  iter(*this);
     SkTDArray<Edge>     edges;
-    
+
     for (const SkIRect& r = iter.rect(); !iter.done(); iter.next()) {
         Edge* edge = edges.append(2);
         edge[0].set(r.fLeft, r.fBottom, r.fTop);
         edge[1].set(r.fRight, r.fTop, r.fBottom);
     }
     qsort(edges.begin(), edges.count(), sizeof(Edge), SkCastForQSort(EdgeProc));
-    
+
     int count = edges.count();
     Edge* start = edges.begin();
     Edge* stop = start + count;
diff --git a/src/core/SkRegion_rects.cpp b/src/core/SkRegion_rects.cpp
index 1777a1e..4121080 100644
--- a/src/core/SkRegion_rects.cpp
+++ b/src/core/SkRegion_rects.cpp
@@ -15,12 +15,12 @@
 struct VEdge {
     VEdge*  fPrev;
     VEdge*  fNext;
-    
+
     SkRegion::RunType   fX;
     SkRegion::RunType   fTop;
     SkRegion::RunType   fBottom;
     int                 fWinding;
-    
+
     void removeFromList() {
         fPrev->fNext = fNext;
         fNext->fPrev = fPrev;
@@ -34,7 +34,7 @@
             // remove prev from the list
             prev->fPrev->fNext = next;
             next->fPrev = prev->fPrev;
-            
+
             // insert prev after next
             prev->fNext = next->fNext;
             next->fNext->fPrev = prev;
@@ -48,7 +48,7 @@
         edges[0].fTop = r.fTop;
         edges[0].fBottom = r.fBottom;
         edges[0].fWinding = -1;
-        
+
         edges[1].fX = r.fRight;
         edges[1].fTop = r.fTop;
         edges[1].fBottom = r.fBottom;
@@ -60,12 +60,12 @@
 public:
     Accumulator(SkRegion::RunType top, int numRects);
     ~Accumulator() {}
-    
+
     SkRegion::RunType append(SkRegion::RunType top, const VEdge* edge);
-    
+
     int count() const { return fTotalCount; }
     void copyTo(SkRegion::RunType dst[]);
-    
+
 private:
     struct Row {
         SkRegion::RunType*  fPtr;
@@ -94,7 +94,7 @@
     size_t size = fRectCount * 2 * sizeof(SkRegion::RunType);
     SkRegion::RunType* row = (SkRegion::RunType*)fAlloc.allocThrow(size);
     SkRegion::RunType* rowHead = row;
-    
+
     SkRegion::RunType nextY = SkRegion::kRunTypeSentinel;
     int winding = edge->fWinding;
 
@@ -123,7 +123,7 @@
                 *row++ = edge->fX;
                 TRACE_ROW(SkDebugf(" %d] [%d", currR, edge->fX);)
             }
-            
+
             nextY = SkMin32(nextY, edge->fBottom);
             edge = edge->fNext;
         }
@@ -132,7 +132,7 @@
         TRACE_ROW(SkDebugf(" %d]\n", currR);)
     }
     int rowCount = row - rowHead;
-    
+
     // now see if we have already seen this row, or if its unique
 
     Row* r = fRows.count() ? &fRows[fRows.count() - 1] : NULL;
@@ -148,15 +148,15 @@
             r->fCount = rowCount;
             fTotalCount += 1 + rowCount + 1;
         }
-    
+
     return nextY;
 }
 
 void Accumulator::copyTo(SkRegion::RunType dst[]) {
     SkDEBUGCODE(SkRegion::RunType* startDst = dst;)
-    
+
     *dst++ = fTop;
-    
+
     const Row* curr = fRows.begin();
     const Row* stop = fRows.end();
     while (curr < stop) {
@@ -207,7 +207,7 @@
             *ptr++ = edge++;
         }
     }
-    
+
     int edgeCount = ptr - edgePtr;
     if (0 == edgeCount) {
         // all the rects[] were empty
@@ -251,7 +251,7 @@
     headEdge.fTop = SK_MinS32;
     headEdge.fX = SK_MinS32;
     head->fPrev = &headEdge;
-    
+
     tailEdge.fPrev = tail;
     tailEdge.fNext = NULL;
     tailEdge.fTop = SK_MaxS32;
@@ -259,7 +259,7 @@
 
     int32_t currY = head->fTop;
     Accumulator accum(currY, rectCount);
-    
+
     while (head->fNext) {
         VEdge* edge = head;
         // accumulate the current
diff --git a/src/core/SkScalerContext.cpp b/src/core/SkScalerContext.cpp
index a1473be..1072905 100644
--- a/src/core/SkScalerContext.cpp
+++ b/src/core/SkScalerContext.cpp
@@ -340,12 +340,12 @@
 static void pack3xHToLCD16(const SkBitmap& src, const SkMask& dst, SkMaskGamma::PreBlend* maskPreBlend) {
     SkASSERT(SkBitmap::kA8_Config == src.config());
     SkASSERT(SkMask::kLCD16_Format == dst.fFormat);
-    
+
     const int width = dst.fBounds.width();
     const int height = dst.fBounds.height();
     uint16_t* dstP = (uint16_t*)dst.fImage;
     size_t dstRB = dst.fRowBytes;
-    
+
     const uint8_t* maskPreBlendR = NULL;
     const uint8_t* maskPreBlendG = NULL;
     const uint8_t* maskPreBlendB = NULL;
@@ -371,12 +371,12 @@
 static void pack3xHToLCD32(const SkBitmap& src, const SkMask& dst, SkMaskGamma::PreBlend* maskPreBlend) {
     SkASSERT(SkBitmap::kA8_Config == src.config());
     SkASSERT(SkMask::kLCD32_Format == dst.fFormat);
-    
+
     const int width = dst.fBounds.width();
     const int height = dst.fBounds.height();
     SkPMColor* dstP = (SkPMColor*)dst.fImage;
     size_t dstRB = dst.fRowBytes;
-    
+
     const uint8_t* maskPreBlendR = NULL;
     const uint8_t* maskPreBlendG = NULL;
     const uint8_t* maskPreBlendB = NULL;
@@ -385,7 +385,7 @@
         maskPreBlendG = maskPreBlend->fG;
         maskPreBlendB = maskPreBlend->fB;
     }
-    
+
     for (int y = 0; y < height; ++y) {
         const uint8_t* srcP = src.getAddr8(0, y);
         for (int x = 0; x < width; ++x) {
@@ -446,7 +446,7 @@
         bm.setPixels(mask.fImage);
     }
     sk_bzero(bm.getPixels(), bm.getSafeSize());
-    
+
     SkDraw  draw;
     sk_bzero(&draw, sizeof(draw));
     draw.fRC    = &clip;
@@ -454,7 +454,7 @@
     draw.fMatrix = &matrix;
     draw.fBitmap = &bm;
     draw.drawPath(path, paint);
-    
+
     if (0 == dstRB) {
         switch (mask.fFormat) {
             case SkMask::kLCD16_Format:
@@ -480,7 +480,7 @@
 static void applyLUTToA8Glyph(const SkGlyph& glyph, const uint8_t* lut) {
       uint8_t* SK_RESTRICT dst = (uint8_t*)glyph.fImage;
       unsigned rowBytes = glyph.rowBytes();
-      
+
       for (int y = glyph.fHeight - 1; y >= 0; --y) {
           for (int x = glyph.fWidth - 1; x >= 0; --x) {
               dst[x] = lut[dst[x]];
@@ -493,7 +493,7 @@
     const SkGlyph*  glyph = &origGlyph;
     SkGlyph         tmpGlyph;
     SkMaskGamma::PreBlend* maskPreBlend = &fMaskPreBlend;
-    
+
     if (fMaskFilter) {   // restore the prefilter bounds
         tmpGlyph.init(origGlyph.fID);
 
@@ -631,7 +631,7 @@
         // now localPath is only affected by the paint settings, and not the canvas matrix
 
         SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
-        
+
         if (fRec.fFrameWidth > 0) {
             rec.setStrokeStyle(fRec.fFrameWidth,
                                SkToBool(fRec.fFlags & kFrameAndFill_Flag));
@@ -641,7 +641,7 @@
                                 (SkPaint::Join)fRec.fStrokeJoin,
                                 fRec.fMiterLimit);
         }
-        
+
         if (fPathEffect) {
             SkPath effectPath;
             if (fPathEffect->filterPath(&effectPath, localPath, &rec)) {
@@ -718,7 +718,7 @@
 
 SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix) {
     SkASSERT(!matrix.hasPerspective());
-    
+
     if (0 == matrix[SkMatrix::kMSkewY]) {
         return kX_SkAxisAlignment;
     }
diff --git a/src/core/SkScalerContext.h b/src/core/SkScalerContext.h
index eee52a5..085e31d 100644
--- a/src/core/SkScalerContext.h
+++ b/src/core/SkScalerContext.h
@@ -34,14 +34,14 @@
     SkScalar    fTextSize, fPreScaleX, fPreSkewX;
     SkScalar    fPost2x2[2][2];
     SkScalar    fFrameWidth, fMiterLimit;
-    
+
     //These describe the parameters to create (uniquely identify) the pre-blend.
     uint32_t    fLumBits;
     uint8_t     fDeviceGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB
     uint8_t     fPaintGamma;  //2.6, (0.0, 4.0) gamma, 0.0 for sRGB
     uint8_t     fContrast;    //0.8+1, [0.0, 1.0] artificial contrast
     uint8_t     fReservedAlign;
-    
+
     SkScalar getDeviceGamma() const {
         return SkIntToScalar(fDeviceGamma) / (1 << 6);
     }
@@ -49,7 +49,7 @@
         SkASSERT(0 <= dg && dg < SkIntToScalar(4));
         fDeviceGamma = SkScalarFloorToInt(dg * (1 << 6));
     }
-    
+
     SkScalar getPaintGamma() const {
         return SkIntToScalar(fPaintGamma) / (1 << 6);
     }
@@ -57,7 +57,7 @@
         SkASSERT(0 <= pg && pg < SkIntToScalar(4));
         fPaintGamma = SkScalarFloorToInt(pg * (1 << 6));
     }
-    
+
     SkScalar getContrast() const {
         return SkIntToScalar(fContrast) / ((1 << 8) - 1);
     }
@@ -65,7 +65,7 @@
         SkASSERT(0 <= c && c <= SK_Scalar1);
         fContrast = SkScalarRoundToInt(c * ((1 << 8) - 1));
     }
-    
+
     /**
      *  Causes the luminance color and contrast to be ignored, and the
      *  paint and device gamma to be effectively 1.0.
@@ -76,7 +76,7 @@
         setDeviceGamma(SK_Scalar1);
         setContrast(0);
     }
-    
+
     uint8_t     fMaskFormat;
     uint8_t     fStrokeJoin;
     uint16_t    fFlags;
@@ -84,22 +84,22 @@
     // must be a multiple of 4. SkDescriptor requires that its arguments be
     // multiples of four and this structure is put in an SkDescriptor in
     // SkPaint::MakeRec.
-    
+
     void    getMatrixFrom2x2(SkMatrix*) const;
     void    getLocalMatrix(SkMatrix*) const;
     void    getSingleMatrix(SkMatrix*) const;
-    
+
     inline SkPaint::Hinting getHinting() const;
     inline void setHinting(SkPaint::Hinting);
-    
+
     SkMask::Format getFormat() const {
         return static_cast<SkMask::Format>(fMaskFormat);
     }
-    
+
     SkColor getLuminanceColor() const {
         return fLumBits;
     }
-    
+
     void setLuminanceColor(SkColor c) {
         fLumBits = c;
     }
@@ -138,7 +138,7 @@
         // Perhaps we can store this (instead) in fMaskFormat, in hight bit?
         kGenA8FromLCD_Flag        = 0x0800,
     };
-    
+
     // computed values
     enum {
         kHinting_Mask   = kHintingBit1_Flag | kHintingBit2_Flag,
@@ -155,7 +155,7 @@
     bool isSubpixel() const {
         return SkToBool(fRec.fFlags & kSubpixelPositioning_Flag);
     }
-    
+
     // remember our glyph offset/base
     void setBaseGlyphCount(unsigned baseGlyphCount) {
         fBaseGlyphCount = baseGlyphCount;
diff --git a/src/core/SkScan.cpp b/src/core/SkScan.cpp
index cee328f..30626f7 100644
--- a/src/core/SkScan.cpp
+++ b/src/core/SkScan.cpp
@@ -21,7 +21,7 @@
         if (clip) {
             if (clip->isRect()) {
                 const SkIRect& clipBounds = clip->getBounds();
-                
+
                 if (clipBounds.contains(r)) {
                     blitrect(blitter, r);
                 } else {
@@ -33,7 +33,7 @@
             } else {
                 SkRegion::Cliperator    cliper(*clip, r);
                 const SkIRect&          rr = cliper.rect();
-                
+
                 while (!cliper.done()) {
                     blitrect(blitter, rr);
                     cliper.next();
@@ -48,7 +48,7 @@
 void SkScan::FillXRect(const SkXRect& xr, const SkRegion* clip,
                        SkBlitter* blitter) {
     SkIRect r;
-    
+
     XRect_round(xr, &r);
     SkScan::FillIRect(r, clip, blitter);
 }
@@ -58,7 +58,7 @@
 void SkScan::FillRect(const SkRect& r, const SkRegion* clip,
                        SkBlitter* blitter) {
     SkIRect ir;
-    
+
     r.round(&ir);
     SkScan::FillIRect(ir, clip, blitter);
 }
@@ -72,7 +72,7 @@
     if (clip.isEmpty() || r.isEmpty()) {
         return;
     }
-    
+
     if (clip.isBW()) {
         FillIRect(r, &clip.bwRgn(), blitter);
         return;
@@ -87,7 +87,7 @@
     if (clip.isEmpty() || xr.isEmpty()) {
         return;
     }
-    
+
     if (clip.isBW()) {
         FillXRect(xr, &clip.bwRgn(), blitter);
         return;
@@ -104,7 +104,7 @@
     if (clip.isEmpty() || r.isEmpty()) {
         return;
     }
-    
+
     if (clip.isBW()) {
         FillRect(r, &clip.bwRgn(), blitter);
         return;
diff --git a/src/core/SkScan.h b/src/core/SkScan.h
index 61ba1b0..5989435 100644
--- a/src/core/SkScan.h
+++ b/src/core/SkScan.h
@@ -85,7 +85,7 @@
     static void AntiFillPath(const SkPath&, const SkRegion& clip, SkBlitter*,
                              bool forceRLE = false);
     static void FillTriangle(const SkPoint pts[], const SkRegion*, SkBlitter*);
-    
+
     static void AntiFrameRect(const SkRect&, const SkPoint& strokeSize,
                               const SkRegion*, SkBlitter*);
     static void HairLineRgn(const SkPoint&, const SkPoint&, const SkRegion*,
diff --git a/src/core/SkScan_AntiPath.cpp b/src/core/SkScan_AntiPath.cpp
index 153778e..fdd0c8e 100644
--- a/src/core/SkScan_AntiPath.cpp
+++ b/src/core/SkScan_AntiPath.cpp
@@ -85,7 +85,7 @@
      */
     const int left = clip.getBounds().fLeft;
     const int right = clip.getBounds().fRight;
-    
+
     fLeft = left;
     fSuperLeft = left << SHIFT;
     fWidth = right - left;
@@ -197,7 +197,7 @@
         fOffsetX = 0;
         fCurrY = y;
     }
-    
+
     if (iy != fCurrIY) {  // new scanline
         this->flush();
         fCurrIY = iy;
@@ -422,7 +422,7 @@
     fMask.fBounds   = ir;
     fMask.fRowBytes = ir.width();
     fMask.fFormat   = SkMask::kA8_Format;
-            
+
     fClipRect = ir;
     fClipRect.intersect(clip.getBounds());
 
@@ -714,13 +714,13 @@
     if (clip.isEmpty()) {
         return;
     }
-    
+
     if (clip.isBW()) {
         FillPath(path, clip.bwRgn(), blitter);
     } else {
         SkRegion        tmp;
         SkAAClipBlitter aaBlitter;
-        
+
         tmp.setRect(clip.getBounds());
         aaBlitter.init(blitter, &clip.aaRgn());
         SkScan::FillPath(path, tmp, &aaBlitter);
diff --git a/src/core/SkScan_Antihair.cpp b/src/core/SkScan_Antihair.cpp
index ec23a2b..92245d4 100644
--- a/src/core/SkScan_Antihair.cpp
+++ b/src/core/SkScan_Antihair.cpp
@@ -106,7 +106,7 @@
     if (ma) {
         call_hline_blitter(blitter, x, y - 1, count, ma);
     }
-    
+
     return fy - SK_Fixed1/2;
 }
 
@@ -145,7 +145,7 @@
         }
         fy += dy;
     } while (++x < stopx);
-    
+
     return fy - SK_Fixed1/2;
 }
 
@@ -165,7 +165,7 @@
     if (ma) {
         blitter->blitV(x - 1, y, stopy - y, ApplyGamma(gGammaTable, ma));
     }
-    
+
     return fx - SK_Fixed1/2;
 }
 
@@ -267,7 +267,7 @@
 
     int         scaleStart, scaleStop;
     int         istart, istop;
-    SkFixed     fstart, slope; 
+    SkFixed     fstart, slope;
     LineProc    proc;
 
     if (SkAbs32(x1 - x0) > SkAbs32(y1 - y0)) {   // mostly horizontal
@@ -288,7 +288,7 @@
             fstart += (slope * (32 - (x0 & 63)) + 32) >> 6;
             proc = horish;
         }
-        
+
         SkASSERT(istop > istart);
         if (istop - istart == 1) {
             scaleStart = x1 - x0;
@@ -368,7 +368,7 @@
             scaleStart = 64 - (y0 & 63);
             scaleStop = y1 & 63;
         }
-        
+
         if (clip) {
             if (istart >= clip->fBottom || istop <= clip->fTop) {
                 return;
@@ -414,7 +414,7 @@
         rectClipper.init(blitter, *clip);
         blitter = &rectClipper;
     }
-    
+
     fstart = proc(istart, istart + 1, fstart, slope, blitter, scaleStart);
     istart += 1;
     int fullSpans = istop - istart - (scaleStop > 0);
@@ -471,7 +471,7 @@
             return;
         }
     }
-        
+
     SkFDot6 x0 = SkScalarToFDot6(pts[0].fX);
     SkFDot6 y0 = SkScalarToFDot6(pts[0].fY);
     SkFDot6 x1 = SkScalarToFDot6(pts[1].fX);
@@ -533,14 +533,14 @@
 static void do_scanline(FDot8 L, int top, FDot8 R, U8CPU alpha,
                         SkBlitter* blitter) {
     SkASSERT(L < R);
-    
+
     if ((L >> 8) == ((R - 1) >> 8)) {  // 1x1 pixel
         blitter->blitV(L >> 8, top, 1, SkAlphaMul(alpha, R - L));
         return;
     }
-    
+
     int left = L >> 8;
-    
+
     if (L & 0xFF) {
         blitter->blitV(left, top, 1, SkAlphaMul(alpha, 256 - (L & 0xFF)));
         left += 1;
@@ -567,12 +567,12 @@
         do_scanline(L, top, R, B - T - 1, blitter);
         return;
     }
-    
+
     if (T & 0xFF) {
         do_scanline(L, top, R, 256 - (T & 0xFF), blitter);
         top += 1;
     }
-    
+
     int bot = B >> 8;
     int height = bot - top;
     if (height > 0) {
@@ -594,7 +594,7 @@
             }
         }
     }
-    
+
     if (B & 0xFF) {
         do_scanline(L, bot, R, B & 0xFF, blitter);
     }
@@ -632,10 +632,10 @@
         } else {
             SkRegion::Cliperator clipper(*clip, outerBounds);
             const SkIRect&       rr = clipper.rect();
-            
+
             while (!clipper.done()) {
                 SkXRect  tmpR;
-                
+
                 // this keeps our original edges fractional
                 XRect_set(&tmpR, rr);
                 if (tmpR.intersect(xr)) {
@@ -674,7 +674,7 @@
 */
 static void antifillrect(const SkRect& r, SkBlitter* blitter) {
     SkXRect xr;
-    
+
     XRect_set(&xr, r);
     antifillrect(xr, blitter);
 }
@@ -682,7 +682,7 @@
 /*  We repeat the clipping logic of AntiFillXRect because the float rect might
     overflow if we blindly converted it to an XRect. This sucks that we have to
     repeat the clipping logic, but I don't see how to share the code/logic.
- 
+
     We clip r (as needed) into one or more (smaller) float rects, and then pass
     those to our version of antifillrect, which converts it into an XRect and
     then calls the blit.
@@ -698,7 +698,7 @@
 
         SkIRect outerBounds;
         newR.roundOut(&outerBounds);
-        
+
         if (clip->isRect()) {
             antifillrect(newR, blitter);
         } else {
@@ -765,24 +765,24 @@
 static void inner_scanline(FDot8 L, int top, FDot8 R, U8CPU alpha,
                            SkBlitter* blitter) {
     SkASSERT(L < R);
-    
+
     if ((L >> 8) == ((R - 1) >> 8)) {  // 1x1 pixel
         blitter->blitV(L >> 8, top, 1, InvAlphaMul(alpha, R - L));
         return;
     }
-    
+
     int left = L >> 8;
     if (L & 0xFF) {
         blitter->blitV(left, top, 1, InvAlphaMul(alpha, L & 0xFF));
         left += 1;
     }
-    
+
     int rite = R >> 8;
     int width = rite - left;
     if (width > 0) {
         call_hline_blitter(blitter, left, top, width, alpha);
     }
-    
+
     if (R & 0xFF) {
         blitter->blitV(rite, top, 1, InvAlphaMul(alpha, ~R & 0xFF));
     }
@@ -801,12 +801,12 @@
         }
         return;
     }
-    
+
     if (T & 0xFF) {
         inner_scanline(L, top, R, T & 0xFF, blitter);
         top += 1;
     }
-    
+
     int bot = B >> 8;
     int height = bot - top;
     if (height > 0) {
@@ -817,7 +817,7 @@
             blitter->blitV(R >> 8, top, height, ~R & 0xFF);
         }
     }
-    
+
     if (B & 0xFF) {
         inner_scanline(L, bot, R, ~B & 0xFF, blitter);
     }
@@ -850,7 +850,7 @@
         }
         // now we can ignore clip for the rest of the function
     }
-    
+
     // stroke the outer hull
     antifilldot8(L, T, R, B, blitter, false);
 
diff --git a/src/core/SkScan_Hairline.cpp b/src/core/SkScan_Hairline.cpp
index 2a9660a..69095c0 100644
--- a/src/core/SkScan_Hairline.cpp
+++ b/src/core/SkScan_Hairline.cpp
@@ -71,7 +71,7 @@
     SkFDot6 y0 = SkScalarToFDot6(pts[0].fY);
     SkFDot6 x1 = SkScalarToFDot6(pts[1].fX);
     SkFDot6 y1 = SkScalarToFDot6(pts[1].fY);
-  
+
     SkASSERT(canConvertFDot6ToFixed(x0));
     SkASSERT(canConvertFDot6ToFixed(y0));
     SkASSERT(canConvertFDot6ToFixed(x1));
@@ -171,7 +171,7 @@
 
     int width = r.width();
     int height = r.height();
-    
+
     if ((width | height) == 0) {
         return;
     }
@@ -415,7 +415,7 @@
         r.sort();
         r.roundOut(&ir);
         ir.inset(-1, -1);
-        
+
         SkAAClipBlitterWrapper wrap;
         if (!clip.quickContains(ir)) {
             wrap.init(clip, blitter);
diff --git a/src/core/SkScan_Path.cpp b/src/core/SkScan_Path.cpp
index bf747b7..68ac7ff 100644
--- a/src/core/SkScan_Path.cpp
+++ b/src/core/SkScan_Path.cpp
@@ -221,9 +221,9 @@
                               PrePostProc proc) {
     static int gCalls;
     gCalls++;
-    
+
     validate_sort(prevHead->fNext);
-    
+
     SkEdge* leftE = prevHead->fNext;
     SkEdge* riteE = leftE->fNext;
     SkEdge* currE = riteE->fNext;
@@ -237,7 +237,7 @@
     int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
 #endif
     SkASSERT(local_top >= start_y);
-    
+
     int gLoops = 0;
     for (;;) {
         gLoops++;
@@ -249,11 +249,11 @@
                                       leftE->fDX > riteE->fDX)) {
             SkTSwap(leftE, riteE);
         }
-        
+
         int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
         local_bot = SkMin32(local_bot, stop_y - 1);
         SkASSERT(local_top <= local_bot);
-        
+
         SkFixed left = leftE->fX;
         SkFixed dLeft = leftE->fDX;
         SkFixed rite = riteE->fX;
@@ -300,7 +300,7 @@
             riteE = currE;
             currE = currE->fNext;
         }
-        
+
         SkASSERT(leftE);
         SkASSERT(riteE);
 
@@ -403,12 +403,12 @@
 static bool operator<(const SkEdge& a, const SkEdge& b) {
     int valuea = a.fFirstY;
     int valueb = b.fFirstY;
-    
+
     if (valuea == valueb) {
         valuea = a.fX;
         valueb = b.fX;
     }
-    
+
     return valuea < valueb;
 }
 #endif
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 92a5d3f..40fe838 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -201,7 +201,7 @@
     return kNone_GradientType;
 }
 
-GrCustomStage* SkShader::asNewCustomStage(GrContext* context, 
+GrCustomStage* SkShader::asNewCustomStage(GrContext* context,
                                           GrSamplerState* sampler) const {
     return NULL;
 }
diff --git a/src/core/SkSpriteBlitter_RGB16.cpp b/src/core/SkSpriteBlitter_RGB16.cpp
index 2c38f71..1a8404f 100644
--- a/src/core/SkSpriteBlitter_RGB16.cpp
+++ b/src/core/SkSpriteBlitter_RGB16.cpp
@@ -98,14 +98,14 @@
     } while (0)
 
 #define SkSPRITE_CLASSNAME                  Sprite_D16_S4444_Opaque
-#define SkSPRITE_ARGS                       
-#define SkSPRITE_FIELDS                     
-#define SkSPRITE_INIT                       
+#define SkSPRITE_ARGS
+#define SkSPRITE_FIELDS
+#define SkSPRITE_INIT
 #define SkSPRITE_DST_TYPE                   uint16_t
 #define SkSPRITE_SRC_TYPE                   SkPMColor16
 #define SkSPRITE_DST_GETADDR                getAddr16
 #define SkSPRITE_SRC_GETADDR                getAddr16
-#define SkSPRITE_PREAMBLE(srcBM, x, y)      
+#define SkSPRITE_PREAMBLE(srcBM, x, y)
 #define SkSPRITE_BLIT_PIXEL(dst, src)       D16_S4444_Opaque(dst, src)
 #define SkSPRITE_NEXT_ROW
 #define SkSPRITE_POSTAMBLE(srcBM)
@@ -260,15 +260,15 @@
 public:
     Sprite_D16_S32_BlitRowProc(const SkBitmap& source)
         : SkSpriteBlitter(source) {}
-    
+
     // overrides
-    
+
     virtual void setup(const SkBitmap& device, int left, int top,
                        const SkPaint& paint) {
         this->INHERITED::setup(device, left, top, paint);
-        
+
         unsigned flags = 0;
-        
+
         if (paint.getAlpha() < 0xFF) {
             flags |= SkBlitRow::kGlobalAlpha_Flag;
         }
@@ -280,7 +280,7 @@
         }
         fProc = SkBlitRow::Factory(flags, SkBitmap::kRGB_565_Config);
     }
-    
+
     virtual void blitRect(int x, int y, int width, int height) {
         uint16_t* SK_RESTRICT dst = fDevice->getAddr16(x, y);
         const SkPMColor* SK_RESTRICT src = fSource->getAddr32(x - fLeft,
@@ -289,7 +289,7 @@
         unsigned srcRB = fSource->rowBytes();
         SkBlitRow::Proc proc = fProc;
         U8CPU alpha = fPaint->getAlpha();
-        
+
         while (--height >= 0) {
             proc(dst, src, width, alpha, x, y);
             y += 1;
@@ -297,10 +297,10 @@
             src = (const SkPMColor* SK_RESTRICT)((const char*)src + srcRB);
         }
     }
-    
+
 private:
     SkBlitRow::Proc fProc;
-    
+
     typedef SkSpriteBlitter INHERITED;
 };
 
diff --git a/src/core/SkStream.cpp b/src/core/SkStream.cpp
index ff2202d..f7b1fb4 100644
--- a/src/core/SkStream.cpp
+++ b/src/core/SkStream.cpp
@@ -80,7 +80,7 @@
 #define SK_BYTE_SENTINEL_FOR_U32    0xFF
 
 size_t SkStream::readPackedUInt() {
-    uint8_t byte;    
+    uint8_t byte;
     if (!this->read(&byte, 1)) {
         return 0;
     }
@@ -194,7 +194,7 @@
 bool SkWStream::writeStream(SkStream* stream, size_t length) {
     char scratch[1024];
     const size_t MAX = sizeof(scratch);
-    
+
     while (length != 0) {
         size_t n = length;
         if (n > MAX) {
@@ -590,14 +590,14 @@
     char*   start() { return (char*)(this + 1); }
     size_t  avail() const { return fStop - fCurr; }
     size_t  written() const { return fCurr - this->start(); }
-    
+
     void init(size_t size)
     {
         fNext = NULL;
         fCurr = this->start();
         fStop = this->start() + size;
     }
-    
+
     const void* append(const void* data, size_t size)
     {
         SkASSERT((size_t)(fStop - fCurr) >= size);
@@ -620,9 +620,9 @@
 void SkDynamicMemoryWStream::reset()
 {
     this->invalidateCopy();
-    
+
     Block*  block = fHead;
-    
+
     while (block != NULL) {
         Block*  next = block->fNext;
         sk_free(block);
@@ -638,23 +638,23 @@
         this->invalidateCopy();
 
         fBytesWritten += count;
-        
+
         size_t  size;
-        
+
         if (fTail != NULL && fTail->avail() > 0) {
             size = SkMin32(fTail->avail(), count);
             buffer = fTail->append(buffer, size);
             SkASSERT(count >= size);
-            count -= size;        
+            count -= size;
             if (count == 0)
                 return true;
         }
-            
+
         size = SkMax32(count, SkDynamicMemoryWStream_MinBlockSize);
         Block* block = (Block*)sk_malloc_throw(sizeof(Block) + size);
         block->init(size);
         block->append(buffer, count);
-        
+
         if (fTail != NULL)
             fTail->fNext = block;
         else
@@ -671,7 +671,7 @@
     }
 
     this->invalidateCopy();
-    
+
     Block* block = fHead;
     while (block != NULL) {
         size_t size = block->written();
@@ -716,7 +716,7 @@
         memcpy(dst, fCopy->data(), fBytesWritten);
     } else {
         Block* block = fHead;
-        
+
         while (block != NULL) {
             size_t size = block->written();
             memcpy(dst, block->start(), size);
diff --git a/src/core/SkStroke.cpp b/src/core/SkStroke.cpp
index 107a691..0ab1016 100644
--- a/src/core/SkStroke.cpp
+++ b/src/core/SkStroke.cpp
@@ -319,7 +319,7 @@
         this->cubic_to(&tmp[3], norm, unit, &dummy, &unitDummy, subDivide);
     } else {
         SkVector    normalB, normalC;
-        
+
         // need normals to inset/outset the off-curve pts B and C
 
         if (0) {    // this is normal to the line between our adjacent pts
@@ -585,13 +585,13 @@
             fSwapWithSrc = false;
         }
     }
-    
+
     ~AutoTmpPath() {
         if (fSwapWithSrc) {
             fTmpDst.swap(*const_cast<SkPath*>(&fSrc));
         }
     }
-    
+
 private:
     SkPath          fTmpDst;
     const SkPath&   fSrc;
@@ -608,7 +608,7 @@
     if (radius <= 0) {
         return;
     }
-    
+
 #ifdef SK_SCALAR_IS_FIXED
     void (*proc)(SkPoint pts[], int count) = identity_proc;
     if (needs_to_shrink(src)) {
@@ -686,7 +686,7 @@
             paint.setStrokeWidth(7);
             paint.setStrokeCap(SkPaint::kRound_Cap);
             canvas->drawLine(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY, paint);
-        }        
+        }
 #endif
 #if 0
         if (2 == src.countPoints()) {
diff --git a/src/core/SkStrokerPriv.cpp b/src/core/SkStrokerPriv.cpp
index 85aae02..0a0a581 100644
--- a/src/core/SkStrokerPriv.cpp
+++ b/src/core/SkStrokerPriv.cpp
@@ -180,7 +180,7 @@
         currIsLine = false;
         goto DO_BLUNT;
     }
-    
+
     ccw = !is_clockwise(before, after);
     if (ccw)
     {
@@ -188,7 +188,7 @@
         before.negate();
         after.negate();
     }
-    
+
     /*  Before we enter the world of square-roots and divides,
         check if we're trying to join an upright right angle
         (common case for stroking rectangles). If so, special case
diff --git a/src/core/SkTLS.cpp b/src/core/SkTLS.cpp
index 2d84d6b..e4f6188 100755
--- a/src/core/SkTLS.cpp
+++ b/src/core/SkTLS.cpp
@@ -65,7 +65,7 @@
         } while ((rec = rec->fNext) != NULL);
         // not found, so create a new one
     }
-    
+
     // add a new head of our change
     SkTLSRec* rec = new SkTLSRec;
     rec->fNext = (SkTLSRec*)ptr;
@@ -82,7 +82,7 @@
     if (NULL == createProc) {
         return NULL;
     }
-    
+
     void* ptr = SkTLS::PlatformGetSpecific(false);
 
     if (ptr) {
@@ -100,9 +100,9 @@
     if (NULL == createProc) {
         return;
     }
-    
+
     void* ptr = SkTLS::PlatformGetSpecific(false);
-    
+
     SkTLSRec* curr = (SkTLSRec*)ptr;
     SkTLSRec* prev = NULL;
     while (curr) {
diff --git a/src/core/SkTLS.h b/src/core/SkTLS.h
index 5d0e1a6..ad5daa7 100644
--- a/src/core/SkTLS.h
+++ b/src/core/SkTLS.h
@@ -1,6 +1,6 @@
 //
 //  SkTLS.h
-//  
+//
 //
 //  Created by Mike Reed on 4/21/12.
 //  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
@@ -18,7 +18,7 @@
 public:
     typedef void* (*CreateProc)();
     typedef void  (*DeleteProc)(void*);
-    
+
     /**
      *  If Get() has previously been called with this CreateProc, then this
      *  returns its cached data, otherwise it returns NULL. The CreateProc is
@@ -26,7 +26,7 @@
      *  cache.
      */
     static void* Find(CreateProc);
-    
+
     /**
      *  Return the cached data that was returned by the CreateProc. This proc
      *  is only called the first time Get is called, and there after it is
diff --git a/src/core/SkTRefArray.h b/src/core/SkTRefArray.h
index 8c2c7fd..9692adb 100755
--- a/src/core/SkTRefArray.h
+++ b/src/core/SkTRefArray.h
@@ -26,7 +26,7 @@
         // space for us, and our [count] elements
         size_t size = sizeof(SkTRefArray<T>) + count * sizeof(T);
         SkTRefArray<T>* obj = (SkTRefArray<T>*)sk_malloc_throw(size);
-        
+
         SkNEW_PLACEMENT(obj, SkTRefArray<T>);
         obj->fCount = count;
         return obj;
@@ -46,7 +46,7 @@
         }
         return obj;
     }
-    
+
     /**
      *  Return a new array with 'count' elements, initialized from the provided
      *  src array. To change them to some other value, use writableBegin/End or
@@ -60,7 +60,7 @@
         }
         return obj;
     }
-    
+
     int count() const { return fCount; }
     const T* begin() const { return (const T*)(this + 1); }
     const T* end() const { return this->begin() + fCount; }
@@ -89,12 +89,12 @@
     virtual void internal_dispose() const SK_OVERRIDE {
         T* array = const_cast<T*>(this->begin());
         int n = fCount;
-        
+
         for (int i = 0; i < n; ++i) {
             array->~T();
             array += 1;
         }
-        
+
         this->internal_dispose_restore_refcnt_to_1();
         this->~SkTRefArray<T>();
         sk_free((void*)this);
diff --git a/src/core/SkTSearch.cpp b/src/core/SkTSearch.cpp
index a48820d..801c0d6 100644
--- a/src/core/SkTSearch.cpp
+++ b/src/core/SkTSearch.cpp
@@ -93,7 +93,7 @@
         lc = (char*)sk_malloc_throw(len + 1);
     }
     fLC = lc;
-    
+
     // convert any asii to lower-case. we let non-ascii (utf8) chars pass
     // through unchanged
     for (int i = (int)(len - 1); i >= 0; --i) {
diff --git a/src/core/SkUnPreMultiply.cpp b/src/core/SkUnPreMultiply.cpp
index 5f32da6..ad87f8a 100644
--- a/src/core/SkUnPreMultiply.cpp
+++ b/src/core/SkUnPreMultiply.cpp
@@ -56,18 +56,18 @@
 void SkUnPreMultiply_BuildTable() {
     for (unsigned i = 0; i <= 255; i++) {
         uint32_t scale;
-        
+
         if (0 == i) {
             scale = 0;
         } else {
             scale = ((255 << 24) + (i >> 1)) / i;
         }
-        
+
         SkDebugf(" 0x%08X,", scale);
         if ((i & 7) == 7) {
             SkDebugf("\n");
         }
-        
+
         // test the result
         for (int j = 1; j <= i; j++) {
             uint32_t test = (j * scale + (1 << 23)) >> 24;
diff --git a/src/core/SkUtils.cpp b/src/core/SkUtils.cpp
index 3f1c65e..fe498ce 100644
--- a/src/core/SkUtils.cpp
+++ b/src/core/SkUtils.cpp
@@ -207,7 +207,7 @@
     const uint8_t*  p = (const uint8_t*)*ptr;
     int             c = *p;
     int             hic = c << 24;
-    
+
     assert_utf8_leadingbyte(c);
 
     if (hic < 0) {
@@ -227,7 +227,7 @@
     SkASSERT(NULL != ptr && NULL != *ptr);
 
     const char* p = *ptr;
-    
+
     if (*--p & 0x80) {
         while (*--p & 0x40) {
             ;
@@ -314,15 +314,15 @@
 
 SkUnichar SkUTF16_NextUnichar(const uint16_t** srcPtr) {
     SkASSERT(srcPtr && *srcPtr);
-    
+
     const uint16_t* src = *srcPtr;
     SkUnichar       c = *src++;
-    
+
     SkASSERT(!SkUTF16_IsLowSurrogate(c));
     if (SkUTF16_IsHighSurrogate(c)) {
         unsigned c2 = *src++;
         SkASSERT(SkUTF16_IsLowSurrogate(c2));
-        
+
         // c = ((c & 0x3FF) << 10) + (c2 & 0x3FF) + 0x10000
         // c = (((c & 0x3FF) + 64) << 10) + (c2 & 0x3FF)
         c = (c << 10) + c2 + (0x10000 - (0xD800 << 10) - 0xDC00);
@@ -333,10 +333,10 @@
 
 SkUnichar SkUTF16_PrevUnichar(const uint16_t** srcPtr) {
     SkASSERT(srcPtr && *srcPtr);
-    
+
     const uint16_t* src = *srcPtr;
     SkUnichar       c = *--src;
-    
+
     SkASSERT(!SkUTF16_IsHighSurrogate(c));
     if (SkUTF16_IsLowSurrogate(c)) {
         unsigned c2 = *--src;
@@ -358,7 +358,7 @@
             // dst[0] = SkToU16(0xD800 | ((uni >> 10) - 64));
             dst[0] = SkToU16((0xD800 - 64) + (uni >> 10));
             dst[1] = SkToU16(0xDC00 | (uni & 0x3FF));
-            
+
             SkASSERT(SkUTF16_IsHighSurrogate(dst[0]));
             SkASSERT(SkUTF16_IsLowSurrogate(dst[1]));
         } else {
@@ -378,10 +378,10 @@
     }
 
     SkASSERT(utf16 != NULL);
-    
+
     const uint16_t* stop = utf16 + numberOf16BitValues;
     size_t          size = 0;
-    
+
     if (utf8 == NULL) {    // just count
         while (utf16 < stop) {
             size += SkUTF8_FromUnichar(SkUTF16_NextUnichar(&utf16), NULL);
diff --git a/src/core/SkUtilsArm.cpp b/src/core/SkUtilsArm.cpp
index e484576..1c49316 100644
--- a/src/core/SkUtilsArm.cpp
+++ b/src/core/SkUtilsArm.cpp
@@ -68,7 +68,7 @@
     /*
     Processor       : ARMv7 Processor rev 2 (v7l)
     BogoMIPS        : 994.65
-    Features        : swp half thumb fastmult vfp edsp thumbee neon vfpv3 
+    Features        : swp half thumb fastmult vfp edsp thumbee neon vfpv3
     CPU implementer : 0x41
     CPU architecture: 7
     CPU variant     : 0x2
diff --git a/src/core/SkWriter32.cpp b/src/core/SkWriter32.cpp
index 926a430..636af36 100644
--- a/src/core/SkWriter32.cpp
+++ b/src/core/SkWriter32.cpp
@@ -11,11 +11,11 @@
     Block*  fNext;
     size_t  fSize;      // total space allocated (after this)
     size_t  fAllocated; // space used so far
-    
+
     size_t  available() const { return fSize - fAllocated; }
     char*   base() { return (char*)(this + 1); }
     const char* base() const { return (const char*)(this + 1); }
-    
+
     uint32_t* alloc(size_t size) {
         SkASSERT(SkAlign4(size) == size);
         SkASSERT(this->available() >= size);
@@ -24,7 +24,7 @@
         SkASSERT(fAllocated <= fSize);
         return (uint32_t*)ptr;
     }
-    
+
     uint32_t* peek32(size_t offset) {
         SkASSERT(offset <= fAllocated + 4);
         void* ptr = this->base() + offset;
@@ -45,7 +45,7 @@
         block->fAllocated = 0;
         return block;
     }
-    
+
     static Block* CreateFromStorage(void* storage, size_t size) {
         SkASSERT(SkIsAlign4((intptr_t)storage));
         Block* block = (Block*)storage;
@@ -54,7 +54,7 @@
         block->fAllocated = 0;
         return block;
     }
-    
+
 };
 
 #define MIN_BLOCKSIZE   (sizeof(SkWriter32::Block) + sizeof(intptr_t))
@@ -83,7 +83,7 @@
 
 void SkWriter32::reset() {
     Block* block = fHead;
-    
+
     if (fHeadIsExternalStorage) {
         SkASSERT(block);
         // don't 'free' the first block, since it is owned by the caller
@@ -133,7 +133,7 @@
         block->fNext = fTail;
         block = fTail;
     }
-    
+
     fSize += size;
 
     return block->alloc(size);
@@ -149,7 +149,7 @@
 
     Block* block = fHead;
     SkASSERT(NULL != block);
-    
+
     while (offset >= block->fAllocated) {
         offset -= block->fAllocated;
         block = block->fNext;
@@ -209,7 +209,7 @@
     char scratch[1024];
     const size_t MAX = sizeof(scratch);
     size_t remaining = length;
-    
+
     while (remaining != 0) {
         size_t n = remaining;
         if (n > MAX) {
@@ -230,7 +230,7 @@
         return stream->write(fSingleBlock, fSize);
     }
 
-    const Block* block = fHead;    
+    const Block* block = fHead;
     while (block) {
         if (!stream->write(block->base(), block->fAllocated)) {
             return false;
diff --git a/src/effects/Sk1DPathEffect.cpp b/src/effects/Sk1DPathEffect.cpp
index a176cf8..6536826 100644
--- a/src/effects/Sk1DPathEffect.cpp
+++ b/src/effects/Sk1DPathEffect.cpp
@@ -29,7 +29,7 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
-SkPath1DPathEffect::SkPath1DPathEffect(const SkPath& path, SkScalar advance, 
+SkPath1DPathEffect::SkPath1DPathEffect(const SkPath& path, SkScalar advance,
     SkScalar phase, Style style) : fPath(path)
 {
     if (advance <= 0 || path.isEmpty()) {
@@ -59,7 +59,7 @@
 
         fAdvance = advance;
         fInitialOffset = phase;
-        
+
         if ((unsigned)style >= kStyleCount) {
             SkDEBUGF(("SkPath1DPathEffect style enum out of range %d\n", style));
         }
@@ -81,17 +81,17 @@
     for (int i = 0; i < count; i++) {
         SkPoint pos;
         SkVector tangent;
-        
+
         SkScalar sx = src[i].fX;
         SkScalar sy = src[i].fY;
-        
+
         if (!meas.getPosTan(dist + sx, &pos, &tangent)) {
             return false;
         }
-        
+
         SkMatrix    matrix;
         SkPoint     pt;
-        
+
         pt.set(sx, sy);
         matrix.setSinCos(tangent.fY, tangent.fX, 0, 0);
         matrix.preTranslate(-sx, 0);
diff --git a/src/effects/SkBlurDrawLooper.cpp b/src/effects/SkBlurDrawLooper.cpp
index 9ec2aff..8ba2cfc 100644
--- a/src/effects/SkBlurDrawLooper.cpp
+++ b/src/effects/SkBlurDrawLooper.cpp
@@ -24,11 +24,11 @@
             SkBlurMaskFilter::kNone_BlurFlag;
 
         blurFlags |= flags & kHighQuality_BlurFlag ?
-            SkBlurMaskFilter::kHighQuality_BlurFlag : 
+            SkBlurMaskFilter::kHighQuality_BlurFlag :
             SkBlurMaskFilter::kNone_BlurFlag;
 
         fBlur = SkBlurMaskFilter::Create(radius,
-                                         SkBlurMaskFilter::kNormal_BlurStyle,  
+                                         SkBlurMaskFilter::kNormal_BlurStyle,
                                          blurFlags);
     } else {
         fBlur = NULL;
diff --git a/src/effects/SkBlurMask.cpp b/src/effects/SkBlurMask.cpp
index 95a1e6b..f545d8c 100644
--- a/src/effects/SkBlurMask.cpp
+++ b/src/effects/SkBlurMask.cpp
@@ -24,10 +24,10 @@
     src values at their position, plus all values above and to the left.
     When we sample into this buffer, we need an initial row and column of 0s,
     so we have an index correspondence as follows:
- 
+
     src[i, j] == sum[i+1, j+1]
     sum[0, j] == sum[i, 0] == 0
- 
+
     We assume that the sum buffer's stride == its width
  */
 static void build_sum_buffer(uint32_t sum[], int srcW, int srcH,
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index cc5f679..4af3bfc 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -33,7 +33,7 @@
 
     SkBlurMaskFilterImpl(SkFlattenableReadBuffer&);
     virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
-    
+
     typedef SkMaskFilter INHERITED;
 };
 
@@ -41,7 +41,7 @@
                                        SkBlurMaskFilter::BlurStyle style,
                                        uint32_t flags) {
     // use !(radius > 0) instead of radius <= 0 to reject NaN values
-    if (!(radius > 0) || (unsigned)style >= SkBlurMaskFilter::kBlurStyleCount 
+    if (!(radius > 0) || (unsigned)style >= SkBlurMaskFilter::kBlurStyleCount
         || flags > SkBlurMaskFilter::kAll_BlurFlag) {
         return NULL;
     }
@@ -89,7 +89,7 @@
     static const SkScalar MAX_RADIUS = SkIntToScalar(128);
     radius = SkMinScalar(radius, MAX_RADIUS);
     SkBlurMask::Quality blurQuality =
-        (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ? 
+        (fBlurFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ?
             SkBlurMask::kHigh_Quality : SkBlurMask::kLow_Quality;
 
     return SkBlurMask::Blur(dst, src, radius, (SkBlurMask::Style)fBlurStyle,
diff --git a/src/effects/SkColorFilterImageFilter.cpp b/src/effects/SkColorFilterImageFilter.cpp
index 474a4e6..03e2be4 100755
--- a/src/effects/SkColorFilterImageFilter.cpp
+++ b/src/effects/SkColorFilterImageFilter.cpp
@@ -22,7 +22,7 @@
 
 void SkColorFilterImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
     this->INHERITED::flatten(buffer);
-    
+
     buffer.writeFlattenable(fColorFilter);
 }
 
diff --git a/src/effects/SkColorFilters.cpp b/src/effects/SkColorFilters.cpp
index 2862f8b..aae7868 100644
--- a/src/effects/SkColorFilters.cpp
+++ b/src/effects/SkColorFilters.cpp
@@ -34,7 +34,7 @@
     SkXfermode::Mode getMode() const { return fMode; }
     bool isModeValid() const { return ILLEGAL_XFERMODE_MODE != fMode; }
     SkPMColor getPMColor() const { return fPMColor; }
-    
+
     virtual bool asColorMode(SkColor* color, SkXfermode::Mode* mode) SK_OVERRIDE {
         if (ILLEGAL_XFERMODE_MODE == fMode) {
             return false;
@@ -52,29 +52,29 @@
     virtual uint32_t getFlags() SK_OVERRIDE {
         return fProc16 ? (kAlphaUnchanged_Flag | kHasFilter16_Flag) : 0;
     }
-    
+
     virtual void filterSpan(const SkPMColor shader[], int count,
                             SkPMColor result[]) SK_OVERRIDE {
         SkPMColor       color = fPMColor;
         SkXfermodeProc  proc = fProc;
-        
+
         for (int i = 0; i < count; i++) {
             result[i] = proc(color, shader[i]);
         }
     }
-    
+
     virtual void filterSpan16(const uint16_t shader[], int count,
                               uint16_t result[]) SK_OVERRIDE {
         SkASSERT(this->getFlags() & kHasFilter16_Flag);
-        
+
         SkPMColor        color = fPMColor;
         SkXfermodeProc16 proc16 = fProc16;
-        
+
         for (int i = 0; i < count; i++) {
             result[i] = proc16(color, shader[i]);
         }
     }
-    
+
     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkModeColorFilter)
 
 protected:
@@ -97,13 +97,13 @@
     SkPMColor           fPMColor;
     SkXfermodeProc      fProc;
     SkXfermodeProc16    fProc16;
-    
+
     void updateCache() {
         fPMColor = SkPreMultiplyColor(fColor);
         fProc = SkXfermode::GetProc(fMode);
         fProc16 = SkXfermode::GetProc16(fMode, fColor);
     }
-    
+
     typedef SkColorFilter INHERITED;
 };
 
diff --git a/src/effects/SkColorMatrix.cpp b/src/effects/SkColorMatrix.cpp
index 5f6cfd4..98e2865 100644
--- a/src/effects/SkColorMatrix.cpp
+++ b/src/effects/SkColorMatrix.cpp
@@ -46,7 +46,7 @@
         0, 1,  5,  6,
     };
     const uint8_t* index = gRotateIndex + axis * 4;
-    
+
     this->setIdentity();
     fMat[index[0]] = cosine;
     fMat[index[1]] = sine;
@@ -76,14 +76,14 @@
     if (&matA == this || &matB == this) {
         result = tmp;
     }
-    
+
     const SkScalar* a = matA.fMat;
     const SkScalar* b = matB.fMat;
 
     int index = 0;
     for (int j = 0; j < 20; j += 5) {
         for (int i = 0; i < 4; i++) {
-            result[index++] =   SkScalarMul(a[j + 0], b[i + 0]) + 
+            result[index++] =   SkScalarMul(a[j + 0], b[i + 0]) +
                                 SkScalarMul(a[j + 1], b[i + 5]) +
                                 SkScalarMul(a[j + 2], b[i + 10]) +
                                 SkScalarMul(a[j + 3], b[i + 15]);
@@ -94,7 +94,7 @@
                             SkScalarMul(a[j + 3], b[19]) +
                             a[j + 4];
     }
-    
+
     if (fMat != result) {
         memcpy(fMat, result, sizeof(fMat));
     }
@@ -139,7 +139,7 @@
 
 void SkColorMatrix::setRGB2YUV() {
     memset(fMat, 0, sizeof(fMat));
-    
+
     setrow(fMat +  0, kR2Y, kG2Y, kB2Y);
     setrow(fMat +  5, kR2U, kG2U, kB2U);
     setrow(fMat + 10, kR2V, kG2V, kB2V);
@@ -153,7 +153,7 @@
 
 void SkColorMatrix::setYUV2RGB() {
     memset(fMat, 0, sizeof(fMat));
-    
+
     setrow(fMat +  0, SK_Scalar1, 0, kV2R);
     setrow(fMat +  5, SK_Scalar1, kU2G, kV2G);
     setrow(fMat + 10, SK_Scalar1, kU2B, 0);
diff --git a/src/effects/SkCornerPathEffect.cpp b/src/effects/SkCornerPathEffect.cpp
index 8c7383c..bc5165a 100644
--- a/src/effects/SkCornerPathEffect.cpp
+++ b/src/effects/SkCornerPathEffect.cpp
@@ -25,7 +25,7 @@
     SkScalar dist = SkPoint::Distance(a, b);
 
     step->set(b.fX - a.fX, b.fY - a.fY);
-    
+
     if (dist <= radius * 2) {
         step->scale(SK_ScalarHalf);
         return false;
diff --git a/src/effects/SkDashPathEffect.cpp b/src/effects/SkDashPathEffect.cpp
index 165ad95..3299c63 100644
--- a/src/effects/SkDashPathEffect.cpp
+++ b/src/effects/SkDashPathEffect.cpp
@@ -96,12 +96,12 @@
         if (rec->isHairlineStyle() || !src.isLine(fPts)) {
             return false;
         }
-        
+
         // can relax this in the future, if we handle square and round caps
         if (SkPaint::kButt_Cap != rec->getCap()) {
             return false;
         }
-        
+
         fTangent = fPts[1] - fPts[0];
         if (fTangent.isZero()) {
             return false;
@@ -115,13 +115,13 @@
         // now estimate how many quads will be added to the path
         //     resulting segments = pathLen * intervalCount / intervalLen
         //     resulting points = 4 * segments
-    
+
         SkScalar ptCount = SkScalarMulDiv(pathLength,
                                           SkIntToScalar(intervalCount),
                                           intervalLength);
         int n = SkScalarCeilToInt(ptCount) << 2;
         dst->incReserve(n);
-        
+
         // we will take care of the stroking
         rec->setFillStyle();
         return true;
@@ -175,7 +175,7 @@
         SkScalar    length = meas.getLength();
         int         index = fInitialDashIndex;
         SkScalar    scale = SK_Scalar1;
-        
+
         if (fScaleToFit) {
             if (fIntervalLength >= length) {
                 scale = SkScalarDiv(length, fIntervalLength);
@@ -194,7 +194,7 @@
             addedSegment = false;
             if (is_even(index) && dlen > 0 && !skipFirstSegment) {
                 addedSegment = true;
-                
+
                 if (specialLine) {
                     lineRec.addSegment(distance, distance + dlen, dst);
                 } else {
@@ -251,7 +251,7 @@
     fInitialDashLength = buffer.readScalar();
     fIntervalLength = buffer.readScalar();
     fScaleToFit = buffer.readBool();
-    
+
     fCount = buffer.getArrayCount();
     fIntervals = (SkScalar*)sk_malloc_throw(sizeof(SkScalar) * fCount);
     buffer.readScalarArray(fIntervals);
diff --git a/src/effects/SkDiscretePathEffect.cpp b/src/effects/SkDiscretePathEffect.cpp
index 0cbe461..d331cdb 100644
--- a/src/effects/SkDiscretePathEffect.cpp
+++ b/src/effects/SkDiscretePathEffect.cpp
@@ -50,7 +50,7 @@
                 n -= 1;
                 distance += delta/2;
             }
-            
+
             if (meas.getPosTan(distance, &p, &v)) {
                 Perterb(&p, v, SkScalarMul(rand.nextSScalar1(), scale));
                 dst->moveTo(p);
diff --git a/src/effects/SkEmbossMaskFilter.cpp b/src/effects/SkEmbossMaskFilter.cpp
index 5ed981a..5ced463 100644
--- a/src/effects/SkEmbossMaskFilter.cpp
+++ b/src/effects/SkEmbossMaskFilter.cpp
@@ -36,11 +36,11 @@
     int sp = pin2byte(SkScalarToFixed(specular) >> 12);
 
     SkEmbossMaskFilter::Light   light;
-    
+
     memcpy(light.fDirection, direction, sizeof(light.fDirection));
     light.fAmbient = SkToU8(am);
     light.fSpecular = SkToU8(sp);
-    
+
     return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
 }
 
diff --git a/src/effects/SkEmbossMask_Table.h b/src/effects/SkEmbossMask_Table.h
index fc29a15..0d331ee 100644
--- a/src/effects/SkEmbossMask_Table.h
+++ b/src/effects/SkEmbossMask_Table.h
@@ -10,1029 +10,1029 @@
 #include "SkTypes.h"
 
 static const uint16_t gInvSqrtTable[128 * 128] = {
-    0x0800, 0x0800, 0x0800, 0x0800, 0x0800, 0x0800, 0x0787, 0x0787, 0x0787, 0x071C, 0x071C, 0x06BC, 0x0666, 0x0666, 0x0618, 0x0618, 
-    0x05D1, 0x0590, 0x0555, 0x0555, 0x051E, 0x04EC, 0x04BD, 0x0492, 0x0492, 0x0469, 0x0444, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03C3, 
-    0x03A8, 0x038E, 0x0375, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02E8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 
-    0x028F, 0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F8, 0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x0800, 0x0800, 0x0800, 0x0800, 0x0800, 0x0800, 0x0787, 0x0787, 0x0787, 0x071C, 0x071C, 0x06BC, 0x0666, 0x0666, 0x0618, 0x0618, 
-    0x05D1, 0x0590, 0x0555, 0x0555, 0x051E, 0x04EC, 0x04BD, 0x0492, 0x0492, 0x0469, 0x0444, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03C3, 
-    0x03A8, 0x038E, 0x0375, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02E8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 
-    0x028F, 0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F8, 0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x0800, 0x0800, 0x0800, 0x0800, 0x0800, 0x0800, 0x0787, 0x0787, 0x071C, 0x071C, 0x071C, 0x06BC, 0x0666, 0x0666, 0x0618, 0x05D1, 
-    0x05D1, 0x0590, 0x0555, 0x0555, 0x051E, 0x04EC, 0x04BD, 0x0492, 0x0492, 0x0469, 0x0444, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03C3, 
-    0x03A8, 0x038E, 0x0375, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02E8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 
-    0x028F, 0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x0800, 0x0800, 0x0800, 0x0800, 0x0800, 0x0787, 0x0787, 0x0787, 0x071C, 0x071C, 0x06BC, 0x06BC, 0x0666, 0x0666, 0x0618, 0x05D1, 
-    0x05D1, 0x0590, 0x0555, 0x051E, 0x051E, 0x04EC, 0x04BD, 0x0492, 0x0469, 0x0469, 0x0444, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03A8, 
-    0x03A8, 0x038E, 0x0375, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02D8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 
-    0x028F, 0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01E9, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x0800, 0x0800, 0x0800, 0x0800, 0x0800, 0x0787, 0x0787, 0x0787, 0x071C, 0x071C, 0x06BC, 0x06BC, 0x0666, 0x0618, 0x0618, 0x05D1, 
-    0x05D1, 0x0590, 0x0555, 0x051E, 0x051E, 0x04EC, 0x04BD, 0x0492, 0x0469, 0x0469, 0x0444, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03A8, 
-    0x038E, 0x038E, 0x0375, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02D8, 0x02C8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 
-    0x028F, 0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x0800, 0x0800, 0x0800, 0x0787, 0x0787, 0x0787, 0x0787, 0x071C, 0x071C, 0x06BC, 0x06BC, 0x0666, 0x0666, 0x0618, 0x0618, 0x05D1, 
-    0x0590, 0x0590, 0x0555, 0x051E, 0x04EC, 0x04EC, 0x04BD, 0x0492, 0x0469, 0x0444, 0x0444, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03A8, 
-    0x038E, 0x0375, 0x0375, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x02AA, 0x029C, 
-    0x028F, 0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x0787, 0x0787, 0x0787, 0x0787, 0x0787, 0x0787, 0x071C, 0x071C, 0x071C, 0x06BC, 0x06BC, 0x0666, 0x0666, 0x0618, 0x05D1, 0x05D1, 
-    0x0590, 0x0555, 0x0555, 0x051E, 0x04EC, 0x04BD, 0x04BD, 0x0492, 0x0469, 0x0444, 0x0421, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03A8, 
-    0x038E, 0x0375, 0x035E, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 0x028F, 
-    0x028F, 0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x0787, 0x0787, 0x0787, 0x0787, 0x0787, 0x071C, 0x071C, 0x071C, 0x06BC, 0x06BC, 0x0666, 0x0666, 0x0618, 0x0618, 0x05D1, 0x0590, 
-    0x0590, 0x0555, 0x051E, 0x051E, 0x04EC, 0x04BD, 0x0492, 0x0492, 0x0469, 0x0444, 0x0421, 0x0400, 0x03E0, 0x03E0, 0x03C3, 0x03A8, 
-    0x038E, 0x0375, 0x035E, 0x0348, 0x0333, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 0x028F, 
-    0x0282, 0x0276, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A9, 0x01A4, 0x019E, 0x0199, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x0787, 0x0787, 0x071C, 0x071C, 0x071C, 0x071C, 0x071C, 0x06BC, 0x06BC, 0x0666, 0x0666, 0x0618, 0x0618, 0x05D1, 0x05D1, 0x0590, 
-    0x0555, 0x0555, 0x051E, 0x04EC, 0x04EC, 0x04BD, 0x0492, 0x0469, 0x0469, 0x0444, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03C3, 0x03A8, 
-    0x038E, 0x0375, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x030C, 0x02FA, 0x02E8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 0x028F, 
-    0x0282, 0x0276, 0x026A, 0x025E, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 0x0194, 
-    0x0194, 0x018F, 0x018A, 0x0186, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x071C, 0x071C, 0x071C, 0x071C, 0x071C, 0x06BC, 0x06BC, 0x06BC, 0x0666, 0x0666, 0x0666, 0x0618, 0x0618, 0x05D1, 0x0590, 0x0590, 
-    0x0555, 0x051E, 0x051E, 0x04EC, 0x04BD, 0x04BD, 0x0492, 0x0469, 0x0444, 0x0421, 0x0421, 0x0400, 0x03E0, 0x03C3, 0x03A8, 0x038E, 
-    0x038E, 0x0375, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02E8, 0x02D8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 0x028F, 
-    0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x023E, 0x0234, 0x022B, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 0x0194, 
-    0x018F, 0x018A, 0x0186, 0x0181, 0x0181, 0x017D, 0x0178, 0x0174, 0x0170, 0x016C, 0x0168, 0x0164, 0x0160, 0x015C, 0x0158, 0x0155, 
-    0x0151, 0x014E, 0x014A, 0x0147, 0x0144, 0x0141, 0x013E, 0x013B, 0x0138, 0x0135, 0x0132, 0x012F, 0x012C, 0x0129, 0x0127, 0x0124, 
-    0x0121, 0x011F, 0x011C, 0x011A, 0x0118, 0x0115, 0x0113, 0x0111, 0x010E, 0x010C, 0x010A, 0x0108, 0x0106, 0x0104, 0x0102, 0x0100, 
-    0x071C, 0x071C, 0x071C, 0x06BC, 0x06BC, 0x06BC, 0x06BC, 0x0666, 0x0666, 0x0666, 0x0618, 0x0618, 0x05D1, 0x05D1, 0x0590, 0x0555, 
-    0x0555, 0x051E, 0x04EC, 0x04EC, 0x04BD, 0x0492, 0x0492, 0x0469, 0x0444, 0x0421, 0x0400, 0x0400, 0x03E0, 0x03C3, 0x03A8, 0x038E, 
-    0x0375, 0x035E, 0x035E, 0x0348, 0x0333, 0x031F, 0x030C, 0x02FA, 0x02E8, 0x02D8, 0x02C8, 0x02C8, 0x02B9, 0x02AA, 0x029C, 0x028F, 
-    0x0282, 0x0276, 0x026A, 0x025E, 0x0253, 0x0249, 0x023E, 0x0234, 0x022B, 0x0222, 0x0222, 0x0219, 0x0210, 0x0208, 0x0200, 0x01F8, 
-    0x01F0, 0x01E9, 0x01E1, 0x01DA, 0x01D4, 0x01CD, 0x01C7, 0x01C0, 0x01BA, 0x01B4, 0x01AF, 0x01A9, 0x01A4, 0x019E, 0x0199, 0x0194, 
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+    0x00DE, 0x00DD, 0x00DD, 0x00DB, 0x00DB, 0x00DA, 0x00DA, 0x00D9, 0x00D7, 0x00D7, 0x00D6, 0x00D6, 0x00D4, 0x00D3, 0x00D3, 0x00D2,
+    0x00D2, 0x00D0, 0x00CF, 0x00CF, 0x00CE, 0x00CE, 0x00CC, 0x00CB, 0x00CB, 0x00CA, 0x00C9, 0x00C9, 0x00C7, 0x00C6, 0x00C6, 0x00C5,
+    0x00C4, 0x00C4, 0x00C3, 0x00C1, 0x00C1, 0x00C0, 0x00BF, 0x00BF, 0x00BE, 0x00BD, 0x00BD, 0x00BC, 0x00BB, 0x00BA, 0x00BA, 0x00B9,
+    0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106, 0x0106,
+    0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0100, 0x0100, 0x0100, 0x0100,
+    0x00FE, 0x00FE, 0x00FE, 0x00FE, 0x00FC, 0x00FC, 0x00FC, 0x00FC, 0x00FA, 0x00FA, 0x00FA, 0x00F8, 0x00F8, 0x00F8, 0x00F6, 0x00F6,
+    0x00F6, 0x00F4, 0x00F4, 0x00F2, 0x00F2, 0x00F2, 0x00F0, 0x00F0, 0x00F0, 0x00EF, 0x00EF, 0x00ED, 0x00ED, 0x00EB, 0x00EB, 0x00EA,
+    0x00EA, 0x00EA, 0x00E8, 0x00E8, 0x00E6, 0x00E6, 0x00E5, 0x00E5, 0x00E3, 0x00E3, 0x00E1, 0x00E1, 0x00E0, 0x00E0, 0x00DE, 0x00DE,
+    0x00DD, 0x00DD, 0x00DB, 0x00DA, 0x00DA, 0x00D9, 0x00D9, 0x00D7, 0x00D7, 0x00D6, 0x00D4, 0x00D4, 0x00D3, 0x00D3, 0x00D2, 0x00D0,
+    0x00D0, 0x00CF, 0x00CF, 0x00CE, 0x00CC, 0x00CC, 0x00CB, 0x00CB, 0x00CA, 0x00C9, 0x00C9, 0x00C7, 0x00C6, 0x00C6, 0x00C5, 0x00C4,
+    0x00C4, 0x00C3, 0x00C1, 0x00C1, 0x00C0, 0x00BF, 0x00BF, 0x00BE, 0x00BD, 0x00BD, 0x00BC, 0x00BB, 0x00BA, 0x00BA, 0x00B9, 0x00B8,
+    0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104, 0x0104,
+    0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x00FE, 0x00FE, 0x00FE, 0x00FE,
+    0x00FC, 0x00FC, 0x00FC, 0x00FC, 0x00FA, 0x00FA, 0x00FA, 0x00FA, 0x00F8, 0x00F8, 0x00F8, 0x00F6, 0x00F6, 0x00F6, 0x00F4, 0x00F4,
+    0x00F4, 0x00F2, 0x00F2, 0x00F2, 0x00F0, 0x00F0, 0x00EF, 0x00EF, 0x00EF, 0x00ED, 0x00ED, 0x00EB, 0x00EB, 0x00EA, 0x00EA, 0x00EA,
+    0x00E8, 0x00E8, 0x00E6, 0x00E6, 0x00E5, 0x00E5, 0x00E3, 0x00E3, 0x00E1, 0x00E1, 0x00E0, 0x00E0, 0x00DE, 0x00DE, 0x00DD, 0x00DD,
+    0x00DB, 0x00DB, 0x00DA, 0x00DA, 0x00D9, 0x00D7, 0x00D7, 0x00D6, 0x00D6, 0x00D4, 0x00D4, 0x00D3, 0x00D2, 0x00D2, 0x00D0, 0x00D0,
+    0x00CF, 0x00CE, 0x00CE, 0x00CC, 0x00CC, 0x00CB, 0x00CA, 0x00CA, 0x00C9, 0x00C7, 0x00C7, 0x00C6, 0x00C6, 0x00C5, 0x00C4, 0x00C4,
+    0x00C3, 0x00C1, 0x00C1, 0x00C0, 0x00BF, 0x00BF, 0x00BE, 0x00BD, 0x00BC, 0x00BC, 0x00BB, 0x00BA, 0x00BA, 0x00B9, 0x00B8, 0x00B8,
+    0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102, 0x0102,
+    0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x00FE, 0x00FE, 0x00FE, 0x00FE, 0x00FE, 0x00FC, 0x00FC, 0x00FC, 0x00FC,
+    0x00FC, 0x00FA, 0x00FA, 0x00FA, 0x00F8, 0x00F8, 0x00F8, 0x00F8, 0x00F6, 0x00F6, 0x00F6, 0x00F4, 0x00F4, 0x00F4, 0x00F2, 0x00F2,
+    0x00F2, 0x00F0, 0x00F0, 0x00F0, 0x00EF, 0x00EF, 0x00ED, 0x00ED, 0x00ED, 0x00EB, 0x00EB, 0x00EA, 0x00EA, 0x00EA, 0x00E8, 0x00E8,
+    0x00E6, 0x00E6, 0x00E5, 0x00E5, 0x00E3, 0x00E3, 0x00E1, 0x00E1, 0x00E0, 0x00E0, 0x00E0, 0x00DE, 0x00DD, 0x00DD, 0x00DB, 0x00DB,
+    0x00DA, 0x00DA, 0x00D9, 0x00D9, 0x00D7, 0x00D7, 0x00D6, 0x00D6, 0x00D4, 0x00D3, 0x00D3, 0x00D2, 0x00D2, 0x00D0, 0x00CF, 0x00CF,
+    0x00CE, 0x00CE, 0x00CC, 0x00CB, 0x00CB, 0x00CA, 0x00CA, 0x00C9, 0x00C7, 0x00C7, 0x00C6, 0x00C5, 0x00C5, 0x00C4, 0x00C3, 0x00C3,
+    0x00C1, 0x00C0, 0x00C0, 0x00BF, 0x00BE, 0x00BE, 0x00BD, 0x00BC, 0x00BC, 0x00BB, 0x00BA, 0x00BA, 0x00B9, 0x00B8, 0x00B8, 0x00B7,
+    0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100, 0x0100,
+    0x00FE, 0x00FE, 0x00FE, 0x00FE, 0x00FE, 0x00FE, 0x00FE, 0x00FC, 0x00FC, 0x00FC, 0x00FC, 0x00FC, 0x00FA, 0x00FA, 0x00FA, 0x00FA,
+    0x00FA, 0x00F8, 0x00F8, 0x00F8, 0x00F8, 0x00F6, 0x00F6, 0x00F6, 0x00F4, 0x00F4, 0x00F4, 0x00F2, 0x00F2, 0x00F2, 0x00F0, 0x00F0,
+    0x00F0, 0x00EF, 0x00EF, 0x00EF, 0x00ED, 0x00ED, 0x00ED, 0x00EB, 0x00EB, 0x00EA, 0x00EA, 0x00EA, 0x00E8, 0x00E8, 0x00E6, 0x00E6,
+    0x00E5, 0x00E5, 0x00E3, 0x00E3, 0x00E3, 0x00E1, 0x00E1, 0x00E0, 0x00E0, 0x00DE, 0x00DE, 0x00DD, 0x00DD, 0x00DB, 0x00DB, 0x00DA,
+    0x00DA, 0x00D9, 0x00D7, 0x00D7, 0x00D6, 0x00D6, 0x00D4, 0x00D4, 0x00D3, 0x00D3, 0x00D2, 0x00D0, 0x00D0, 0x00CF, 0x00CF, 0x00CE,
+    0x00CC, 0x00CC, 0x00CB, 0x00CB, 0x00CA, 0x00C9, 0x00C9, 0x00C7, 0x00C7, 0x00C6, 0x00C5, 0x00C5, 0x00C4, 0x00C3, 0x00C3, 0x00C1,
     0x00C0, 0x00C0, 0x00BF, 0x00BE, 0x00BE, 0x00BD, 0x00BC, 0x00BC, 0x00BB, 0x00BA, 0x00BA, 0x00B9, 0x00B8, 0x00B8, 0x00B7, 0x00B6
 };
 #define kDeltaUsedToBuildTable  32
diff --git a/src/effects/SkKernel33MaskFilter.cpp b/src/effects/SkKernel33MaskFilter.cpp
index 9426dd9..1568a4f 100644
--- a/src/effects/SkKernel33MaskFilter.cpp
+++ b/src/effects/SkKernel33MaskFilter.cpp
@@ -20,18 +20,18 @@
     dst->fBounds = src.fBounds;
     dst->fBounds.inset(-1, -1);
     dst->fFormat = SkMask::kA8_Format;
-    
+
     if (NULL == src.fImage) {
         return true;
     }
-    
+
     dst->fRowBytes = dst->fBounds.width();
     size_t size = dst->computeImageSize();
     if (0 == size) {
         return false;   // too big to allocate, abort
     }
     dst->fImage = SkMask::AllocImage(size);
-    
+
     const int h = src.fBounds.height();
     const int w = src.fBounds.width();
     const int srcRB = src.fRowBytes;
@@ -40,13 +40,13 @@
 
     uint8_t* srcRows[3];
     uint8_t storage[3][3];
-    
+
     srcRows[0] = storage[0];
     srcRows[1] = storage[1];
     srcRows[2] = storage[2];
 
     unsigned scale = fPercent256;
-    
+
     for (int y = -1; y <= h; y++) {
         uint8_t* dstRow = dstImage;
         for (int x = -1; x <= w; x++) {
@@ -61,9 +61,9 @@
                     }
                     storagePtr++;
                 }
-            }            
+            }
             int value = this->computeValue(srcRows);
-            
+
             if (scale < 256) {
                 value = SkAlphaBlend(value, srcRows[1][1], scale);
             }
@@ -94,7 +94,7 @@
             value += fKernel[i][j] * srcRows[i][j];
         }
     }
-    
+
     value >>= fShift;
 
     if (value < 0) {
diff --git a/src/effects/SkLayerDrawLooper.cpp b/src/effects/SkLayerDrawLooper.cpp
index a32cf9b..e4aef18 100644
--- a/src/effects/SkLayerDrawLooper.cpp
+++ b/src/effects/SkLayerDrawLooper.cpp
@@ -199,7 +199,7 @@
 #endif
 
     buffer.writeInt(fCount);
-    
+
     Rec* rec = fRecs;
     for (int i = 0; i < fCount; i++) {
         buffer.writeInt(rec->fInfo.fFlagsMask);
@@ -232,7 +232,7 @@
 
     // we're in reverse order, so fix it now
     fRecs = Rec::Reverse(fRecs);
-    
+
 #ifdef SK_DEBUG
     {
         Rec* rec = fRecs;
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 9700249..c73e884 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -730,7 +730,7 @@
 SkImageFilter* SkLightingImageFilter::CreateDistantLitSpecular(
     const SkPoint3& direction, SkColor lightColor, SkScalar surfaceScale,
     SkScalar ks, SkScalar shininess) {
-    return SkNEW_ARGS(SkSpecularLightingImageFilter, 
+    return SkNEW_ARGS(SkSpecularLightingImageFilter,
         (SkNEW_ARGS(SkDistantLight, (direction, lightColor)), surfaceScale, ks, shininess));
 }
 
@@ -927,7 +927,7 @@
             return SkNEW_ARGS(SkSpotLight, (random_point3(random),
                                             random_point3(random),
                                             random->nextUScalar1(),
-                                            random->nextUScalar1(), 
+                                            random->nextUScalar1(),
                                             random->nextU()));
         }
         default:
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index cbfa5cf..4bde3f0 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -444,7 +444,7 @@
     GrContext* context = srcTexture->getContext();
     srcTexture->ref();
     GrContext::AutoMatrix avm(context, GrMatrix::I());
-    GrContext::AutoClip acs(context, GrRect::MakeWH(SkIntToScalar(srcTexture->width()), 
+    GrContext::AutoClip acs(context, GrRect::MakeWH(SkIntToScalar(srcTexture->width()),
                                                     SkIntToScalar(srcTexture->height())));
     GrTextureDesc desc;
     desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
@@ -457,9 +457,9 @@
         apply_morphology_pass(context, srcTexture, rect, radius.fWidth,
                               morphType, Gr1DKernelEffect::kX_Direction);
         SkIRect clearRect = SkIRect::MakeXYWH(
-                    SkScalarFloorToInt(rect.fLeft), 
+                    SkScalarFloorToInt(rect.fLeft),
                     SkScalarFloorToInt(rect.fBottom),
-                    SkScalarFloorToInt(rect.width()), 
+                    SkScalarFloorToInt(rect.width()),
                     radius.fHeight);
         context->clear(&clearRect, 0x0);
         srcTexture->unref();
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index f316c52..fcfb444 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -65,37 +65,37 @@
 };
 
 static const uint8_t gIdentityTable[] = {
-    0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 
-    0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 
-    0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 
-    0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 
-    0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 
-    0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 
-    0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 
-    0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 
-    0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 
-    0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 
-    0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 
-    0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 
-    0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 
-    0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 
-    0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 
-    0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 
-    0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 
-    0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 
-    0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 
-    0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 
-    0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 
-    0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 
-    0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 
-    0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF, 
-    0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 
-    0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 
-    0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 
-    0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 
-    0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 
-    0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 
-    0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 
+    0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
+    0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
+    0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
+    0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
+    0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
+    0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
+    0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
+    0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
+    0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
+    0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
+    0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
+    0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
+    0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
+    0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
+    0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
+    0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
+    0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
+    0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
+    0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
+    0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
+    0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7,
+    0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
+    0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7,
+    0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
+    0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7,
+    0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
+    0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7,
+    0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
+    0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7,
+    0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
+    0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7,
     0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF
 };
 
@@ -161,7 +161,7 @@
     SkASSERT(size <= sizeof(storage));
 
 //    SkDebugf("raw %d packed %d\n", count * 256, size);
-    
+
     buffer.writeInt(fFlags);
     buffer.writeByteArray(storage, size);
 }
diff --git a/src/effects/SkTableMaskFilter.cpp b/src/effects/SkTableMaskFilter.cpp
index 495affb..d1fe134 100644
--- a/src/effects/SkTableMaskFilter.cpp
+++ b/src/effects/SkTableMaskFilter.cpp
@@ -36,16 +36,16 @@
     dst->fRowBytes = SkAlign4(dst->fBounds.width());
     dst->fFormat = SkMask::kA8_Format;
     dst->fImage = NULL;
-    
+
     if (src.fImage) {
         dst->fImage = SkMask::AllocImage(dst->computeImageSize());
-        
+
         const uint8_t* srcP = src.fImage;
         uint8_t* dstP = dst->fImage;
         const uint8_t* table = fTable;
         int dstWidth = dst->fBounds.width();
         int extraZeros = dst->fRowBytes - dstWidth;
-        
+
         for (int y = dst->fBounds.height() - 1; y >= 0; --y) {
             for (int x = dstWidth - 1; x >= 0; --x) {
                 dstP[x] = table[srcP[x]];
diff --git a/src/effects/SkTestImageFilters.cpp b/src/effects/SkTestImageFilters.cpp
index e67976d..aeb5d79 100755
--- a/src/effects/SkTestImageFilters.cpp
+++ b/src/effects/SkTestImageFilters.cpp
@@ -24,7 +24,7 @@
                                         SkIPoint* loc) {
     SkVector vec;
     matrix.mapVectors(&vec, &fOffset, 1);
-    
+
     loc->fX += SkScalarRoundToInt(vec.fX);
     loc->fY += SkScalarRoundToInt(vec.fY);
     *result = src;
@@ -65,11 +65,11 @@
     if (!fOuter && !fInner) {
         return false;
     }
-    
+
     if (!fOuter || !fInner) {
         return (fOuter ? fOuter : fInner)->filterImage(proxy, src, ctm, result, loc);
     }
-    
+
     SkBitmap tmp;
     return fInner->filterImage(proxy, src, ctm, &tmp, loc) &&
            fOuter->filterImage(proxy, tmp, ctm, result, loc);
@@ -81,11 +81,11 @@
     if (!fOuter && !fInner) {
         return false;
     }
-    
+
     if (!fOuter || !fInner) {
         return (fOuter ? fOuter : fInner)->filterBounds(src, ctm, dst);
     }
-    
+
     SkIRect tmp;
     return fInner->filterBounds(src, ctm, &tmp) &&
            fOuter->filterBounds(tmp, ctm, dst);
@@ -170,7 +170,7 @@
     }
 
     SkIRect totalBounds;
-    
+
     for (int i = 0; i < fCount; ++i) {
         SkImageFilter* filter = fFilters[i];
         SkIRect r;
@@ -231,7 +231,7 @@
         } else {
             srcPtr = &src;
         }
-        
+
         if (fModes) {
             paint.setXfermodeMode((SkXfermode::Mode)fModes[i]);
         } else {
@@ -291,7 +291,7 @@
     if (scale > SK_Scalar1 || scale <= 0) {
         return false;
     }
-    
+
     int dstW = SkScalarRoundToInt(src.width() * scale);
     int dstH = SkScalarRoundToInt(src.height() * scale);
     if (dstW < 1) {
@@ -336,7 +336,7 @@
 
 void SkDownSampleImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
     this->INHERITED::flatten(buffer);
-    
+
     buffer.writeScalar(fScale);
 }
 
diff --git a/src/effects/gradients/SkClampRange.cpp b/src/effects/gradients/SkClampRange.cpp
index 1f7cce3..c4bf8b1 100644
--- a/src/effects/gradients/SkClampRange.cpp
+++ b/src/effects/gradients/SkClampRange.cpp
@@ -116,7 +116,7 @@
         extraCount = originalCount - count;
         ex = fx + dx * count;
     }
-    
+
     bool doSwap = dx < 0;
 
     if (doSwap) {
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index be5b1b0..6bcc1ba 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -620,7 +620,7 @@
         return NULL;
     }
     EXPAND_1_COLOR(colorCount);
-    
+
     return SkNEW_ARGS(SkTwoPointRadialGradient,
                       (start, startRadius, end, endRadius, colors, pos,
                        colorCount, mode, mapper));
@@ -698,8 +698,8 @@
     }
 }
 
-void GrGLGradientStage::emitColorLookup(GrGLShaderBuilder* builder, 
-                                        const char* tName, 
+void GrGLGradientStage::emitColorLookup(GrGLShaderBuilder* builder,
+                                        const char* tName,
                                         const char* outputColor,
                                         const char* samplerName) {
     builder->fSampleCoords.printf("vec2(%s, %s)", tName,
@@ -710,7 +710,7 @@
 
 /////////////////////////////////////////////////////////////////////
 
-GrGradientEffect::GrGradientEffect(GrContext* ctx, 
+GrGradientEffect::GrGradientEffect(GrContext* ctx,
                                    const SkGradientShaderBase& shader,
                                    GrSamplerState* sampler)
     : fTexture (NULL)
@@ -731,7 +731,7 @@
     desc.fConfig = SkBitmapConfig2GrPixelConfig(bitmap.config());
     fAtlas = GrTextureStripAtlas::GetAtlas(desc);
     GrAssert(NULL != fAtlas);
- 
+
     fRow = fAtlas->lockRow(bitmap);
     if (-1 != fRow) {
         fYCoord = fAtlas->getYOffset(fRow) + GR_ScalarHalf *
@@ -741,7 +741,7 @@
         fTexture = GrLockCachedBitmapTexture(ctx, bitmap, sampler->textureParams());
         SkSafeRef(fTexture);
         fYCoord = GR_ScalarHalf;
- 
+
         // Unlock immediately, this is not great, but we don't have a way of
         // knowing when else to unlock it currently, so it may get purged from
         // the cache, but it'll still be ref'd until it's no longer being used.
@@ -761,7 +761,7 @@
     return fUseTexture ? 1 : 0;
 }
 
-GrTexture* GrGradientEffect::texture(unsigned int index) 
+GrTexture* GrGradientEffect::texture(unsigned int index)
                              const {
     GrAssert(fUseTexture && 0 == index);
     return fTexture;
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 4c3b6c7..3795967 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -201,7 +201,7 @@
  * The intepretation of the texture matrix depends on the sample mode. The
  * texture matrix is applied both when the texture coordinates are explicit
  * and  when vertex positions are used as texture  coordinates. In the latter
- * case the texture matrix is applied to the pre-view-matrix position 
+ * case the texture matrix is applied to the pre-view-matrix position
  * values.
  *
  * Normal SampleMode
@@ -212,8 +212,8 @@
  *  (0,0) in the post-matrix space is center of the radial gradient.
  * Radial2Gradient
  *   Matrix transforms to space where first circle is centered at the
- *   origin. The second circle will be centered (x, 0) where x may be 
- *   0 and is provided by setRadial2Params. The post-matrix space is 
+ *   origin. The second circle will be centered (x, 0) where x may be
+ *   0 and is provided by setRadial2Params. The post-matrix space is
  *   normalized such that 1 is the second radius - first radius.
  * SweepGradient
  *  The angle from the origin of texture coordinates in post-matrix space
@@ -226,7 +226,7 @@
 class GrGradientEffect : public GrCustomStage {
 public:
 
-    GrGradientEffect(GrContext* ctx, const SkGradientShaderBase& shader, 
+    GrGradientEffect(GrContext* ctx, const SkGradientShaderBase& shader,
                      GrSamplerState* sampler);
 
     virtual ~GrGradientEffect();
@@ -287,7 +287,7 @@
 
     // emit code that gets a fragment's color from an expression for t; for now
     // this always uses the texture, but for simpler cases we'll be able to lerp
-    void emitColorLookup(GrGLShaderBuilder* builder, const char* t, 
+    void emitColorLookup(GrGLShaderBuilder* builder, const char* t,
                          const char* outputColor, const char* samplerName);
 
 private:
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
index ef39768..357d1db 100644
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ b/src/effects/gradients/SkLinearGradient.cpp
@@ -63,10 +63,10 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 SkLinearGradient::SkLinearGradient(const SkPoint pts[2],
-                                   const SkColor colors[], 
-                                   const SkScalar pos[], 
+                                   const SkColor colors[],
+                                   const SkScalar pos[],
                                    int colorCount,
-                                   SkShader::TileMode mode, 
+                                   SkShader::TileMode mode,
                                    SkUnitMapper* mapper)
     : SkGradientShaderBase(colors, pos, colorCount, mode, mapper)
     , fStart(pts[0])
@@ -120,7 +120,7 @@
                                 SkPMColor* dstC, const SkPMColor* cache,
                                 int toggle, int count);
 
-// This function is deprecated, and will be replaced by 
+// This function is deprecated, and will be replaced by
 // shadeSpan_linear_vertical_lerp() once Chrome has been weaned off of it.
 void shadeSpan_linear_vertical(TileProc proc, SkFixed dx, SkFixed fx,
                                SkPMColor* SK_RESTRICT dstC,
diff --git a/src/effects/gradients/SkLinearGradient.h b/src/effects/gradients/SkLinearGradient.h
index 705c37c..129a56a 100644
--- a/src/effects/gradients/SkLinearGradient.h
+++ b/src/effects/gradients/SkLinearGradient.h
@@ -22,7 +22,7 @@
     virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
     virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
     virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
-    virtual GrCustomStage* asNewCustomStage(GrContext* context, 
+    virtual GrCustomStage* asNewCustomStage(GrContext* context,
                                             GrSamplerState* sampler) const SK_OVERRIDE;
 
     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLinearGradient)
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
index dbde95a..e11356a 100644
--- a/src/effects/gradients/SkRadialGradient.cpp
+++ b/src/effects/gradients/SkRadialGradient.cpp
@@ -221,7 +221,7 @@
     }
 }
 
-SkShader::BitmapType SkRadialGradient::asABitmap(SkBitmap* bitmap, 
+SkShader::BitmapType SkRadialGradient::asABitmap(SkBitmap* bitmap,
     SkMatrix* matrix, SkShader::TileMode* xy) const {
     if (bitmap) {
         this->getGradientTableBitmap(bitmap);
@@ -500,7 +500,7 @@
 class GrRadialGradient : public GrGradientEffect {
 public:
 
-    GrRadialGradient(GrContext* ctx, 
+    GrRadialGradient(GrContext* ctx,
                      const SkRadialGradient& shader,
                      GrSamplerState* sampler)
         : INHERITED(ctx, shader, sampler) {
diff --git a/src/effects/gradients/SkRadialGradient_Table.h b/src/effects/gradients/SkRadialGradient_Table.h
index 7db23df..9a8a5f8 100644
--- a/src/effects/gradients/SkRadialGradient_Table.h
+++ b/src/effects/gradients/SkRadialGradient_Table.h
@@ -8,132 +8,132 @@
 
 
 static const uint8_t gSqrt8Table[] = {
-    0x00, 0x05, 0x08, 0x09, 0x0B, 0x0C, 0x0D, 0x0E, 0x10, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x15, 
-    0x16, 0x17, 0x18, 0x18, 0x19, 0x19, 0x1A, 0x1B, 0x1B, 0x1C, 0x1C, 0x1D, 0x1D, 0x1E, 0x1E, 0x1F, 
-    0x20, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25, 0x25, 0x26, 0x26, 
-    0x27, 0x27, 0x28, 0x28, 0x28, 0x29, 0x29, 0x29, 0x2A, 0x2A, 0x2B, 0x2B, 0x2B, 0x2C, 0x2C, 0x2C, 
-    0x2D, 0x2D, 0x2D, 0x2E, 0x2E, 0x2E, 0x2F, 0x2F, 0x30, 0x30, 0x30, 0x30, 0x31, 0x31, 0x31, 0x32, 
-    0x32, 0x32, 0x33, 0x33, 0x33, 0x34, 0x34, 0x34, 0x35, 0x35, 0x35, 0x35, 0x36, 0x36, 0x36, 0x37, 
-    0x37, 0x37, 0x38, 0x38, 0x38, 0x38, 0x39, 0x39, 0x39, 0x39, 0x3A, 0x3A, 0x3A, 0x3B, 0x3B, 0x3B, 
-    0x3B, 0x3C, 0x3C, 0x3C, 0x3C, 0x3D, 0x3D, 0x3D, 0x3D, 0x3E, 0x3E, 0x3E, 0x3E, 0x3F, 0x3F, 0x3F, 
-    0x40, 0x40, 0x40, 0x40, 0x40, 0x41, 0x41, 0x41, 0x41, 0x42, 0x42, 0x42, 0x42, 0x43, 0x43, 0x43, 
-    0x43, 0x44, 0x44, 0x44, 0x44, 0x45, 0x45, 0x45, 0x45, 0x45, 0x46, 0x46, 0x46, 0x46, 0x47, 0x47, 
-    0x47, 0x47, 0x48, 0x48, 0x48, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x4A, 0x4A, 0x4A, 0x4A, 
-    0x4B, 0x4B, 0x4B, 0x4B, 0x4B, 0x4C, 0x4C, 0x4C, 0x4C, 0x4C, 0x4D, 0x4D, 0x4D, 0x4D, 0x4D, 0x4E, 
-    0x4E, 0x4E, 0x4E, 0x4E, 0x4F, 0x4F, 0x4F, 0x4F, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x51, 0x51, 
-    0x51, 0x51, 0x51, 0x52, 0x52, 0x52, 0x52, 0x52, 0x53, 0x53, 0x53, 0x53, 0x53, 0x54, 0x54, 0x54, 
-    0x54, 0x54, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x56, 0x56, 0x56, 0x56, 0x56, 0x57, 0x57, 0x57, 
-    0x57, 0x57, 0x58, 0x58, 0x58, 0x58, 0x58, 0x58, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x5A, 0x5A, 
-    0x5A, 0x5A, 0x5A, 0x5B, 0x5B, 0x5B, 0x5B, 0x5B, 0x5B, 0x5C, 0x5C, 0x5C, 0x5C, 0x5C, 0x5C, 0x5D, 
-    0x5D, 0x5D, 0x5D, 0x5D, 0x5D, 0x5E, 0x5E, 0x5E, 0x5E, 0x5E, 0x5E, 0x5F, 0x5F, 0x5F, 0x5F, 0x5F, 
-    0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x61, 0x61, 0x61, 0x61, 0x61, 0x61, 0x62, 0x62, 0x62, 
-    0x62, 0x62, 0x62, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x64, 0x64, 0x64, 0x64, 0x64, 0x64, 0x65, 
-    0x65, 0x65, 0x65, 0x65, 0x65, 0x65, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x67, 0x67, 0x67, 0x67, 
-    0x67, 0x67, 0x68, 0x68, 0x68, 0x68, 0x68, 0x68, 0x68, 0x69, 0x69, 0x69, 0x69, 0x69, 0x69, 0x69, 
-    0x6A, 0x6A, 0x6A, 0x6A, 0x6A, 0x6A, 0x6B, 0x6B, 0x6B, 0x6B, 0x6B, 0x6B, 0x6B, 0x6C, 0x6C, 0x6C, 
-    0x6C, 0x6C, 0x6C, 0x6C, 0x6D, 0x6D, 0x6D, 0x6D, 0x6D, 0x6D, 0x6D, 0x6E, 0x6E, 0x6E, 0x6E, 0x6E, 
-    0x6E, 0x6E, 0x6F, 0x6F, 0x6F, 0x6F, 0x6F, 0x6F, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 
-    0x71, 0x71, 0x71, 0x71, 0x71, 0x71, 0x71, 0x72, 0x72, 0x72, 0x72, 0x72, 0x72, 0x72, 0x73, 0x73, 
-    0x73, 0x73, 0x73, 0x73, 0x73, 0x74, 0x74, 0x74, 0x74, 0x74, 0x74, 0x74, 0x75, 0x75, 0x75, 0x75, 
-    0x75, 0x75, 0x75, 0x75, 0x76, 0x76, 0x76, 0x76, 0x76, 0x76, 0x76, 0x77, 0x77, 0x77, 0x77, 0x77, 
-    0x77, 0x77, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x78, 0x79, 0x79, 0x79, 0x79, 0x79, 0x79, 
-    0x79, 0x79, 0x7A, 0x7A, 0x7A, 0x7A, 0x7A, 0x7A, 0x7A, 0x7B, 0x7B, 0x7B, 0x7B, 0x7B, 0x7B, 0x7B, 
-    0x7B, 0x7C, 0x7C, 0x7C, 0x7C, 0x7C, 0x7C, 0x7C, 0x7C, 0x7D, 0x7D, 0x7D, 0x7D, 0x7D, 0x7D, 0x7D, 
-    0x7D, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 
-    0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 
-    0x81, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x83, 0x83, 0x83, 0x83, 0x83, 0x83, 0x83, 
-    0x83, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 
-    0x85, 0x85, 0x86, 0x86, 0x86, 0x86, 0x86, 0x86, 0x86, 0x86, 0x87, 0x87, 0x87, 0x87, 0x87, 0x87, 
-    0x87, 0x87, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x89, 0x89, 0x89, 0x89, 0x89, 
-    0x89, 0x89, 0x89, 0x89, 0x8A, 0x8A, 0x8A, 0x8A, 0x8A, 0x8A, 0x8A, 0x8A, 0x8B, 0x8B, 0x8B, 0x8B, 
-    0x8B, 0x8B, 0x8B, 0x8B, 0x8B, 0x8C, 0x8C, 0x8C, 0x8C, 0x8C, 0x8C, 0x8C, 0x8C, 0x8C, 0x8D, 0x8D, 
-    0x8D, 0x8D, 0x8D, 0x8D, 0x8D, 0x8D, 0x8D, 0x8E, 0x8E, 0x8E, 0x8E, 0x8E, 0x8E, 0x8E, 0x8E, 0x8E, 
-    0x8F, 0x8F, 0x8F, 0x8F, 0x8F, 0x8F, 0x8F, 0x8F, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 
-    0x90, 0x90, 0x91, 0x91, 0x91, 0x91, 0x91, 0x91, 0x91, 0x91, 0x91, 0x92, 0x92, 0x92, 0x92, 0x92, 
-    0x92, 0x92, 0x92, 0x92, 0x93, 0x93, 0x93, 0x93, 0x93, 0x93, 0x93, 0x93, 0x93, 0x94, 0x94, 0x94, 
-    0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x95, 0x95, 0x95, 0x95, 0x95, 0x95, 0x95, 0x95, 0x95, 0x95, 
-    0x96, 0x96, 0x96, 0x96, 0x96, 0x96, 0x96, 0x96, 0x96, 0x97, 0x97, 0x97, 0x97, 0x97, 0x97, 0x97, 
-    0x97, 0x97, 0x98, 0x98, 0x98, 0x98, 0x98, 0x98, 0x98, 0x98, 0x98, 0x98, 0x99, 0x99, 0x99, 0x99, 
-    0x99, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9B, 
-    0x9B, 0x9B, 0x9B, 0x9B, 0x9B, 0x9B, 0x9B, 0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 
-    0x9C, 0x9C, 0x9C, 0x9D, 0x9D, 0x9D, 0x9D, 0x9D, 0x9D, 0x9D, 0x9D, 0x9D, 0x9D, 0x9E, 0x9E, 0x9E, 
-    0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 
-    0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA1, 0xA1, 0xA1, 0xA1, 0xA1, 
-    0xA1, 0xA1, 0xA1, 0xA1, 0xA1, 0xA2, 0xA2, 0xA2, 0xA2, 0xA2, 0xA2, 0xA2, 0xA2, 0xA2, 0xA2, 0xA3, 
-    0xA3, 0xA3, 0xA3, 0xA3, 0xA3, 0xA3, 0xA3, 0xA3, 0xA3, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 
-    0xA4, 0xA4, 0xA4, 0xA5, 0xA5, 0xA5, 0xA5, 0xA5, 0xA5, 0xA5, 0xA5, 0xA5, 0xA5, 0xA5, 0xA6, 0xA6, 
-    0xA6, 0xA6, 0xA6, 0xA6, 0xA6, 0xA6, 0xA6, 0xA6, 0xA7, 0xA7, 0xA7, 0xA7, 0xA7, 0xA7, 0xA7, 0xA7, 
-    0xA7, 0xA7, 0xA8, 0xA8, 0xA8, 0xA8, 0xA8, 0xA8, 0xA8, 0xA8, 0xA8, 0xA8, 0xA8, 0xA9, 0xA9, 0xA9, 
-    0xA9, 0xA9, 0xA9, 0xA9, 0xA9, 0xA9, 0xA9, 0xA9, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 
-    0xAA, 0xAA, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAB, 0xAC, 0xAC, 0xAC, 
-    0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAD, 0xAD, 0xAD, 0xAD, 0xAD, 0xAD, 0xAD, 0xAD, 
-    0xAD, 0xAD, 0xAD, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAF, 0xAF, 
-    0xAF, 0xAF, 0xAF, 0xAF, 0xAF, 0xAF, 0xAF, 0xAF, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 
-    0xB0, 0xB0, 0xB0, 0xB0, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB2, 
-    0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB3, 0xB3, 0xB3, 0xB3, 0xB3, 0xB3, 
-    0xB3, 0xB3, 0xB3, 0xB3, 0xB3, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 
-    0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB6, 0xB6, 0xB6, 0xB6, 
-    0xB6, 0xB6, 0xB6, 0xB6, 0xB6, 0xB6, 0xB6, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 
-    0xB7, 0xB7, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB9, 0xB9, 
-    0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xBA, 0xBA, 0xBA, 0xBA, 0xBA, 0xBA, 
-    0xBA, 0xBA, 0xBA, 0xBA, 0xBA, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 
-    0xBB, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBD, 0xBD, 0xBD, 
-    0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBE, 0xBE, 0xBE, 0xBE, 0xBE, 0xBE, 0xBE, 
-    0xBE, 0xBE, 0xBE, 0xBE, 0xBE, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 
-    0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC1, 0xC1, 0xC1, 
-    0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC2, 0xC2, 0xC2, 0xC2, 0xC2, 0xC2, 0xC2, 
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+    0xAD, 0xAD, 0xAD, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAE, 0xAF, 0xAF,
+    0xAF, 0xAF, 0xAF, 0xAF, 0xAF, 0xAF, 0xAF, 0xAF, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0,
+    0xB0, 0xB0, 0xB0, 0xB0, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0xB2,
+    0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2, 0xB3, 0xB3, 0xB3, 0xB3, 0xB3, 0xB3,
+    0xB3, 0xB3, 0xB3, 0xB3, 0xB3, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4, 0xB4,
+    0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB5, 0xB6, 0xB6, 0xB6, 0xB6,
+    0xB6, 0xB6, 0xB6, 0xB6, 0xB6, 0xB6, 0xB6, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7,
+    0xB7, 0xB7, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB8, 0xB9, 0xB9,
+    0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xB9, 0xBA, 0xBA, 0xBA, 0xBA, 0xBA, 0xBA,
+    0xBA, 0xBA, 0xBA, 0xBA, 0xBA, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB,
+    0xBB, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBC, 0xBD, 0xBD, 0xBD,
+    0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBD, 0xBE, 0xBE, 0xBE, 0xBE, 0xBE, 0xBE, 0xBE,
+    0xBE, 0xBE, 0xBE, 0xBE, 0xBE, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF,
+    0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC1, 0xC1, 0xC1,
+    0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC1, 0xC2, 0xC2, 0xC2, 0xC2, 0xC2, 0xC2, 0xC2,
+    0xC2, 0xC2, 0xC2, 0xC2, 0xC2, 0xC3, 0xC3, 0xC3, 0xC3, 0xC3, 0xC3, 0xC3, 0xC3, 0xC3, 0xC3, 0xC3,
+    0xC3, 0xC4, 0xC4, 0xC4, 0xC4, 0xC4, 0xC4, 0xC4, 0xC4, 0xC4, 0xC4, 0xC4, 0xC4, 0xC5, 0xC5, 0xC5,
+    0xC5, 0xC5, 0xC5, 0xC5, 0xC5, 0xC5, 0xC5, 0xC5, 0xC5, 0xC5, 0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0xC6,
+    0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7,
+    0xC7, 0xC7, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC8, 0xC9,
+    0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xC9, 0xCA, 0xCA, 0xCA, 0xCA,
+    0xCA, 0xCA, 0xCA, 0xCA, 0xCA, 0xCA, 0xCA, 0xCA, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCB,
+    0xCB, 0xCB, 0xCB, 0xCB, 0xCB, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
+    0xCC, 0xCC, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCE,
+    0xCE, 0xCE, 0xCE, 0xCE, 0xCE, 0xCE, 0xCE, 0xCE, 0xCE, 0xCE, 0xCE, 0xCE, 0xCF, 0xCF, 0xCF, 0xCF,
+    0xCF, 0xCF, 0xCF, 0xCF, 0xCF, 0xCF, 0xCF, 0xCF, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0,
+    0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD0, 0xD1, 0xD1, 0xD1, 0xD1, 0xD1, 0xD1, 0xD1, 0xD1, 0xD1, 0xD1,
+    0xD1, 0xD1, 0xD1, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2, 0xD2,
+    0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD3, 0xD4, 0xD4, 0xD4,
+    0xD4, 0xD4, 0xD4, 0xD4, 0xD4, 0xD4, 0xD4, 0xD4, 0xD4, 0xD4, 0xD5, 0xD5, 0xD5, 0xD5, 0xD5, 0xD5,
+    0xD5, 0xD5, 0xD5, 0xD5, 0xD5, 0xD5, 0xD5, 0xD5, 0xD6, 0xD6, 0xD6, 0xD6, 0xD6, 0xD6, 0xD6, 0xD6,
+    0xD6, 0xD6, 0xD6, 0xD6, 0xD6, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7, 0xD7,
+    0xD7, 0xD7, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8,
+    0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xDA, 0xDA,
+    0xDA, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA, 0xDB, 0xDB, 0xDB, 0xDB, 0xDB,
+    0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC,
+    0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC, 0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDD,
+    0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE,
+    0xDE, 0xDE, 0xDE, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF,
+    0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xE1,
+    0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE2, 0xE2, 0xE2,
+    0xE2, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3,
+    0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4,
+    0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE5, 0xE5, 0xE5, 0xE5, 0xE5, 0xE5, 0xE5, 0xE5, 0xE5,
+    0xE5, 0xE5, 0xE5, 0xE5, 0xE5, 0xE5, 0xE6, 0xE6, 0xE6, 0xE6, 0xE6, 0xE6, 0xE6, 0xE6, 0xE6, 0xE6,
+    0xE6, 0xE6, 0xE6, 0xE6, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7,
+    0xE7, 0xE7, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8, 0xE8,
+    0xE8, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9, 0xE9,
+    0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEB, 0xEB,
+    0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEB, 0xEC, 0xEC, 0xEC,
+    0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xED, 0xED, 0xED, 0xED,
+    0xED, 0xED, 0xED, 0xED, 0xED, 0xED, 0xED, 0xED, 0xED, 0xED, 0xED, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE,
+    0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEE, 0xEF, 0xEF, 0xEF, 0xEF, 0xEF, 0xEF,
+    0xEF, 0xEF, 0xEF, 0xEF, 0xEF, 0xEF, 0xEF, 0xEF, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
+    0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF1, 0xF1, 0xF1, 0xF1, 0xF1, 0xF1, 0xF1, 0xF1,
+    0xF1, 0xF1, 0xF1, 0xF1, 0xF1, 0xF1, 0xF1, 0xF2, 0xF2, 0xF2, 0xF2, 0xF2, 0xF2, 0xF2, 0xF2, 0xF2,
+    0xF2, 0xF2, 0xF2, 0xF2, 0xF2, 0xF2, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF3,
+    0xF3, 0xF3, 0xF3, 0xF3, 0xF3, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4, 0xF4,
+    0xF4, 0xF4, 0xF4, 0xF4, 0xF5, 0xF5, 0xF5, 0xF5, 0xF5, 0xF5, 0xF5, 0xF5, 0xF5, 0xF5, 0xF5, 0xF5,
+    0xF5, 0xF5, 0xF5, 0xF5, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6,
+    0xF6, 0xF6, 0xF6, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7,
+    0xF7, 0xF7, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8,
+    0xF8, 0xF8, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9,
+    0xF9, 0xF9, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA, 0xFA,
+    0xFA, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB,
+    0xFB, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC,
+    0xFC, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD, 0xFD,
+    0xFD, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
     0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
 };
diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp
index 89ebba2..5b3e4b4 100644
--- a/src/effects/gradients/SkSweepGradient.cpp
+++ b/src/effects/gradients/SkSweepGradient.cpp
@@ -224,7 +224,7 @@
 static unsigned SkATan2_255(float y, float x) {
     //    static const float g255Over2PI = 255 / (2 * SK_ScalarPI);
     static const float g255Over2PI = 40.584510488433314f;
-    
+
     float result = sk_float_atan2(y, x);
     if (result < 0) {
         result += 2 * SK_ScalarPI;
@@ -409,9 +409,9 @@
 class GrSweepGradient : public GrGradientEffect {
 public:
 
-    GrSweepGradient(GrContext* ctx, 
+    GrSweepGradient(GrContext* ctx,
                     const SkSweepGradient& shader,
-                    GrSamplerState* sampler) 
+                    GrSamplerState* sampler)
     : INHERITED(ctx, shader, sampler) { }
     virtual ~GrSweepGradient() { }
 
diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp
index e1d8cb4..cdea8d4 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp
@@ -21,11 +21,11 @@
 // ascending order
 static int find_quad_roots(float A, float B, float C, float roots[2]) {
     SkASSERT(roots);
-    
+
     if (A == 0) {
         return valid_divide(-C, B, roots);
     }
-    
+
     float R = B*B - 4*A*C;
     if (R < 0) {
         return 0;
@@ -87,7 +87,7 @@
 
 SkFixed TwoPtRadial::nextT() {
     float roots[2];
-    
+
     float C = sqr(fRelX) + sqr(fRelY) - fRadius2;
     int countRoots = find_quad_roots(fA, fB, C, roots);
 
@@ -184,9 +184,9 @@
 void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
                                           int count) {
     SkASSERT(count > 0);
-    
+
     SkPMColor* SK_RESTRICT dstC = dstCParam;
-    
+
     SkMatrix::MapXYProc dstProc = fDstToIndexProc;
     TileProc            proc = fTileProc;
     const SkPMColor* SK_RESTRICT cache = this->getCache32();
@@ -199,14 +199,14 @@
     } else {
         SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
     }
-    
+
     if (fDstToIndexClass != kPerspective_MatrixClass) {
         SkPoint srcPt;
         dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
                 SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
         SkScalar dx, fx = srcPt.fX;
         SkScalar dy, fy = srcPt.fY;
-        
+
         if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
             SkFixed fixedX, fixedY;
             (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), &fixedX, &fixedY);
@@ -227,7 +227,7 @@
             SkPoint srcPt;
             dstProc(fDstToIndex, dstX, dstY, &srcPt);
             dstX += SK_Scalar1;
-            
+
             fRec.setup(srcPt.fX, srcPt.fY, 0, 0);
             (*shadeProc)(&fRec, dstC, cache, 1);
         }
@@ -240,10 +240,10 @@
     if (!this->INHERITED::setContext(device, paint, matrix)) {
         return false;
     }
-    
+
     // we don't have a span16 proc
     fFlags &= ~kHasSpan16_Flag;
-    
+
     // in general, we might discard based on computed-radius, so clear
     // this flag (todo: sometimes we can detect that we never discard...)
     fFlags &= ~kOpaqueAlpha_Flag;
@@ -374,7 +374,7 @@
 
     GrConical2Gradient(GrContext* ctx, const SkTwoPointConicalGradient& shader,
                        GrSamplerState* sampler)
-        : INHERITED(ctx, shader, sampler) 
+        : INHERITED(ctx, shader, sampler)
         , fCenterX1(shader.getCenterX1())
         , fRadius0(shader.getStartRadius())
         , fDiffRadius(shader.getDiffRadius()) { }
@@ -431,7 +431,7 @@
         radius2 = random->nextUScalar1 ();
         // If the circles are identical the factory will give us an empty shader.
     } while (radius1 == radius2 && center1 == center2);
-    
+
     SkColor colors[kMaxRandomGradientColors];
     SkScalar stopsArray[kMaxRandomGradientColors];
     SkScalar* stops = stopsArray;
@@ -541,8 +541,8 @@
     } else {
         GrAssert(3 == builder->fVaryingDims);
         bVar = "b";
-        code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n", 
-                      bVar.c_str(), p2.c_str(), builder->fSampleCoords.c_str(), 
+        code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n",
+                      bVar.c_str(), p2.c_str(), builder->fSampleCoords.c_str(),
                       p3.c_str(), p5.c_str());
     }
 
@@ -551,7 +551,7 @@
     code->appendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
 
     // c = (x^2)+(y^2) - params[4]
-    code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(), 
+    code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(),
                   builder->fSampleCoords.c_str(), builder->fSampleCoords.c_str(),
                   p4.c_str());
 
@@ -561,9 +561,9 @@
         // ac4 = params[0] * c
         code->appendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(),
                       cName.c_str());
-        
+
         // d = b^2 - ac4
-        code->appendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), 
+        code->appendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(),
                       bVar.c_str(), bVar.c_str(), ac4Name.c_str());
 
         // only proceed if discriminant is >= 0
@@ -572,26 +572,26 @@
         // intermediate value we'll use to compute the roots
         // q = -0.5 * (b +/- sqrt(d))
         code->appendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)"
-                      " * sqrt(%s));\n", qName.c_str(), bVar.c_str(), 
+                      " * sqrt(%s));\n", qName.c_str(), bVar.c_str(),
                       bVar.c_str(), dName.c_str());
 
         // compute both roots
         // r0 = q * params[1]
-        code->appendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), 
+        code->appendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(),
                       qName.c_str(), p1.c_str());
         // r1 = c / q
-        code->appendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), 
+        code->appendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(),
                       cName.c_str(), qName.c_str());
 
-        // Note: If there are two roots that both generate radius(t) > 0, the 
+        // Note: If there are two roots that both generate radius(t) > 0, the
         // Canvas spec says to choose the larger t.
 
         // so we'll look at the larger one first:
-        code->appendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(), 
+        code->appendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(),
                       r0Name.c_str(), r1Name.c_str());
 
         // if r(t) > 0, then we're done; t will be our x coordinate
-        code->appendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), 
+        code->appendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
                       p5.c_str(), p3.c_str());
 
         code->appendf("\t\t");
@@ -599,7 +599,7 @@
 
         // otherwise, if r(t) for the larger root was <= 0, try the other root
         code->appendf("\t\t} else {\n");
-        code->appendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), 
+        code->appendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(),
                       r0Name.c_str(), r1Name.c_str());
 
         // if r(t) > 0 for the smaller root, then t will be our x coordinate
@@ -609,7 +609,7 @@
         code->appendf("\t\t\t");
         this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName);
 
-        // end if (r(t) > 0) for smaller root 
+        // end if (r(t) > 0) for smaller root
         code->appendf("\t\t\t}\n");
         // end if (r(t) > 0), else, for larger root
         code->appendf("\t\t}\n");
@@ -618,7 +618,7 @@
     } else {
 
         // linear case: t = -c/b
-        code->appendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), 
+        code->appendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
                       cName.c_str(), bVar.c_str());
 
         // if r(t) > 0, then t will be the x coordinate
diff --git a/src/effects/gradients/SkTwoPointConicalGradient.h b/src/effects/gradients/SkTwoPointConicalGradient.h
index 45ed15b..4ce7280 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient.h
+++ b/src/effects/gradients/SkTwoPointConicalGradient.h
@@ -26,14 +26,14 @@
 
     void init(const SkPoint& center0, SkScalar rad0,
               const SkPoint& center1, SkScalar rad1);
-    
+
     // used by setup and nextT
     float   fRelX, fRelY, fIncX, fIncY;
     float   fB, fDB;
-    
+
     void setup(SkScalar fx, SkScalar fy, SkScalar dfx, SkScalar dfy);
     SkFixed nextT();
-    
+
     static bool DontDrawT(SkFixed t) {
         return kDontDrawT == (uint32_t)t;
     }
@@ -50,7 +50,7 @@
                               const SkColor colors[], const SkScalar pos[],
                               int colorCount, SkShader::TileMode mode,
                               SkUnitMapper* mapper);
-    
+
     virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
                            int count) SK_OVERRIDE;
     virtual bool setContext(const SkBitmap& device,
@@ -69,11 +69,11 @@
     SkScalar getDiffRadius() const { return fRadius2 - fRadius1; }
 
     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTwoPointConicalGradient)
-    
+
 protected:
     SkTwoPointConicalGradient(SkFlattenableReadBuffer& buffer);
     virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE;
-    
+
 private:
     typedef SkGradientShaderBase INHERITED;
     const SkPoint fCenter1;
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index 9d93771..8da6f83 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -405,11 +405,11 @@
 class GrRadial2Gradient : public GrGradientEffect {
 public:
 
-    GrRadial2Gradient(GrContext* ctx, const SkTwoPointRadialGradient& shader, 
+    GrRadial2Gradient(GrContext* ctx, const SkTwoPointRadialGradient& shader,
                       GrSamplerState* sampler)
         : INHERITED(ctx, shader, sampler)
         , fCenterX1(shader.getCenterX1())
-        , fRadius0(shader.getStartRadius()) 
+        , fRadius0(shader.getStartRadius())
         , fPosRoot(shader.getDiffRadius() < 0) { }
     virtual ~GrRadial2Gradient() { }
 
diff --git a/src/gpu/FlingState.cpp b/src/gpu/FlingState.cpp
index 050a810..8d9e1c5 100644
--- a/src/gpu/FlingState.cpp
+++ b/src/gpu/FlingState.cpp
@@ -110,13 +110,13 @@
     if (!fTime0) {
         return fValue1;
     }
-    
+
     double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001;
     if (elapsed >= fDuration) {
         fTime0 = 0;
         return fValue1;
     }
-    
+
     double t = elapsed / fDuration;
     if (true) {
         t = (3 - 2 * t) * t * t;
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index 1857beb..718cfdd 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -226,7 +226,7 @@
     // This renderer overemphasises very thin path regions. We use the distance
     // to the path from the sample to compute coverage. Every pixel intersected
     // by the path will be hit and the maximum distance is sqrt(2)/2. We don't
-    // notice that the sample may be close to a very thin area of the path and 
+    // notice that the sample may be close to a very thin area of the path and
     // thus should be very light. This is particularly egregious for degenerate
     // line paths. We detect paths that are very close to a line (zero area) and
     // draw nothing.
@@ -299,7 +299,7 @@
     GrScalar fD0;
     GrScalar fD1;
 };
-    
+
 void create_vertices(const SegmentArray&  segments,
                      const SkPoint& fanPt,
                      QuadVertex*    verts,
@@ -312,7 +312,7 @@
         const Segment& sega = segments[a];
         int b = (a + 1) % count;
         const Segment& segb = segments[b];
-        
+
         // FIXME: These tris are inset in the 1 unit arc around the corner
         verts[v + 0].fPos = sega.endPt();
         verts[v + 1].fPos = verts[v + 0].fPos + sega.endNorm();
@@ -326,14 +326,14 @@
         verts[v + 1].fD0 = verts[v + 1].fD1 = -SK_Scalar1;
         verts[v + 2].fD0 = verts[v + 2].fD1 = -SK_Scalar1;
         verts[v + 3].fD0 = verts[v + 3].fD1 = -SK_Scalar1;
-        
+
         idxs[i + 0] = v + 0;
         idxs[i + 1] = v + 2;
         idxs[i + 2] = v + 1;
         idxs[i + 3] = v + 0;
         idxs[i + 4] = v + 3;
         idxs[i + 5] = v + 2;
-        
+
         v += 4;
         i += 6;
 
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
index 43e87d6..94b607c 100644
--- a/src/gpu/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp
@@ -139,7 +139,7 @@
 // if it returns -1 then should be drawn as lines
 int num_quad_subdivs(const SkPoint p[3]) {
     static const SkScalar gDegenerateToLineTol = SK_Scalar1;
-    static const SkScalar gDegenerateToLineTolSqd = 
+    static const SkScalar gDegenerateToLineTolSqd =
         SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
 
     if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
@@ -177,7 +177,7 @@
         return log;
 #else
         SkScalar log = SkScalarLog(
-                          SkScalarDiv(dsqd, 
+                          SkScalarDiv(dsqd,
                                       SkScalarMul(gSubdivTol, gSubdivTol)));
         static const SkScalar conv = SkScalarInvert(SkScalarLog(2));
         log = SkScalarMul(log, conv);
@@ -269,7 +269,7 @@
                     // We convert cubics to quadratics (for now).
                     // In perspective have to do conversion in src space.
                     if (persp) {
-                        SkScalar tolScale = 
+                        SkScalar tolScale =
                             GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m,
                                                              path.getBounds());
                         GrPathUtils::convertCubicToQuads(pts, tolScale, false, kDummyDir, &q);
@@ -351,7 +351,7 @@
 
     result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY);
     result->fX = SkScalarMul(result->fX, wInv);
-    
+
     result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW);
     result->fY = SkScalarMul(result->fY, wInv);
 }
@@ -512,7 +512,7 @@
     int rtHeight = drawState.getRenderTarget()->height();
 
     GrIRect devClipBounds;
-    target->getClip()->getConservativeBounds(drawState.getRenderTarget(), 
+    target->getClip()->getConservativeBounds(drawState.getRenderTarget(),
                                              &devClipBounds);
 
     GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
@@ -611,7 +611,7 @@
         }
         drawState->viewMatrix()->reset();
     }
-    
+
 
     // TODO: See whether rendering lines as degenerate quads improves perf
     // when we have a mix
diff --git a/src/gpu/GrAddPathRenderers_none.cpp b/src/gpu/GrAddPathRenderers_none.cpp
index 46855db..02da710 100644
--- a/src/gpu/GrAddPathRenderers_none.cpp
+++ b/src/gpu/GrAddPathRenderers_none.cpp
@@ -10,6 +10,6 @@
 #include "GrPathRenderer.h"
 
 
-void GrPathRenderer::AddPathRenderers(GrContext*, 
+void GrPathRenderer::AddPathRenderers(GrContext*,
                                       GrPathRendererChain::UsageFlags,
                                       GrPathRendererChain*) {}
diff --git a/src/gpu/GrAllocPool.cpp b/src/gpu/GrAllocPool.cpp
index ecd2acf..39f8350 100644
--- a/src/gpu/GrAllocPool.cpp
+++ b/src/gpu/GrAllocPool.cpp
@@ -40,7 +40,7 @@
         fPtr += bytes;
         return ptr;
     }
-    
+
     size_t release(size_t bytes) {
         GrAssert(bytes > 0);
         size_t free = GrMin(bytes, fBytesTotal - fBytesFree);
@@ -48,7 +48,7 @@
         fPtr -= free;
         return bytes - free;
     }
-    
+
     bool empty() const { return fBytesTotal == fBytesFree; }
 };
 
@@ -79,7 +79,7 @@
 
 void* GrAllocPool::alloc(size_t size) {
     this->validate();
-    
+
     if (!fBlock || !fBlock->canAlloc(size)) {
         size_t blockSize = GrMax(fMinBlockSize, size);
         fBlock = Block::Create(blockSize, fBlock);
@@ -90,7 +90,7 @@
 
 void GrAllocPool::release(size_t bytes) {
     this->validate();
-    
+
     while (bytes && NULL != fBlock) {
         bytes = fBlock->release(bytes);
         if (fBlock->empty()) {
diff --git a/src/gpu/GrAllocPool.h b/src/gpu/GrAllocPool.h
index 3ecc4aa..3489cb9 100644
--- a/src/gpu/GrAllocPool.h
+++ b/src/gpu/GrAllocPool.h
@@ -29,7 +29,7 @@
      *  address was allocated by malloc or new (because it hasn't).
      */
     void* alloc(size_t bytes);
-    
+
     /**
      * Releases the most recently allocated bytes back to allocpool.
      */
diff --git a/src/gpu/GrBufferAllocPool.cpp b/src/gpu/GrBufferAllocPool.cpp
index 70924f2..c2ee357 100644
--- a/src/gpu/GrBufferAllocPool.cpp
+++ b/src/gpu/GrBufferAllocPool.cpp
@@ -134,11 +134,11 @@
         GrAssert(!fBlocks[i].fBuffer->isLocked());
     }
     for (int i = 0; i < fBlocks.count(); ++i) {
-        size_t bytes = fBlocks[i].fBuffer->sizeInBytes() - fBlocks[i].fBytesFree; 
+        size_t bytes = fBlocks[i].fBuffer->sizeInBytes() - fBlocks[i].fBytesFree;
         bytesInUse += bytes;
         GrAssert(bytes || unusedBlockAllowed);
     }
-    
+
     GrAssert(bytesInUse == fBytesInUse);
     if (unusedBlockAllowed) {
         GrAssert((fBytesInUse && !fBlocks.empty()) ||
@@ -181,7 +181,7 @@
     // may be cheating on the actual buffer size by shrinking the buffer on
     // updateData() if the amount of data passed is less than the full buffer
     // size.
-    
+
     if (!createBlock(size)) {
         return NULL;
     }
diff --git a/src/gpu/GrBufferAllocPool.h b/src/gpu/GrBufferAllocPool.h
index 3e2cd39..7ed4b0c 100644
--- a/src/gpu/GrBufferAllocPool.h
+++ b/src/gpu/GrBufferAllocPool.h
@@ -164,7 +164,7 @@
 #if GR_DEBUG
     void validate(bool unusedBlockAllowed = false) const;
 #endif
-    
+
     size_t                          fBytesInUse;
 
     GrGpu*                          fGpu;
diff --git a/src/gpu/GrCacheID.cpp b/src/gpu/GrCacheID.cpp
index 5f60d94..4c6dd49 100644
--- a/src/gpu/GrCacheID.cpp
+++ b/src/gpu/GrCacheID.cpp
@@ -10,7 +10,7 @@
 
 uint8_t GrCacheID::GetNextDomain() {
     // 0 reserved for kUnrestricted_ResourceDomain
-    static int32_t gNextDomain = 1;     
+    static int32_t gNextDomain = 1;
 
     int32_t domain = sk_atomic_inc(&gNextDomain);
     if (domain >= 256) {
@@ -22,7 +22,7 @@
 
 uint8_t GrCacheID::GetNextResourceType() {
     // 0 reserved for kInvalid_ResourceType
-    static int32_t gNextResourceType = 1;       
+    static int32_t gNextResourceType = 1;
 
     int32_t type = sk_atomic_inc(&gNextResourceType);
     if (type >= 256) {
diff --git a/src/gpu/GrClipData.cpp b/src/gpu/GrClipData.cpp
index 488643d..7c84c18 100644
--- a/src/gpu/GrClipData.cpp
+++ b/src/gpu/GrClipData.cpp
@@ -23,7 +23,7 @@
                                        bool* isIntersectionOfRects) const {
     GrRect devBounds;
 
-    fClipStack->getConservativeBounds(-fOrigin.fX, 
+    fClipStack->getConservativeBounds(-fOrigin.fX,
                                       -fOrigin.fY,
                                       surface->width(),
                                       surface->height(),
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index a1cd75b..de8f323 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -26,7 +26,7 @@
 GrClipMaskCache::GrClipMaskCache()
     : fContext(NULL)
     , fStack(sizeof(GrClipStackFrame)) {
-    // We need an initial frame to capture the clip state prior to 
+    // We need an initial frame to capture the clip state prior to
     // any pushes
     SkNEW_PLACEMENT(fStack.push_back(), GrClipStackFrame);
 }
@@ -37,10 +37,10 @@
 
 ////////////////////////////////////////////////////////////////////////////////
 namespace {
-// set up the draw state to enable the aa clipping mask. Besides setting up the 
+// set up the draw state to enable the aa clipping mask. Besides setting up the
 // sampler matrix this also alters the vertex layout
-void setup_drawstate_aaclip(GrGpu* gpu, 
-                            GrTexture* result, 
+void setup_drawstate_aaclip(GrGpu* gpu,
+                            GrTexture* result,
                             const GrIRect &devBound) {
     GrDrawState* drawState = gpu->drawState();
     GrAssert(drawState);
@@ -49,7 +49,7 @@
 
     GrMatrix mat;
     mat.setIDiv(result->width(), result->height());
-    mat.preTranslate(SkIntToScalar(-devBound.fLeft), 
+    mat.preTranslate(SkIntToScalar(-devBound.fLeft),
                      SkIntToScalar(-devBound.fTop));
     mat.preConcat(drawState->getViewMatrix());
 
@@ -134,8 +134,8 @@
         // rects can always be drawn directly w/o using the software path
         // so only paths need to be checked
         if (NULL != clip->fPath &&
-            path_needs_SW_renderer(this->getContext(), fGpu, 
-                                   *clip->fPath, 
+            path_needs_SW_renderer(this->getContext(), fGpu,
+                                   *clip->fPath,
                                    get_path_fill(*clip->fPath),
                                    clip->fDoAA)) {
             useSW = true;
@@ -165,7 +165,7 @@
     GrIRect devClipBounds;
     bool isIntersectionOfRects = false;
 
-    clipDataIn->getConservativeBounds(rt, &devClipBounds, 
+    clipDataIn->getConservativeBounds(rt, &devClipBounds,
                                       &isIntersectionOfRects);
     if (devClipBounds.isEmpty()) {
         return false;
@@ -175,11 +175,11 @@
 
 #if GR_SW_CLIP
     // If MSAA is enabled we can do everything in the stencil buffer.
-    // Otherwise check if we should just create the entire clip mask 
+    // Otherwise check if we should just create the entire clip mask
     // in software (this will only happen if the clip mask is anti-aliased
     // and too complex for the gpu to handle in its entirety)
     if (0 == rt->numSamples() &&
-        requiresAA && 
+        requiresAA &&
         this->useSWOnlyPath(*clipDataIn->fClipStack)) {
         // The clip geometry is complex enough that it will be more
         // efficient to create it entirely in software
@@ -219,12 +219,12 @@
     }
 #endif // GR_AA_CLIP
 
-    // Either a hard (stencil buffer) clip was explicitly requested or 
+    // Either a hard (stencil buffer) clip was explicitly requested or
     // an antialiased clip couldn't be created. In either case, free up
     // the texture in the antialiased mask cache.
     // TODO: this may require more investigation. Ganesh performs a lot of
     // utility draws (e.g., clears, InOrderDrawBuffer playbacks) that hit
-    // the stencil buffer path. These may be "incorrectly" clearing the 
+    // the stencil buffer path. These may be "incorrectly" clearing the
     // AA cache.
     fAACache.reset();
 
@@ -237,7 +237,7 @@
     }
 
     // use the stencil clip if we can't represent the clip as a rectangle.
-    bool useStencil = !clipDataIn->fClipStack->isWideOpen() && 
+    bool useStencil = !clipDataIn->fClipStack->isWideOpen() &&
                       !devClipBounds.isEmpty();
 
     if (useStencil) {
@@ -269,13 +269,13 @@
  * "devContainee" is in device coordiates. "origin" provides the mapping between
  * the two.
  */
-bool contains(const SkRect& canvContainer, 
+bool contains(const SkRect& canvContainer,
               const SkIRect& devContainee,
               const SkIPoint& origin) {
     return  !devContainee.isEmpty() && !canvContainer.isEmpty() &&
-            canvContainer.fLeft <= SkIntToScalar(devContainee.fLeft+origin.fX) && 
+            canvContainer.fLeft <= SkIntToScalar(devContainee.fLeft+origin.fX) &&
             canvContainer.fTop <= SkIntToScalar(devContainee.fTop+origin.fY) &&
-            canvContainer.fRight >= SkIntToScalar(devContainee.fRight+origin.fX) && 
+            canvContainer.fRight >= SkIntToScalar(devContainee.fRight+origin.fX) &&
             canvContainer.fBottom >= SkIntToScalar(devContainee.fBottom+origin.fY);
 }
 
@@ -292,7 +292,7 @@
 
     GrAssert(NULL != iter && NULL != clearToInside && NULL != firstOp);
 
-    // logically before the first element of the clip stack is 
+    // logically before the first element of the clip stack is
     // processed the clip is entirely open. However, depending on the
     // first set op we may prefer to clear to 0 for performance. We may
     // also be able to skip the initial clip paths/rects. We loop until
@@ -331,7 +331,7 @@
                 // we can skip a leading union.
             case SkRegion::kUnion_Op:
                 // if everything is initially outside then union is
-                // same as replace. Otherwise, every pixel is still 
+                // same as replace. Otherwise, every pixel is still
                 // clearToInside
                 if (!*clearToInside) {
                     *firstOp = SkRegion::kReplace_Op;
@@ -385,8 +385,8 @@
 namespace {
 
 ////////////////////////////////////////////////////////////////////////////////
-// set up the OpenGL blend function to perform the specified 
-// boolean operation for alpha clip mask creation 
+// set up the OpenGL blend function to perform the specified
+// boolean operation for alpha clip mask creation
 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
 
     switch (op) {
@@ -423,8 +423,8 @@
                            const GrIRect& resultBounds) {
 
     SkAutoTUnref<GrTexture> texture(
-                GrSWMaskHelper::DrawPathMaskToTexture(context, path, 
-                                                      resultBounds, fill, 
+                GrSWMaskHelper::DrawPathMaskToTexture(context, path,
+                                                      resultBounds, fill,
                                                       doAA, NULL));
     if (NULL == texture) {
         return false;
@@ -510,7 +510,7 @@
     drawState->sampler(0)->reset(sampleM);
     drawState->createTextureEffect(0, texture);
 
-    GrRect rect = GrRect::MakeWH(SkIntToScalar(target->width()), 
+    GrRect rect = GrRect::MakeWH(SkIntToScalar(target->width()),
                                  SkIntToScalar(target->height()));
 
     fGpu->drawSimpleRect(rect, NULL);
@@ -520,7 +520,7 @@
 
 // get a texture to act as a temporary buffer for AA clip boolean operations
 // TODO: given the expense of createTexture we may want to just cache this too
-void GrClipMaskManager::getTemp(const GrIRect& bounds, 
+void GrClipMaskManager::getTemp(const GrIRect& bounds,
                                 GrAutoScratchTexture* temp) {
     if (NULL != temp->texture()) {
         // we've already allocated the temp texture
@@ -578,7 +578,7 @@
 
     // TODO: make sure we don't outset if bounds are still 0,0 @ min
 
-    if (fAACache.canReuse(*clipDataIn.fClipStack, 
+    if (fAACache.canReuse(*clipDataIn.fClipStack,
                           devClipBounds.width(),
                           devClipBounds.height())) {
         *result = fAACache.getLastMask();
@@ -620,17 +620,17 @@
 
     if (0 != devResultBounds->fTop || 0 != devResultBounds->fLeft ||
         0 != clipDataIn.fOrigin.fX || 0 != clipDataIn.fOrigin.fY) {
-        // if we were able to trim down the size of the mask we need to 
+        // if we were able to trim down the size of the mask we need to
         // offset the paths & rects that will be used to compute it
         drawState->viewMatrix()->setTranslate(
-                SkIntToScalar(-devResultBounds->fLeft-clipDataIn.fOrigin.fX), 
+                SkIntToScalar(-devResultBounds->fLeft-clipDataIn.fOrigin.fX),
                 SkIntToScalar(-devResultBounds->fTop-clipDataIn.fOrigin.fY));
     }
 
     bool clearToInside;
     SkRegion::Op firstOp = SkRegion::kReplace_Op; // suppress warning
 
-    SkClipStack::Iter iter(*clipDataIn.fClipStack, 
+    SkClipStack::Iter iter(*clipDataIn.fClipStack,
                            SkClipStack::Iter::kBottom_IterStart);
     const SkClipStack::Iter::Clip* clip = process_initial_clip_elements(&iter,
                                                               *devResultBounds,
@@ -638,8 +638,8 @@
                                                               &firstOp,
                                                               clipDataIn);
 
-    fGpu->clear(NULL, 
-                clearToInside ? 0xffffffff : 0x00000000, 
+    fGpu->clear(NULL,
+                clearToInside ? 0xffffffff : 0x00000000,
                 accum->asRenderTarget());
 
     GrAutoScratchTexture temp;
@@ -698,12 +698,12 @@
             if (0 != devResultBounds->fTop || 0 != devResultBounds->fLeft ||
                 0 != clipDataIn.fOrigin.fX || 0 != clipDataIn.fOrigin.fY) {
                 drawState->viewMatrix()->setTranslate(
-                  SkIntToScalar(-devResultBounds->fLeft-clipDataIn.fOrigin.fX), 
+                  SkIntToScalar(-devResultBounds->fLeft-clipDataIn.fOrigin.fX),
                   SkIntToScalar(-devResultBounds->fTop-clipDataIn.fOrigin.fY));
             }
 
         } else {
-            // all the remaining ops can just be directly draw into 
+            // all the remaining ops can just be directly draw into
             // the accumulation buffer
             setup_boolean_blendcoeffs(drawState, op);
             this->drawClipShape(accum, clip, *devResultBounds);
@@ -716,7 +716,7 @@
 }
 
 ////////////////////////////////////////////////////////////////////////////////
-// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device 
+// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
 // (as opposed to canvas) coordinates
 bool GrClipMaskManager::createStencilClipMask(const GrClipData& clipDataIn,
                                               const GrIRect& devClipBounds) {
@@ -759,10 +759,10 @@
         GrDrawTarget::AutoGeometryPush agp(fGpu);
 
         if (0 != clipDataIn.fOrigin.fX || 0 != clipDataIn.fOrigin.fY) {
-            // Add the saveLayer's offset to the view matrix rather than 
+            // Add the saveLayer's offset to the view matrix rather than
             // offset each individual draw
             drawState->viewMatrix()->setTranslate(
-                           SkIntToScalar(-clipDataIn.fOrigin.fX), 
+                           SkIntToScalar(-clipDataIn.fOrigin.fX),
                            SkIntToScalar(-clipDataIn.fOrigin.fY));
         }
 
@@ -780,7 +780,7 @@
         bool clearToInside;
         SkRegion::Op firstOp = SkRegion::kReplace_Op; // suppress warning
 
-        SkClipStack::Iter iter(*oldClipData->fClipStack, 
+        SkClipStack::Iter iter(*oldClipData->fClipStack,
                                SkClipStack::Iter::kBottom_IterStart);
         const SkClipStack::Iter::Clip* clip = process_initial_clip_elements(&iter,
                                                   devRTRect,
@@ -898,8 +898,8 @@
                     }
                 } else {
                     SET_RANDOM_COLOR
-                    // 'devClipBounds' is already in device coordinates so the 
-                    // translation in the view matrix is inappropriate. 
+                    // 'devClipBounds' is already in device coordinates so the
+                    // translation in the view matrix is inappropriate.
                     // Convert it to canvas space so the drawn rect will
                     // be in the correct location
                     GrRect canvClipBounds;
@@ -921,7 +921,7 @@
 
 // mapping of clip-respecting stencil funcs to normal stencil funcs
 // mapping depends on whether stencil-clipping is in effect.
-static const GrStencilFunc 
+static const GrStencilFunc
     gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
     {// Stencil-Clipping is DISABLED,  we are effectively always inside the clip
         // In the Clip Funcs
@@ -966,7 +966,7 @@
         kAlwaysIfInClip_StencilFunc,
         0x0000,
         0x0000,
-        0x0000);    
+        0x0000);
     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
 }
 }
@@ -1010,7 +1010,7 @@
 
     // TODO: dynamically attach a stencil buffer
     int stencilBits = 0;
-    GrStencilBuffer* stencilBuffer = 
+    GrStencilBuffer* stencilBuffer =
         drawState.getRenderTarget()->getStencilBuffer();
     if (NULL != stencilBuffer) {
         stencilBits = stencilBuffer->bits();
@@ -1078,7 +1078,7 @@
                 funcMask &= userBits;
                 funcRef &= userBits;
             }
-            const GrStencilFunc* table = 
+            const GrStencilFunc* table =
                 gSpecialToBasicStencilFunc[respectClip];
             func = table[func - kBasicStencilFuncCount];
             GrAssert(func >= 0 && func < kBasicStencilFuncCount);
@@ -1145,14 +1145,14 @@
     GrSWMaskHelper helper(this->getContext());
 
     GrMatrix matrix;
-    matrix.setTranslate(SkIntToScalar(-clipDataIn.fOrigin.fX), 
+    matrix.setTranslate(SkIntToScalar(-clipDataIn.fOrigin.fX),
                         SkIntToScalar(-clipDataIn.fOrigin.fY));
     helper.init(*devResultBounds, &matrix);
 
     bool clearToInside;
     SkRegion::Op firstOp = SkRegion::kReplace_Op; // suppress warning
 
-    SkClipStack::Iter iter(*clipDataIn.fClipStack, 
+    SkClipStack::Iter iter(*clipDataIn.fClipStack,
                            SkClipStack::Iter::kBottom_IterStart);
     const SkClipStack::Iter::Clip* clip = process_initial_clip_elements(&iter,
                                               *devResultBounds,
@@ -1193,7 +1193,7 @@
                 SkPath temp;
                 temp.addRect(*clip->fRect);
 
-                helper.draw(temp, SkRegion::kReplace_Op, 
+                helper.draw(temp, SkRegion::kReplace_Op,
                             kInverseEvenOdd_GrPathFill, clip->fDoAA,
                             0x00);
             } else if (NULL != clip->fPath) {
@@ -1216,7 +1216,7 @@
                         clip->fDoAA, 0xFF);
 
         } else if (NULL != clip->fPath) {
-            helper.draw(*clip->fPath, 
+            helper.draw(*clip->fPath,
                         op,
                         get_path_fill(*clip->fPath),
                         clip->fDoAA, 0xFF);
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 6f1e24d..d1fdb18 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -146,7 +146,7 @@
 
 void GrContext::freeGpuResources() {
     this->flush();
-    
+
     fGpu->purgeResources();
 
     fAARectRenderer->reset();
@@ -275,7 +275,7 @@
     }
 }
 
-// The desired texture is NPOT and tiled but that isn't supported by 
+// The desired texture is NPOT and tiled but that isn't supported by
 // the current hardware. Resize the texture to be a POT
 GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
                                            const GrCacheData& cacheData,
@@ -373,7 +373,7 @@
     GrTexture* texture = NULL;
     if (GrTexture::NeedsResizing(resourceKey)) {
         texture = this->createResizedTexture(desc, cacheData,
-                                             srcData, rowBytes, 
+                                             srcData, rowBytes,
                                              GrTexture::NeedsFiltering(resourceKey));
     } else {
         texture = fGpu->createTexture(desc, srcData, rowBytes);
@@ -416,12 +416,12 @@
         if (NULL != resource || kExact_ScratchTexMatch == match) {
             break;
         }
-        // We no longer try to reuse textures that were previously used as render targets in 
+        // We no longer try to reuse textures that were previously used as render targets in
         // situations where no RT is needed; doing otherwise can confuse the video driver and
         // cause significant performance problems in some cases.
         if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
             desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
-        } else if (!doubledW) { 
+        } else if (!doubledW) {
             desc.fFlags = inDesc.fFlags;
             desc.fWidth *= 2;
             doubledW = true;
@@ -433,7 +433,7 @@
         } else {
             break;
         }
-        
+
     } while (true);
 
     if (NULL == resource) {
@@ -554,7 +554,7 @@
 ////////////////////////////////////////////////////////////////////////////////
 
 const GrClipData* GrContext::getClip() const {
-    return fGpu->getClip(); 
+    return fGpu->getClip();
 }
 
 void GrContext::setClip(const GrClipData* clipData) {
@@ -649,19 +649,19 @@
  * Returns true if the rects edges are integer-aligned.
  */
 static bool isIRect(const GrRect& r) {
-    return GrScalarIsInt(r.fLeft) && GrScalarIsInt(r.fTop) && 
+    return GrScalarIsInt(r.fLeft) && GrScalarIsInt(r.fTop) &&
            GrScalarIsInt(r.fRight) && GrScalarIsInt(r.fBottom);
 }
 
 static bool apply_aa_to_rect(GrDrawTarget* target,
                              const GrRect& rect,
-                             GrScalar width, 
+                             GrScalar width,
                              const GrMatrix* matrix,
                              GrMatrix* combinedMatrix,
                              GrRect* devRect,
                              bool* useVertexCoverage) {
     // we use a simple coverage ramp to do aa on axis-aligned rects
-    // we check if the rect will be axis-aligned, and the rect won't land on 
+    // we check if the rect will be axis-aligned, and the rect won't land on
     // integer coords.
 
     // we are keeping around the "tweak the alpha" trick because
@@ -692,7 +692,7 @@
         return false;
     }
 
-    if (NULL != matrix && 
+    if (NULL != matrix &&
         !matrix->preservesAxisAlignment()) {
         return false;
     }
@@ -702,7 +702,7 @@
         combinedMatrix->preConcat(*matrix);
         GrAssert(combinedMatrix->preservesAxisAlignment());
     }
-    
+
     combinedMatrix->mapRect(devRect, rect);
     devRect->sort();
 
@@ -745,10 +745,10 @@
             } else {
                 strokeSize.set(GR_Scalar1, GR_Scalar1);
             }
-            fAARectRenderer->strokeAARect(this->getGpu(), target, devRect, 
+            fAARectRenderer->strokeAARect(this->getGpu(), target, devRect,
                                          strokeSize, useVertexCoverage);
         } else {
-            fAARectRenderer->fillAARect(this->getGpu(), target, 
+            fAARectRenderer->fillAARect(this->getGpu(), target,
                                        devRect, useVertexCoverage);
         }
         return;
@@ -815,7 +815,7 @@
             }
             drawState->preConcatViewMatrix(m);
             drawState->preConcatSamplerMatrices(m);
- 
+
             target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
 #else
             target->drawSimpleRect(rect, matrix);
@@ -941,7 +941,7 @@
         target->setVertexSourceToArray(layout, positions, vertexCount);
     }
 
-    // we don't currently apply offscreen AA to this path. Need improved 
+    // we don't currently apply offscreen AA to this path. Need improved
     // management of GrDrawTarget's geometry to avoid copying points per-tile.
 
     if (NULL != indices) {
@@ -1182,7 +1182,7 @@
         this->flush();
     }
 
-    fGpu->writeTexturePixels(texture, left, top, width, height, 
+    fGpu->writeTexturePixels(texture, left, top, width, height,
                              config, buffer, rowBytes);
 }
 
@@ -1244,7 +1244,7 @@
     SK_TRACE_EVENT0("GrContext::readRenderTargetPixels");
     ASSERT_OWNED_RESOURCE(target);
 
-    if (NULL == target) { 
+    if (NULL == target) {
         target = fDrawState->getRenderTarget();
         if (NULL == target) {
             return false;
@@ -1399,7 +1399,7 @@
     fGpu->drawSimpleRect(rect, NULL);
 }
 
-void GrContext::writeRenderTargetPixels(GrRenderTarget* target, 
+void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
                                         int left, int top, int width, int height,
                                         GrPixelConfig config,
                                         const void* buffer,
@@ -1408,7 +1408,7 @@
     SK_TRACE_EVENT0("GrContext::writeRenderTargetPixels");
     ASSERT_OWNED_RESOURCE(target);
 
-    if (NULL == target) { 
+    if (NULL == target) {
         target = fDrawState->getRenderTarget();
         if (NULL == target) {
             return;
@@ -1421,7 +1421,7 @@
     // If the RT is also a texture and we don't have to premultiply then take the texture path.
     // We expect to be at least as fast or faster since it doesn't use an intermediate texture as
     // we do below.
-    
+
 #if !GR_MAC_BUILD
     // At least some drivers on the Mac get confused when glTexImage2D is called
     // on a texture attached to an FBO. The FBO still sees the old image. TODO:
@@ -1521,7 +1521,7 @@
             *fDrawState->sampler(s) = paint.getMaskSampler(i);
         }
     }
-    
+
     // disable all stages not accessible via the paint
     for (int s = GrPaint::kTotalStages; s < GrDrawState::kNumStages; ++s) {
         fDrawState->disableStage(s);
@@ -1577,7 +1577,7 @@
 /*
  * This method finds a path renderer that can draw the specified path on
  * the provided target.
- * Due to its expense, the software path renderer has split out so it can 
+ * Due to its expense, the software path renderer has split out so it can
  * can be individually allowed/disallowed via the "allowSW" boolean.
  */
 GrPathRenderer* GrContext::getPathRenderer(const SkPath& path,
@@ -1586,7 +1586,7 @@
                                            bool antiAlias,
                                            bool allowSW) {
     if (NULL == fPathRendererChain) {
-        fPathRendererChain = 
+        fPathRendererChain =
             SkNEW_ARGS(GrPathRendererChain,
                        (this, GrPathRendererChain::kNone_UsageFlag));
     }
@@ -1726,7 +1726,7 @@
     SkRect srcRect(rect);
     scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
     srcRect.roundOut();
-    scale_rect(&srcRect, static_cast<float>(scaleFactorX), 
+    scale_rect(&srcRect, static_cast<float>(scaleFactorX),
                          static_cast<float>(scaleFactorY));
 
     AutoClip acs(this, srcRect);
@@ -1771,7 +1771,7 @@
         if (scaleFactorX > 1) {
             // Clear out a radius to the right of the srcRect to prevent the
             // X convolution from reading garbage.
-            clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 
+            clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
                                           radiusX, srcIRect.height());
             this->clear(&clearRect, 0x0);
         }
@@ -1788,7 +1788,7 @@
         if (scaleFactorY > 1 || sigmaX > 0.0f) {
             // Clear out a radius below the srcRect to prevent the Y
             // convolution from reading garbage.
-            clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, 
+            clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
                                           srcIRect.width(), radiusY);
             this->clear(&clearRect, 0x0);
         }
@@ -1804,10 +1804,10 @@
     if (scaleFactorX > 1 || scaleFactorY > 1) {
         // Clear one pixel to the right and below, to accommodate bilinear
         // upsampling.
-        clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, 
+        clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
                                       srcIRect.width() + 1, 1);
         this->clear(&clearRect, 0x0);
-        clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 
+        clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
                                       1, srcIRect.height());
         this->clear(&clearRect, 0x0);
         // FIXME:  This should be mitchell, not bilinear.
diff --git a/src/gpu/GrDefaultPathRenderer.cpp b/src/gpu/GrDefaultPathRenderer.cpp
index a59a7be..eb4072d 100644
--- a/src/gpu/GrDefaultPathRenderer.cpp
+++ b/src/gpu/GrDefaultPathRenderer.cpp
@@ -269,7 +269,7 @@
             case kQuadratic_PathCmd: {
                 // first pt of quad is the pt we ended on in previous step
                 uint16_t firstQPtIdx = (uint16_t)(vert - base) - 1;
-                uint16_t numPts =  (uint16_t) 
+                uint16_t numPts =  (uint16_t)
                     GrPathUtils::generateQuadraticPoints(
                             pts[0], pts[1], pts[2],
                             srcSpaceTolSqd, &vert,
@@ -312,7 +312,7 @@
     *vertexCnt = vert - base;
     *indexCnt = idx - idxBase;
 
-    if (NULL != translate && 
+    if (NULL != translate &&
         (translate->fX || translate->fY)) {
         int count = vert - base;
         for (int i = 0; i < count; i++) {
@@ -492,7 +492,7 @@
                 drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
             }
             if (indexCnt) {
-                target->drawIndexed(primType, 0, 0, 
+                target->drawIndexed(primType, 0, 0,
                                     vertexCnt, indexCnt);
             } else {
                 target->drawNonIndexed(primType, 0, vertexCnt);
@@ -507,7 +507,7 @@
                                         GrPathFill fill,
                                         const GrDrawTarget* target,
                                         bool antiAlias) const {
-    // this class can draw any path with any fill but doesn't do any 
+    // this class can draw any path with any fill but doesn't do any
     // anti-aliasing.
     return !antiAlias;
 }
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
index e562300..e043926 100644
--- a/src/gpu/GrInOrderDrawBuffer.cpp
+++ b/src/gpu/GrInOrderDrawBuffer.cpp
@@ -126,7 +126,7 @@
         bool disabledClip = false;
 
         if (drawState->isClipState()) {
-            
+
             GrRect devClipRect;
             bool isIntersectionOfRects = false;
 
@@ -189,7 +189,7 @@
 
             GeometryPoolState& poolState = fGeoPoolStateStack.back();
 
-            appendToPreviousDraw = 
+            appendToPreviousDraw =
                 kDraw_Cmd != fCmds.back() &&
                 lastDraw.fVertexBuffer == poolState.fPoolVertexBuffer &&
                 (fCurrQuad * 4 + lastDraw.fStartVertex) == poolState.fPoolStartVertex;
@@ -373,7 +373,7 @@
     case kArray_GeometrySrcType: {
         size_t vertexBytes = (vertexCount + startVertex) *
                              VertexSize(draw->fVertexLayout);
-        poolState.fUsedPoolVertexBytes = 
+        poolState.fUsedPoolVertexBytes =
                             GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
         draw->fVertexBuffer = poolState.fPoolVertexBuffer;
         draw->fStartVertex += poolState.fPoolStartVertex;
@@ -388,10 +388,10 @@
     case kBuffer_GeometrySrcType:
         draw->fIndexBuffer = this->getGeomSrc().fIndexBuffer;
         break;
-    case kReserved_GeometrySrcType: // fallthrough 
+    case kReserved_GeometrySrcType: // fallthrough
     case kArray_GeometrySrcType: {
         size_t indexBytes = (indexCount + startIndex) * sizeof(uint16_t);
-        poolState.fUsedPoolIndexBytes = 
+        poolState.fUsedPoolIndexBytes =
                             GrMax(poolState.fUsedPoolIndexBytes, indexBytes);
         draw->fIndexBuffer = poolState.fPoolIndexBuffer;
         draw->fStartIndex += poolState.fPoolStartIndex;
@@ -436,7 +436,7 @@
     case kArray_GeometrySrcType: {
         size_t vertexBytes = (vertexCount + startVertex) *
                              VertexSize(draw->fVertexLayout);
-        poolState.fUsedPoolVertexBytes = 
+        poolState.fUsedPoolVertexBytes =
                             GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
         draw->fVertexBuffer = poolState.fPoolVertexBuffer;
         draw->fStartVertex += poolState.fPoolStartVertex;
@@ -463,7 +463,7 @@
     sp->fFill = fill;
 }
 
-void GrInOrderDrawBuffer::clear(const GrIRect* rect, 
+void GrInOrderDrawBuffer::clear(const GrIRect* rect,
                                 GrColor color,
                                 GrRenderTarget* renderTarget) {
     GrIRect r;
@@ -587,7 +587,7 @@
                 ++currClip;
                 break;
             case kClear_Cmd:
-                target->clear(&fClears[currClear].fRect, 
+                target->clear(&fClears[currClear].fRect,
                               fClears[currClear].fColor,
                               fClears[currClear].fRenderTarget);
                 ++currClear;
@@ -635,10 +635,10 @@
         // we don't know that the client has finished writing to it.
         bool targetHasReservedGeom =
             fAutoFlushTarget->hasReservedVerticesOrIndices();
-        
+
         int vcount = vertexCount;
         int icount = indexCount;
-        
+
         if (!insideGeoPush &&
             !unreleasedVertexSpace &&
             !unreleasedIndexSpace &&
@@ -687,14 +687,14 @@
     GrAssert(vertexCount > 0);
     GrAssert(NULL != vertices);
     GrAssert(0 == poolState.fUsedPoolVertexBytes);
-    
+
     *vertices = fVertexPool.makeSpace(vertexLayout,
                                       vertexCount,
                                       &poolState.fPoolVertexBuffer,
                                       &poolState.fPoolStartVertex);
     return NULL != *vertices;
 }
-    
+
 bool GrInOrderDrawBuffer::onReserveIndexSpace(int indexCount, void** indices) {
     GeometryPoolState& poolState = fGeoPoolStateStack.back();
     GrAssert(indexCount > 0);
@@ -709,7 +709,7 @@
 
 void GrInOrderDrawBuffer::releaseReservedVertexSpace() {
     GeometryPoolState& poolState = fGeoPoolStateStack.back();
-    const GeometrySrcState& geoSrc = this->getGeomSrc(); 
+    const GeometrySrcState& geoSrc = this->getGeomSrc();
 
     // If we get a release vertex space call then our current source should either be reserved
     // or array (which we copied into reserved space).
@@ -722,7 +722,7 @@
     // pool any portion at the tail of the allocation that no draw referenced.
     size_t reservedVertexBytes = VertexSize(geoSrc.fVertexLayout) *
                                  geoSrc.fVertexCount;
-    fVertexPool.putBack(reservedVertexBytes - 
+    fVertexPool.putBack(reservedVertexBytes -
                         poolState.fUsedPoolVertexBytes);
     poolState.fUsedPoolVertexBytes = 0;
     poolState.fPoolVertexBuffer = NULL;
@@ -731,7 +731,7 @@
 
 void GrInOrderDrawBuffer::releaseReservedIndexSpace() {
     GeometryPoolState& poolState = fGeoPoolStateStack.back();
-    const GeometrySrcState& geoSrc = this->getGeomSrc(); 
+    const GeometrySrcState& geoSrc = this->getGeomSrc();
 
     // If we get a release index space call then our current source should either be reserved
     // or array (which we copied into reserved space).
@@ -746,7 +746,7 @@
     poolState.fPoolIndexBuffer = NULL;
     poolState.fPoolStartIndex = 0;
 }
-    
+
 void GrInOrderDrawBuffer::onSetVertexSourceToArray(const void* vertexArray,
                                                    int vertexCount) {
 
@@ -812,13 +812,13 @@
     // pool.
     if (kReserved_GeometrySrcType == restoredState.fVertexSrc ||
         kArray_GeometrySrcType == restoredState.fVertexSrc) {
-        poolState.fUsedPoolVertexBytes = 
-            VertexSize(restoredState.fVertexLayout) * 
+        poolState.fUsedPoolVertexBytes =
+            VertexSize(restoredState.fVertexLayout) *
             restoredState.fVertexCount;
     }
     if (kReserved_GeometrySrcType == restoredState.fIndexSrc ||
         kArray_GeometrySrcType == restoredState.fIndexSrc) {
-        poolState.fUsedPoolIndexBytes = sizeof(uint16_t) * 
+        poolState.fUsedPoolIndexBytes = sizeof(uint16_t) *
                                          restoredState.fIndexCount;
     }
     this->resetDrawTracking();
@@ -832,7 +832,7 @@
 
 bool GrInOrderDrawBuffer::needsNewClip() const {
    if (this->getDrawState().isClipState()) {
-       if (fClipSet && 
+       if (fClipSet &&
            (fClips.back() != *fClip->fClipStack ||
             fClipOrigins.back() != fClip->fOrigin)) {
            return true;
diff --git a/src/gpu/GrInOrderDrawBuffer.h b/src/gpu/GrInOrderDrawBuffer.h
index 73a9068..08dd774 100644
--- a/src/gpu/GrInOrderDrawBuffer.h
+++ b/src/gpu/GrInOrderDrawBuffer.h
@@ -104,16 +104,16 @@
 
     /**
      * This function allows the draw buffer to automatically flush itself to
-     * another target. This means the buffer may internally call 
+     * another target. This means the buffer may internally call
      * this->flushTo(target) when it is safe to do so.
-     * 
+     *
      * When the auto flush target is set to NULL (as it initially is) the draw
      * buffer will never automatically flush itself.
      */
     void setAutoFlushTarget(GrDrawTarget* target);
 
     // overrides from GrDrawTarget
-    virtual void drawRect(const GrRect& rect, 
+    virtual void drawRect(const GrRect& rect,
                           const GrMatrix* matrix = NULL,
                           const GrRect* srcRects[] = NULL,
                           const GrMatrix* srcMatrices[] = NULL) SK_OVERRIDE;
@@ -128,7 +128,7 @@
                                int* vertexCount,
                                int* indexCount) const SK_OVERRIDE;
 
-    virtual void clear(const GrIRect* rect, 
+    virtual void clear(const GrIRect* rect,
                        GrColor color,
                        GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
 
@@ -180,7 +180,7 @@
                                   int startVertex,
                                   int vertexCount) SK_OVERRIDE;
     virtual void onStencilPath(const GrPath*, GrPathFill) SK_OVERRIDE;
-    virtual bool onReserveVertexSpace(GrVertexLayout layout, 
+    virtual bool onReserveVertexSpace(GrVertexLayout layout,
                                       int vertexCount,
                                       void** vertices) SK_OVERRIDE;
     virtual bool onReserveIndexSpace(int indexCount,
@@ -212,7 +212,7 @@
     StencilPath*    recordStencilPath();
     Clear*          recordClear();
 
-    // call this to invalidate the tracking data that is used to concatenate 
+    // call this to invalidate the tracking data that is used to concatenate
     // multiple draws into a single draw.
     void resetDrawTracking();
 
diff --git a/src/gpu/GrRectanizer_fifo.cpp b/src/gpu/GrRectanizer_fifo.cpp
index 0f412b8..aab012d 100644
--- a/src/gpu/GrRectanizer_fifo.cpp
+++ b/src/gpu/GrRectanizer_fifo.cpp
@@ -20,44 +20,44 @@
         fAreaSoFar = 0;
         Gr_bzero(fRows, sizeof(fRows));
     }
-    
+
     virtual ~GrRectanizerFIFO() {
     }
-    
+
     virtual bool addRect(int w, int h, GrIPoint16* loc);
-    
+
     virtual float percentFull() const {
         return fAreaSoFar / ((float)this->width() * this->height());
     }
-    
+
     virtual int stripToPurge(int height) const { return -1; }
     virtual void purgeStripAtY(int yCoord) { }
-    
+
     ///////////////////////////////////////////////////////////////////////////
-    
+
     struct Row {
         GrIPoint16  fLoc;
         int         fRowHeight;
-        
+
         bool canAddWidth(int width, int containerWidth) const {
             return fLoc.fX + width <= containerWidth;
         }
     };
-    
+
     Row fRows[16];
-    
+
     static int HeightToRowIndex(int height) {
         GrAssert(height >= MIN_HEIGHT_POW2);
         return 32 - Gr_clz(height - 1);
     }
-    
+
     int fNextStripY;
     int32_t fAreaSoFar;
-    
+
     bool canAddStrip(int height) const {
         return fNextStripY + height <= this->height();
     }
-    
+
     void initRow(Row* row, int rowHeight) {
         row->fLoc.set(0, fNextStripY);
         row->fRowHeight = rowHeight;
@@ -70,9 +70,9 @@
         (unsigned)height > (unsigned)this->height()) {
         return false;
     }
-    
+
     int32_t area = width * height;
-    
+
     /*
      We use bsearch, but there may be more than one row with the same height,
      so we actually search for height-1, which can only be a pow2 itself if
@@ -82,10 +82,10 @@
     if (height < MIN_HEIGHT_POW2) {
         height = MIN_HEIGHT_POW2;
     }
-    
+
     Row* row = &fRows[HeightToRowIndex(height)];
     GrAssert(row->fRowHeight == 0 || row->fRowHeight == height);
-    
+
     if (0 == row->fRowHeight) {
         if (!this->canAddStrip(height)) {
             return false;
@@ -101,12 +101,12 @@
             this->initRow(row, height);
         }
     }
-    
+
     GrAssert(row->fRowHeight == height);
     GrAssert(row->canAddWidth(width, this->width()));
     *loc = row->fLoc;
     row->fLoc.fX += width;
-    
+
     GrAssert(row->fLoc.fX <= this->width());
     GrAssert(row->fLoc.fY <= this->height());
     GrAssert(fNextStripY <= this->height());
diff --git a/src/gpu/GrResourceCache.cpp b/src/gpu/GrResourceCache.cpp
index cae2ec9..60e20a7 100644
--- a/src/gpu/GrResourceCache.cpp
+++ b/src/gpu/GrResourceCache.cpp
@@ -296,7 +296,7 @@
 }
 
 /**
- * Destroying a resource may potentially trigger the unlock of additional 
+ * Destroying a resource may potentially trigger the unlock of additional
  * resources which in turn will trigger a nested purge. We block the nested
  * purge using the fPurging variable. However, the initial purge will keep
  * looping until either all resources in the cache are unlocked or we've met
@@ -311,8 +311,8 @@
         bool withinBudget = false;
         do {
             SkTDLinkedList<GrResourceEntry>::Iter iter;
-            
-            // Note: the following code relies on the fact that the 
+
+            // Note: the following code relies on the fact that the
             // doubly linked list doesn't invalidate its data/pointers
             // outside of the specific area where a deletion occurs (e.g.,
             // in internalDetach)
@@ -388,7 +388,7 @@
     size_t bytes = 0;
 
     SkTDLinkedList<GrResourceEntry>::Iter iter;
-    
+
     const GrResourceEntry* entry = iter.init(
                   const_cast<SkTDLinkedList<GrResourceEntry>&>(list),
                   SkTDLinkedList<GrResourceEntry>::Iter::kTail_IterStart);
@@ -418,7 +418,7 @@
     int unlockCount = 0;
 
     SkTDLinkedList<GrResourceEntry>::Iter iter;
-    
+
     const GrResourceEntry* entry = iter.init(
                   const_cast<SkTDLinkedList<GrResourceEntry>&>(fList),
                   SkTDLinkedList<GrResourceEntry>::Iter::kHead_IterStart);
diff --git a/src/gpu/GrResourceCache.h b/src/gpu/GrResourceCache.h
index 55bbc25..162e1ef 100644
--- a/src/gpu/GrResourceCache.h
+++ b/src/gpu/GrResourceCache.h
@@ -186,7 +186,7 @@
     /**
      *  Return the current resource cache limits.
      *
-     *  @param maxResource If non-null, returns maximum number of resources 
+     *  @param maxResource If non-null, returns maximum number of resources
      *                     that can be held in the cache.
      *  @param maxBytes    If non-null, returns maximum number of bytes of
      *                         gpu memory that can be held in the cache.
@@ -224,10 +224,10 @@
     GrResource* findAndLock(const GrResourceKey&, LockType style);
 
     /**
-     *  Create a new cache entry, based on the provided key and resource, and 
+     *  Create a new cache entry, based on the provided key and resource, and
      *  return it.
      *
-     *  Ownership of the resource is transferred to the resource cache, 
+     *  Ownership of the resource is transferred to the resource cache,
      *  which will unref() it when it is purged or deleted.
      */
     void createAndLock(const GrResourceKey&, GrResource*);
@@ -235,7 +235,7 @@
     /**
      *  Create a new cache entry, based on the provided key and resource.
      *
-     *  Ownership of the resource is transferred to the resource cache, 
+     *  Ownership of the resource is transferred to the resource cache,
      *  which will unref() it when it is purged or deleted.
      *
      *  Currently this entry point is only intended for textures "detached"
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index 27d6760..9e7012b 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -52,7 +52,7 @@
 /**
  * Draw a single rect element of the clip stack into the accumulation bitmap
  */
-void GrSWMaskHelper::draw(const GrRect& rect, SkRegion::Op op, 
+void GrSWMaskHelper::draw(const GrRect& rect, SkRegion::Op op,
                           bool antiAlias, uint8_t alpha) {
     SkPaint paint;
 
@@ -99,7 +99,7 @@
     SkSafeUnref(mode);
 }
 
-bool GrSWMaskHelper::init(const GrIRect& resultBounds, 
+bool GrSWMaskHelper::init(const GrIRect& resultBounds,
                           const GrMatrix* matrix) {
     if (NULL != matrix) {
         fMatrix = *matrix;
@@ -151,24 +151,24 @@
     // The destination texture is almost always larger than "fBM". Clear
     // it appropriately so we don't get mask artifacts outside of the path's
     // bounding box
-    
+
     // "texture" needs to be installed as the render target for the clear
     // and the texture upload but cannot remain the render target upon
     // return. Callers typically use it as a texture and it would then
     // be both source and dest.
-    GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(), 
+    GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(),
                                               texture->asRenderTarget());
 
     fContext->getGpu()->clear(NULL, SkColorSetARGB(alpha, alpha, alpha, alpha));
 
-    texture->writePixels(0, 0, fBM.width(), fBM.height(), 
+    texture->writePixels(0, 0, fBM.width(), fBM.height(),
                          kAlpha_8_GrPixelConfig,
                          fBM.getPixels(), fBM.rowBytes());
 }
 
 ////////////////////////////////////////////////////////////////////////////////
 /**
- * Software rasterizes path to A8 mask (possibly using the context's matrix) 
+ * Software rasterizes path to A8 mask (possibly using the context's matrix)
  * and uploads the result to a scratch texture. Returns the resulting
  * texture on success; NULL on failure.
  */
diff --git a/src/gpu/GrStencil.cpp b/src/gpu/GrStencil.cpp
index decfd2d..7677260 100644
--- a/src/gpu/GrStencil.cpp
+++ b/src/gpu/GrStencil.cpp
@@ -233,7 +233,7 @@
 );
 
 bool GrStencilSettings::GetClipPasses(
-                            SkRegion::Op op, 
+                            SkRegion::Op op,
                             bool canBeDirect,
                             unsigned int stencilClipMask,
                             bool invertedFill,
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index 2052b77..8701178 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -90,15 +90,15 @@
 
             // our compressed data will be trimmed, so pass width() for its
             // "rowBytes", since they are the same now.
-            
+
             if (GrCacheData::kScratch_CacheID != key) {
-                return ctx->createAndLockTexture(params, desc, cacheData, 
+                return ctx->createAndLockTexture(params, desc, cacheData,
                                                  storage.get(),
                                                  bitmap->width());
             } else {
                 GrTexture* result = ctx->lockScratchTexture(desc,
                                           GrContext::kExact_ScratchTexMatch);
-                result->writePixels(0, 0, bitmap->width(), 
+                result->writePixels(0, 0, bitmap->width(),
                                     bitmap->height(), desc.fConfig,
                                     storage.get());
                 return result;
@@ -119,10 +119,10 @@
                                          bitmap->getPixels(),
                                          bitmap->rowBytes());
     } else {
-        // This texture is unlikely to be used again (in its present form) so 
-        // just use a scratch texture. This will remove the texture from the 
-        // cache so no one else can find it. Additionally, once unlocked, the 
-        // scratch texture will go to the end of the list for purging so will 
+        // This texture is unlikely to be used again (in its present form) so
+        // just use a scratch texture. This will remove the texture from the
+        // cache so no one else can find it. Additionally, once unlocked, the
+        // scratch texture will go to the end of the list for purging so will
         // likely be available for this volatile bitmap the next time around.
         GrTexture* result = ctx->lockScratchTexture(desc,
                                          GrContext::kExact_ScratchTexMatch);
@@ -137,7 +137,7 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
-GrTexture* GrLockCachedBitmapTexture(GrContext* ctx, 
+GrTexture* GrLockCachedBitmapTexture(GrContext* ctx,
                                      const SkBitmap& bitmap,
                                      const GrTextureParams* params) {
     GrTexture* result = NULL;
diff --git a/src/gpu/android/SkNativeGLContext_android.cpp b/src/gpu/android/SkNativeGLContext_android.cpp
index dd444df..f21eed8 100644
--- a/src/gpu/android/SkNativeGLContext_android.cpp
+++ b/src/gpu/android/SkNativeGLContext_android.cpp
@@ -22,7 +22,7 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
-SkNativeGLContext::SkNativeGLContext() 
+SkNativeGLContext::SkNativeGLContext()
     : fContext(EGL_NO_CONTEXT)
     , fDisplay(EGL_NO_DISPLAY)
     , fSurface(EGL_NO_SURFACE) {
diff --git a/src/gpu/app-android.cpp b/src/gpu/app-android.cpp
index 56a96a6..c656b59 100644
--- a/src/gpu/app-android.cpp
+++ b/src/gpu/app-android.cpp
@@ -60,7 +60,7 @@
     void setViewport(int w, int h);
     int getWidth() const { return fViewport.fX; }
     int getHeight() const { return fViewport.fY; }
-    
+
     void handleTouch(void*, TouchState, float x, float y);
     void applyMatrix(SkCanvas*);
 
@@ -69,7 +69,7 @@
 private:
     SkView*     fView;
     SkIPoint    fViewport;
-    
+
     SkTouchGesture fGesture;
 
     SkTDArray<SkViewFactory> fFactory;
@@ -96,7 +96,7 @@
         gHead = NULL;
         gOnce = true;
     }
-    
+
     fChain = gHead;
     gHead = this;
 }
@@ -309,7 +309,7 @@
         int fps = (FRAME_COUNT * 1000) / gDuration;
         SkString str;
         str.printf("FPS=%3d MS=%3d", fps, gDuration / FRAME_COUNT);
-        
+
         SkGpuCanvas c(gContext);
         c.setBitmapDevice(viewport);
 
diff --git a/src/gpu/effects/GrColorTableEffect.h b/src/gpu/effects/GrColorTableEffect.h
index de86768..f79e586 100644
--- a/src/gpu/effects/GrColorTableEffect.h
+++ b/src/gpu/effects/GrColorTableEffect.h
@@ -16,7 +16,7 @@
 /**
  * LUT-based color transformation effect. This class implements the Gr
  * counterpart to the SkTable_ColorFilter effect. A 256 * 4 (single-channel)
- * LUT is used to transform the input colors of the image. 
+ * LUT is used to transform the input colors of the image.
  */
 class GrColorTableEffect : public GrSingleTextureEffect {
 
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 92c6ffb..2cefbc4 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -69,7 +69,7 @@
     SkString* code = &builder->fFSCode;
 
     code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
-    
+
     int width = this ->width();
     const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
     const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
diff --git a/src/gpu/effects/GrConvolutionEffect.h b/src/gpu/effects/GrConvolutionEffect.h
index 21c022d..4c42a6c 100644
--- a/src/gpu/effects/GrConvolutionEffect.h
+++ b/src/gpu/effects/GrConvolutionEffect.h
@@ -13,7 +13,7 @@
 class GrGLConvolutionEffect;
 
 /**
- * A convolution effect. The kernel is specified as an array of 2 * half-width 
+ * A convolution effect. The kernel is specified as an array of 2 * half-width
  * + 1 weights. Each texel is multiplied by it's weight and summed to determine
  * the output color. The output color is modulated by the input color.
  */
diff --git a/src/gpu/effects/GrTextureStripAtlas.cpp b/src/gpu/effects/GrTextureStripAtlas.cpp
index 3462e92..a43f9d6 100644
--- a/src/gpu/effects/GrTextureStripAtlas.cpp
+++ b/src/gpu/effects/GrTextureStripAtlas.cpp
@@ -51,7 +51,7 @@
     }
 }
 
-GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc) 
+GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
     : fCacheID(sk_atomic_inc(&gCacheCount))
     , fLockedRows(0)
     , fDesc(desc)
@@ -88,9 +88,9 @@
         ++row->fLocks;
         ++fLockedRows;
 
-        // Since all the rows are always stored in a contiguous array, we can save the memory 
+        // Since all the rows are always stored in a contiguous array, we can save the memory
         // required for storing row numbers and just compute it with some pointer arithmetic
-        rowNumber = static_cast<int>(row - fRows); 
+        rowNumber = static_cast<int>(row - fRows);
     } else {
         // ~index is the index where we will insert the new key to keep things sorted
         index = ~index;
@@ -131,7 +131,7 @@
         row->fKey = key;
         row->fLocks = 1;
         fKeyTable.insert(index, 1, &row);
-        rowNumber = static_cast<int>(row - fRows); 
+        rowNumber = static_cast<int>(row - fRows);
 
         SkAutoLockPixels lock(data);
 
@@ -139,7 +139,7 @@
         // that is not currently in use
         fDesc.fContext->writeTexturePixels(fTexture,
                                            0,  rowNumber * fDesc.fRowHeight,
-                                           fDesc.fWidth, fDesc.fRowHeight, 
+                                           fDesc.fWidth, fDesc.fRowHeight,
                                            SkBitmapConfig2GrPixelConfig(data.config()),
                                            data.getPixels(),
                                            data.rowBytes(),
@@ -239,7 +239,7 @@
             if (fLRUFront) {
                 fLRUFront->fPrev = NULL;
             }
-        } 
+        }
     }
     row->fNext = NULL;
     row->fPrev = NULL;
@@ -249,8 +249,8 @@
     AtlasRow target;
     target.fKey = key;
     return SkTSearch<AtlasRow, GrTextureStripAtlas::compareKeys>((const AtlasRow**)fKeyTable.begin(),
-                                                                 fKeyTable.count(), 
-                                                                 &target, 
+                                                                 fKeyTable.count(),
+                                                                 &target,
                                                                  sizeof(AtlasRow*));
 }
 
diff --git a/src/gpu/effects/GrTextureStripAtlas.h b/src/gpu/effects/GrTextureStripAtlas.h
index c763599..1a4c371 100644
--- a/src/gpu/effects/GrTextureStripAtlas.h
+++ b/src/gpu/effects/GrTextureStripAtlas.h
@@ -15,7 +15,7 @@
 #include "SkTDArray.h"
 
 /**
- * Maintains a single large texture whose rows store many textures of a small fixed height, 
+ * Maintains a single large texture whose rows store many textures of a small fixed height,
  * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
  */
 class GrTextureStripAtlas {
@@ -49,20 +49,20 @@
     int lockRow(const SkBitmap& data);
     void unlockRow(int row);
 
-    /** 
-     * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y 
+    /**
+     * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
      * texture coordinate in [0, 1] that we can use in a shader.
      *
-     * If a regular texture access without using the atlas looks like: 
+     * If a regular texture access without using the atlas looks like:
      *
      *      texture2D(sampler, vec2(x, y))
      *
-     * Then when using the atlas we'd replace it with: 
+     * Then when using the atlas we'd replace it with:
      *
-     *       texture2D(sampler, vec2(x, yOffset + y * scaleFactor)) 
+     *       texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
      *
      * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
-     * atlas and scaleFactor, returned by getVerticalScaleFactor(), is the y-scale of the row, 
+     * atlas and scaleFactor, returned by getVerticalScaleFactor(), is the y-scale of the row,
      * relative to the height of the overall atlas texture.
      */
     GrScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
@@ -76,30 +76,30 @@
     // Key to indicate an atlas row without any meaningful data stored in it
     const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
 
-    /** 
+    /**
      * The state of a single row in our cache, next/prev pointers allow these to be chained
      * together to represent LRU status
      */
     struct AtlasRow : public GrNoncopyable {
         AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(NULL), fPrev(NULL) { }
         // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
-        uint32_t fKey;   
+        uint32_t fKey;
         // How many times this has been locked (0 == unlocked)
-        int32_t fLocks; 
+        int32_t fLocks;
         // We maintain an LRU linked list between unlocked nodes with these pointers
         AtlasRow* fNext;
         AtlasRow* fPrev;
     };
 
-    /** 
+    /**
      * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
      */
     GrTextureStripAtlas(Desc desc);
-    
+
     void lockTexture();
     void unlockTexture();
 
-    /** 
+    /**
      * Initialize our LRU list (if one already exists, clear it and start anew)
      */
     void initLRU();
@@ -112,8 +112,8 @@
     void appendLRU(AtlasRow* row);
     void removeFromLRU(AtlasRow* row);
 
-    /** 
-     * Searches the key table for a key and returns the index if found; if not found, it returns 
+    /**
+     * Searches the key table for a key and returns the index if found; if not found, it returns
      * the bitwise not of the index at which we could insert the key to maintain a sorted list.
      **/
     int searchByKey(uint32_t key);
@@ -144,7 +144,7 @@
     GrTexture* fTexture;
 
     // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
-    // order that they appear in our texture, this means we can subtract this pointer from a row 
+    // order that they appear in our texture, this means we can subtract this pointer from a row
     // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
     AtlasRow* fRows;
 
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 2682eb2..52c480a 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -163,8 +163,8 @@
 }
 
 bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
-                                   GrGLenum format, 
-                                   GrGLenum type) const { 
+                                   GrGLenum format,
+                                   GrGLenum type) const {
     if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) {
         // ES 2 guarantees this format is supported
         return true;
@@ -180,11 +180,11 @@
 
     // The other supported format/type combo supported for ReadPixels
     // can change based on which render target is bound
-    GR_GL_GetIntegerv(intf, 
+    GR_GL_GetIntegerv(intf,
                       GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
                       &otherFormat);
 
-    GR_GL_GetIntegerv(intf, 
+    GR_GL_GetIntegerv(intf,
                       GR_GL_IMPLEMENTATION_COLOR_READ_TYPE,
                       &otherType);
 
@@ -301,7 +301,7 @@
 
     if (kDesktop_GrGLBinding == ctxInfo.binding()) {
         bool supportsPackedDS =
-            ctxInfo.version() >= GR_GL_VER(3,0) || 
+            ctxInfo.version() >= GR_GL_VER(3,0) ||
             ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
             ctxInfo.hasExtension("GL_ARB_framebuffer_object");
 
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index 2acfbd7..1cc50c2 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -49,7 +49,7 @@
         /**
          * no support for MSAA FBOs
          */
-        kNone_MSFBOType = 0,  
+        kNone_MSFBOType = 0,
         /**
          * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object)
          */
@@ -141,7 +141,7 @@
      * Reports the maximum number of samples supported.
      */
     int maxSampleCount() const { return fMaxSampleCount; }
-    
+
     /**
      * Reports the type of coverage sample AA support.
      */
@@ -218,7 +218,7 @@
 
     // Does ReadPixels support the provided format/type combo?
     bool readPixelsSupported(const GrGLInterface* intf,
-                             GrGLenum format, 
+                             GrGLenum format,
                              GrGLenum type) const;
 
 private:
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
index 6451fca..d0e2bb6 100644
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -213,7 +213,7 @@
                     break;
                 case GR_GL_ELEMENT_ARRAY_BUFFER:
                     buf = gCurrElementArrayBuffer;
-                    break;  
+                    break;
             }
             if (buf) {
                 for (int i = 0; i < gMappedBuffers.count(); ++i) {
@@ -384,7 +384,7 @@
 } // end anonymous namespace
 
 const GrGLInterface* GrGLCreateNullInterface() {
-    // The gl functions are not context-specific so we create one global 
+    // The gl functions are not context-specific so we create one global
     // interface
     static SkAutoTUnref<GrGLInterface> glInterface;
     if (!glInterface.get()) {
diff --git a/src/gpu/gl/GrGLIndexBuffer.cpp b/src/gpu/gl/GrGLIndexBuffer.cpp
index 5468992..9c019c1 100644
--- a/src/gpu/gl/GrGLIndexBuffer.cpp
+++ b/src/gpu/gl/GrGLIndexBuffer.cpp
@@ -125,7 +125,7 @@
     // Note that we're cheating on the size here. Currently no methods
     // allow a partial update that preserves contents of non-updated
     // portions of the buffer (lock() does a glBufferData(..size, NULL..))
-    GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, 
+    GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
                        srcSizeInBytes, src, usage));
 #endif
     return true;
diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp
index 02e9337..297e1fc 100644
--- a/src/gpu/gl/GrGLInterface.cpp
+++ b/src/gpu/gl/GrGLInterface.cpp
@@ -327,7 +327,7 @@
     // On ES buffer mapping is an extension. On Desktop
     // buffer mapping was part of original VBO extension
     // which we require.
-    if (kDesktop_GrGLBinding == binding || 
+    if (kDesktop_GrGLBinding == binding ||
         GrGLHasExtensionFromString("GL_OES_mapbuffer", ext)) {
         if (NULL == fMapBuffer ||
             NULL == fUnmapBuffer) {
@@ -337,7 +337,7 @@
 
     // Dual source blending
     if (kDesktop_GrGLBinding == binding &&
-        (glVer >= GR_GL_VER(3,3) || 
+        (glVer >= GR_GL_VER(3,3) ||
          GrGLHasExtensionFromString("GL_ARB_blend_func_extended", ext))) {
         if (NULL == fBindFragDataLocationIndexed) {
             return false;
diff --git a/src/gpu/gl/GrGLPath.cpp b/src/gpu/gl/GrGLPath.cpp
index 64d5a55..95e11f2 100644
--- a/src/gpu/gl/GrGLPath.cpp
+++ b/src/gpu/gl/GrGLPath.cpp
@@ -70,7 +70,7 @@
     // TODO: Direct access to path points since we could pass them on directly.
     path.getPoints(&pathPoints[0], pointCnt);
     path.getVerbs(&pathCommands[0], verbCnt);
-    
+
     GR_DEBUGCODE(int numPts = 0);
     for (int i = 0; i < verbCnt; ++i) {
         SkPath::Verb v = static_cast<SkPath::Verb>(pathCommands[i]);
@@ -78,7 +78,7 @@
         GR_DEBUGCODE(numPts += num_pts(v));
     }
     GrAssert(pathPoints.count() == numPts);
-    
+
     GL_CALL(PathCommands(fPathID,
                          verbCnt, &pathCommands[0],
                          2 * pointCnt, GR_GL_FLOAT, &pathPoints[0]));
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index b04d924..bd406f4 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -316,7 +316,7 @@
             break;
         case GrDrawState::kQuad_EdgeType:
             segments->fFSCode.append("\tfloat edgeAlpha;\n");
-            // keep the derivative instructions outside the conditional 
+            // keep the derivative instructions outside the conditional
             segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
             segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
             segments->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName);
@@ -508,7 +508,7 @@
             // retrieve length even though we don't need it to workaround bug in chrome cmd buffer
             // param validation.
             GrGLsizei length = GR_GL_INIT_ZERO;
-            GR_GL_CALL(gli, GetShaderInfoLog(shader, infoLen+1, 
+            GR_GL_CALL(gli, GetShaderInfoLog(shader, infoLen+1,
                                              &length, (char*)log.get()));
             print_shader(stringCnt, strings, stringLengths);
             GrPrintf("\n%s", log.get());
@@ -816,10 +816,10 @@
                         const GrProgramStageFactory& factory = customStages[s]->getFactory();
                         fProgramStage[s] = factory.createGLInstance(*customStages[s]);
                     }
-                    // stages don't know how to deal with a scalar input. (Maybe they should. We 
+                    // stages don't know how to deal with a scalar input. (Maybe they should. We
                     // could pass a GrGLShaderVar)
                     if (inCoverageIsScalar) {
-                        builder.fFSCode.appendf("\tvec4 %s4 = vec4(%s);\n", 
+                        builder.fFSCode.appendf("\tvec4 %s4 = vec4(%s);\n",
                                                 inCoverage.c_str(), inCoverage.c_str());
                         inCoverage.append("4");
                     }
@@ -1092,13 +1092,13 @@
         if (desc.fInConfigFlags & kMulByAlphaMask) {
             // only one of the mul by alpha flags should be set
             GrAssert(GrIsPow2(kMulByAlphaMask & desc.fInConfigFlags));
-            GrAssert(!(desc.fInConfigFlags & 
+            GrAssert(!(desc.fInConfigFlags &
                        StageDesc::kSmearAlpha_InConfigFlag));
-            GrAssert(!(desc.fInConfigFlags & 
+            GrAssert(!(desc.fInConfigFlags &
                        StageDesc::kSmearRed_InConfigFlag));
             builder->fFSCode.appendf("\t%s = %s(%s, %s)%s;\n",
                                      fsOutColor,
-                                     builder->fTexFunc.c_str(), 
+                                     builder->fTexFunc.c_str(),
                                      samplerName,
                                      builder->fSampleCoords.c_str(),
                                      builder->fSwizzle.c_str());
diff --git a/src/gpu/gl/GrGLRenderTarget.h b/src/gpu/gl/GrGLRenderTarget.h
index d5f04d4..64d95fa 100644
--- a/src/gpu/gl/GrGLRenderTarget.h
+++ b/src/gpu/gl/GrGLRenderTarget.h
@@ -50,7 +50,7 @@
     void setViewport(const GrGLIRect& rect) { fViewport = rect; }
     const GrGLIRect& getViewport() const { return fViewport; }
 
-    // The following two functions return the same ID when a 
+    // The following two functions return the same ID when a
     // texture-rendertarget is multisampled, and different IDs when
     // it is.
     // FBO ID used to render into
@@ -58,9 +58,9 @@
     // FBO ID that has texture ID attached.
     GrGLuint textureFBOID() const { return fTexFBOID; }
 
-    // override of GrRenderTarget 
+    // override of GrRenderTarget
     virtual intptr_t getRenderTargetHandle() const {
-        return this->renderFBOID(); 
+        return this->renderFBOID();
     }
     virtual intptr_t getRenderTargetResolvedHandle() const {
         return this->textureFBOID();
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h
index a58f7e8..d766dd9 100644
--- a/src/gpu/gl/GrGLSL.h
+++ b/src/gpu/gl/GrGLSL.h
@@ -64,7 +64,7 @@
  * declare an output variable for the color. If this function returns true:
  *    * Parameter var's name will be set to nameIfDeclared
  *    * The variable must be declared in the fragment shader
- *    * The variable has to be bound as the color output 
+ *    * The variable has to be bound as the color output
  *      (using glBindFragDataLocation)
  *    If the function returns false:
  *    * Parameter var's name will be set to the GLSL built-in color output name.
diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h
index 92d7ee0..e8f491c 100644
--- a/src/gpu/gl/GrGLShaderVar.h
+++ b/src/gpu/gl/GrGLShaderVar.h
@@ -233,12 +233,12 @@
         GrSLType effectiveType = this->getType();
         if (this->isArray()) {
             if (this->isUnsizedArray()) {
-                out->appendf("%s %s[]", 
-                             TypeString(effectiveType), 
+                out->appendf("%s %s[]",
+                             TypeString(effectiveType),
                              this->getName().c_str());
             } else {
                 GrAssert(this->getArrayCount() > 0);
-                out->appendf("%s %s[%d]", 
+                out->appendf("%s %s[%d]",
                              TypeString(effectiveType),
                              this->getName().c_str(),
                              this->getArrayCount());
diff --git a/src/gpu/gl/GrGLStencilBuffer.h b/src/gpu/gl/GrGLStencilBuffer.h
index 7b3da4f..65eb0d9 100644
--- a/src/gpu/gl/GrGLStencilBuffer.h
+++ b/src/gpu/gl/GrGLStencilBuffer.h
@@ -23,10 +23,10 @@
         bool      fPacked;
     };
 
-    GrGLStencilBuffer(GrGpu* gpu, GrGLint rbid, 
+    GrGLStencilBuffer(GrGpu* gpu, GrGLint rbid,
                       int width, int height,
                       int sampleCnt,
-                      const Format& format) 
+                      const Format& format)
         : GrStencilBuffer(gpu, width, height, format.fStencilBits, sampleCnt)
         , fFormat(format)
         , fRenderbufferID(rbid) {
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp
index e360874..2c5e4a2 100644
--- a/src/gpu/gl/GrGLTexture.cpp
+++ b/src/gpu/gl/GrGLTexture.cpp
@@ -42,7 +42,7 @@
 }
 
 GrGLTexture::GrGLTexture(GrGpuGL* gpu,
-                         const Desc& textureDesc) 
+                         const Desc& textureDesc)
     : INHERITED(gpu, textureDesc) {
     this->init(gpu, textureDesc, NULL);
 }
diff --git a/src/gpu/gl/GrGLUtil.cpp b/src/gpu/gl/GrGLUtil.cpp
index 2f22f00..0e9e21f 100644
--- a/src/gpu/gl/GrGLUtil.cpp
+++ b/src/gpu/gl/GrGLUtil.cpp
@@ -111,7 +111,7 @@
     if (4 == n) {
         return GR_GL_VER(major, minor);
     }
-    
+
     n = sscanf(versionString, "OpenGL ES %d.%d", &major, &minor);
     if (2 == n) {
         return GR_GL_VER(major, minor);
@@ -132,7 +132,7 @@
     if (2 == n) {
         return GR_GLSL_VER(major, minor);
     }
-    
+
     n = sscanf(versionString, "OpenGL ES GLSL ES %d.%d", &major, &minor);
     if (2 == n) {
         return GR_GLSL_VER(major, minor);
diff --git a/src/gpu/gl/GrGLVertexBuffer.cpp b/src/gpu/gl/GrGLVertexBuffer.cpp
index d932f11..3d6062d 100644
--- a/src/gpu/gl/GrGLVertexBuffer.cpp
+++ b/src/gpu/gl/GrGLVertexBuffer.cpp
@@ -85,7 +85,7 @@
     if (this->isValid() && this->getGpu()->getCaps().fBufferLockSupport) {
         GrGLint mapped;
         this->bind();
-        GL_CALL(GetBufferParameteriv(GR_GL_ARRAY_BUFFER, 
+        GL_CALL(GetBufferParameteriv(GR_GL_ARRAY_BUFFER,
                                      GR_GL_BUFFER_MAPPED, &mapped));
         GrAssert(!!mapped == !!fLockPtr);
     }
@@ -112,7 +112,7 @@
         // draws that reference the old contents. With this hint it can
         // assign a different allocation for the new contents to avoid
         // flushing the gpu past draws consuming the old contents.
-        GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, 
+        GL_CALL(BufferData(GR_GL_ARRAY_BUFFER,
                            this->sizeInBytes(), NULL, usage));
         GL_CALL(BufferSubData(GR_GL_ARRAY_BUFFER, 0, srcSizeInBytes, src));
     }
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 03462e7..3763709 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -29,7 +29,7 @@
     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
-#else 
+#else
     #define CLEAR_ERROR_BEFORE_ALLOC(iface)
     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
@@ -245,7 +245,7 @@
     }
 
     if (kDesktop_GrGLBinding == this->glBinding()) {
-        if (this->glVersion() >= GR_GL_VER(2,0) || 
+        if (this->glVersion() >= GR_GL_VER(2,0) ||
             this->hasExtension("GL_ARB_texture_non_power_of_two")) {
             fCaps.fNPOTTextureTileSupport = true;
         } else {
@@ -275,7 +275,7 @@
                             this->hasExtension("GL_ARB_blend_func_extended");
         fCaps.fShaderDerivativeSupport = true;
         // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
-        fCaps.fGeometryShaderSupport = 
+        fCaps.fGeometryShaderSupport =
                                 this->glVersion() >= GR_GL_VER(3,2) &&
                                 this->glslGeneration() >= k150_GrGLSLGeneration;
     } else {
@@ -287,9 +287,9 @@
 void GrGpuGL::fillInConfigRenderableTable() {
 
     // OpenGL < 3.0
-    //  no support for render targets unless the GL_ARB_framebuffer_object 
-    //  extension is supported (in which case we get ALPHA, RED, RG, RGB, 
-    //  RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we 
+    //  no support for render targets unless the GL_ARB_framebuffer_object
+    //  extension is supported (in which case we get ALPHA, RED, RG, RGB,
+    //  RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
     //  probably don't get R8 in this case.
 
     // OpenGL 3.0
@@ -320,7 +320,7 @@
         }
     } else {
         // On ES we can only hope for R8
-        fConfigRenderSupport[kAlpha_8_GrPixelConfig] = 
+        fConfigRenderSupport[kAlpha_8_GrPixelConfig] =
                                 this->glCaps().textureRedSupport();
     }
 
@@ -329,7 +329,7 @@
         fConfigRenderSupport[kRGB_565_GrPixelConfig] = true;
     }
 
-    // Pre 3.0, Ganesh relies on either GL_ARB_framebuffer_object or 
+    // Pre 3.0, Ganesh relies on either GL_ARB_framebuffer_object or
     // GL_EXT_framebuffer_object for FBO support. Both of these
     // allow RGBA4 render targets so this is always supported.
     fConfigRenderSupport[kRGBA_4444_GrPixelConfig] = true;
@@ -413,7 +413,7 @@
                 }
             }
         }
-        fCanPreserveUnpremulRoundtrip = failed ? 
+        fCanPreserveUnpremulRoundtrip = failed ?
                         kNo_CanPreserveUnpremulRoundtrip :
                         kYes_CanPreserveUnpremulRoundtrip;
     }
@@ -476,7 +476,7 @@
         GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
 
         // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
-        // currently part of our gl interface. There are probably others as 
+        // currently part of our gl interface. There are probably others as
         // well.
     }
     fHWAAState.invalidate();
@@ -594,7 +594,7 @@
     if (NULL == texture) {
         return NULL;
     }
-    
+
     this->setSpareTextureUnit();
     return texture;
 }
@@ -612,7 +612,7 @@
     viewport.fBottom = 0;
     viewport.fWidth  = desc.fWidth;
     viewport.fHeight = desc.fHeight;
-    
+
     GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget,
                                      (this, glDesc, viewport));
     if (desc.fStencilBits) {
@@ -657,7 +657,7 @@
     desc.fOrientation = glTex->orientation();
 
     this->uploadTexData(desc, false,
-                        left, top, width, height, 
+                        left, top, width, height,
                         config, buffer, rowBytes);
 }
 
@@ -711,7 +711,7 @@
     bool useTexStorage = isNewTexture &&
                          desc.fConfig != kIndex_8_GrPixelConfig &&
                          this->glCaps().texStorageSupport();
-    
+
     if (useTexStorage && kDesktop_GrGLBinding == this->glBinding()) {
         // 565 is not a sized internal format on desktop GL. So on desktop with
         // 565 we always use an unsized internal format to let the system pick
@@ -787,7 +787,7 @@
         GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast<GrGLint>(bpp)));
     }
     bool succeeded = true;
-    if (isNewTexture && 
+    if (isNewTexture &&
         0 == left && 0 == top &&
         desc.fWidth == width && desc.fHeight == height) {
         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
@@ -908,7 +908,7 @@
     if (!desc->fTexFBOID) {
         goto FAILED;
     }
-    
+
 
     // If we are using multisampling we will create two FBOS. We render
     // to one and then resolve to the texture bound to the other.
@@ -919,7 +919,7 @@
         GL_CALL(GenFramebuffers(1, &desc->fRTFBOID));
         GL_CALL(GenRenderbuffers(1, &desc->fMSColorRenderbufferID));
         if (!desc->fRTFBOID ||
-            !desc->fMSColorRenderbufferID || 
+            !desc->fMSColorRenderbufferID ||
             !this->configToGLFormats(desc->fConfig,
                                      // GLES requires sized internal formats
                                      kES2_GrGLBinding == this->glBinding(),
@@ -943,7 +943,7 @@
             goto FAILED;
         }
         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fRTFBOID));
-        GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 
+        GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
                                       GR_GL_COLOR_ATTACHMENT0,
                                       GR_GL_RENDERBUFFER,
                                       desc->fMSColorRenderbufferID));
@@ -1116,7 +1116,7 @@
 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
 
 void inline get_stencil_rb_sizes(const GrGLInterface* gl,
-                                 GrGLuint rb, 
+                                 GrGLuint rb,
                                  GrGLStencilBuffer::Format* format) {
     // we shouldn't ever know one size and not the other
     GrAssert((kUnknownBitCount == format->fStencilBits) ==
@@ -1187,7 +1187,7 @@
             GrGLStencilBuffer::Format format = sFmt;
             get_stencil_rb_sizes(this->glInterface(), sbID, &format);
             sb = SkNEW_ARGS(GrGLStencilBuffer,
-                            (this, sbID, width, height, 
+                            (this, sbID, width, height,
                              samples, format));
             if (this->attachStencilBufferToRenderTarget(sb, rt)) {
                 fLastSuccessfulStencilFmtIdx = sIdx;
@@ -1409,7 +1409,7 @@
     if (NULL == this->getDrawState().getRenderTarget()) {
         return;
     }
-    
+
     this->flushRenderTarget(&GrIRect::EmptyIRect());
 
     GrAutoTRestore<ScissorState> asr(&fScissorState);
@@ -1536,14 +1536,14 @@
     // the read rect is viewport-relative
     GrGLIRect readRect;
     readRect.setRelativeTo(glvp, left, top, width, height);
-    
+
     size_t tightRowBytes = bpp * width;
     if (0 == rowBytes) {
         rowBytes = tightRowBytes;
     }
     size_t readDstRowBytes = tightRowBytes;
     void* readDst = buffer;
-    
+
     // determine if GL can read using the passed rowBytes or if we need
     // a scratch buffer.
     SkAutoSMalloc<32 * sizeof(GrColor)> scratch;
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index c1eb36e..f9d71db 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -283,7 +283,7 @@
                     // OpenGL ES only supports the float varieties of
                     // glVertexAttrib
                     float c[] = GR_COLOR_TO_VEC4(color);
-                    GL_CALL(VertexAttrib4fv(GrGLProgram::ColorAttributeIdx(), 
+                    GL_CALL(VertexAttrib4fv(GrGLProgram::ColorAttributeIdx(),
                                             c));
                     fHWConstAttribColor = color;
                 }
@@ -331,7 +331,7 @@
                     // OpenGL ES only supports the float varieties of
                     // glVertexAttrib
                     float c[] = GR_COLOR_TO_VEC4(coverage);
-                    GL_CALL(VertexAttrib4fv(GrGLProgram::CoverageAttributeIdx(), 
+                    GL_CALL(VertexAttrib4fv(GrGLProgram::CoverageAttributeIdx(),
                                             c));
                     fHWConstAttribCoverage = coverage;
                 }
@@ -430,7 +430,7 @@
     GrIRect* devRect = NULL;
     GrIRect devClipBounds;
     if (drawState.isClipState()) {
-        fClip->getConservativeBounds(drawState.getRenderTarget(), 
+        fClip->getConservativeBounds(drawState.getRenderTarget(),
                                      &devClipBounds);
         devRect = &devClipBounds;
     }
@@ -520,7 +520,7 @@
 
     if (posAndTexChange) {
         int idx = GrGLProgram::PositionAttributeIdx();
-        GL_CALL(VertexAttribPointer(idx, 2, scalarType, false, newStride, 
+        GL_CALL(VertexAttribPointer(idx, 2, scalarType, false, newStride,
                                   (GrGLvoid*)vertexOffset));
         fHWGeometryState.fVertexOffset = vertexOffset;
     }
@@ -531,11 +531,11 @@
             int idx = GrGLProgram::TexCoordAttributeIdx(t);
             if (oldTexCoordOffsets[t] <= 0) {
                 GL_CALL(EnableVertexAttribArray(idx));
-                GL_CALL(VertexAttribPointer(idx, 2, scalarType, texCoordNorm, 
+                GL_CALL(VertexAttribPointer(idx, 2, scalarType, texCoordNorm,
                                           newStride, texCoordOffset));
             } else if (posAndTexChange ||
                        newTexCoordOffsets[t] != oldTexCoordOffsets[t]) {
-                GL_CALL(VertexAttribPointer(idx, 2, scalarType, texCoordNorm, 
+                GL_CALL(VertexAttribPointer(idx, 2, scalarType, texCoordNorm,
                                           newStride, texCoordOffset));
             }
         } else if (oldTexCoordOffsets[t] > 0) {
@@ -671,9 +671,9 @@
     } else {
         desc->fColorInput = ProgramDesc::kAttribute_ColorInput;
     }
-    
+
     bool covIsSolidWhite = !requiresAttributeCoverage && 0xffffffff == drawState.getCoverage();
-    
+
     if (skipCoverage) {
         desc->fCoverageInput = ProgramDesc::kTransBlack_ColorInput;
     } else if (covIsSolidWhite) {
@@ -780,7 +780,7 @@
 #endif
 
     // We want to avoid generating programs with different "first cov stage" values when they would
-    // compute the same result. We set field in the desc to kNumStages when either there are no 
+    // compute the same result. We set field in the desc to kNumStages when either there are no
     // coverage stages or the distinction between coverage and color is immaterial.
     int firstCoverageStage = GrDrawState::kNumStages;
     desc->fFirstCoverageStage = GrDrawState::kNumStages;
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp
index f67e68c..c5069b2 100644
--- a/src/gpu/gl/SkGLContext.cpp
+++ b/src/gpu/gl/SkGLContext.cpp
@@ -71,7 +71,7 @@
         }
         SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
                                              GR_GL_COLOR_ATTACHMENT0,
-                                             GR_GL_RENDERBUFFER, 
+                                             GR_GL_RENDERBUFFER,
                                              fColorBufferID));
         SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID));
         SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID));
@@ -81,7 +81,7 @@
         // depth stencil being available.
         bool supportsPackedDepthStencil;
         if (kES2_GrGLBinding == bindingInUse) {
-            supportsPackedDepthStencil = 
+            supportsPackedDepthStencil =
                     this->hasExtension("GL_OES_packed_depth_stencil");
         } else {
             supportsPackedDepthStencil = version >= GR_GL_VER(3,0) ||
@@ -92,7 +92,7 @@
         if (supportsPackedDepthStencil) {
             // ES2 requires sized internal formats for RenderbufferStorage
             // On Desktop we let the driver decide.
-            GrGLenum format = kES2_GrGLBinding == bindingInUse ? 
+            GrGLenum format = kES2_GrGLBinding == bindingInUse ?
                                     GR_GL_DEPTH24_STENCIL8 :
                                     GR_GL_DEPTH_STENCIL;
             SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
@@ -103,7 +103,7 @@
                                                  GR_GL_RENDERBUFFER,
                                                  fDepthStencilBufferID));
         } else {
-            GrGLenum format = kES2_GrGLBinding == bindingInUse ? 
+            GrGLenum format = kES2_GrGLBinding == bindingInUse ?
                                     GR_GL_STENCIL_INDEX8 :
                                     GR_GL_STENCIL_INDEX;
             SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
@@ -117,7 +117,7 @@
         SK_GL(*this, Viewport(0, 0, width, height));
         SK_GL(*this, ClearStencil(0));
         SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT));
-        
+
         error = SK_GL(*this, GetError());
         GrGLenum status =
             SK_GL(*this, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
diff --git a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
index cd1da71..19fe44f 100644
--- a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
+++ b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
@@ -24,7 +24,7 @@
 
     static SkAutoTUnref<GrGLInterface> glInterface;
     static HMODULE ghANGLELib = NULL;
-    
+
     if (NULL == ghANGLELib) {
         // We load the ANGLE library and never let it go
         ghANGLELib = LoadLibrary("libGLESv2.dll");
@@ -101,8 +101,8 @@
 #if GL_ARB_texture_storage
         GR_GET_PROC(GrGLTexStorage2DProc,       TexStorage2D);
 #elif GL_EXT_texture_storage
-        interface->fTexStorage2D = (GrGLTexStorage2DProc) 
-                                            GetProcAddress(ghANGLELib, 
+        interface->fTexStorage2D = (GrGLTexStorage2DProc)
+                                            GetProcAddress(ghANGLELib,
                                             "glTexStorage2DEXT");
 #endif
         GR_GET_PROC(GrGLUniform1fProc,          Uniform1f);
@@ -141,9 +141,9 @@
         GR_GET_PROC(GrGLFramebufferTexture2DProc, FramebufferTexture2D);
         GR_GET_PROC(GrGLGenFramebuffersProc,    GenFramebuffers);
         GR_GET_PROC(GrGLGenRenderbuffersProc,   GenRenderbuffers);
-        GR_GET_PROC(GrGLGetFramebufferAttachmentParameterivProc, 
+        GR_GET_PROC(GrGLGetFramebufferAttachmentParameterivProc,
                                 GetFramebufferAttachmentParameteriv);
-        GR_GET_PROC(GrGLGetRenderbufferParameterivProc, 
+        GR_GET_PROC(GrGLGetRenderbufferParameterivProc,
                                 GetRenderbufferParameteriv);
         GR_GET_PROC(GrGLRenderbufferStorageProc, RenderbufferStorage);
 
diff --git a/src/gpu/gl/debug/GrBufferObj.h b/src/gpu/gl/debug/GrBufferObj.h
index a78da83..faa2398 100644
--- a/src/gpu/gl/debug/GrBufferObj.h
+++ b/src/gpu/gl/debug/GrBufferObj.h
@@ -17,7 +17,7 @@
     GR_DEFINE_CREATOR(GrBufferObj);
 
 public:
-    GrBufferObj() 
+    GrBufferObj()
         : GrFakeRefObj()
         , fDataPtr(NULL)
         , fMapped(false)
@@ -58,8 +58,8 @@
     bool        fMapped;       // is the buffer object mapped via "glMapBuffer"?
     bool        fBound;        // is the buffer object bound via "glBindBuffer"?
     GrGLint     fSize;         // size in bytes
-    GrGLint     fUsage;        // one of: GL_STREAM_DRAW, 
-                               //         GL_STATIC_DRAW, 
+    GrGLint     fUsage;        // one of: GL_STREAM_DRAW,
+                               //         GL_STATIC_DRAW,
                                //         GL_DYNAMIC_DRAW
 
     typedef GrFakeRefObj INHERITED;
diff --git a/src/gpu/gl/debug/GrDebugGL.cpp b/src/gpu/gl/debug/GrDebugGL.cpp
index 6570039..9e2e510 100644
--- a/src/gpu/gl/debug/GrDebugGL.cpp
+++ b/src/gpu/gl/debug/GrDebugGL.cpp
@@ -29,7 +29,7 @@
 };
 
 
-GrDebugGL::GrDebugGL() 
+GrDebugGL::GrDebugGL()
     : fPackRowLength(0)
     , fUnPackRowLength(0)
     , fCurTextureUnit(0)
@@ -76,7 +76,7 @@
     for (int i = 0; i < fObjects.count(); ++i) {
         if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type) {
             // The application shouldn't be accessing objects
-            // that (as far as OpenGL knows) were already deleted 
+            // that (as far as OpenGL knows) were already deleted
             GrAlwaysAssert(!fObjects[i]->getDeleted());
             GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion());
             return fObjects[i];
@@ -86,7 +86,7 @@
     return NULL;
 }
 
-void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) { 
+void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) {
     if (fArrayBuffer) {
         // automatically break the binding of the old buffer
         GrAlwaysAssert(fArrayBuffer->getBound());
@@ -96,7 +96,7 @@
         fArrayBuffer->unref();
     }
 
-    fArrayBuffer = arrayBuffer; 
+    fArrayBuffer = arrayBuffer;
 
     if (fArrayBuffer) {
         GrAlwaysAssert(!fArrayBuffer->getDeleted());
@@ -107,7 +107,7 @@
     }
 }
 
-void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { 
+void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) {
     if (fElementArrayBuffer) {
         // automatically break the binding of the old buffer
         GrAlwaysAssert(fElementArrayBuffer->getBound());
@@ -117,7 +117,7 @@
         fElementArrayBuffer->unref();
     }
 
-    fElementArrayBuffer = elementArrayBuffer; 
+    fElementArrayBuffer = elementArrayBuffer;
 
     if (fElementArrayBuffer) {
         GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
@@ -128,11 +128,11 @@
     }
 }
 
-void GrDebugGL::setTexture(GrTextureObj *texture)  { 
+void GrDebugGL::setTexture(GrTextureObj *texture)  {
     fTextureUnits[fCurTextureUnit]->setTexture(texture);
 }
 
-void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer)  { 
+void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer)  {
     if (fFrameBuffer) {
         GrAlwaysAssert(fFrameBuffer->getBound());
         fFrameBuffer->resetBound();
@@ -141,7 +141,7 @@
         fFrameBuffer->unref();
     }
 
-    fFrameBuffer = frameBuffer; 
+    fFrameBuffer = frameBuffer;
 
     if (fFrameBuffer) {
         GrAlwaysAssert(!fFrameBuffer->getDeleted());
@@ -152,7 +152,7 @@
     }
 }
 
-void GrDebugGL::setRenderBuffer(GrRenderBufferObj *renderBuffer)  { 
+void GrDebugGL::setRenderBuffer(GrRenderBufferObj *renderBuffer)  {
     if (fRenderBuffer) {
         GrAlwaysAssert(fRenderBuffer->getBound());
         fRenderBuffer->resetBound();
@@ -161,7 +161,7 @@
         fRenderBuffer->unref();
     }
 
-    fRenderBuffer = renderBuffer; 
+    fRenderBuffer = renderBuffer;
 
     if (fRenderBuffer) {
         GrAlwaysAssert(!fRenderBuffer->getDeleted());
diff --git a/src/gpu/gl/debug/GrDebugGL.h b/src/gpu/gl/debug/GrDebugGL.h
index d6697fd..409f13d 100644
--- a/src/gpu/gl/debug/GrDebugGL.h
+++ b/src/gpu/gl/debug/GrDebugGL.h
@@ -73,8 +73,8 @@
 
     void useProgram(GrProgramObj *program);
 
-    void setPackRowLength(GrGLint packRowLength) { 
-        fPackRowLength = packRowLength; 
+    void setPackRowLength(GrGLint packRowLength) {
+        fPackRowLength = packRowLength;
     }
     GrGLint getPackRowLength() const { return fPackRowLength; }
 
diff --git a/src/gpu/gl/debug/GrFBBindableObj.h b/src/gpu/gl/debug/GrFBBindableObj.h
index 38c8638..e2b43a6 100644
--- a/src/gpu/gl/debug/GrFBBindableObj.h
+++ b/src/gpu/gl/debug/GrFBBindableObj.h
@@ -17,7 +17,7 @@
 class GrFBBindableObj : public GrFakeRefObj {
 
 public:
-    GrFBBindableObj() 
+    GrFBBindableObj()
         : GrFakeRefObj() {
     }
 
@@ -27,51 +27,51 @@
         GrAlwaysAssert(0 == fStencilReferees.count());
     }
 
-    void setColorBound(GrFakeRefObj *referee) { 
+    void setColorBound(GrFakeRefObj *referee) {
         fColorReferees.append(1, &referee);
     }
-    void resetColorBound(GrFakeRefObj *referee) { 
+    void resetColorBound(GrFakeRefObj *referee) {
         int index = fColorReferees.find(referee);
         GrAlwaysAssert(0 <= index);
         fColorReferees.removeShuffle(index);
     }
-    bool getColorBound(GrFakeRefObj *referee) const { 
+    bool getColorBound(GrFakeRefObj *referee) const {
         int index = fColorReferees.find(referee);
         return 0 <= index;
     }
-    bool getColorBound() const { 
+    bool getColorBound() const {
         return 0 != fColorReferees.count();
     }
 
-    void setDepthBound(GrFakeRefObj *referee) { 
+    void setDepthBound(GrFakeRefObj *referee) {
         fDepthReferees.append(1, &referee);
     }
-    void resetDepthBound(GrFakeRefObj *referee) { 
+    void resetDepthBound(GrFakeRefObj *referee) {
         int index = fDepthReferees.find(referee);
         GrAlwaysAssert(0 <= index);
         fDepthReferees.removeShuffle(index);
     }
-    bool getDepthBound(GrFakeRefObj *referee) const { 
+    bool getDepthBound(GrFakeRefObj *referee) const {
         int index = fDepthReferees.find(referee);
         return 0 <= index;
     }
-    bool getDepthBound() const { 
+    bool getDepthBound() const {
         return 0 != fDepthReferees.count();
     }
 
-    void setStencilBound(GrFakeRefObj *referee) { 
+    void setStencilBound(GrFakeRefObj *referee) {
         fStencilReferees.append(1, &referee);
     }
-    void resetStencilBound(GrFakeRefObj *referee) { 
+    void resetStencilBound(GrFakeRefObj *referee) {
         int index = fStencilReferees.find(referee);
         GrAlwaysAssert(0 <= index);
         fStencilReferees.removeShuffle(index);
     }
-    bool getStencilBound(GrFakeRefObj *referee) const { 
+    bool getStencilBound(GrFakeRefObj *referee) const {
         int index = fStencilReferees.find(referee);
         return 0 <= index;
     }
-    bool getStencilBound() const { 
+    bool getStencilBound() const {
         return 0 != fStencilReferees.count();
     }
 
diff --git a/src/gpu/gl/debug/GrFakeRefObj.h b/src/gpu/gl/debug/GrFakeRefObj.h
index 81fb90c..7f21c94 100644
--- a/src/gpu/gl/debug/GrFakeRefObj.h
+++ b/src/gpu/gl/debug/GrFakeRefObj.h
@@ -14,41 +14,41 @@
 
 ////////////////////////////////////////////////////////////////////////////////
 // This object is used to track the OpenGL objects. We don't use real
-// reference counting (i.e., we don't free the objects when their ref count 
+// reference counting (i.e., we don't free the objects when their ref count
 // goes to 0) so that we can detect invalid memory accesses. The refs we
 // are tracking in this class are actually OpenGL's references to the objects
 // not "ours"
 // Each object also gets a unique globally identifying ID
 class GrFakeRefObj : public GrNoncopyable {
 public:
-    GrFakeRefObj() 
+    GrFakeRefObj()
         : fRef(0)
         , fHighRefCount(0)
         , fMarkedForDeletion(false)
         , fDeleted(false) {
 
         // source for globally unique IDs - 0 is reserved!
-        static int fNextID = 0;  
+        static int fNextID = 0;
 
         fID = ++fNextID;
     }
     virtual ~GrFakeRefObj() {};
 
-    void ref() { 
-        fRef++; 
+    void ref() {
+        fRef++;
         if (fHighRefCount < fRef) {
             fHighRefCount = fRef;
         }
     }
-    void unref() { 
-        fRef--; 
+    void unref() {
+        fRef--;
         GrAlwaysAssert(fRef >= 0);
 
-        // often in OpenGL a given object may still be in use when the 
+        // often in OpenGL a given object may still be in use when the
         // delete call is made. In these cases the object is marked
         // for deletion and then freed when it is no longer in use
         if (0 == fRef && fMarkedForDeletion) {
-            this->deleteAction(); 
+            this->deleteAction();
         }
     }
     int getRefCount() const             { return fRef; }
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index 3f58cc6..4aff202 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -34,7 +34,7 @@
 
 ////////////////////////////////////////////////////////////////////////////////
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
-    
+
     // Ganesh offsets the texture unit indices
     texture -= GR_GL_TEXTURE0;
     GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits());
@@ -43,15 +43,15 @@
 }
 
 ////////////////////////////////////////////////////////////////////////////////
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID,
                                                  GrGLuint shaderID) {
 
-    GrProgramObj *program = GR_FIND(programID, GrProgramObj, 
+    GrProgramObj *program = GR_FIND(programID, GrProgramObj,
                                     GrDebugGL::kProgram_ObjTypes);
     GrAlwaysAssert(program);
 
-    GrShaderObj *shader = GR_FIND(shaderID, 
-                                  GrShaderObj, 
+    GrShaderObj *shader = GR_FIND(shaderID,
+                                  GrShaderObj,
                                   GrDebugGL::kShader_ObjTypes);
     GrAlwaysAssert(shader);
 
@@ -61,51 +61,51 @@
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, 
-                                                       GrGLuint index, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program,
+                                                       GrGLuint index,
                                                        const char* name) {
 }
 
 ////////////////////////////////////////////////////////////////////////////////
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target,
                                                 GrGLuint textureID) {
 
     // we don't use cube maps
-    GrAlwaysAssert(target == GR_GL_TEXTURE_2D); 
+    GrAlwaysAssert(target == GR_GL_TEXTURE_2D);
                                     // || target == GR_GL_TEXTURE_CUBE_MAP);
 
     // a textureID of 0 is acceptable - it binds to the default texture target
-    GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, 
+    GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
                                     GrDebugGL::kTexture_ObjTypes);
 
     GrDebugGL::getInstance()->setTexture(texture);
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red, 
-                                               GrGLclampf green, 
-                                               GrGLclampf blue, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red,
+                                               GrGLclampf green,
+                                               GrGLclampf blue,
                                                GrGLclampf alpha) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, 
-                                                         GrGLuint colorNumber, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program,
+                                                         GrGLuint colorNumber,
                                                          const GrGLchar* name) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor,
                                               GrGLenum dfactor) {
 }
 
 ////////////////////////////////////////////////////////////////////////////////
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, 
-                                               GrGLsizeiptr size, 
-                                               const GrGLvoid* data, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target,
+                                               GrGLsizeiptr size,
+                                               const GrGLvoid* data,
                                                GrGLenum usage) {
-    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || 
+    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
     GrAlwaysAssert(size >= 0);
-    GrAlwaysAssert(GR_GL_STREAM_DRAW == usage || 
-                   GR_GL_STATIC_DRAW == usage || 
+    GrAlwaysAssert(GR_GL_STREAM_DRAW == usage ||
+                   GR_GL_STATIC_DRAW == usage ||
                    GR_GL_DYNAMIC_DRAW == usage);
 
     GrBufferObj *buffer = NULL;
@@ -128,40 +128,40 @@
     buffer->setUsage(usage);
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferSubData(GrGLenum target, 
-                                                  GrGLintptr offset, 
-                                                  GrGLsizeiptr size, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferSubData(GrGLenum target,
+                                                  GrGLintptr offset,
+                                                  GrGLsizeiptr size,
                                                   const GrGLvoid* data) {
 }
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLClear(GrGLbitfield mask) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearColor(GrGLclampf red, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearColor(GrGLclampf red,
                                                GrGLclampf green,
-                                               GrGLclampf blue, 
+                                               GrGLclampf blue,
                                                GrGLclampf alpha) {
 }
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLClearStencil(GrGLint s) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLColorMask(GrGLboolean red, 
-                                              GrGLboolean green, 
-                                              GrGLboolean blue, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLColorMask(GrGLboolean red,
+                                              GrGLboolean green,
+                                              GrGLboolean blue,
                                               GrGLboolean alpha) {
 }
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompileShader(GrGLuint shader) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompressedTexImage2D(GrGLenum target, 
-                                                         GrGLint level, 
-                                                         GrGLenum internalformat, 
-                                                         GrGLsizei width, 
-                                                         GrGLsizei height, 
-                                                         GrGLint border, 
-                                                         GrGLsizei imageSize, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLCompressedTexImage2D(GrGLenum target,
+                                                         GrGLint level,
+                                                         GrGLenum internalformat,
+                                                         GrGLsizei width,
+                                                         GrGLsizei height,
+                                                         GrGLint border,
+                                                         GrGLsizei imageSize,
                                                          const GrGLvoid* data) {
 }
 
@@ -177,21 +177,21 @@
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDisableVertexAttribArray(GrGLuint index) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawArrays(GrGLenum mode, 
-                                               GrGLint first, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawArrays(GrGLenum mode,
+                                               GrGLint first,
                                                GrGLsizei count) {
 }
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffer(GrGLenum mode) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffers(GrGLsizei n, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawBuffers(GrGLsizei n,
                                                 const GrGLenum* bufs) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawElements(GrGLenum mode, 
-                                                 GrGLsizei count, 
-                                                 GrGLenum type, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLDrawElements(GrGLenum mode,
+                                                 GrGLsizei count,
+                                                 GrGLenum type,
                                                  const GrGLvoid* indices) {
 }
 
@@ -219,7 +219,7 @@
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLLinkProgram(GrGLuint program) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname,
                                                 GrGLint param) {
 
     switch (pname) {
@@ -240,19 +240,19 @@
     }
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLQueryCounter(GrGLuint id, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLQueryCounter(GrGLuint id,
                                                  GrGLenum target) {
 }
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadBuffer(GrGLenum src) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x, 
-                                               GrGLint y, 
-                                               GrGLsizei width, 
-                                               GrGLsizei height, 
-                                               GrGLenum format, 
-                                               GrGLenum type, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
+                                               GrGLint y,
+                                               GrGLsizei width,
+                                               GrGLsizei height,
+                                               GrGLenum format,
+                                               GrGLenum type,
                                                GrGLvoid* pixels) {
 
     GrGLint pixelsInRow = width;
@@ -297,8 +297,8 @@
     if (componentSize >= alignment) {
         rowStride = componentsPerPixel * pixelsInRow;
     } else {
-        float fTemp = 
-            sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow / 
+        float fTemp =
+            sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow /
                           static_cast<float>(alignment));
         rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize);
     }
@@ -310,250 +310,250 @@
     }
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLScissor(GrGLint x, 
-                                            GrGLint y, 
-                                            GrGLsizei width, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLScissor(GrGLint x,
+                                            GrGLint y,
+                                            GrGLsizei width,
                                             GrGLsizei height) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader, 
-                                                 GrGLsizei count, 
-                                                 const char** str, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLShaderSource(GrGLuint shader,
+                                                 GrGLsizei count,
+                                                 const char** str,
                                                  const GrGLint* length) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFunc(GrGLenum func, 
-                                                GrGLint ref, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFunc(GrGLenum func,
+                                                GrGLint ref,
                                                 GrGLuint mask) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFuncSeparate(GrGLenum face, 
-                                                        GrGLenum func, 
-                                                        GrGLint ref, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilFuncSeparate(GrGLenum face,
+                                                        GrGLenum func,
+                                                        GrGLint ref,
                                                         GrGLuint mask) {
 }
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMask(GrGLuint mask) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMaskSeparate(GrGLenum face, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilMaskSeparate(GrGLenum face,
                                                         GrGLuint mask) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOp(GrGLenum fail, 
-                                              GrGLenum zfail, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOp(GrGLenum fail,
+                                              GrGLenum zfail,
                                               GrGLenum zpass) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOpSeparate(GrGLenum face, 
-                                                      GrGLenum fail, 
-                                                      GrGLenum zfail, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLStencilOpSeparate(GrGLenum face,
+                                                      GrGLenum fail,
+                                                      GrGLenum zfail,
                                                       GrGLenum zpass) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexImage2D(GrGLenum target, 
-                                               GrGLint level, 
-                                               GrGLint internalformat, 
-                                               GrGLsizei width, 
-                                               GrGLsizei height, 
-                                               GrGLint border, 
-                                               GrGLenum format, 
-                                               GrGLenum type, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexImage2D(GrGLenum target,
+                                               GrGLint level,
+                                               GrGLint internalformat,
+                                               GrGLsizei width,
+                                               GrGLsizei height,
+                                               GrGLint border,
+                                               GrGLenum format,
+                                               GrGLenum type,
                                                const GrGLvoid* pixels) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteri(GrGLenum target, 
-                                                  GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteri(GrGLenum target,
+                                                  GrGLenum pname,
                                                   GrGLint param) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteriv(GrGLenum target, 
-                                                   GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexParameteriv(GrGLenum target,
+                                                   GrGLenum pname,
                                                    const GrGLint* params) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexStorage2D(GrGLenum target, 
-                                                 GrGLsizei levels, 
-                                                 GrGLenum internalformat, 
-                                                 GrGLsizei width, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexStorage2D(GrGLenum target,
+                                                 GrGLsizei levels,
+                                                 GrGLenum internalformat,
+                                                 GrGLsizei width,
                                                  GrGLsizei height) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexSubImage2D(GrGLenum target, 
-                                                  GrGLint level, 
-                                                  GrGLint xoffset, 
-                                                  GrGLint yoffset, 
-                                                  GrGLsizei width, 
-                                                  GrGLsizei height, 
-                                                  GrGLenum format, 
-                                                  GrGLenum type, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLTexSubImage2D(GrGLenum target,
+                                                  GrGLint level,
+                                                  GrGLint xoffset,
+                                                  GrGLint yoffset,
+                                                  GrGLsizei width,
+                                                  GrGLsizei height,
+                                                  GrGLenum format,
+                                                  GrGLenum type,
                                                   const GrGLvoid* pixels) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1f(GrGLint location, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1f(GrGLint location,
                                               GrGLfloat v0) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1i(GrGLint location, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1i(GrGLint location,
                                               GrGLint v0) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1fv(GrGLint location, 
-                                               GrGLsizei count, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1fv(GrGLint location,
+                                               GrGLsizei count,
                                                const GrGLfloat* v) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1iv(GrGLint location, 
-                                               GrGLsizei count, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform1iv(GrGLint location,
+                                               GrGLsizei count,
                                                const GrGLint* v) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2f(GrGLint location, 
-                                              GrGLfloat v0, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2f(GrGLint location,
+                                              GrGLfloat v0,
                                               GrGLfloat v1) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2i(GrGLint location, 
-                                              GrGLint v0, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2i(GrGLint location,
+                                              GrGLint v0,
                                               GrGLint v1) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2fv(GrGLint location, 
-                                               GrGLsizei count, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2fv(GrGLint location,
+                                               GrGLsizei count,
                                                const GrGLfloat* v) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2iv(GrGLint location, 
-                                               GrGLsizei count, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform2iv(GrGLint location,
+                                               GrGLsizei count,
                                                const GrGLint* v) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3f(GrGLint location, 
-                                              GrGLfloat v0, 
-                                              GrGLfloat v1, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3f(GrGLint location,
+                                              GrGLfloat v0,
+                                              GrGLfloat v1,
                                               GrGLfloat v2) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3i(GrGLint location, 
-                                              GrGLint v0, 
-                                              GrGLint v1, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3i(GrGLint location,
+                                              GrGLint v0,
+                                              GrGLint v1,
                                               GrGLint v2) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3fv(GrGLint location, 
-                                               GrGLsizei count, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3fv(GrGLint location,
+                                               GrGLsizei count,
                                                const GrGLfloat* v) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3iv(GrGLint location, 
-                                               GrGLsizei count, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform3iv(GrGLint location,
+                                               GrGLsizei count,
                                                const GrGLint* v) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4f(GrGLint location, 
-                                              GrGLfloat v0, 
-                                              GrGLfloat v1, 
-                                              GrGLfloat v2, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4f(GrGLint location,
+                                              GrGLfloat v0,
+                                              GrGLfloat v1,
+                                              GrGLfloat v2,
                                               GrGLfloat v3) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4i(GrGLint location, 
-                                              GrGLint v0, 
-                                              GrGLint v1, 
-                                              GrGLint v2, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4i(GrGLint location,
+                                              GrGLint v0,
+                                              GrGLint v1,
+                                              GrGLint v2,
                                               GrGLint v3) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4fv(GrGLint location, 
-                                               GrGLsizei count, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4fv(GrGLint location,
+                                               GrGLsizei count,
                                                const GrGLfloat* v) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4iv(GrGLint location, 
-                                                GrGLsizei count, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniform4iv(GrGLint location,
+                                                GrGLsizei count,
                                                 const GrGLint* v) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix2fv(GrGLint location, 
-                                                      GrGLsizei count, 
-                                                      GrGLboolean transpose, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix2fv(GrGLint location,
+                                                      GrGLsizei count,
+                                                      GrGLboolean transpose,
                                                       const GrGLfloat* value) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix3fv(GrGLint location, 
-                                                      GrGLsizei count, 
-                                                      GrGLboolean transpose, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix3fv(GrGLint location,
+                                                      GrGLsizei count,
+                                                      GrGLboolean transpose,
                                                       const GrGLfloat* value) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix4fv(GrGLint location, 
-                                                      GrGLsizei count, 
-                                                      GrGLboolean transpose, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix4fv(GrGLint location,
+                                                      GrGLsizei count,
+                                                      GrGLboolean transpose,
                                                       const GrGLfloat* value) {
  }
 
  GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) {
 
      // A programID of 0 is legal
-     GrProgramObj *program = GR_FIND(programID, 
-                                     GrProgramObj, 
+     GrProgramObj *program = GR_FIND(programID,
+                                     GrProgramObj,
                                      GrDebugGL::kProgram_ObjTypes);
 
      GrDebugGL::getInstance()->useProgram(program);
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttrib4fv(GrGLuint indx, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttrib4fv(GrGLuint indx,
                                                      const GrGLfloat* values) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttribPointer(GrGLuint indx, 
-                                                         GrGLint size, 
-                                                         GrGLenum type, 
-                                                         GrGLboolean normalized, 
-                                                         GrGLsizei stride, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLVertexAttribPointer(GrGLuint indx,
+                                                         GrGLint size,
+                                                         GrGLenum type,
+                                                         GrGLboolean normalized,
+                                                         GrGLsizei stride,
                                                          const GrGLvoid* ptr) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLViewport(GrGLint x, 
-                                              GrGLint y, 
-                                              GrGLsizei width, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLViewport(GrGLint x,
+                                              GrGLint y,
+                                              GrGLsizei width,
                                               GrGLsizei height) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target,
                                                      GrGLuint frameBufferID) {
 
      GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
 
-     // a frameBufferID of 0 is acceptable - it binds to the default 
+     // a frameBufferID of 0 is acceptable - it binds to the default
      // frame buffer
-     GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID, 
-                                             GrFrameBufferObj, 
+     GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID,
+                                             GrFrameBufferObj,
                                              GrDebugGL::kFrameBuffer_ObjTypes);
 
      GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target,
                                                       GrGLuint renderBufferID) {
 
      GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
 
      // a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
-     GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID, 
-                                               GrRenderBufferObj, 
+     GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID,
+                                               GrRenderBufferObj,
                                                GrDebugGL::kRenderBuffer_ObjTypes);
 
      GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n,
                                                     const GrGLuint* textures) {
 
      // first potentially unbind the texture
      // TODO: move this into GrDebugGL as unBindTexture?
-     for (unsigned int i = 0; 
-          i < GrDebugGL::getInstance()->getMaxTextureUnits(); 
+     for (unsigned int i = 0;
+          i < GrDebugGL::getInstance()->getMaxTextureUnits();
           ++i) {
          GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i);
 
@@ -569,7 +569,7 @@
      }
 
      // TODO: fuse the following block with DeleteRenderBuffers?
-     // Open GL will remove a deleted render buffer from the active 
+     // Open GL will remove a deleted render buffer from the active
      // frame buffer but not from any other frame buffer
      if (GrDebugGL::getInstance()->getFrameBuffer()) {
 
@@ -577,15 +577,15 @@
 
          for (int i = 0; i < n; ++i) {
 
-             if (NULL != frameBuffer->getColor() && 
+             if (NULL != frameBuffer->getColor() &&
                  textures[i] == frameBuffer->getColor()->getID()) {
                  frameBuffer->setColor(NULL);
-             } 
-             if (NULL != frameBuffer->getDepth() && 
+             }
+             if (NULL != frameBuffer->getDepth() &&
                  textures[i] == frameBuffer->getDepth()->getID()) {
                  frameBuffer->setDepth(NULL);
              }
-             if (NULL != frameBuffer->getStencil() && 
+             if (NULL != frameBuffer->getStencil() &&
                  textures[i] == frameBuffer->getStencil()->getID()) {
                  frameBuffer->setStencil(NULL);
              }
@@ -594,8 +594,8 @@
 
      // then actually "delete" the buffers
      for (int i = 0; i < n; ++i) {
-         GrTextureObj *buffer = GR_FIND(textures[i], 
-                                        GrTextureObj, 
+         GrTextureObj *buffer = GR_FIND(textures[i],
+                                        GrTextureObj,
                                         GrDebugGL::kTexture_ObjTypes);
          GrAlwaysAssert(buffer);
 
@@ -610,14 +610,14 @@
  }
 
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n,
                                                         const GrGLuint *frameBuffers) {
 
      // first potentially unbind the buffers
      if (GrDebugGL::getInstance()->getFrameBuffer()) {
          for (int i = 0; i < n; ++i) {
 
-             if (frameBuffers[i] == 
+             if (frameBuffers[i] ==
                  GrDebugGL::getInstance()->getFrameBuffer()->getID()) {
                  // this ID is the current frame buffer - rebind to the default
                  GrDebugGL::getInstance()->setFrameBuffer(NULL);
@@ -627,8 +627,8 @@
 
      // then actually "delete" the buffers
      for (int i = 0; i < n; ++i) {
-         GrFrameBufferObj *buffer = GR_FIND(frameBuffers[i], 
-                                            GrFrameBufferObj, 
+         GrFrameBufferObj *buffer = GR_FIND(frameBuffers[i],
+                                            GrFrameBufferObj,
                                             GrDebugGL::kFrameBuffer_ObjTypes);
          GrAlwaysAssert(buffer);
 
@@ -637,16 +637,16 @@
      }
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n,
                                                          const GrGLuint *renderBuffers) {
 
      // first potentially unbind the buffers
      if (GrDebugGL::getInstance()->getRenderBuffer()) {
          for (int i = 0; i < n; ++i) {
 
-             if (renderBuffers[i] == 
+             if (renderBuffers[i] ==
                  GrDebugGL::getInstance()->getRenderBuffer()->getID()) {
-                 // this ID is the current render buffer - make no 
+                 // this ID is the current render buffer - make no
                  // render buffer be bound
                  GrDebugGL::getInstance()->setRenderBuffer(NULL);
              }
@@ -654,24 +654,24 @@
      }
 
      // TODO: fuse the following block with DeleteTextures?
-     // Open GL will remove a deleted render buffer from the active frame 
+     // Open GL will remove a deleted render buffer from the active frame
      // buffer but not from any other frame buffer
      if (GrDebugGL::getInstance()->getFrameBuffer()) {
 
-         GrFrameBufferObj *frameBuffer = 
+         GrFrameBufferObj *frameBuffer =
                                GrDebugGL::getInstance()->getFrameBuffer();
 
          for (int i = 0; i < n; ++i) {
 
-             if (NULL != frameBuffer->getColor() && 
+             if (NULL != frameBuffer->getColor() &&
                  renderBuffers[i] == frameBuffer->getColor()->getID()) {
                  frameBuffer->setColor(NULL);
-             } 
-             if (NULL != frameBuffer->getDepth() && 
+             }
+             if (NULL != frameBuffer->getDepth() &&
                  renderBuffers[i] == frameBuffer->getDepth()->getID()) {
                  frameBuffer->setDepth(NULL);
              }
-             if (NULL != frameBuffer->getStencil() && 
+             if (NULL != frameBuffer->getStencil() &&
                  renderBuffers[i] == frameBuffer->getStencil()->getID()) {
                  frameBuffer->setStencil(NULL);
              }
@@ -680,13 +680,13 @@
 
      // then actually "delete" the buffers
      for (int i = 0; i < n; ++i) {
-         GrRenderBufferObj *buffer = GR_FIND(renderBuffers[i], 
-                                             GrRenderBufferObj, 
+         GrRenderBufferObj *buffer = GR_FIND(renderBuffers[i],
+                                             GrRenderBufferObj,
                                              GrDebugGL::kRenderBuffer_ObjTypes);
          GrAlwaysAssert(buffer);
 
-         // OpenGL gives no guarantees if a render buffer is deleted 
-         // while attached to something other than the currently 
+         // OpenGL gives no guarantees if a render buffer is deleted
+         // while attached to something other than the currently
          // bound frame buffer
          GrAlwaysAssert(!buffer->getColorBound());
          GrAlwaysAssert(!buffer->getDepthBound());
@@ -697,14 +697,14 @@
      }
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target, 
-                                                             GrGLenum attachment, 
-                                                             GrGLenum renderbuffertarget, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target,
+                                                             GrGLenum attachment,
+                                                             GrGLenum renderbuffertarget,
                                                              GrGLuint renderBufferID) {
 
      GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
-     GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || 
-                    GR_GL_DEPTH_ATTACHMENT == attachment || 
+     GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
+                    GR_GL_DEPTH_ATTACHMENT == attachment ||
                     GR_GL_STENCIL_ATTACHMENT == attachment);
      GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
 
@@ -712,10 +712,10 @@
      // A render buffer cannot be attached to the default framebuffer
      GrAlwaysAssert(NULL != framebuffer);
 
-     // a renderBufferID of 0 is acceptable - it unbinds the current 
+     // a renderBufferID of 0 is acceptable - it unbinds the current
      // render buffer
-     GrRenderBufferObj *renderbuffer = GR_FIND(renderBufferID, 
-                                               GrRenderBufferObj, 
+     GrRenderBufferObj *renderbuffer = GR_FIND(renderBufferID,
+                                               GrRenderBufferObj,
                                                GrDebugGL::kRenderBuffer_ObjTypes);
 
      switch (attachment) {
@@ -736,15 +736,15 @@
  }
 
  ////////////////////////////////////////////////////////////////////////////////
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target, 
-                                                          GrGLenum attachment, 
-                                                          GrGLenum textarget, 
-                                                          GrGLuint textureID, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target,
+                                                          GrGLenum attachment,
+                                                          GrGLenum textarget,
+                                                          GrGLuint textureID,
                                                           GrGLint level) {
 
      GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
-     GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || 
-                    GR_GL_DEPTH_ATTACHMENT == attachment || 
+     GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
+                    GR_GL_DEPTH_ATTACHMENT == attachment ||
                     GR_GL_STENCIL_ATTACHMENT == attachment);
      GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget);
 
@@ -753,10 +753,10 @@
      GrAlwaysAssert(NULL != framebuffer);
 
      // A textureID of 0 is allowed - it unbinds the currently bound texture
-     GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, 
+     GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
                                      GrDebugGL::kTexture_ObjTypes);
      if (texture) {
-         // The texture shouldn't be bound to a texture unit - this 
+         // The texture shouldn't be bound to a texture unit - this
          // could lead to a feedback loop
          GrAlwaysAssert(!texture->getBound());
      }
@@ -779,48 +779,48 @@
      };
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetFramebufferAttachmentParameteriv(GrGLenum target, 
-                                                                         GrGLenum attachment, 
-                                                                         GrGLenum pname, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetFramebufferAttachmentParameteriv(GrGLenum target,
+                                                                         GrGLenum attachment,
+                                                                         GrGLenum pname,
                                                                          GrGLint* params) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetRenderbufferParameteriv(GrGLenum target, 
-                                                                GrGLenum pname, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetRenderbufferParameteriv(GrGLenum target,
+                                                                GrGLenum pname,
                                                                 GrGLint* params) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorage(GrGLenum target, 
-                                                         GrGLenum internalformat, 
-                                                         GrGLsizei width, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorage(GrGLenum target,
+                                                         GrGLenum internalformat,
+                                                         GrGLsizei width,
                                                          GrGLsizei height) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorageMultisample(GrGLenum target, 
-                                                                    GrGLsizei samples, 
-                                                                    GrGLenum internalformat, 
-                                                                    GrGLsizei width, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorageMultisample(GrGLenum target,
+                                                                    GrGLsizei samples,
+                                                                    GrGLenum internalformat,
+                                                                    GrGLsizei width,
                                                                     GrGLsizei height) {
  }
 
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlitFramebuffer(GrGLint srcX0, 
-                                                     GrGLint srcY0, 
-                                                     GrGLint srcX1, 
-                                                     GrGLint srcY1, 
-                                                     GrGLint dstX0, 
-                                                    GrGLint dstY0, 
-                                                    GrGLint dstX1, 
-                                                    GrGLint dstY1, 
-                                                    GrGLbitfield mask, 
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlitFramebuffer(GrGLint srcX0,
+                                                     GrGLint srcY0,
+                                                     GrGLint srcX1,
+                                                     GrGLint srcY1,
+                                                     GrGLint dstX0,
+                                                    GrGLint dstY0,
+                                                    GrGLint dstX1,
+                                                    GrGLint dstY1,
+                                                    GrGLbitfield mask,
                                                     GrGLenum filter) {
 }
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLResolveMultisampleFramebuffer() {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocationIndexed(GrGLuint program, 
-                                                                GrGLuint colorNumber, 
-                                                                GrGLuint index, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocationIndexed(GrGLuint program,
+                                                                GrGLuint colorNumber,
+                                                                GrGLuint index,
                                                                 const GrGLchar * name) {
 }
 
@@ -833,15 +833,15 @@
 
 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() {
 
-    GrProgramObj *program = GR_CREATE(GrProgramObj, 
+    GrProgramObj *program = GR_CREATE(GrProgramObj,
                                       GrDebugGL::kProgram_ObjTypes);
 
     return program->getID();
 }
 
 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) {
-    
-    GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || 
+
+    GrAlwaysAssert(GR_GL_VERTEX_SHADER == type ||
                    GR_GL_FRAGMENT_SHADER == type);
 
     GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes);
@@ -852,8 +852,8 @@
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) {
 
-    GrProgramObj *program = GR_FIND(programID, 
-                                    GrProgramObj, 
+    GrProgramObj *program = GR_FIND(programID,
+                                    GrProgramObj,
                                     GrDebugGL::kProgram_ObjTypes);
     GrAlwaysAssert(program);
 
@@ -867,8 +867,8 @@
 
 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
 
-    GrShaderObj *shader = GR_FIND(shaderID, 
-                                  GrShaderObj, 
+    GrShaderObj *shader = GR_FIND(shaderID,
+                                  GrShaderObj,
                                   GrDebugGL::kShader_ObjTypes);
     GrAlwaysAssert(shader);
 
@@ -888,8 +888,8 @@
     }
 }
 
-GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type, 
-                      GrGLsizei n, 
+GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type,
+                      GrGLsizei n,
                       GrGLuint* ids) {
 
    for (int i = 0; i < n; ++i) {
@@ -904,13 +904,13 @@
     debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids);
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n,
                                                     GrGLuint* ids) {
 
     debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids);
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n,
                                                      GrGLuint* ids) {
 
     debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids);
@@ -921,20 +921,20 @@
     debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
 }
 
-// same delete function for all glDelete*(GLsize i, const GLuint*) except 
+// same delete function for all glDelete*(GLsize i, const GLuint*) except
 // buffers
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteIds(GrGLsizei n, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteIds(GrGLsizei n,
                                               const GrGLuint* ids) {
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target,
                                                GrGLuint bufferID) {
 
-    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || 
+    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
 
-    GrBufferObj *buffer = GR_FIND(bufferID, 
-                                  GrBufferObj, 
+    GrBufferObj *buffer = GR_FIND(bufferID,
+                                  GrBufferObj,
                                   GrDebugGL::kBuffer_ObjTypes);
     // 0 is a permissable bufferID - it unbinds the current buffer
 
@@ -952,18 +952,18 @@
 }
 
 // deleting a bound buffer has the side effect of binding 0
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n,
                                                   const GrGLuint* ids) {
     // first potentially unbind the buffers
     for (int i = 0; i < n; ++i) {
 
-        if (GrDebugGL::getInstance()->getArrayBuffer() && 
+        if (GrDebugGL::getInstance()->getArrayBuffer() &&
             ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) {
             // this ID is the current array buffer
             GrDebugGL::getInstance()->setArrayBuffer(NULL);
         }
-        if (GrDebugGL::getInstance()->getElementArrayBuffer() && 
-            ids[i] == 
+        if (GrDebugGL::getInstance()->getElementArrayBuffer() &&
+            ids[i] ==
                 GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) {
             // this ID is the current element array buffer
             GrDebugGL::getInstance()->setElementArrayBuffer(NULL);
@@ -972,8 +972,8 @@
 
     // then actually "delete" the buffers
     for (int i = 0; i < n; ++i) {
-        GrBufferObj *buffer = GR_FIND(ids[i], 
-                                      GrBufferObj, 
+        GrBufferObj *buffer = GR_FIND(ids[i],
+                                      GrBufferObj,
                                       GrDebugGL::kBuffer_ObjTypes);
         GrAlwaysAssert(buffer);
 
@@ -983,13 +983,13 @@
 }
 
 // map a buffer to the caller's address space
-GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, 
+GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target,
                                                GrGLenum access) {
 
-    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || 
+    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
     // GR_GL_READ_ONLY == access ||  || GR_GL_READ_WRIT == access);
-    GrAlwaysAssert(GR_GL_WRITE_ONLY == access); 
+    GrAlwaysAssert(GR_GL_WRITE_ONLY == access);
 
     GrBufferObj *buffer = NULL;
     switch (target) {
@@ -1015,10 +1015,10 @@
 }
 
 // remove a buffer from the caller's address space
-// TODO: check if the "access" method from "glMapBuffer" was honored 
+// TODO: check if the "access" method from "glMapBuffer" was honored
 GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) {
 
-    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || 
+    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
 
     GrBufferObj *buffer = NULL;
@@ -1044,13 +1044,13 @@
     return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target, 
-                                                         GrGLenum value, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target,
+                                                         GrGLenum value,
                                                          GrGLint* params) {
 
-    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || 
+    GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
                    GR_GL_ELEMENT_ARRAY_BUFFER == target);
-    GrAlwaysAssert(GR_GL_BUFFER_SIZE == value || 
+    GrAlwaysAssert(GR_GL_BUFFER_SIZE == value ||
                    GR_GL_BUFFER_USAGE == value);
 
     GrBufferObj *buffer = NULL;
@@ -1060,7 +1060,7 @@
             break;
         case GR_GL_ELEMENT_ARRAY_BUFFER:
             buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
-            break;  
+            break;
     }
 
     GrAlwaysAssert(buffer);
@@ -1091,7 +1091,7 @@
     return GR_GL_NO_ERROR;
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetIntegerv(GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetIntegerv(GrGLenum pname,
                                                 GrGLint* params) {
     // TODO: remove from Ganesh the #defines for gets we don't use.
     // We would like to minimize gets overall due to performance issues
@@ -1148,9 +1148,9 @@
     }
 }
 // used for both the program and shader info logs
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetInfoLog(GrGLuint program, 
-                                               GrGLsizei bufsize, 
-                                               GrGLsizei* length, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetInfoLog(GrGLuint program,
+                                               GrGLsizei bufsize,
+                                               GrGLsizei* length,
                                                char* infolog) {
     if (length) {
         *length = 0;
@@ -1161,8 +1161,8 @@
 }
 
 // used for both the program and shader params
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetShaderOrProgramiv(GrGLuint program, 
-                                                         GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetShaderOrProgramiv(GrGLuint program,
+                                                         GrGLenum pname,
                                                          GrGLint* params) {
     switch (pname) {
         case GR_GL_LINK_STATUS:  // fallthru
@@ -1196,10 +1196,10 @@
 }
 }
 
-// Queries on the null GL just don't do anything at all. We could potentially 
+// Queries on the null GL just don't do anything at all. We could potentially
 // make the timers work.
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryiv(GrGLenum GLtarget, 
-                                               GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryiv(GrGLenum GLtarget,
+                                               GrGLenum pname,
                                                GrGLint *params) {
     switch (pname) {
         case GR_GL_CURRENT_QUERY:
@@ -1213,26 +1213,26 @@
     }
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjecti64v(GrGLuint id, 
-                                                       GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjecti64v(GrGLuint id,
+                                                       GrGLenum pname,
                                                        GrGLint64 *params) {
     query_result(id, pname, params);
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectiv(GrGLuint id, 
-                                                     GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectiv(GrGLuint id,
+                                                     GrGLenum pname,
                                                      GrGLint *params) {
     query_result(id, pname, params);
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectui64v(GrGLuint id, 
-                                                        GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectui64v(GrGLuint id,
+                                                        GrGLenum pname,
                                                         GrGLuint64 *params) {
     query_result(id, pname, params);
 }
 
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectuiv(GrGLuint id, 
-                                                      GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetQueryObjectuiv(GrGLuint id,
+                                                      GrGLenum pname,
                                                       GrGLuint *params) {
     query_result(id, pname, params);
 }
@@ -1255,16 +1255,16 @@
     }
 }
 
-// we used to use this to query stuff about externally created textures, 
+// we used to use this to query stuff about externally created textures,
 // now we just require clients to tell us everything about the texture.
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetTexLevelParameteriv(GrGLenum target, 
-                                                           GrGLint level, 
-                                                           GrGLenum pname, 
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetTexLevelParameteriv(GrGLenum target,
+                                                           GrGLint level,
+                                                           GrGLenum pname,
                                                            GrGLint* params) {
     GrCrash("Should never query texture parameters.");
 }
 
-GrGLint GR_GL_FUNCTION_TYPE debugGLGetUniformLocation(GrGLuint program, 
+GrGLint GR_GL_FUNCTION_TYPE debugGLGetUniformLocation(GrGLuint program,
                                                       const char* name) {
     static int gUniLocation = 0;
     return ++gUniLocation;
@@ -1295,25 +1295,25 @@
     // debug interface:
     //      Since none of the "gl" methods are member functions they don't get
     //      a "this" pointer through which to access "fWrapped"
-    //      This could be worked around by having all of them access the 
-    //      "glInterface" pointer - i.e., treating the debug interface as a 
+    //      This could be worked around by having all of them access the
+    //      "glInterface" pointer - i.e., treating the debug interface as a
     //      true singleton
     //
-    //      The problem with this is that we also want to handle OpenGL 
-    //      contexts. The natural way to do this is to have multiple debug 
-    //      interfaces. Each of which represents a separate context. The 
-    //      static ID count would still uniquify IDs across all of them. 
-    //      The problem then is that we couldn't treat the debug GL 
-    //      interface as a singleton (since there would be one for each 
+    //      The problem with this is that we also want to handle OpenGL
+    //      contexts. The natural way to do this is to have multiple debug
+    //      interfaces. Each of which represents a separate context. The
+    //      static ID count would still uniquify IDs across all of them.
+    //      The problem then is that we couldn't treat the debug GL
+    //      interface as a singleton (since there would be one for each
     //      context).
     //
-    //      The solution to this is probably to alter SkDebugGlContext's 
-    //      "makeCurrent" method to make a call like "makeCurrent(this)" to 
-    //      the debug GL interface (assuming that the application will create 
-    //      multiple SkGLContext's) to let it switch between the active 
-    //      context. Everything in the GrDebugGL object would then need to be 
-    //      moved to a GrContextObj and the GrDebugGL object would just switch 
-    //      between them. Note that this approach would also require that 
+    //      The solution to this is probably to alter SkDebugGlContext's
+    //      "makeCurrent" method to make a call like "makeCurrent(this)" to
+    //      the debug GL interface (assuming that the application will create
+    //      multiple SkGLContext's) to let it switch between the active
+    //      context. Everything in the GrDebugGL object would then need to be
+    //      moved to a GrContextObj and the GrDebugGL object would just switch
+    //      between them. Note that this approach would also require that
     //      SkDebugGLContext wrap an arbitrary other context
     //      and then pass the wrapped interface to the debug GL interface.
 
@@ -1439,18 +1439,18 @@
     interface->fFramebufferTexture2D = debugGLFramebufferTexture2D;
     interface->fGenFramebuffers = debugGLGenFramebuffers;
     interface->fGenRenderbuffers = debugGLGenRenderbuffers;
-    interface->fGetFramebufferAttachmentParameteriv = 
+    interface->fGetFramebufferAttachmentParameteriv =
                                     debugGLGetFramebufferAttachmentParameteriv;
     interface->fGetRenderbufferParameteriv = debugGLGetRenderbufferParameteriv;
     interface->fRenderbufferStorage = debugGLRenderbufferStorage;
-    interface->fRenderbufferStorageMultisample = 
+    interface->fRenderbufferStorageMultisample =
                                     debugGLRenderbufferStorageMultisample;
     interface->fBlitFramebuffer = debugGLBlitFramebuffer;
-    interface->fResolveMultisampleFramebuffer = 
+    interface->fResolveMultisampleFramebuffer =
                                     debugGLResolveMultisampleFramebuffer;
     interface->fMapBuffer = debugGLMapBuffer;
     interface->fUnmapBuffer = debugGLUnmapBuffer;
-    interface->fBindFragDataLocationIndexed = 
+    interface->fBindFragDataLocationIndexed =
                                     debugGLBindFragDataLocationIndexed;
 
     return interface;
diff --git a/src/gpu/gl/debug/GrShaderObj.h b/src/gpu/gl/debug/GrShaderObj.h
index 0e11237..0b888fa 100644
--- a/src/gpu/gl/debug/GrShaderObj.h
+++ b/src/gpu/gl/debug/GrShaderObj.h
@@ -17,7 +17,7 @@
     GR_DEFINE_CREATOR(GrShaderObj);
 
 public:
-    GrShaderObj() 
+    GrShaderObj()
         : GrFakeRefObj()
         , fType(GR_GL_VERTEX_SHADER)    {}
 
diff --git a/src/gpu/gl/debug/GrTextureObj.h b/src/gpu/gl/debug/GrTextureObj.h
index 0443ab7..7673cd1 100644
--- a/src/gpu/gl/debug/GrTextureObj.h
+++ b/src/gpu/gl/debug/GrTextureObj.h
@@ -18,7 +18,7 @@
     GR_DEFINE_CREATOR(GrTextureObj);
 
 public:
-    GrTextureObj() 
+    GrTextureObj()
         : GrFBBindableObj() {
     }
 
@@ -26,20 +26,20 @@
         GrAlwaysAssert(0 == fTextureUnitReferees.count());
     }
 
-    void setBound(GrTextureUnitObj *referee) { 
+    void setBound(GrTextureUnitObj *referee) {
         fTextureUnitReferees.append(1, &referee);
     }
 
-    void resetBound(GrTextureUnitObj *referee) { 
+    void resetBound(GrTextureUnitObj *referee) {
         int index = fTextureUnitReferees.find(referee);
         GrAlwaysAssert(0 <= index);
         fTextureUnitReferees.removeShuffle(index);
     }
-    bool getBound(GrTextureUnitObj *referee) const { 
+    bool getBound(GrTextureUnitObj *referee) const {
         int index = fTextureUnitReferees.find(referee);
         return 0 <= index;
     }
-    bool getBound() const { 
+    bool getBound() const {
         return 0 != fTextureUnitReferees.count();
     }
 
@@ -49,7 +49,7 @@
 
 private:
     // texture units that bind this texture (via "glBindTexture")
-    SkTDArray<GrTextureUnitObj *> fTextureUnitReferees;   
+    SkTDArray<GrTextureUnitObj *> fTextureUnitReferees;
 
     typedef GrFBBindableObj INHERITED;
 };
diff --git a/src/gpu/gl/debug/GrTextureUnitObj.cpp b/src/gpu/gl/debug/GrTextureUnitObj.cpp
index 05c149a..b7c7b0c 100644
--- a/src/gpu/gl/debug/GrTextureUnitObj.cpp
+++ b/src/gpu/gl/debug/GrTextureUnitObj.cpp
@@ -9,7 +9,7 @@
 #include "GrTextureUnitObj.h"
 #include "GrTextureObj.h"
 
-void GrTextureUnitObj::setTexture(GrTextureObj *texture)  { 
+void GrTextureUnitObj::setTexture(GrTextureObj *texture)  {
 
     if (fTexture) {
         GrAlwaysAssert(fTexture->getBound(this));
@@ -19,7 +19,7 @@
         fTexture->unref();
     }
 
-    fTexture = texture; 
+    fTexture = texture;
 
     if (fTexture) {
         GrAlwaysAssert(!fTexture->getDeleted());
diff --git a/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp b/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
index 4735617..e0ecc38 100644
--- a/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
+++ b/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
@@ -23,7 +23,7 @@
 #define GET_PROC_SUFFIX(name, suffix) (interface->f ## name = ((GrGL ## name ## Proc) GetProcAddress("gl" #name #suffix)))
 
 const GrGLInterface* GrGLCreateNativeInterface() {
-    // The gl functions are not context-specific so we create one global 
+    // The gl functions are not context-specific so we create one global
     // interface
     static SkAutoTUnref<GrGLInterface> glInterface;
     if (!glInterface.get()) {
@@ -32,7 +32,7 @@
         const char* verStr = (const char*) glGetString(GL_VERSION);
         GrGLVersion ver = GrGLGetVersionFromString(verStr);
         const char* extStr = (const char*) glGetString(GL_EXTENSIONS);
-        
+
         interface->fBindingsExported = kDesktop_GrGLBinding;
         interface->fActiveTexture = glActiveTexture;
         interface->fAttachShader = glAttachShader;
@@ -178,9 +178,9 @@
             #else
                 interface->fGetQueryObjecti64v = GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
                 interface->fGetQueryObjectui64v = GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
-            #endif            
+            #endif
         }
-            
+
         if (ver >= GR_GL_VER(3,0) || GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extStr)) {
             // ARB extension doesn't use the ARB suffix on the function names
             #if GL_VERSION_3_0 || GL_ARB_framebuffer_object
diff --git a/src/gpu/gl/mac/SkNativeGLContext_mac.cpp b/src/gpu/gl/mac/SkNativeGLContext_mac.cpp
index 2dcf8ae..f0cb2b6 100644
--- a/src/gpu/gl/mac/SkNativeGLContext_mac.cpp
+++ b/src/gpu/gl/mac/SkNativeGLContext_mac.cpp
@@ -17,7 +17,7 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
-SkNativeGLContext::SkNativeGLContext() 
+SkNativeGLContext::SkNativeGLContext()
     : fContext(NULL) {
 }
 
@@ -58,14 +58,14 @@
     aglDestroyPixelFormat(format);
 
     aglSetCurrentContext(fContext);
-    
+
     const GrGLInterface* interface = GrGLCreateNativeInterface();
     if (NULL == interface) {
         SkDebugf("Context could not create GL interface.\n");
         this->destroyGLContext();
         return NULL;
     }
-    
+
     return interface;
 }
 
diff --git a/src/gpu/gl/mesa/SkMesaGLContext.cpp b/src/gpu/gl/mesa/SkMesaGLContext.cpp
index b7d220c..cac021c 100644
--- a/src/gpu/gl/mesa/SkMesaGLContext.cpp
+++ b/src/gpu/gl/mesa/SkMesaGLContext.cpp
@@ -16,13 +16,13 @@
     if (NULL != (OSMesaContext)fOldContext) {
         OSMesaGetColorBuffer((OSMesaContext)fOldContext,
                               &fOldWidth, &fOldHeight,
-                              &fOldFormat, &fOldImage); 
+                              &fOldFormat, &fOldImage);
     }
 }
 
 SkMesaGLContext::AutoContextRestore::~AutoContextRestore() {
     if (NULL != (OSMesaContext)fOldContext) {
-        OSMesaMakeCurrent((OSMesaContext)fOldContext, fOldImage, 
+        OSMesaMakeCurrent((OSMesaContext)fOldContext, fOldImage,
                           fOldFormat, fOldWidth, fOldHeight);
     }
 }
@@ -43,7 +43,7 @@
     if (fImage) {
         sk_free(fImage);
     }
-    
+
     if (fContext) {
         OSMesaDestroyContext((OSMesaContext)fContext);
     }
@@ -72,18 +72,18 @@
         this->destroyGLContext();
         return NULL;
     }
-    
+
     // Bind the buffer to the context and make it current
-    if (!OSMesaMakeCurrent((OSMesaContext)fContext, 
-                           fImage, 
-                           GR_GL_UNSIGNED_BYTE, 
-                           gBOGUS_SIZE, 
+    if (!OSMesaMakeCurrent((OSMesaContext)fContext,
+                           fImage,
+                           GR_GL_UNSIGNED_BYTE,
+                           gBOGUS_SIZE,
                            gBOGUS_SIZE)) {
         SkDebugf("OSMesaMakeCurrent failed!\n");
         this->destroyGLContext();
         return NULL;
     }
-    
+
     const GrGLInterface* interface = GrGLCreateMesaInterface();
     if (!interface) {
         SkDebugf("Could not create GL interface!\n");
@@ -91,12 +91,12 @@
         return NULL;
     }
     return interface;
-    
+
 }
 
 void SkMesaGLContext::makeCurrent() const {
     if (fContext) {
-        if (!OSMesaMakeCurrent((OSMesaContext)fContext, fImage, 
+        if (!OSMesaMakeCurrent((OSMesaContext)fContext, fImage,
                                GR_GL_UNSIGNED_BYTE, gBOGUS_SIZE, gBOGUS_SIZE)) {
             SkDebugf("Could not make MESA context current.");
         }
diff --git a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
index 9edc425..04d35d1 100644
--- a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
+++ b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
@@ -46,7 +46,7 @@
             GrGLHasExtensionFromString("GL_ARB_imaging", extString) ||
             GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
             GR_GL_GET_PROC(BlendColor);
-        } 
+        }
 
         GR_GL_GET_PROC(BufferData);
         GR_GL_GET_PROC(BufferSubData);
diff --git a/src/gpu/gl/unix/SkNativeGLContext_unix.cpp b/src/gpu/gl/unix/SkNativeGLContext_unix.cpp
index f9c582c..e6fae8e 100644
--- a/src/gpu/gl/unix/SkNativeGLContext_unix.cpp
+++ b/src/gpu/gl/unix/SkNativeGLContext_unix.cpp
@@ -31,7 +31,7 @@
     return 0;
 }
 
-SkNativeGLContext::SkNativeGLContext() 
+SkNativeGLContext::SkNativeGLContext()
     : fContext(NULL)
     , fDisplay(NULL)
     , fPixmap(0)
@@ -112,7 +112,7 @@
 
             if (best_fbc < 0 || (samp_buf && samples > best_num_samp))
                 best_fbc = i, best_num_samp = samples;
-        } 
+        }
         XFree(vi);
     }
 
@@ -201,12 +201,12 @@
         fContext = glXCreateContext(fDisplay, vi, 0, True);
 #endif
 
-    } 
+    }
 #ifdef GLX_1_3
     else {
         //SkDebugf("Creating context.\n");
 
-        PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = 
+        PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB =
             (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB");
         int context_attribs[] = {
             GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
diff --git a/src/image/SkDataPixelRef.h b/src/image/SkDataPixelRef.h
index b6e16e0..6b15802 100644
--- a/src/image/SkDataPixelRef.h
+++ b/src/image/SkDataPixelRef.h
@@ -16,19 +16,19 @@
 public:
             SkDataPixelRef(SkData* data);
     virtual ~SkDataPixelRef();
-    
+
     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDataPixelRef)
-    
+
 protected:
     virtual void* onLockPixels(SkColorTable**) SK_OVERRIDE;
     virtual void onUnlockPixels() SK_OVERRIDE;
-    
+
     SkDataPixelRef(SkFlattenableReadBuffer& buffer);
     virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
-    
+
 private:
     SkData* fData;
-    
+
     typedef SkPixelRef INHERITED;
 };
 
diff --git a/src/image/SkImagePriv.cpp b/src/image/SkImagePriv.cpp
index 67d31b7..a020eaf 100644
--- a/src/image/SkImagePriv.cpp
+++ b/src/image/SkImagePriv.cpp
@@ -80,15 +80,15 @@
         case SkBitmap::kRGB_565_Config:
             info->fColorType = SkImage::kRGB_565_ColorType;
             break;
-            
+
         case SkBitmap::kARGB_8888_Config:
             info->fColorType = SkImage::kPMColor_ColorType;
             break;
-        
+
         default:
             return false;
     }
-    
+
     info->fWidth = bm.width();
     info->fHeight = bm.height();
     info->fAlphaType = bm.isOpaque() ? SkImage::kOpaque_AlphaType :
@@ -126,7 +126,7 @@
 void SkImagePrivDrawPicture(SkCanvas* canvas, SkPicture* picture,
                             SkScalar x, SkScalar y, const SkPaint* paint) {
     int saveCount = canvas->getSaveCount();
-    
+
     if (paint && needs_layer(*paint)) {
         SkRect bounds;
         bounds.set(x, y,
@@ -138,7 +138,7 @@
         canvas->save();
         canvas->translate(x, y);
     }
-    
+
     canvas->drawPicture(*picture);
     canvas->restoreToCount(saveCount);
 }
diff --git a/src/image/SkImage_Base.h b/src/image/SkImage_Base.h
index 25498ec..ed74610 100644
--- a/src/image/SkImage_Base.h
+++ b/src/image/SkImage_Base.h
@@ -16,7 +16,7 @@
 
     virtual void onDraw(SkCanvas*, SkScalar, SkScalar, const SkPaint*) = 0;
 
-private:    
+private:
     typedef SkImage INHERITED;
 };
 
diff --git a/src/image/SkImage_Codec.cpp b/src/image/SkImage_Codec.cpp
index af7e0db..b46ac2d 100644
--- a/src/image/SkImage_Codec.cpp
+++ b/src/image/SkImage_Codec.cpp
@@ -12,18 +12,18 @@
 #include "../images/SkImageDecoder.h"
 
 class SkImage_Codec : public SkImage_Base {
-public:    
+public:
     static SkImage* NewEmpty();
-    
+
     SkImage_Codec(SkData* encodedData, int width, int height);
     virtual ~SkImage_Codec();
-    
+
     virtual void onDraw(SkCanvas*, SkScalar, SkScalar, const SkPaint*) SK_OVERRIDE;
-    
+
 private:
     SkData*     fEncodedData;
     SkBitmap    fBitmap;
-    
+
     typedef SkImage_Base INHERITED;
 };
 
@@ -61,7 +61,7 @@
                                       SkImageDecoder::kDecodeBounds_Mode)) {
         return NULL;
     }
-    
+
     return SkNEW_ARGS(SkImage_Codec, (data, bitmap.width(), bitmap.height()));
 }
 
diff --git a/src/image/SkImage_Gpu.cpp b/src/image/SkImage_Gpu.cpp
index 6ccf10b..e061e2d 100644
--- a/src/image/SkImage_Gpu.cpp
+++ b/src/image/SkImage_Gpu.cpp
@@ -43,7 +43,7 @@
 #if 0
     bool isOpaque;
     SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
-    
+
     fBitmap.setConfig(config, info.fWidth, info.fHeight, rowBytes);
     fBitmap.setPixelRef(SkNEW_ARGS(SkDataPixelRef, (data)))->unref();
     fBitmap.setIsOpaque(isOpaque);
@@ -67,7 +67,7 @@
     if (!SkImage_Gpu::ValidArgs(context, desc)) {
         return NULL;
     }
-    
+
     return SkNEW_ARGS(SkImage_Gpu, (context, desc));
 }
 
diff --git a/src/image/SkImage_Raster.cpp b/src/image/SkImage_Raster.cpp
index 2e6915e..216f094 100644
--- a/src/image/SkImage_Raster.cpp
+++ b/src/image/SkImage_Raster.cpp
@@ -35,13 +35,13 @@
         if (SkImageInfoToBitmapConfig(info, &isOpaque) == SkBitmap::kNo_Config) {
             return false;
         }
-            
+
         // TODO: check colorspace
-        
+
         if (rowBytes < SkImageMinRowBytes(info)) {
             return false;
         }
-        
+
         int64_t size = (int64_t)info.fHeight * rowBytes;
         if (size > kMaxPixelByteSize) {
             return false;
@@ -84,7 +84,7 @@
 : INHERITED(info.fWidth, info.fHeight) {
     bool isOpaque;
     SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
-    
+
     fBitmap.setConfig(config, info.fWidth, info.fHeight, rowBytes);
     fBitmap.setPixelRef(SkNEW_ARGS(SkDataPixelRef, (data)))->unref();
     fBitmap.setIsOpaque(isOpaque);
@@ -94,10 +94,10 @@
 SkImage_Raster::SkImage_Raster(const Info& info, SkPixelRef* pr, size_t rowBytes)
 : INHERITED(info.fWidth, info.fHeight) {
     SkASSERT(pr->isImmutable());
-    
+
     bool isOpaque;
     SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
-    
+
     fBitmap.setConfig(config, info.fWidth, info.fHeight, rowBytes);
     fBitmap.setPixelRef(pr);
     fBitmap.setIsOpaque(isOpaque);
@@ -124,7 +124,7 @@
     if (NULL == pixels) {
         return NULL;
     }
-    
+
     // Here we actually make a copy of the caller's pixel data
     SkAutoDataUnref data(SkData::NewWithCopy(pixels, info.fHeight * rowBytes));
     return SkNEW_ARGS(SkImage_Raster, (info, cs, data, rowBytes));
@@ -143,13 +143,13 @@
     if (NULL == pixelData) {
         return NULL;
     }
-    
+
     // did they give us enough data?
     size_t size = info.fHeight * rowBytes;
     if (pixelData->size() < size) {
         return NULL;
     }
-    
+
     SkAutoDataUnref data(pixelData);
     return SkNEW_ARGS(SkImage_Raster, (info, cs, data, rowBytes));
 }
diff --git a/src/image/SkSurface_Base.h b/src/image/SkSurface_Base.h
index 5a803fa..8166c8c 100644
--- a/src/image/SkSurface_Base.h
+++ b/src/image/SkSurface_Base.h
@@ -14,7 +14,7 @@
 public:
     SkSurface_Base(int width, int height);
     virtual ~SkSurface_Base();
-    
+
     /**
      *  Allocate a canvas that will draw into this surface. We will cache this
      *  canvas, to return the same object to the caller multiple times. We
@@ -22,9 +22,9 @@
      *  scope.
      */
     virtual SkCanvas* onNewCanvas() = 0;
-    
+
     virtual SkSurface* onNewSurface(const SkImage::Info&, SkColorSpace*) = 0;
-    
+
     /**
      *  Allocate an SkImage that represents the current contents of the surface.
      *  This needs to be able to outlive the surface itself (if need be), and
@@ -32,7 +32,7 @@
      *  is chaged after this calle (e.g. it is drawn to via its canvas).
      */
     virtual SkImage* onNewImageShapshot() = 0;
-    
+
     /**
      *  Default implementation:
      *
@@ -54,10 +54,10 @@
         }
         return fCachedCanvas;
     }
-    
+
 private:
     SkCanvas*   fCachedCanvas;
-    
+
     typedef SkSurface INHERITED;
 };
 
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index c6016be..d707d93 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -76,7 +76,7 @@
     if (size > kMaxTotalSize) {
         return false;
     }
-    
+
     return true;
 }
 
@@ -85,7 +85,7 @@
         : INHERITED(info.fWidth, info.fHeight) {
     bool isOpaque;
     SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
-    
+
     fBitmap.setConfig(config, info.fWidth, info.fHeight, rb);
     fBitmap.setPixels(pixels);
     fBitmap.setIsOpaque(isOpaque);
@@ -136,7 +136,7 @@
     if (NULL == ctx || NULL == target) {
         return NULL;
     }
-    
+
     return SkNEW_ARGS(SkSurface_Gpu, (ctx, target));
 }
 
@@ -148,7 +148,7 @@
     if (!SkSurface_Gpu::Valid(info, cs, sampleCount)) {
         return NULL;
     }
-    
+
 //    return SkNEW_ARGS(SkSurface_Gpu, (info, cs, pr, rowBytes));
 }
 
diff --git a/src/image/SkSurface_Picture.cpp b/src/image/SkSurface_Picture.cpp
index b6cbb94..bac09c5 100644
--- a/src/image/SkSurface_Picture.cpp
+++ b/src/image/SkSurface_Picture.cpp
@@ -18,17 +18,17 @@
 public:
     SkSurface_Picture(int width, int height);
     virtual ~SkSurface_Picture();
-    
+
     virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
     virtual SkSurface* onNewSurface(const SkImage::Info&, SkColorSpace*) SK_OVERRIDE;
     virtual SkImage* onNewImageShapshot() SK_OVERRIDE;
     virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
                         const SkPaint*) SK_OVERRIDE;
-    
+
 private:
     SkPicture*  fPicture;
     SkPicture*  fRecordingPicture;
-    
+
     typedef SkSurface_Base INHERITED;
 };
 
diff --git a/src/image/SkSurface_Raster.cpp b/src/image/SkSurface_Raster.cpp
index a0b1e62..c4ac959 100644
--- a/src/image/SkSurface_Raster.cpp
+++ b/src/image/SkSurface_Raster.cpp
@@ -76,7 +76,7 @@
     if (size > kMaxTotalSize) {
         return false;
     }
-    
+
     return true;
 }
 
@@ -85,7 +85,7 @@
         : INHERITED(info.fWidth, info.fHeight) {
     bool isOpaque;
     SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
-    
+
     fBitmap.setConfig(config, info.fWidth, info.fHeight, rb);
     fBitmap.setPixels(pixels);
     fBitmap.setIsOpaque(isOpaque);
@@ -140,7 +140,7 @@
     if (NULL == pixels) {
         return NULL;
     }
-    
+
     return SkNEW_ARGS(SkSurface_Raster, (info, cs, pixels, rowBytes));
 }
 
@@ -148,20 +148,20 @@
     if (!SkSurface_Raster::Valid(info, cs)) {
         return NULL;
     }
-    
+
     static const size_t kMaxTotalSize = SK_MaxS32;
     size_t rowBytes = SkImageMinRowBytes(info);
     uint64_t size64 = (uint64_t)info.fHeight * rowBytes;
     if (size64 > kMaxTotalSize) {
         return NULL;
     }
-    
+
     size_t size = (size_t)size64;
     void* pixels = sk_malloc_throw(size);
     if (NULL == pixels) {
         return NULL;
     }
-    
+
     SkAutoTUnref<SkPixelRef> pr(SkNEW_ARGS(SkMallocPixelRef, (pixels, size, NULL, true)));
     return SkNEW_ARGS(SkSurface_Raster, (info, cs, pr, rowBytes));
 }
diff --git a/src/opts/SkBitmapProcState_filter_neon.h b/src/opts/SkBitmapProcState_filter_neon.h
index aadab91..699f856 100644
--- a/src/opts/SkBitmapProcState_filter_neon.h
+++ b/src/opts/SkBitmapProcState_filter_neon.h
@@ -11,14 +11,14 @@
 
 /*
     Filter_32_opaque
-    
+
     There is no hard-n-fast rule that the filtering must produce
     exact results for the color components, but if the 4 incoming colors are
     all opaque, then the output color must also be opaque. Subsequent parts of
     the drawing pipeline may rely on this (e.g. which blitrow proc to use).
  */
 
-static inline void Filter_32_opaque_neon(unsigned x, unsigned y, 
+static inline void Filter_32_opaque_neon(unsigned x, unsigned y,
                                          SkPMColor a00, SkPMColor a01,
                                          SkPMColor a10, SkPMColor a11,
                                          SkPMColor *dst) {
@@ -26,19 +26,19 @@
                  "vdup.8         d0, %[y]                \n\t"   // duplicate y into d0
                  "vmov.u8        d16, #16                \n\t"   // set up constant in d16
                  "vsub.u8        d1, d16, d0             \n\t"   // d1 = 16-y
-                 
+
                  "vdup.32        d4, %[a00]              \n\t"   // duplicate a00 into d4
                  "vdup.32        d5, %[a10]              \n\t"   // duplicate a10 into d5
                  "vmov.32        d4[1], %[a01]           \n\t"   // set top of d4 to a01
                  "vmov.32        d5[1], %[a11]           \n\t"   // set top of d5 to a11
-                 
+
                  "vmull.u8       q3, d4, d1              \n\t"   // q3 = [a01|a00] * (16-y)
                  "vmull.u8       q0, d5, d0              \n\t"   // q0 = [a11|a10] * y
-                 
+
                  "vdup.16        d5, %[x]                \n\t"   // duplicate x into d5
                  "vmov.u16       d16, #16                \n\t"   // set up constant in d16
                  "vsub.u16       d3, d16, d5             \n\t"   // d3 = 16-x
-                 
+
                  "vmul.i16       d4, d7, d5              \n\t"   // d4  = a01 * x
                  "vmla.i16       d4, d1, d5              \n\t"   // d4 += a11 * x
                  "vmla.i16       d4, d6, d3              \n\t"   // d4 += a00 * (16-x)
@@ -59,19 +59,19 @@
                  "vdup.8         d0, %[y]                \n\t"   // duplicate y into d0
                  "vmov.u8        d16, #16                \n\t"   // set up constant in d16
                  "vsub.u8        d1, d16, d0             \n\t"   // d1 = 16-y
-                 
+
                  "vdup.32        d4, %[a00]              \n\t"   // duplicate a00 into d4
                  "vdup.32        d5, %[a10]              \n\t"   // duplicate a10 into d5
                  "vmov.32        d4[1], %[a01]           \n\t"   // set top of d4 to a01
                  "vmov.32        d5[1], %[a11]           \n\t"   // set top of d5 to a11
-                 
+
                  "vmull.u8       q3, d4, d1              \n\t"   // q3 = [a01|a00] * (16-y)
                  "vmull.u8       q0, d5, d0              \n\t"   // q0 = [a11|a10] * y
-                 
+
                  "vdup.16        d5, %[x]                \n\t"   // duplicate x into d5
                  "vmov.u16       d16, #16                \n\t"   // set up constant in d16
                  "vsub.u16       d3, d16, d5             \n\t"   // d3 = 16-x
-                 
+
                  "vmul.i16       d4, d7, d5              \n\t"   // d4  = a01 * x
                  "vmla.i16       d4, d1, d5              \n\t"   // d4 += a11 * x
                  "vmla.i16       d4, d6, d3              \n\t"   // d4 += a00 * (16-x)
diff --git a/src/opts/SkBitmapProcState_matrixProcs_neon.cpp b/src/opts/SkBitmapProcState_matrixProcs_neon.cpp
index 7ebdddc..e9684e2 100644
--- a/src/opts/SkBitmapProcState_matrixProcs_neon.cpp
+++ b/src/opts/SkBitmapProcState_matrixProcs_neon.cpp
@@ -1,4 +1,4 @@
-/* NEON optimized code (C) COPYRIGHT 2009 Motorola 
+/* NEON optimized code (C) COPYRIGHT 2009 Motorola
  *
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
diff --git a/src/opts/SkBitmapProcState_matrix_clamp_neon.h b/src/opts/SkBitmapProcState_matrix_clamp_neon.h
index 2e48161..4f47d47 100644
--- a/src/opts/SkBitmapProcState_matrix_clamp_neon.h
+++ b/src/opts/SkBitmapProcState_matrix_clamp_neon.h
@@ -5,7 +5,7 @@
  */
 
 /*
- * Modifications done in-house at Motorola 
+ * Modifications done in-house at Motorola
  *
  * this is a clone of SkBitmapProcState_matrix.h
  * and has been tuned to work with the NEON unit.
@@ -74,7 +74,7 @@
         *xy++ = TILEY_PROCF(fx, maxY);
         fx = SkScalarToFixed(pt.fX);
     }
-    
+
     if (0 == maxX) {
         // all of the following X values must be 0
         memset(xy, 0, count * sizeof(uint16_t));
@@ -94,38 +94,38 @@
 
     int i;
 
-	/* very much like done in decal_nofilter, but with
-	 * an extra clamping function applied.
-	 * TILEX_PROCF(fx,max) SkClampMax((fx)>>16, max)
-	 */
-	if (count >= 8) {
-	    /* SkFixed is 16.16 fixed point */
-	    SkFixed dx2 = dx+dx;
-	    SkFixed dx4 = dx2+dx2;
-	    SkFixed dx8 = dx4+dx4;
+    /* very much like done in decal_nofilter, but with
+     * an extra clamping function applied.
+     * TILEX_PROCF(fx,max) SkClampMax((fx)>>16, max)
+     */
+    if (count >= 8) {
+        /* SkFixed is 16.16 fixed point */
+        SkFixed dx2 = dx+dx;
+        SkFixed dx4 = dx2+dx2;
+        SkFixed dx8 = dx4+dx4;
 
-	    /* now build fx/fx+dx/fx+2dx/fx+3dx */
-	    SkFixed fx1, fx2, fx3;
-	    int32x2_t lower, upper;
-	    int32x4_t lbase, hbase;
-	    int16_t *dst16 = (int16_t *)xy;
+        /* now build fx/fx+dx/fx+2dx/fx+3dx */
+        SkFixed fx1, fx2, fx3;
+        int32x2_t lower, upper;
+        int32x4_t lbase, hbase;
+        int16_t *dst16 = (int16_t *)xy;
 
-	    fx1 = fx+dx;
-	    fx2 = fx1+dx;
-	    fx3 = fx2+dx;
+        fx1 = fx+dx;
+        fx2 = fx1+dx;
+        fx3 = fx2+dx;
 
-	    /* build my template(s) */
-	    /* avoid the 'lbase unitialized' warning */
-	    lbase = vdupq_n_s32(fx);
-	    lbase = vsetq_lane_s32(fx1, lbase, 1);
-	    lbase = vsetq_lane_s32(fx2, lbase, 2);
-	    lbase = vsetq_lane_s32(fx3, lbase, 3);
+        /* build my template(s) */
+        /* avoid the 'lbase unitialized' warning */
+        lbase = vdupq_n_s32(fx);
+        lbase = vsetq_lane_s32(fx1, lbase, 1);
+        lbase = vsetq_lane_s32(fx2, lbase, 2);
+        lbase = vsetq_lane_s32(fx3, lbase, 3);
 
-	    hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
+        hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
 
-	    /* store & bump */
-	    do {
-	        int32x4_t lout;
+        /* store & bump */
+        do {
+            int32x4_t lout;
             int32x4_t hout;
             int16x8_t hi16;
 
@@ -147,9 +147,9 @@
             dst16 += 8;
             count -= 8;
             fx += dx8;
-	    } while (count >= 8);
-	    xy = (uint32_t *) dst16;
-	}
+        } while (count >= 8);
+        xy = (uint32_t *) dst16;
+    }
 
     uint16_t* xx = (uint16_t*)xy;
     for (i = count; i > 0; --i) {
@@ -167,20 +167,20 @@
     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                              SkMatrix::kScale_Mask |
                              SkMatrix::kAffine_Mask)) == 0);
-    
+
     PREAMBLE(s);
     SkPoint srcPt;
     s.fInvProc(*s.fInvMatrix,
                SkIntToScalar(x) + SK_ScalarHalf,
                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-    
+
     SkFixed fx = SkScalarToFixed(srcPt.fX);
     SkFixed fy = SkScalarToFixed(srcPt.fY);
     SkFixed dx = s.fInvSx;
     SkFixed dy = s.fInvKy;
     int maxX = s.fBitmap->width() - 1;
     int maxY = s.fBitmap->height() - 1;
-    
+
     /* NEON lets us do an 8x unrolling */
     if (count >= 8) {
         /* SkFixed is 16.16 fixed point */
@@ -257,7 +257,7 @@
             x2base = vaddq_s32 (x2base, vdupq_n_s32 (dx8));
             y2base = vaddq_s32 (y2base, vdupq_n_s32 (dy8));
 
-            dst16 += 16;		/* 8x32 aka 16x16 */
+            dst16 += 16;        /* 8x32 aka 16x16 */
             count -= 8;
             fx += dx8;
             fy += dy8;
@@ -271,37 +271,37 @@
     }
 }
 
-#undef	DEBUG_PERSP_NOFILTER
+#undef    DEBUG_PERSP_NOFILTER
 
 static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
                                 uint32_t* SK_RESTRICT xy,
                                 int count, int x, int y) {
     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-    
+
     PREAMBLE(s);
     /* max{X,Y} are int here, but later shown/assumed to fit in 16 bits */
     int maxX = s.fBitmap->width() - 1;
     int maxY = s.fBitmap->height() - 1;
-    
+
     SkPerspIter   iter(*s.fInvMatrix,
                        SkIntToScalar(x) + SK_ScalarHalf,
                        SkIntToScalar(y) + SK_ScalarHalf, count);
-    
+
     while ((count = iter.next()) != 0) {
         const SkFixed* SK_RESTRICT srcXY = iter.getXY();
 
 #if defined(DEBUG_PERSP_NOFILTER)
-	/* debugging stuff */
-	const SkFixed *end_srcXY = srcXY + (count*2);
-	uint32_t *end_xy = xy + (count);
-	const SkFixed *base_srcXY = srcXY;
-	uint32_t *base_xy = xy;
-	int base_count = count;
+    /* debugging stuff */
+    const SkFixed *end_srcXY = srcXY + (count*2);
+    uint32_t *end_xy = xy + (count);
+    const SkFixed *base_srcXY = srcXY;
+    uint32_t *base_xy = xy;
+    int base_count = count;
 #endif
 
 #if 1
         // 2009/9/30: crashes in ApiDemos - Views - Animation - 3D Transition
-	// 2009/10/9: reworked to avoid illegal (but allowed by gas) insn
+    // 2009/10/9: reworked to avoid illegal (but allowed by gas) insn
 
         /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
          * but we immediately discard the low 16 bits...
@@ -316,99 +316,99 @@
             int16x4_t maxY4 = vdup_n_s16((int16_t)maxY);
             int16x4_t zero4 = vdup_n_s16(0);
 
-	    /* The constructs with local blocks for register assignments
-	     * and asm() instructions is to make keep any hard register
-	     * assignments to as small a scope as possible. and to avoid
-	     * burning call-preserved hard registers on the vld/vst 
-	     * instructions.
-	     */
+        /* The constructs with local blocks for register assignments
+         * and asm() instructions is to make keep any hard register
+         * assignments to as small a scope as possible. and to avoid
+         * burning call-preserved hard registers on the vld/vst
+         * instructions.
+         */
 
             do {
                 int16x4_t xlo, xhi, ylo, yhi;
                 int16x4_t x2lo, x2hi, y2lo, y2hi;
 
                 /* vld4 does the de-interleaving for us */
-		{
+        {
                     register int16x4_t t_xlo asm("d0");
                     register int16x4_t t_xhi asm("d1");
                     register int16x4_t t_ylo asm("d2");
                     register int16x4_t t_yhi asm("d3");
 
-                    asm ("vld4.16	{d0-d3},[%4]  /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
+                    asm ("vld4.16    {d0-d3},[%4]  /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
                         : "=w" (t_xlo), "=w" (t_xhi), "=w" (t_ylo), "=w" (t_yhi)
                         : "r" (mysrc)
                     );
-		    xlo = t_xlo;
-		    xhi = t_xhi;
-		    ylo = t_ylo;
-		    yhi = t_yhi;
-		}
+            xlo = t_xlo;
+            xhi = t_xhi;
+            ylo = t_ylo;
+            yhi = t_yhi;
+        }
 
                 /* clamp X>>16 (aka xhi) to 0..maxX */
-                xhi = vmax_s16(xhi, zero4);	/* now 0.. */
-                xhi = vmin_s16(xhi, maxX4);	/* now 0..maxX */
+                xhi = vmax_s16(xhi, zero4);    /* now 0.. */
+                xhi = vmin_s16(xhi, maxX4);    /* now 0..maxX */
 
                 /* clamp Y>>16 (aka yhi) to 0..maxY */
-                yhi = vmax_s16(yhi, zero4);	/* now 0.. */
-                yhi = vmin_s16(yhi, maxY4);	/* now 0..maxY */
+                yhi = vmax_s16(yhi, zero4);    /* now 0.. */
+                yhi = vmin_s16(yhi, maxY4);    /* now 0..maxY */
 
-		/* deal with the second set of numbers */
-		{
+        /* deal with the second set of numbers */
+        {
                     register int16x4_t t_xlo asm("d4");
                     register int16x4_t t_xhi asm("d5");
                     register int16x4_t t_ylo asm("d6");
                     register int16x4_t t_yhi asm("d7");
 
                     /* offset == 256 bits == 32 bytes == 8 longs == 16 shorts */
-                    asm ("vld4.16	{d4-d7},[%4]  /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
+                    asm ("vld4.16    {d4-d7},[%4]  /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
                         : "=w" (t_xlo), "=w" (t_xhi), "=w" (t_ylo), "=w" (t_yhi)
                         : "r" (mysrc+16)
                     );
-		    x2lo = t_xlo;
-		    x2hi = t_xhi;
-		    y2lo = t_ylo;
-		    y2hi = t_yhi;
-		}
+            x2lo = t_xlo;
+            x2hi = t_xhi;
+            y2lo = t_ylo;
+            y2hi = t_yhi;
+        }
 
                 /* clamp the second 4 here */
 
-		if (0) { extern void rbe(void); rbe(); }
+        if (0) { extern void rbe(void); rbe(); }
 
                 /* clamp X>>16 (aka xhi) to 0..maxX */
-                x2hi = vmax_s16(x2hi, zero4);	/* now 0.. */
-                x2hi = vmin_s16(x2hi, maxX4);	/* now 0..maxX */
+                x2hi = vmax_s16(x2hi, zero4);    /* now 0.. */
+                x2hi = vmin_s16(x2hi, maxX4);    /* now 0..maxX */
 
                 /* clamp Y>>16 (aka yhi) to 0..maxY */
-                y2hi = vmax_s16(y2hi, zero4);	/* now 0.. */
-                y2hi = vmin_s16(y2hi, maxY4);	/* now 0..maxY */
+                y2hi = vmax_s16(y2hi, zero4);    /* now 0.. */
+                y2hi = vmin_s16(y2hi, maxY4);    /* now 0..maxY */
 
                 /* we're storing as {x,y}s: x is [0], y is [1] */
                 /* we'll use vst2 to make this happen */
 
-		{
+        {
                     register int16x4_t out_x asm("d16") = xhi;
                     register int16x4_t out_y asm("d17") = yhi;
 
-                    asm ("vst2.16	{d16-d17},[%2]  /* xlo=%P0 xhi=%P1 */"
-			:
-			: "w" (out_x), "w" (out_y), "r" (mydst)
-			);
-		}
-		{
+                    asm ("vst2.16    {d16-d17},[%2]  /* xlo=%P0 xhi=%P1 */"
+            :
+            : "w" (out_x), "w" (out_y), "r" (mydst)
+            );
+        }
+        {
                     register int16x4_t out_x asm("d18") = x2hi;
                     register int16x4_t out_y asm("d19") = y2hi;
 
-                    asm ("vst2.16	{d18-d19},[%2]  /* xlo=%P0 xhi=%P1 */"
-			:
-			: "w" (out_x), "w" (out_y), "r" (mydst+8)
-			);
-		}
+                    asm ("vst2.16    {d18-d19},[%2]  /* xlo=%P0 xhi=%P1 */"
+            :
+            : "w" (out_x), "w" (out_y), "r" (mydst+8)
+            );
+        }
 
                 /* XXX: gcc isn't interleaving these with the NEON ops
                  * but i think that all the scoreboarding works out */
-                count -= 8;	/* 8 iterations */
-                mysrc += 32;	/* 16 longs, aka 32 shorts */
-                mydst += 16;	/* 16 shorts, aka 8 longs */
+                count -= 8;    /* 8 iterations */
+                mysrc += 32;    /* 16 longs, aka 32 shorts */
+                mydst += 16;    /* 16 shorts, aka 8 longs */
             } while (count >= 8);
             /* get xy and srcXY fixed up */
             srcXY = (const SkFixed *) mysrc;
@@ -423,10 +423,10 @@
         }
 
 #if defined(DEBUG_PERSP_NOFILTER)
-	/* for checking our NEON-produced results against vanilla code */
-	{
-	    int bad = (-1);
-	    for (int i = 0; i < base_count; i++) {
+    /* for checking our NEON-produced results against vanilla code */
+    {
+        int bad = (-1);
+        for (int i = 0; i < base_count; i++) {
             uint32_t val;
             val = (TILEY_PROCF (base_srcXY[i * 2 + 1], maxY) << 16) |
                     TILEX_PROCF (base_srcXY[i * 2 + 0], maxX);
@@ -435,11 +435,11 @@
                 bad = i;
                 break;
             }
-	    }
-	    if (bad >= 0) {
+        }
+        if (bad >= 0) {
             SkDebugf("clamp-nofilter-persp failed piece %d\n", bad);
             SkDebugf("    maxX %08x maxY %08x\n", maxX, maxY);
-            bad -= (bad & 0x7);	       /* align */
+            bad -= (bad & 0x7);           /* align */
             for (int i = bad; i < bad + 8; i++) {
                 uint32_t val;
                 val = (TILEY_PROCF (base_srcXY[i * 2 + 1], maxY) << 16) |
@@ -450,21 +450,21 @@
                  base_srcXY[i * 2 + 1]);
             }
             SkDebugf ("---\n");
-	    }
+        }
 
-	    if (end_xy != xy) {
+        if (end_xy != xy) {
             SkDebugf("xy ended at %08x, should be %08x\n", xy, end_xy);
-	    }
-	    if (end_srcXY != srcXY) {
+        }
+        if (end_srcXY != srcXY) {
             SkDebugf("srcXY ended at %08x, should be %08x\n", srcXY,
                       end_srcXY);
-	    }
-	}
+        }
+    }
 #endif
     }
 }
 
-#undef	DEBUG_PERSP_NOFILTER
+#undef    DEBUG_PERSP_NOFILTER
 
 //////////////////////////////////////////////////////////////////////////////
 
@@ -489,7 +489,7 @@
     SkASSERT(s.fInvKy == 0);
 
     PREAMBLE(s);
-    
+
     const unsigned maxX = s.fBitmap->width() - 1;
     const SkFixed one = s.fFilterOneX;
     const SkFixed dx = s.fInvSx;
@@ -534,7 +534,7 @@
         wide_one = vdupq_n_s32(one);
 
         while (count >= 4) {
-            /* original expands to: 
+            /* original expands to:
              * unsigned i = SkClampMax((f) >> 16, max);
              * i = (i << 4) | (((f) >> 12) & 0xF);
              * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
@@ -587,7 +587,7 @@
             count -= 4;
         }
     }
-   
+
     while (--count >= 0) {
         *xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
         fx += dx;
@@ -600,13 +600,13 @@
     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                              SkMatrix::kScale_Mask |
                              SkMatrix::kAffine_Mask)) == 0);
-    
+
     PREAMBLE(s);
     SkPoint srcPt;
     s.fInvProc(*s.fInvMatrix,
                SkIntToScalar(x) + SK_ScalarHalf,
                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-    
+
     SkFixed oneX = s.fFilterOneX;
     SkFixed oneY = s.fFilterOneY;
     SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
@@ -615,14 +615,14 @@
     SkFixed dy = s.fInvKy;
     unsigned maxX = s.fBitmap->width() - 1;
     unsigned maxY = s.fBitmap->height() - 1;
-    
+
     if (count >= 4) {
         int32x4_t wide_one, wide_i, wide_lo;
         int32x4_t wide_dx, wide_fx, wide_onex, wide_fx1;
         int32x4_t wide_dy, wide_fy, wide_oney, wide_fy1;
 
-    #undef	AFFINE_DEBUG
-    #if	defined(AFFINE_DEBUG)
+    #undef    AFFINE_DEBUG
+    #if    defined(AFFINE_DEBUG)
         SkFixed fyp = fy;
         SkFixed fxp = fx;
         uint32_t *xyp = xy;
@@ -650,7 +650,7 @@
 
             /* do the X side, then the Y side, then interleave them */
 
-            /* original expands to: 
+            /* original expands to:
              * unsigned i = SkClampMax((f) >> 16, max);
              * i = (i << 4) | (((f) >> 12) & 0xF);
              * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
@@ -697,19 +697,19 @@
             wide_y = vorrq_s32(wide_i, wide_fy1);
 
             /* interleave as YXYXYXYX as part of the storing */
-	    {
+        {
                 /* vst2.32 needs side-by-side registers */
                 register int32x4_t t_x asm("q1");
                 register int32x4_t t_y asm("q0");
 
-		t_x = wide_x; t_y = wide_y;
-                asm ("vst2.32	{q0-q1},[%2]  /* y=%q0 x=%q1 */"
+        t_x = wide_x; t_y = wide_y;
+                asm ("vst2.32    {q0-q1},[%2]  /* y=%q0 x=%q1 */"
                     :
                     : "w" (t_y), "w" (t_x), "r" (xy)
                     );
-	    }
+        }
 
-    #if	defined(AFFINE_DEBUG)
+    #if    defined(AFFINE_DEBUG)
             /* make sure we're good here -- check the 4 we just output */
             for (int i = 0; i<4;i++) {
             uint32_t val;
@@ -741,7 +741,7 @@
             fx += dx+dx+dx+dx;
             wide_fy += vdupq_n_s32(dy+dy+dy+dy);
             fy += dy+dy+dy+dy;
-            xy += 8;		/* 4 x's, 4 y's */
+            xy += 8;        /* 4 x's, 4 y's */
             count -= 4;
         }
     }
@@ -786,20 +786,20 @@
                  */
 
                 /* load src:  x-y-x-y-x-y-x-y */
-		{
-		    register int32x4_t q0 asm ("q0");
-		    register int32x4_t q1 asm ("q1");
-                    asm ("vld2.32	{q0-q1},[%2]  /* x=%q0 y=%q1 */"
+        {
+            register int32x4_t q0 asm ("q0");
+            register int32x4_t q1 asm ("q1");
+                    asm ("vld2.32    {q0-q1},[%2]  /* x=%q0 y=%q1 */"
                          : "=w" (q0), "=w" (q1)
                          : "r" (srcXY));
-		    wide_x = q0; wide_y = q1;
-		}
+            wide_x = q0; wide_y = q1;
+        }
 
                 /* do the X side, then the Y side, then interleave them */
 
                 wide_x = vsubq_s32(wide_x, vdupq_n_s32 (oneX>>1));
 
-                /* original expands to: 
+                /* original expands to:
                  * unsigned i = SkClampMax((f) >> 16, max);
                  * i = (i << 4) | (((f) >> 12) & 0xF);
                  * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
@@ -860,14 +860,14 @@
                 count -= 4;
 
                 /* store interleaved as y-x-y-x-y-x-y-x (NB != read order) */
-		{
-		    register int32x4_t q0 asm ("q0") = wide_y;
-		    register int32x4_t q1 asm ("q1") = wide_x;
-			
-                    asm ("vst2.32	{q0-q1},[%2]  /* y=%q0 x=%q1 */"
+        {
+            register int32x4_t q0 asm ("q0") = wide_y;
+            register int32x4_t q1 asm ("q1") = wide_x;
+
+                    asm ("vst2.32    {q0-q1},[%2]  /* y=%q0 x=%q1 */"
                         :
                         : "w" (q0), "w" (q1), "r" (xy));
-		}
+        }
 
                 /* on to the next iteration */
                 /* count, srcXY are handled above */
@@ -876,8 +876,8 @@
         }
 
         /* was do-while; NEON code invalidates original count>0 assumption */
-        while (--count >= 0) { 
-	    /* NB: we read x/y, we write y/x */
+        while (--count >= 0) {
+        /* NB: we read x/y, we write y/x */
             *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
                                        oneY PREAMBLE_ARG_Y);
             *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
diff --git a/src/opts/SkBitmapProcState_matrix_repeat_neon.h b/src/opts/SkBitmapProcState_matrix_repeat_neon.h
index d05beab..615f3ff 100644
--- a/src/opts/SkBitmapProcState_matrix_repeat_neon.h
+++ b/src/opts/SkBitmapProcState_matrix_repeat_neon.h
@@ -3,9 +3,9 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
- 
+
 /*
- * Modifications done in-house at Motorola 
+ * Modifications done in-house at Motorola
  *
  * this is a clone of SkBitmapProcState_matrix.h
  * and has been tuned to work with the NEON unit.
@@ -72,7 +72,7 @@
         *xy++ = TILEY_PROCF(fx, maxY);
         fx = SkScalarToFixed(pt.fX);
     }
-    
+
     if (0 == maxX) {
         // all of the following X values must be 0
         memset(xy, 0, count * sizeof(uint16_t));
@@ -91,62 +91,62 @@
     {
         int i;
 
-	/* RBE: very much like done in decal_nofilter ,
-	 * but some processing of the 'fx' information 
+    /* RBE: very much like done in decal_nofilter ,
+     * but some processing of the 'fx' information
          * TILEX_PROCF(fx, max)    (((fx) & 0xFFFF) * ((max) + 1) >> 16)
-	 */
-	if (count >= 8) {
-	    /* SkFixed is 16.16 fixed point */
-	    SkFixed dx2 = dx+dx;
-	    SkFixed dx4 = dx2+dx2;
-	    SkFixed dx8 = dx4+dx4;
+     */
+    if (count >= 8) {
+        /* SkFixed is 16.16 fixed point */
+        SkFixed dx2 = dx+dx;
+        SkFixed dx4 = dx2+dx2;
+        SkFixed dx8 = dx4+dx4;
 
-	    /* now build fx/fx+dx/fx+2dx/fx+3dx */
-	    SkFixed fx1, fx2, fx3;
-	    int32x2_t lower, upper;
-	    int32x4_t lbase, hbase;
-	    int16_t *dst16 = (int16_t *)xy;
+        /* now build fx/fx+dx/fx+2dx/fx+3dx */
+        SkFixed fx1, fx2, fx3;
+        int32x2_t lower, upper;
+        int32x4_t lbase, hbase;
+        int16_t *dst16 = (int16_t *)xy;
 
-	    fx1 = fx+dx;
-	    fx2 = fx1+dx;
-	    fx3 = fx2+dx;
+        fx1 = fx+dx;
+        fx2 = fx1+dx;
+        fx3 = fx2+dx;
 
-	    lbase = vdupq_n_s32(fx);
-	    lbase = vsetq_lane_s32(fx1, lbase, 1);
-	    lbase = vsetq_lane_s32(fx2, lbase, 2);
-	    lbase = vsetq_lane_s32(fx3, lbase, 3);
-	    hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
+        lbase = vdupq_n_s32(fx);
+        lbase = vsetq_lane_s32(fx1, lbase, 1);
+        lbase = vsetq_lane_s32(fx2, lbase, 2);
+        lbase = vsetq_lane_s32(fx3, lbase, 3);
+        hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
 
-	    /* store & bump */
-	    do
-	    {
-	        int32x4_t lout;
-		int32x4_t hout;
-		int16x8_t hi16;
+        /* store & bump */
+        do
+        {
+            int32x4_t lout;
+        int32x4_t hout;
+        int16x8_t hi16;
 
-         	/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
-		/* mask to low 16 [would like to use uzp tricks) */
-	        lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
-	        hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
-		/* bare multiplication, not SkFixedMul */
-		lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
-		hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
+             /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
+        /* mask to low 16 [would like to use uzp tricks) */
+            lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
+            hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
+        /* bare multiplication, not SkFixedMul */
+        lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
+        hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
 
-		/* extraction, using uzp */
-		/* this is ok -- we want all hi(lout)s then all hi(hout)s */
-		asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
-		hi16 = vreinterpretq_s16_s32(hout);
-		vst1q_s16(dst16, hi16);
+        /* extraction, using uzp */
+        /* this is ok -- we want all hi(lout)s then all hi(hout)s */
+        asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
+        hi16 = vreinterpretq_s16_s32(hout);
+        vst1q_s16(dst16, hi16);
 
-		/* bump our base on to the next */
-		lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
-		hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
-		dst16 += 8;
-		count -= 8;
-		fx += dx8;
-	    } while (count >= 8);
-	    xy = (uint32_t *) dst16;
-	}
+        /* bump our base on to the next */
+        lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
+        hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
+        dst16 += 8;
+        count -= 8;
+        fx += dx8;
+        } while (count >= 8);
+        xy = (uint32_t *) dst16;
+    }
         uint16_t* xx = (uint16_t*)xy;
         for (i = count; i > 0; --i) {
             *xx++ = TILEX_PROCF(fx, maxX); fx += dx;
@@ -165,13 +165,13 @@
     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                              SkMatrix::kScale_Mask |
                              SkMatrix::kAffine_Mask)) == 0);
-    
+
     PREAMBLE(s);
     SkPoint srcPt;
     s.fInvProc(*s.fInvMatrix,
                SkIntToScalar(x) + SK_ScalarHalf,
                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-    
+
     SkFixed fx = SkScalarToFixed(srcPt.fX);
     SkFixed fy = SkScalarToFixed(srcPt.fY);
     SkFixed dx = s.fInvSx;
@@ -186,65 +186,65 @@
 #endif
 
 
-	if (0) { extern void rbe(void); rbe(); }
+    if (0) { extern void rbe(void); rbe(); }
 
-	/* RBE: benchmarks show this eats up time; can we neonize it? */
-	/* RBE: very much like done in decal_nofilter ,
-	 * but some processing of the 'fx' information 
+    /* RBE: benchmarks show this eats up time; can we neonize it? */
+    /* RBE: very much like done in decal_nofilter ,
+     * but some processing of the 'fx' information
          * TILEX_PROCF(fx, max)    (((fx) & 0xFFFF) * ((max) + 1) >> 16)
-	 */
-	if (count >= 4) {
-	    /* SkFixed is 16.16 fixed point */
-	    SkFixed dx4 = dx*4;
-	    SkFixed dy4 = dy*4;
+     */
+    if (count >= 4) {
+        /* SkFixed is 16.16 fixed point */
+        SkFixed dx4 = dx*4;
+        SkFixed dy4 = dy*4;
 
-	    /* now build fx/fx+dx/fx+2dx/fx+3dx */
-	    int32x2_t lower, upper;
-	    int32x4_t xbase, ybase;
-	    int16_t *dst16 = (int16_t *)xy;
+        /* now build fx/fx+dx/fx+2dx/fx+3dx */
+        int32x2_t lower, upper;
+        int32x4_t xbase, ybase;
+        int16_t *dst16 = (int16_t *)xy;
 
-	    /* synthesize 4x for both X and Y */
-	    xbase = vdupq_n_s32(fx);
-	    xbase = vsetq_lane_s32(fx+dx, xbase, 1);
-	    xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
-	    xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
+        /* synthesize 4x for both X and Y */
+        xbase = vdupq_n_s32(fx);
+        xbase = vsetq_lane_s32(fx+dx, xbase, 1);
+        xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
+        xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
 
-	    ybase = vdupq_n_s32(fy);
-	    ybase = vsetq_lane_s32(fy+dy, ybase, 1);
-	    ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
-	    ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
+        ybase = vdupq_n_s32(fy);
+        ybase = vsetq_lane_s32(fy+dy, ybase, 1);
+        ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
+        ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
 
-	    /* store & bump */
-	    do {
-	        int32x4_t xout;
+        /* store & bump */
+        do {
+            int32x4_t xout;
             int32x4_t yout;
             int16x8_t hi16;
 
-         	/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
-		/* mask to low 16 [would like to use uzp tricks) */
-	        xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
-	        yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
-		/* bare multiplication, not SkFixedMul */
-		xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
-		yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
+             /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
+        /* mask to low 16 [would like to use uzp tricks) */
+            xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
+            yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
+        /* bare multiplication, not SkFixedMul */
+        xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
+        yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
 
-		/* put hi16 from xout over low16 from yout */
-		yout = vsriq_n_s32(yout, xout, 16);
+        /* put hi16 from xout over low16 from yout */
+        yout = vsriq_n_s32(yout, xout, 16);
 
-		/* and then yout has the interleaved upper 16's */
-		hi16 = vreinterpretq_s16_s32(yout);
-		vst1q_s16(dst16, hi16);
+        /* and then yout has the interleaved upper 16's */
+        hi16 = vreinterpretq_s16_s32(yout);
+        vst1q_s16(dst16, hi16);
 
-		/* bump preserved base & on to the next */
-		xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
-		ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
-		dst16 += 8;	/* 8 x16 aka 4x32 */
-		count -= 4;
-		fx += dx4;
-		fy += dy4;
-	    } while (count >= 4);
-	    xy = (uint32_t *) dst16;
-	}
+        /* bump preserved base & on to the next */
+        xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
+        ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
+        dst16 += 8;    /* 8 x16 aka 4x32 */
+        count -= 4;
+        fx += dx4;
+        fy += dy4;
+        } while (count >= 4);
+        xy = (uint32_t *) dst16;
+    }
 
 #if 0
     /* diagnostics... see whether we agree with the NEON code */
@@ -253,11 +253,11 @@
     int myi = (-1);
     SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy;
     for (myi = ocount; myi > 0; --myi) {
-	uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
-	if (val != *myxy++) {
-		bad++;
-		break;
-	}
+    uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
+    if (val != *myxy++) {
+        bad++;
+        break;
+    }
         ofx += odx; ofy += ody;
     }
     if (bad) {
@@ -270,8 +270,8 @@
 #endif
 
     for (int i = count; i > 0; --i) {
-	/* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
-	/* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
+    /* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
+    /* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
         *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
         fx += dx; fy += dy;
     }
@@ -281,110 +281,110 @@
                                 uint32_t* SK_RESTRICT xy,
                                 int count, int x, int y) {
     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-    
+
     PREAMBLE(s);
     int maxX = s.fBitmap->width() - 1;
     int maxY = s.fBitmap->height() - 1;
-    
+
     SkPerspIter   iter(*s.fInvMatrix,
                        SkIntToScalar(x) + SK_ScalarHalf,
                        SkIntToScalar(y) + SK_ScalarHalf, count);
-    
+
     while ((count = iter.next()) != 0) {
         const SkFixed* SK_RESTRICT srcXY = iter.getXY();
 
-	/* RBE: */
-	/* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
-	/* it's a little more complicated than what I did for the
-	 * clamp case -- where I could immediately snip to the top
-	 * 16 bits and do my min/max games there.
-	 * ... might only be able to get 4x unrolling here
-	 */
+    /* RBE: */
+    /* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
+    /* it's a little more complicated than what I did for the
+     * clamp case -- where I could immediately snip to the top
+     * 16 bits and do my min/max games there.
+     * ... might only be able to get 4x unrolling here
+     */
 
-	/* vld2 to get a set of 32x4's ... */
-	/* do the tile[xy]_procf operations */
-	/* which includes doing vuzp to get hi16's */
-	/* store it */
-	/* -- inner loop (other than vld2) can be had from above */
+    /* vld2 to get a set of 32x4's ... */
+    /* do the tile[xy]_procf operations */
+    /* which includes doing vuzp to get hi16's */
+    /* store it */
+    /* -- inner loop (other than vld2) can be had from above */
 
-	/* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
-	 * but we immediately discard the low 16 bits...
-	 * so what we're going to do is vld4, which will give us
-	 * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
-	 * parts....
-	 */
-	if (0) { extern void rbe(void); rbe(); }
-	if (count >= 8) {
-	    int32_t *mysrc = (int32_t *) srcXY;
-	    int16_t *mydst = (int16_t *) xy;
-	    do {
-		int32x4_t x, y, x2, y2;
-		int16x8_t hi, hi2;
+    /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
+     * but we immediately discard the low 16 bits...
+     * so what we're going to do is vld4, which will give us
+     * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
+     * parts....
+     */
+    if (0) { extern void rbe(void); rbe(); }
+    if (count >= 8) {
+        int32_t *mysrc = (int32_t *) srcXY;
+        int16_t *mydst = (int16_t *) xy;
+        do {
+        int32x4_t x, y, x2, y2;
+        int16x8_t hi, hi2;
 
-		/* read array of x,y,x,y,x,y */
-	        /* vld2 does the de-interleaving for us */
-		/* isolate reg-bound scopes; gcc will minimize register
-		 * motion if possible; this ensures that we don't lose
-		 * a register across a debugging call because it happens
-		 * to be bound into a call-clobbered register
-		 */
-		{
-		    register int32x4_t q0 asm("q0");
-		    register int32x4_t q1 asm("q1");
-		    asm ("vld2.32	{q0-q1},[%2]  /* x=%q0 y=%q1 */"
-		        : "=w" (q0), "=w" (q1)
-		        : "r" (mysrc)
-		        );
-		    x = q0; y = q1;
-		}
+        /* read array of x,y,x,y,x,y */
+            /* vld2 does the de-interleaving for us */
+        /* isolate reg-bound scopes; gcc will minimize register
+         * motion if possible; this ensures that we don't lose
+         * a register across a debugging call because it happens
+         * to be bound into a call-clobbered register
+         */
+        {
+            register int32x4_t q0 asm("q0");
+            register int32x4_t q1 asm("q1");
+            asm ("vld2.32    {q0-q1},[%2]  /* x=%q0 y=%q1 */"
+                : "=w" (q0), "=w" (q1)
+                : "r" (mysrc)
+                );
+            x = q0; y = q1;
+        }
 
-		/* offset == 256 bits == 32 bytes == 8 longs */
-		{
-		    register int32x4_t q2 asm("q2");
-		    register int32x4_t q3 asm("q3");
-		    asm ("vld2.32	{q2-q3},[%2]  /* x=%q0 y=%q1 */"
-		        : "=w" (q2), "=w" (q3)
-		        : "r" (mysrc+8)
-		        );
-		    x2 = q2; y2 = q3;
-		}
+        /* offset == 256 bits == 32 bytes == 8 longs */
+        {
+            register int32x4_t q2 asm("q2");
+            register int32x4_t q3 asm("q3");
+            asm ("vld2.32    {q2-q3},[%2]  /* x=%q0 y=%q1 */"
+                : "=w" (q2), "=w" (q3)
+                : "r" (mysrc+8)
+                );
+            x2 = q2; y2 = q3;
+        }
 
-         	/* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
-		/* mask to low 16 [would like to use uzp tricks) */
-		/* bare multiplication, not SkFixedMul */
-	        x = vandq_s32(x, vdupq_n_s32(0xffff));
-		x = vmulq_s32(x, vdupq_n_s32(maxX+1));
-	        y = vandq_s32(y, vdupq_n_s32(0xffff));
-		y = vmulq_s32(y, vdupq_n_s32(maxY+1));
+             /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
+        /* mask to low 16 [would like to use uzp tricks) */
+        /* bare multiplication, not SkFixedMul */
+            x = vandq_s32(x, vdupq_n_s32(0xffff));
+        x = vmulq_s32(x, vdupq_n_s32(maxX+1));
+            y = vandq_s32(y, vdupq_n_s32(0xffff));
+        y = vmulq_s32(y, vdupq_n_s32(maxY+1));
 
-	        x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
-		x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
-	        y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
-		y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
+            x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
+        x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
+            y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
+        y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
 
-		/* now collect interleaved high 16's */
-		/* (hi-x, hi-y)4  (hi-x2; hi-y2)4 */
+        /* now collect interleaved high 16's */
+        /* (hi-x, hi-y)4  (hi-x2; hi-y2)4 */
 
-		/* extraction, using uzp, leaves hi16's in y */
-		y = vsriq_n_s32(y, x, 16);
-		hi = vreinterpretq_s16_s32(y);
-		vst1q_s16(mydst, hi);
+        /* extraction, using uzp, leaves hi16's in y */
+        y = vsriq_n_s32(y, x, 16);
+        hi = vreinterpretq_s16_s32(y);
+        vst1q_s16(mydst, hi);
 
-		/* and likewise for the second 8 entries */
-		y2 = vsriq_n_s32(y2, x2, 16);
-		hi2 = vreinterpretq_s16_s32(y2);
-		vst1q_s16(mydst+8, hi2);
+        /* and likewise for the second 8 entries */
+        y2 = vsriq_n_s32(y2, x2, 16);
+        hi2 = vreinterpretq_s16_s32(y2);
+        vst1q_s16(mydst+8, hi2);
 
-		/* XXX: gcc isn't interleaving these with the NEON ops
-		 * but i think that all the scoreboarding works out */
-		count -= 8;	/* 8 iterations */
-		mysrc += 16;	/* 16 longs */
-		mydst += 16;	/* 16 shorts, aka 8 longs */
-	    } while (count >= 8);
-	    /* get xy and srcXY fixed up */
-	    srcXY = (const SkFixed *) mysrc;
-	    xy = (uint32_t *) mydst;
-	}
+        /* XXX: gcc isn't interleaving these with the NEON ops
+         * but i think that all the scoreboarding works out */
+        count -= 8;    /* 8 iterations */
+        mysrc += 16;    /* 16 longs */
+        mydst += 16;    /* 16 shorts, aka 8 longs */
+        } while (count >= 8);
+        /* get xy and srcXY fixed up */
+        srcXY = (const SkFixed *) mysrc;
+        xy = (uint32_t *) mydst;
+    }
         while (--count >= 0) {
             *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
                      TILEX_PROCF(srcXY[0], maxX);
@@ -416,7 +416,7 @@
     SkASSERT(s.fInvKy == 0);
 
     PREAMBLE(s);
-    
+
     const unsigned maxX = s.fBitmap->width() - 1;
     const SkFixed one = s.fFilterOneX;
     const SkFixed dx = s.fInvSx;
@@ -456,13 +456,13 @@
     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                              SkMatrix::kScale_Mask |
                              SkMatrix::kAffine_Mask)) == 0);
-    
+
     PREAMBLE(s);
     SkPoint srcPt;
     s.fInvProc(*s.fInvMatrix,
                SkIntToScalar(x) + SK_ScalarHalf,
                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-    
+
     SkFixed oneX = s.fFilterOneX;
     SkFixed oneY = s.fFilterOneY;
     SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
@@ -471,7 +471,7 @@
     SkFixed dy = s.fInvKy;
     unsigned maxX = s.fBitmap->width() - 1;
     unsigned maxY = s.fBitmap->height() - 1;
-    
+
     do {
         *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
         fy += dy;
@@ -486,7 +486,7 @@
     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
 
     extern void rbe(void);
-    
+
     PREAMBLE(s);
     unsigned maxX = s.fBitmap->width() - 1;
     unsigned maxY = s.fBitmap->height() - 1;
@@ -494,7 +494,7 @@
     SkFixed oneY = s.fFilterOneY;
 
 
-    
+
     SkPerspIter   iter(*s.fInvMatrix,
                        SkIntToScalar(x) + SK_ScalarHalf,
                        SkIntToScalar(y) + SK_ScalarHalf, count);
diff --git a/src/opts/SkBitmapProcState_opts_SSE2.cpp b/src/opts/SkBitmapProcState_opts_SSE2.cpp
index 7584485..1e2dc93 100644
--- a/src/opts/SkBitmapProcState_opts_SSE2.cpp
+++ b/src/opts/SkBitmapProcState_opts_SSE2.cpp
@@ -57,7 +57,7 @@
 
         // (0, 0, 0, 0, 0, 0, 0, x)
         __m128i allX = _mm_cvtsi32_si128((XX >> 14) & 0x0F);
-        
+
         // (0, 0, 0, 0, x, x, x, x)
         allX = _mm_shufflelo_epi16(allX, 0);
 
@@ -167,7 +167,7 @@
 
         // (0, 0, 0, 0, 0, 0, 0, x)
         __m128i allX = _mm_cvtsi32_si128((XX >> 14) & 0x0F);
-        
+
         // (0, 0, 0, 0, x, x, x, x)
         allX = _mm_shufflelo_epi16(allX, 0);
 
@@ -248,7 +248,7 @@
     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                              SkMatrix::kScale_Mask)) == 0);
     SkASSERT(s.fInvKy == 0);
-    
+
     const unsigned maxX = s.fBitmap->width() - 1;
     const SkFixed one = s.fFilterOneX;
     const SkFixed dx = s.fInvSx;
@@ -282,14 +282,14 @@
                                               fx + dx, fx);
 
             while (count >= 4) {
-                __m128i wide_out; 
-    
+                __m128i wide_out;
+
                 wide_out = _mm_slli_epi32(_mm_srai_epi32(wide_fx, 12), 14);
                 wide_out = _mm_or_si128(wide_out, _mm_add_epi32(
-                                        _mm_srai_epi32(wide_fx, 16), wide_1)); 
-                
+                                        _mm_srai_epi32(wide_fx, 16), wide_1));
+
                 _mm_store_si128(reinterpret_cast<__m128i*>(xy), wide_out);
-      
+
                 xy += 4;
                 fx += dx * 4;
                 wide_fx  = _mm_add_epi32(wide_fx, wide_dx4);
@@ -305,7 +305,7 @@
     } else {
         // SSE2 only support 16bit interger max & min, so only process the case
         // maxX less than the max 16bit interger. Actually maxX is the bitmap's
-        // height, there should be rare bitmap whose height will be greater 
+        // height, there should be rare bitmap whose height will be greater
         // than max 16bit interger in the real world.
         if ((count >= 4) && (maxX <= 0xFFFF)) {
             while (((size_t)xy & 0x0F) != 0) {
@@ -313,12 +313,12 @@
                 fx += dx;
                 count--;
             }
-    
+
             __m128i wide_fx   = _mm_set_epi32(fx + dx * 3, fx + dx * 2,
                                               fx + dx, fx);
             __m128i wide_dx4  = _mm_set1_epi32(dx * 4);
             __m128i wide_one  = _mm_set1_epi32(one);
-            __m128i wide_maxX = _mm_set1_epi32(maxX); 
+            __m128i wide_maxX = _mm_set1_epi32(maxX);
             __m128i wide_mask = _mm_set1_epi32(0xF);
 
              while (count >= 4) {
@@ -327,31 +327,31 @@
                 __m128i wide_fx1;
 
                 // i = SkClampMax(f>>16,maxX)
-                wide_i = _mm_max_epi16(_mm_srli_epi32(wide_fx, 16), 
+                wide_i = _mm_max_epi16(_mm_srli_epi32(wide_fx, 16),
                                        _mm_setzero_si128());
                 wide_i = _mm_min_epi16(wide_i, wide_maxX);
-    
+
                 // i<<4 | TILEX_LOW_BITS(fx)
                 wide_lo = _mm_srli_epi32(wide_fx, 12);
                 wide_lo = _mm_and_si128(wide_lo, wide_mask);
-                wide_i  = _mm_slli_epi32(wide_i, 4);         
-                wide_i  = _mm_or_si128(wide_i, wide_lo);     
-    
+                wide_i  = _mm_slli_epi32(wide_i, 4);
+                wide_i  = _mm_or_si128(wide_i, wide_lo);
+
                 // i<<14
                 wide_i = _mm_slli_epi32(wide_i, 14);
-    
+
                 // SkClampMax(((f+one))>>16,max)
                 wide_fx1 = _mm_add_epi32(wide_fx, wide_one);
-                wide_fx1 = _mm_max_epi16(_mm_srli_epi32(wide_fx1, 16), 
+                wide_fx1 = _mm_max_epi16(_mm_srli_epi32(wide_fx1, 16),
                                                         _mm_setzero_si128());
                 wide_fx1 = _mm_min_epi16(wide_fx1, wide_maxX);
-                    
+
                 // final combination
                 wide_i = _mm_or_si128(wide_i, wide_fx1);
-                _mm_store_si128(reinterpret_cast<__m128i*>(xy), wide_i); 
-    
+                _mm_store_si128(reinterpret_cast<__m128i*>(xy), wide_i);
+
                 wide_fx = _mm_add_epi32(wide_fx, wide_dx4);
-                fx += dx * 4;   
+                fx += dx * 4;
                 xy += 4;
                 count -= 4;
             } // while count >= 4
@@ -382,7 +382,7 @@
     const unsigned maxY = s.fBitmap->height() - 1;
     *xy++ = SkClampMax(fx >> 16, maxY);
     fx = SkScalarToFixed(pt.fX);
-    
+
     if (0 == maxX) {
         // all of the following X values must be 0
         memset(xy, 0, count * sizeof(uint16_t));
@@ -416,7 +416,7 @@
                 __m128i wide_result = _mm_packs_epi32(wide_out_low,
                                                       wide_out_high);
                 _mm_store_si128(reinterpret_cast<__m128i*>(xy), wide_result);
-            
+
                 wide_low = _mm_add_epi32(wide_low, wide_dx8);
                 wide_high = _mm_add_epi32(wide_high, wide_dx8);
 
@@ -434,7 +434,7 @@
     } else {
         // SSE2 only support 16bit interger max & min, so only process the case
         // maxX less than the max 16bit interger. Actually maxX is the bitmap's
-        // height, there should be rare bitmap whose height will be greater 
+        // height, there should be rare bitmap whose height will be greater
         // than max 16bit interger in the real world.
         if ((count >= 8) && (maxX <= 0xFFFF)) {
             while (((size_t)xy & 0x0F) != 0) {
@@ -456,7 +456,7 @@
                 __m128i wide_out_low = _mm_srli_epi32(wide_low, 16);
                 __m128i wide_out_high = _mm_srli_epi32(wide_high, 16);
 
-                wide_out_low  = _mm_max_epi16(wide_out_low, 
+                wide_out_low  = _mm_max_epi16(wide_out_low,
                                               _mm_setzero_si128());
                 wide_out_low  = _mm_min_epi16(wide_out_low, wide_maxX);
                 wide_out_high = _mm_max_epi16(wide_out_high,
@@ -493,7 +493,7 @@
     s.fInvProc(*s.fInvMatrix,
                SkIntToScalar(x) + SK_ScalarHalf,
                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-    
+
     SkFixed oneX = s.fFilterOneX;
     SkFixed oneY = s.fFilterOneY;
     SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
@@ -510,37 +510,37 @@
         __m128i wide_f = _mm_set_epi32(fx + dx, fy + dy, fx, fy);
         __m128i wide_d2  = _mm_set_epi32(dx2, dy2, dx2, dy2);
         __m128i wide_one  = _mm_set_epi32(oneX, oneY, oneX, oneY);
-        __m128i wide_max = _mm_set_epi32(maxX, maxY, maxX, maxY); 
+        __m128i wide_max = _mm_set_epi32(maxX, maxY, maxX, maxY);
         __m128i wide_mask = _mm_set1_epi32(0xF);
 
         while (count >= 2) {
             // i = SkClampMax(f>>16,maxX)
-            __m128i wide_i = _mm_max_epi16(_mm_srli_epi32(wide_f, 16), 
+            __m128i wide_i = _mm_max_epi16(_mm_srli_epi32(wide_f, 16),
                                            _mm_setzero_si128());
             wide_i = _mm_min_epi16(wide_i, wide_max);
-    
+
             // i<<4 | TILEX_LOW_BITS(f)
             __m128i wide_lo = _mm_srli_epi32(wide_f, 12);
             wide_lo = _mm_and_si128(wide_lo, wide_mask);
-            wide_i  = _mm_slli_epi32(wide_i, 4);         
-            wide_i  = _mm_or_si128(wide_i, wide_lo);     
-    
+            wide_i  = _mm_slli_epi32(wide_i, 4);
+            wide_i  = _mm_or_si128(wide_i, wide_lo);
+
             // i<<14
             wide_i = _mm_slli_epi32(wide_i, 14);
-    
+
             // SkClampMax(((f+one))>>16,max)
             __m128i wide_f1 = _mm_add_epi32(wide_f, wide_one);
-            wide_f1 = _mm_max_epi16(_mm_srli_epi32(wide_f1, 16), 
+            wide_f1 = _mm_max_epi16(_mm_srli_epi32(wide_f1, 16),
                                                    _mm_setzero_si128());
             wide_f1 = _mm_min_epi16(wide_f1, wide_max);
-                    
+
             // final combination
             wide_i = _mm_or_si128(wide_i, wide_f1);
-            _mm_storeu_si128(reinterpret_cast<__m128i*>(xy), wide_i); 
-    
+            _mm_storeu_si128(reinterpret_cast<__m128i*>(xy), wide_i);
+
             wide_f = _mm_add_epi32(wide_f, wide_d2);
 
-            fx += dx2; 
+            fx += dx2;
             fy += dy2;
             xy += 4;
             count -= 2;
@@ -551,7 +551,7 @@
         *xy++ = ClampX_ClampY_pack_filter(fy, maxY, oneY);
         fy += dy;
         *xy++ = ClampX_ClampY_pack_filter(fx, maxX, oneX);
-        fx += dx;          
+        fx += dx;
     }
 }
 
@@ -569,7 +569,7 @@
     s.fInvProc(*s.fInvMatrix,
                SkIntToScalar(x) + SK_ScalarHalf,
                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-    
+
     SkFixed fx = SkScalarToFixed(srcPt.fX);
     SkFixed fy = SkScalarToFixed(srcPt.fY);
     SkFixed dx = s.fInvSx;
@@ -579,7 +579,7 @@
 
     if (count >= 4 && (maxX <= 0xFFFF)) {
         while (((size_t)xy & 0x0F) != 0) {
-            *xy++ = (SkClampMax(fy >> 16, maxY) << 16) | 
+            *xy++ = (SkClampMax(fy >> 16, maxY) << 16) |
                                   SkClampMax(fx >> 16, maxX);
             fx += dx;
             fy += dy;
@@ -596,29 +596,29 @@
         __m128i wide_dx4  = _mm_set1_epi32(dx4);
         __m128i wide_dy4  = _mm_set1_epi32(dy4);
 
-        __m128i wide_maxX = _mm_set1_epi32(maxX); 
-        __m128i wide_maxY = _mm_set1_epi32(maxY); 
+        __m128i wide_maxX = _mm_set1_epi32(maxX);
+        __m128i wide_maxY = _mm_set1_epi32(maxY);
 
         while (count >= 4) {
             // SkClampMax(fx>>16,maxX)
-            __m128i wide_lo = _mm_max_epi16(_mm_srli_epi32(wide_fx, 16), 
+            __m128i wide_lo = _mm_max_epi16(_mm_srli_epi32(wide_fx, 16),
                                             _mm_setzero_si128());
             wide_lo = _mm_min_epi16(wide_lo, wide_maxX);
-    
+
             // SkClampMax(fy>>16,maxY)
-            __m128i wide_hi = _mm_max_epi16(_mm_srli_epi32(wide_fy, 16), 
+            __m128i wide_hi = _mm_max_epi16(_mm_srli_epi32(wide_fy, 16),
                                             _mm_setzero_si128());
             wide_hi = _mm_min_epi16(wide_hi, wide_maxY);
-                    
+
             // final combination
             __m128i wide_i = _mm_or_si128(_mm_slli_epi32(wide_hi, 16),
                                           wide_lo);
-            _mm_store_si128(reinterpret_cast<__m128i*>(xy), wide_i); 
- 
+            _mm_store_si128(reinterpret_cast<__m128i*>(xy), wide_i);
+
             wide_fx = _mm_add_epi32(wide_fx, wide_dx4);
             wide_fy = _mm_add_epi32(wide_fy, wide_dy4);
 
-            fx += dx4; 
+            fx += dx4;
             fy += dy4;
             xy += 4;
             count -= 4;
@@ -629,7 +629,7 @@
         *xy++ = (SkClampMax(fy >> 16, maxY) << 16) |
                               SkClampMax(fx >> 16, maxX);
         fx += dx;
-        fy += dy;           
+        fy += dy;
     }
 }
 
diff --git a/src/opts/SkBitmapProcState_opts_SSSE3.cpp b/src/opts/SkBitmapProcState_opts_SSSE3.cpp
index e9dcc7f..59b2386 100644
--- a/src/opts/SkBitmapProcState_opts_SSSE3.cpp
+++ b/src/opts/SkBitmapProcState_opts_SSSE3.cpp
@@ -91,7 +91,7 @@
                                               __m128i* all_xy_result,
                                               __m128i* sixteen_minus_xy,
                                               int* xy0, int* xy1) {
-    const __m128i xy_wide = 
+    const __m128i xy_wide =
                         _mm_loadu_si128(reinterpret_cast<const __m128i *>(xy));
 
     // (x10, y10, x00, y00)
@@ -584,7 +584,7 @@
         SkASSERT(s.fAlphaScale == 256);
     }
 
-    const uint8_t* src_addr = 
+    const uint8_t* src_addr =
                         static_cast<const uint8_t*>(s.fBitmap->getPixels());
     const unsigned rb = s.fBitmap->rowBytes();
 
@@ -608,7 +608,7 @@
         int xy0[4];
         int xy1[4];
         __m128i all_xy, sixteen_minus_xy;
-        PrepareConstantsTwoPixelPairsDXDY(xy, mask_3FFF, mask_000F, 
+        PrepareConstantsTwoPixelPairsDXDY(xy, mask_3FFF, mask_000F,
                                           sixteen_8bit, mask_dist_select,
                                          &all_xy, &sixteen_minus_xy, xy0, xy1);
 
@@ -618,13 +618,13 @@
         __m128i all_y = _mm_unpackhi_epi8(all_xy, _mm_setzero_si128());
         __m128i neg_y = _mm_sub_epi16(_mm_set1_epi16(16), all_y);
 
-        const uint32_t* row00 = 
+        const uint32_t* row00 =
                     reinterpret_cast<const uint32_t*>(src_addr + xy0[2] * rb);
-        const uint32_t* row01 = 
-                    reinterpret_cast<const uint32_t*>(src_addr + xy1[2] * rb); 
-        const uint32_t* row10 = 
+        const uint32_t* row01 =
+                    reinterpret_cast<const uint32_t*>(src_addr + xy1[2] * rb);
+        const uint32_t* row10 =
                     reinterpret_cast<const uint32_t*>(src_addr + xy0[3] * rb);
-        const uint32_t* row11 = 
+        const uint32_t* row11 =
                     reinterpret_cast<const uint32_t*>(src_addr + xy1[3] * rb);
 
         __m128i sum0 = ProcessTwoPixelPairsDXDY<has_alpha>(
@@ -640,7 +640,7 @@
         xy += 4;
         colors += 2;
         count -= 2;
-    } 
+    }
 
     // Handle the remainder
     while (count-- > 0) {
@@ -649,17 +649,17 @@
         unsigned y1 = data & 0x3FFF;
         unsigned subY = y0 & 0xF;
         y0 >>= 4;
-        
+
         data = *xy++;
         unsigned x0 = data >> 14;
         unsigned x1 = data & 0x3FFF;
         unsigned subX = x0 & 0xF;
         x0 >>= 4;
-        
-        const uint32_t* row0 = 
+
+        const uint32_t* row0 =
                         reinterpret_cast<const uint32_t*>(src_addr + y0 * rb);
-        const uint32_t* row1 = 
-                        reinterpret_cast<const uint32_t*>(src_addr + y1 * rb); 
+        const uint32_t* row1 =
+                        reinterpret_cast<const uint32_t*>(src_addr + y1 * rb);
 
         // 16x(x)
         const __m128i all_x = _mm_set1_epi8(subX);
diff --git a/src/opts/SkBitmapProcState_opts_arm.cpp b/src/opts/SkBitmapProcState_opts_arm.cpp
index deb1bfe..7a9687d 100644
--- a/src/opts/SkBitmapProcState_opts_arm.cpp
+++ b/src/opts/SkBitmapProcState_opts_arm.cpp
@@ -24,18 +24,18 @@
     SkASSERT(count > 0 && colors != NULL);
     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
     SkASSERT(s.fDoFilter == false);
-    
+
     const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
-    
+
     // buffer is y32, x16, x16, x16, x16, x16
     // bump srcAddr to the proper row, since we're told Y never changes
     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
     srcAddr = (const uint8_t*)((const char*)srcAddr +
                                xy[0] * s.fBitmap->rowBytes());
-    
+
     uint8_t src;
-    
+
     if (1 == s.fBitmap->width()) {
         src = srcAddr[0];
         uint16_t dstValue = table[src];
@@ -44,7 +44,7 @@
         int i;
         int count8 = count >> 3;
         const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
-        
+
         asm volatile (
                       "cmp        %[count8], #0                   \n\t"   // compare loop counter with 0
                       "beq        2f                              \n\t"   // if loop counter == 0, exit
@@ -94,13 +94,13 @@
                       : [table] "r" (table), [srcAddr] "r" (srcAddr)
                       : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
                       );
-        
+
         for (i = (count & 7); i > 0; --i) {
             src = srcAddr[*xx++]; *colors++ = table[src];
         }
     }
 
-    s.fBitmap->getColorTable()->unlock16BitCache(); 
+    s.fBitmap->getColorTable()->unlock16BitCache();
 }
 
 void SI8_opaque_D32_nofilter_DX_arm(
diff --git a/src/opts/SkBlitRow_opts_SSE2.cpp b/src/opts/SkBlitRow_opts_SSE2.cpp
index 84a2397..27ce1e5 100644
--- a/src/opts/SkBlitRow_opts_SSE2.cpp
+++ b/src/opts/SkBlitRow_opts_SSE2.cpp
@@ -552,14 +552,14 @@
 
     __m128i g = _mm_and_si128(SkPackedG16x5ToUnmaskedG32x5_SSE2(mask),
                               _mm_set1_epi32(0x1F << SK_G32_SHIFT));
-    
+
     __m128i b = _mm_and_si128(SkPackedB16x5ToUnmaskedB32x5_SSE2(mask),
                               _mm_set1_epi32(0x1F << SK_B32_SHIFT));
-            
+
     // Pack the 4 16bit mask pixels into 4 32bit pixels, (p0, p1, p2, p3)
     mask = _mm_or_si128(_mm_or_si128(r, g), b);
 
-    // Interleave R,G,B into the lower byte of word. 
+    // Interleave R,G,B into the lower byte of word.
     __m128i maskLo, maskHi;
     maskLo = _mm_unpacklo_epi8(mask, _mm_setzero_si128());
     maskHi = _mm_unpackhi_epi8(mask, _mm_setzero_si128());
@@ -600,14 +600,14 @@
 
     __m128i g = _mm_and_si128(SkPackedG16x5ToUnmaskedG32x5_SSE2(mask),
                               _mm_set1_epi32(0x1F << SK_G32_SHIFT));
-    
+
     __m128i b = _mm_and_si128(SkPackedB16x5ToUnmaskedB32x5_SSE2(mask),
                               _mm_set1_epi32(0x1F << SK_B32_SHIFT));
 
     // Pack the 4 16bit mask pixels into 4 32bit pixels, (p0, p1, p2, p3)
     mask = _mm_or_si128(_mm_or_si128(r, g), b);
 
-    // Interleave R,G,B into the lower byte of word. 
+    // Interleave R,G,B into the lower byte of word.
     __m128i maskLo, maskHi;
     maskLo = _mm_unpacklo_epi8(mask, _mm_setzero_si128());
     maskHi = _mm_unpackhi_epi8(mask, _mm_setzero_si128());
@@ -645,7 +645,7 @@
     int srcR = SkColorGetR(color);
     int srcG = SkColorGetG(color);
     int srcB = SkColorGetB(color);
-    
+
     srcA = SkAlpha255To256(srcA);
 
     if (width >= 4) {
@@ -674,14 +674,14 @@
 
             // if mask pixels are not all zero, we will blend the dst pixels
             if (pack_cmp != 0xFFFF) {
-                // Unpack 4 16bit mask pixels to 
+                // Unpack 4 16bit mask pixels to
                 // (p0, 0, p1, 0, p2, 0, p3, 0)
                 mask_pixel = _mm_unpacklo_epi16(mask_pixel,
                                                 _mm_setzero_si128());
 
                 // Process 4 32bit dst pixels
                 __m128i result = SkBlendLCD16_SSE2(srci, dst_pixel,
-                                                   mask_pixel, scale); 
+                                                   mask_pixel, scale);
                 _mm_store_si128(d, result);
             }
 
@@ -697,7 +697,7 @@
         *dst = SkBlendLCD16(srcA, srcR, srcG, srcB, *dst, *src);
         src++;
         dst++;
-        width--;        
+        width--;
     }
 }
 
@@ -736,14 +736,14 @@
 
             // if mask pixels are not all zero, we will blend the dst pixels
             if (pack_cmp != 0xFFFF) {
-                // Unpack 4 16bit mask pixels to 
+                // Unpack 4 16bit mask pixels to
                 // (p0, 0, p1, 0, p2, 0, p3, 0)
                 mask_pixel = _mm_unpacklo_epi16(mask_pixel,
                                                 _mm_setzero_si128());
 
                 // Process 4 32bit dst pixels
                 __m128i result = SkBlendLCD16Opaque_SSE2(srci, dst_pixel,
-                                                         mask_pixel); 
+                                                         mask_pixel);
                 _mm_store_si128(d, result);
             }
 
@@ -759,6 +759,6 @@
         *dst = SkBlendLCD16Opaque(srcR, srcG, srcB, *dst, *src, opaqueDst);
         src++;
         dst++;
-        width--;        
+        width--;
     }
 }
diff --git a/src/opts/SkBlitRow_opts_arm_neon.cpp b/src/opts/SkBlitRow_opts_arm_neon.cpp
index 6f2f7e5..14d5968 100644
--- a/src/opts/SkBlitRow_opts_arm_neon.cpp
+++ b/src/opts/SkBlitRow_opts_arm_neon.cpp
@@ -25,7 +25,7 @@
 
     if (count >= 8) {
         uint16_t* SK_RESTRICT keep_dst;
-        
+
         asm volatile (
                       "ands       ip, %[count], #7            \n\t"
                       "vmov.u8    d31, #1<<7                  \n\t"
@@ -37,14 +37,14 @@
                       "it eq                                  \n\t"
                       "moveq      ip, #8                      \n\t"
                       "mov        %[keep_dst], %[dst]         \n\t"
-                      
+
                       "add        %[src], %[src], ip, LSL#2   \n\t"
                       "add        %[dst], %[dst], ip, LSL#1   \n\t"
                       "subs       %[count], %[count], ip      \n\t"
                       "b          9f                          \n\t"
                       // LOOP
                       "2:                                         \n\t"
-                      
+
                       "vld1.16    {q12}, [%[dst]]!            \n\t"
                       "vld4.8     {d0-d3}, [%[src]]!          \n\t"
                       "vst1.16    {q10}, [%[keep_dst]]        \n\t"
@@ -61,11 +61,11 @@
                       "vshl.u8    d4, d4, #3                  \n\t"
                       "vshl.u8    d5, d5, #2                  \n\t"
                       "vshl.u8    d6, d6, #3                  \n\t"
-                      
+
                       "vmovl.u8   q14, d31                    \n\t"
                       "vmovl.u8   q13, d31                    \n\t"
                       "vmovl.u8   q12, d31                    \n\t"
-                      
+
                       // duplicate in 4/2/1 & 8pix vsns
                       "vmvn.8     d30, d3                     \n\t"
                       "vmlal.u8   q14, d30, d6                \n\t"
@@ -80,53 +80,53 @@
                       "vaddhn.u16 d4, q12, q8                 \n\t"
                       // intentionally don't calculate alpha
                       // result in d4-d6
-                      
+
                       "vqadd.u8   d5, d5, d1                  \n\t"
                       "vqadd.u8   d4, d4, d2                  \n\t"
-                      
+
                       // pack 8888 {d4-d6} to 0565 q10
                       "vshll.u8   q10, d6, #8                 \n\t"
                       "vshll.u8   q3, d5, #8                  \n\t"
                       "vshll.u8   q2, d4, #8                  \n\t"
                       "vsri.u16   q10, q3, #5                 \n\t"
                       "vsri.u16   q10, q2, #11                \n\t"
-                      
+
                       "bne        2b                          \n\t"
-                      
+
                       "1:                                         \n\t"
                       "vst1.16      {q10}, [%[keep_dst]]      \n\t"
                       : [count] "+r" (count)
-                      : [dst] "r" (dst), [keep_dst] "r" (keep_dst), [src] "r" (src) 
+                      : [dst] "r" (dst), [keep_dst] "r" (keep_dst), [src] "r" (src)
                       : "ip", "cc", "memory", "d0","d1","d2","d3","d4","d5","d6","d7",
                       "d16","d17","d18","d19","d20","d21","d22","d23","d24","d25","d26","d27","d28","d29",
                       "d30","d31"
                       );
     }
-    else 
+    else
     {   // handle count < 8
         uint16_t* SK_RESTRICT keep_dst;
-        
+
         asm volatile (
                       "vmov.u8    d31, #1<<7                  \n\t"
                       "mov        %[keep_dst], %[dst]         \n\t"
-                      
+
                       "tst        %[count], #4                \n\t"
                       "beq        14f                         \n\t"
                       "vld1.16    {d25}, [%[dst]]!            \n\t"
                       "vld1.32    {q1}, [%[src]]!             \n\t"
-                      
+
                       "14:                                        \n\t"
                       "tst        %[count], #2                \n\t"
                       "beq        12f                         \n\t"
                       "vld1.32    {d24[1]}, [%[dst]]!         \n\t"
                       "vld1.32    {d1}, [%[src]]!             \n\t"
-                      
+
                       "12:                                        \n\t"
                       "tst        %[count], #1                \n\t"
                       "beq        11f                         \n\t"
                       "vld1.16    {d24[1]}, [%[dst]]!         \n\t"
                       "vld1.32    {d0[1]}, [%[src]]!          \n\t"
-                      
+
                       "11:                                        \n\t"
                       // unzips achieve the same as a vld4 operation
                       "vuzpq.u16  q0, q1                      \n\t"
@@ -141,11 +141,11 @@
                       "vshl.u8    d4, d4, #3                  \n\t"
                       "vshl.u8    d5, d5, #2                  \n\t"
                       "vshl.u8    d6, d6, #3                  \n\t"
-                      
+
                       "vmovl.u8   q14, d31                    \n\t"
                       "vmovl.u8   q13, d31                    \n\t"
                       "vmovl.u8   q12, d31                    \n\t"
-                      
+
                       // duplicate in 4/2/1 & 8pix vsns
                       "vmvn.8     d30, d3                     \n\t"
                       "vmlal.u8   q14, d30, d6                \n\t"
@@ -160,32 +160,32 @@
                       "vaddhn.u16 d4, q12, q8                 \n\t"
                       // intentionally don't calculate alpha
                       // result in d4-d6
-                      
+
                       "vqadd.u8   d5, d5, d1                  \n\t"
                       "vqadd.u8   d4, d4, d2                  \n\t"
-                      
+
                       // pack 8888 {d4-d6} to 0565 q10
                       "vshll.u8   q10, d6, #8                 \n\t"
                       "vshll.u8   q3, d5, #8                  \n\t"
                       "vshll.u8   q2, d4, #8                  \n\t"
                       "vsri.u16   q10, q3, #5                 \n\t"
                       "vsri.u16   q10, q2, #11                \n\t"
-                      
+
                       // store
                       "tst        %[count], #4                \n\t"
                       "beq        24f                         \n\t"
                       "vst1.16    {d21}, [%[keep_dst]]!       \n\t"
-                      
+
                       "24:                                        \n\t"
                       "tst        %[count], #2                \n\t"
                       "beq        22f                         \n\t"
                       "vst1.32    {d20[1]}, [%[keep_dst]]!    \n\t"
-                      
+
                       "22:                                        \n\t"
                       "tst        %[count], #1                \n\t"
                       "beq        21f                         \n\t"
                       "vst1.16    {d20[1]}, [%[keep_dst]]!    \n\t"
-                      
+
                       "21:                                        \n\t"
                       : [count] "+r" (count)
                       : [dst] "r" (dst), [keep_dst] "r" (keep_dst), [src] "r" (src)
@@ -209,15 +209,15 @@
      *     never exceed 1. It's possible to improve accuracy vs. a floating point
      *     implementation by introducing rounding right shifts (vrshr) for the final stage.
      *     Rounding is not present in the code below, because although results would be closer
-     *     to a floating point implementation, the number of mismatches compared to the 
+     *     to a floating point implementation, the number of mismatches compared to the
      *     original code would be far greater.
      *  2. On certain inputs, the original code can overflow, causing colour channels to
      *     mix. Although the Neon code can also overflow, it doesn't allow one colour channel
      *     to affect another.
      */
-                  
+
 #if 1
-		/* reflects SkAlpha255To256()'s change from a+a>>7 to a+1 */
+        /* reflects SkAlpha255To256()'s change from a+a>>7 to a+1 */
                   "add        %[alpha], %[alpha], #1         \n\t"   // adjust range of alpha 0-256
 #else
                   "add        %[alpha], %[alpha], %[alpha], lsr #7    \n\t"   // adjust range of alpha 0-256
@@ -227,63 +227,63 @@
                   "vmov.u16   d2[0], %[alpha]                 \n\t"   // move alpha to Neon
                   "beq        2f                              \n\t"   // if count8 == 0, exit
                   "vmov.u16   q15, #0x1f                      \n\t"   // set up blue mask
-                  
+
                   "1:                                             \n\t"
                   "vld1.u16   {d0, d1}, [%[dst]]              \n\t"   // load eight dst RGB565 pixels
                   "subs       r4, r4, #1                      \n\t"   // decrement loop counter
                   "vld4.u8    {d24, d25, d26, d27}, [%[src]]! \n\t"   // load eight src ABGR32 pixels
                   //  and deinterleave
-                  
+
                   "vshl.u16   q9, q0, #5                      \n\t"   // shift green to top of lanes
                   "vand       q10, q0, q15                    \n\t"   // extract blue
                   "vshr.u16   q8, q0, #11                     \n\t"   // extract red
                   "vshr.u16   q9, q9, #10                     \n\t"   // extract green
                   // dstrgb = {q8, q9, q10}
-                  
+
                   "vshr.u8    d24, d24, #3                    \n\t"   // shift red to 565 range
                   "vshr.u8    d25, d25, #2                    \n\t"   // shift green to 565 range
                   "vshr.u8    d26, d26, #3                    \n\t"   // shift blue to 565 range
-                  
+
                   "vmovl.u8   q11, d24                        \n\t"   // widen red to 16 bits
                   "vmovl.u8   q12, d25                        \n\t"   // widen green to 16 bits
                   "vmovl.u8   q14, d27                        \n\t"   // widen alpha to 16 bits
                   "vmovl.u8   q13, d26                        \n\t"   // widen blue to 16 bits
                   // srcrgba = {q11, q12, q13, q14}
-                  
+
                   "vmul.u16   q2, q14, d2[0]                  \n\t"   // sa * src_scale
                   "vmul.u16   q11, q11, d2[0]                 \n\t"   // red result = src_red * src_scale
                   "vmul.u16   q12, q12, d2[0]                 \n\t"   // grn result = src_grn * src_scale
                   "vmul.u16   q13, q13, d2[0]                 \n\t"   // blu result = src_blu * src_scale
-                  
+
                   "vshr.u16   q2, q2, #8                      \n\t"   // sa * src_scale >> 8
                   "vsub.u16   q2, q3, q2                      \n\t"   // 255 - (sa * src_scale >> 8)
                   // dst_scale = q2
-                  
+
                   "vmla.u16   q11, q8, q2                     \n\t"   // red result += dst_red * dst_scale
                   "vmla.u16   q12, q9, q2                     \n\t"   // grn result += dst_grn * dst_scale
                   "vmla.u16   q13, q10, q2                    \n\t"   // blu result += dst_blu * dst_scale
 
 #if 1
-	// trying for a better match with SkDiv255Round(a)
-	// C alg is:  a+=128; (a+a>>8)>>8
-	// we'll use just a rounding shift [q2 is available for scratch]
+    // trying for a better match with SkDiv255Round(a)
+    // C alg is:  a+=128; (a+a>>8)>>8
+    // we'll use just a rounding shift [q2 is available for scratch]
                   "vrshr.u16   q11, q11, #8                    \n\t"   // shift down red
                   "vrshr.u16   q12, q12, #8                    \n\t"   // shift down green
                   "vrshr.u16   q13, q13, #8                    \n\t"   // shift down blue
 #else
-	// arm's original "truncating divide by 256"
+    // arm's original "truncating divide by 256"
                   "vshr.u16   q11, q11, #8                    \n\t"   // shift down red
                   "vshr.u16   q12, q12, #8                    \n\t"   // shift down green
                   "vshr.u16   q13, q13, #8                    \n\t"   // shift down blue
 #endif
-                  
+
                   "vsli.u16   q13, q12, #5                    \n\t"   // insert green into blue
                   "vsli.u16   q13, q11, #11                   \n\t"   // insert red into green/blue
                   "vst1.16    {d26, d27}, [%[dst]]!           \n\t"   // write pixel back to dst, update ptr
-                  
+
                   "bne        1b                              \n\t"   // if counter != 0, loop
                   "2:                                             \n\t"   // exit
-                  
+
                   : [src] "+r" (src), [dst] "+r" (dst), [count] "+r" (count), [alpha] "+r" (alpha_for_asm)
                   :
                   : "cc", "memory", "r4", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d16", "d17", "d18", "d19", "d20", "d21", "d22", "d23", "d24", "d25", "d26", "d27", "d28", "d29", "d30", "d31"
@@ -316,7 +316,7 @@
     6, 2, 7, 3, 6, 2, 7, 3, 6, 2, 7, 3,
     1, 5, 0, 4, 1, 5, 0, 4, 1, 5, 0, 4,
     7, 3, 6, 2, 7, 3, 6, 2, 7, 3, 6, 2,
-    
+
 };
 
 void S32_D565_Blend_Dither_neon(uint16_t *dst, const SkPMColor *src,
@@ -324,10 +324,10 @@
 {
     /* select row and offset for dither array */
     const uint8_t *dstart = &gDitherMatrix_Neon[(y&3)*12 + (x&3)];
-    
+
     /* rescale alpha to range 0 - 256 */
     int scale = SkAlpha255To256(alpha);
-    
+
     asm volatile (
                   "vld1.8         {d31}, [%[dstart]]              \n\t"   // load dither values
                   "vshr.u8        d30, d31, #1                    \n\t"   // calc. green dither values
@@ -383,13 +383,13 @@
                   : [dstart] "r" (dstart), [scale] "r" (scale)
                   : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d16", "d17", "d18", "d19", "d20", "d21", "d22", "d23", "d24", "d28", "d29", "d30", "d31"
                   );
-    
+
     DITHER_565_SCAN(y);
-    
+
     while((count & 7) > 0)
     {
         SkPMColor c = *src++;
-        
+
         int dither = DITHER_VALUE(x);
         int sr = SkGetPackedR32(c);
         int sg = SkGetPackedG32(c);
@@ -397,7 +397,7 @@
         sr = SkDITHER_R32To565(sr, dither);
         sg = SkDITHER_G32To565(sg, dither);
         sb = SkDITHER_B32To565(sb, dither);
-        
+
         uint16_t d = *dst;
         *dst++ = SkPackRGB16(SkAlphaBlend(sr, SkGetPackedR16(d), scale),
                              SkAlphaBlend(sg, SkGetPackedG16(d), scale),
@@ -415,100 +415,100 @@
     if (count > 0) {
 
 
-	uint8x8_t alpha_mask;
+    uint8x8_t alpha_mask;
 
-	static const uint8_t alpha_mask_setup[] = {3,3,3,3,7,7,7,7};
-	alpha_mask = vld1_u8(alpha_mask_setup);
+    static const uint8_t alpha_mask_setup[] = {3,3,3,3,7,7,7,7};
+    alpha_mask = vld1_u8(alpha_mask_setup);
 
-	/* do the NEON unrolled code */
-#define	UNROLL	4
-	while (count >= UNROLL) {
-	    uint8x8_t src_raw, dst_raw, dst_final;
-	    uint8x8_t src_raw_2, dst_raw_2, dst_final_2;
+    /* do the NEON unrolled code */
+#define    UNROLL    4
+    while (count >= UNROLL) {
+        uint8x8_t src_raw, dst_raw, dst_final;
+        uint8x8_t src_raw_2, dst_raw_2, dst_final_2;
 
-	    /* get the source */
-	    src_raw = vreinterpret_u8_u32(vld1_u32(src));
-#if	UNROLL > 2
-	    src_raw_2 = vreinterpret_u8_u32(vld1_u32(src+2));
+        /* get the source */
+        src_raw = vreinterpret_u8_u32(vld1_u32(src));
+#if    UNROLL > 2
+        src_raw_2 = vreinterpret_u8_u32(vld1_u32(src+2));
 #endif
 
-	    /* get and hold the dst too */
-	    dst_raw = vreinterpret_u8_u32(vld1_u32(dst));
-#if	UNROLL > 2
-	    dst_raw_2 = vreinterpret_u8_u32(vld1_u32(dst+2));
+        /* get and hold the dst too */
+        dst_raw = vreinterpret_u8_u32(vld1_u32(dst));
+#if    UNROLL > 2
+        dst_raw_2 = vreinterpret_u8_u32(vld1_u32(dst+2));
 #endif
 
-	/* 1st and 2nd bits of the unrolling */
-	{
-	    uint8x8_t dst_cooked;
-	    uint16x8_t dst_wide;
-	    uint8x8_t alpha_narrow;
-	    uint16x8_t alpha_wide;
+    /* 1st and 2nd bits of the unrolling */
+    {
+        uint8x8_t dst_cooked;
+        uint16x8_t dst_wide;
+        uint8x8_t alpha_narrow;
+        uint16x8_t alpha_wide;
 
-	    /* get the alphas spread out properly */
-	    alpha_narrow = vtbl1_u8(src_raw, alpha_mask);
+        /* get the alphas spread out properly */
+        alpha_narrow = vtbl1_u8(src_raw, alpha_mask);
 #if 1
-	    /* reflect SkAlpha255To256() semantics a+1 vs a+a>>7 */
-	    /* we collapsed (255-a)+1 ... */
-	    alpha_wide = vsubw_u8(vdupq_n_u16(256), alpha_narrow);
+        /* reflect SkAlpha255To256() semantics a+1 vs a+a>>7 */
+        /* we collapsed (255-a)+1 ... */
+        alpha_wide = vsubw_u8(vdupq_n_u16(256), alpha_narrow);
 #else
-	    alpha_wide = vsubw_u8(vdupq_n_u16(255), alpha_narrow);
-	    alpha_wide = vaddq_u16(alpha_wide, vshrq_n_u16(alpha_wide,7));
+        alpha_wide = vsubw_u8(vdupq_n_u16(255), alpha_narrow);
+        alpha_wide = vaddq_u16(alpha_wide, vshrq_n_u16(alpha_wide,7));
 #endif
 
-	    /* spread the dest */
-	    dst_wide = vmovl_u8(dst_raw);
+        /* spread the dest */
+        dst_wide = vmovl_u8(dst_raw);
 
-	    /* alpha mul the dest */
-	    dst_wide = vmulq_u16 (dst_wide, alpha_wide);
-	    dst_cooked = vshrn_n_u16(dst_wide, 8);
+        /* alpha mul the dest */
+        dst_wide = vmulq_u16 (dst_wide, alpha_wide);
+        dst_cooked = vshrn_n_u16(dst_wide, 8);
 
-	    /* sum -- ignoring any byte lane overflows */
-	    dst_final = vadd_u8(src_raw, dst_cooked);
-	}
+        /* sum -- ignoring any byte lane overflows */
+        dst_final = vadd_u8(src_raw, dst_cooked);
+    }
 
-#if	UNROLL > 2
-	/* the 3rd and 4th bits of our unrolling */
-	{
-	    uint8x8_t dst_cooked;
-	    uint16x8_t dst_wide;
-	    uint8x8_t alpha_narrow;
-	    uint16x8_t alpha_wide;
+#if    UNROLL > 2
+    /* the 3rd and 4th bits of our unrolling */
+    {
+        uint8x8_t dst_cooked;
+        uint16x8_t dst_wide;
+        uint8x8_t alpha_narrow;
+        uint16x8_t alpha_wide;
 
-	    alpha_narrow = vtbl1_u8(src_raw_2, alpha_mask);
+        alpha_narrow = vtbl1_u8(src_raw_2, alpha_mask);
 #if 1
-	    /* reflect SkAlpha255To256() semantics a+1 vs a+a>>7 */
-	    /* we collapsed (255-a)+1 ... */
-	    alpha_wide = vsubw_u8(vdupq_n_u16(256), alpha_narrow);
+        /* reflect SkAlpha255To256() semantics a+1 vs a+a>>7 */
+        /* we collapsed (255-a)+1 ... */
+        alpha_wide = vsubw_u8(vdupq_n_u16(256), alpha_narrow);
 #else
-	    alpha_wide = vsubw_u8(vdupq_n_u16(255), alpha_narrow);
-	    alpha_wide = vaddq_u16(alpha_wide, vshrq_n_u16(alpha_wide,7));
+        alpha_wide = vsubw_u8(vdupq_n_u16(255), alpha_narrow);
+        alpha_wide = vaddq_u16(alpha_wide, vshrq_n_u16(alpha_wide,7));
 #endif
 
-	    /* spread the dest */
-	    dst_wide = vmovl_u8(dst_raw_2);
+        /* spread the dest */
+        dst_wide = vmovl_u8(dst_raw_2);
 
-	    /* alpha mul the dest */
-	    dst_wide = vmulq_u16 (dst_wide, alpha_wide);
-	    dst_cooked = vshrn_n_u16(dst_wide, 8);
+        /* alpha mul the dest */
+        dst_wide = vmulq_u16 (dst_wide, alpha_wide);
+        dst_cooked = vshrn_n_u16(dst_wide, 8);
 
-	    /* sum -- ignoring any byte lane overflows */
-	    dst_final_2 = vadd_u8(src_raw_2, dst_cooked);
-	}
+        /* sum -- ignoring any byte lane overflows */
+        dst_final_2 = vadd_u8(src_raw_2, dst_cooked);
+    }
 #endif
 
-	    vst1_u32(dst, vreinterpret_u32_u8(dst_final));
-#if	UNROLL > 2
-	    vst1_u32(dst+2, vreinterpret_u32_u8(dst_final_2));
+        vst1_u32(dst, vreinterpret_u32_u8(dst_final));
+#if    UNROLL > 2
+        vst1_u32(dst+2, vreinterpret_u32_u8(dst_final_2));
 #endif
 
-	    src += UNROLL;
-	    dst += UNROLL;
-	    count -= UNROLL;
-	}
-#undef	UNROLL
+        src += UNROLL;
+        dst += UNROLL;
+        count -= UNROLL;
+    }
+#undef    UNROLL
 
-	/* do any residual iterations */
+    /* do any residual iterations */
         while (--count >= 0) {
             *dst = SkPMSrcOver(*src, *dst);
             src += 1;
@@ -529,103 +529,103 @@
         uint16_t src_scale = SkAlpha255To256(alpha);
         uint16_t dst_scale = 256 - src_scale;
 
-	/* run them N at a time through the NEON unit */
-	/* note that each 1 is 4 bytes, each treated exactly the same,
-	 * so we can work under that guise. We *do* know that the src&dst
-	 * will be 32-bit aligned quantities, so we can specify that on
-	 * the load/store ops and do a neon 'reinterpret' to get us to
-	 * byte-sized (pun intended) pieces that we widen/multiply/shift
-	 * we're limited at 128 bits in the wide ops, which is 8x16bits
-	 * or a pair of 32 bit src/dsts.
-	 */
-	/* we *could* manually unroll this loop so that we load 128 bits
-	 * (as a pair of 64s) from each of src and dst, processing them
-	 * in pieces. This might give us a little better management of
-	 * the memory latency, but my initial attempts here did not
-	 * produce an instruction stream that looked all that nice.
-	 */
-#define	UNROLL	2
-	while (count >= UNROLL) {
-	    uint8x8_t  src_raw, dst_raw, dst_final;
-	    uint16x8_t  src_wide, dst_wide;
+    /* run them N at a time through the NEON unit */
+    /* note that each 1 is 4 bytes, each treated exactly the same,
+     * so we can work under that guise. We *do* know that the src&dst
+     * will be 32-bit aligned quantities, so we can specify that on
+     * the load/store ops and do a neon 'reinterpret' to get us to
+     * byte-sized (pun intended) pieces that we widen/multiply/shift
+     * we're limited at 128 bits in the wide ops, which is 8x16bits
+     * or a pair of 32 bit src/dsts.
+     */
+    /* we *could* manually unroll this loop so that we load 128 bits
+     * (as a pair of 64s) from each of src and dst, processing them
+     * in pieces. This might give us a little better management of
+     * the memory latency, but my initial attempts here did not
+     * produce an instruction stream that looked all that nice.
+     */
+#define    UNROLL    2
+    while (count >= UNROLL) {
+        uint8x8_t  src_raw, dst_raw, dst_final;
+        uint16x8_t  src_wide, dst_wide;
 
-	    /* get 64 bits of src, widen it, multiply by src_scale */
-	    src_raw = vreinterpret_u8_u32(vld1_u32(src));
-	    src_wide = vmovl_u8(src_raw);
-	    /* gcc hoists vdupq_n_u16(), better than using vmulq_n_u16() */
-	    src_wide = vmulq_u16 (src_wide, vdupq_n_u16(src_scale));
+        /* get 64 bits of src, widen it, multiply by src_scale */
+        src_raw = vreinterpret_u8_u32(vld1_u32(src));
+        src_wide = vmovl_u8(src_raw);
+        /* gcc hoists vdupq_n_u16(), better than using vmulq_n_u16() */
+        src_wide = vmulq_u16 (src_wide, vdupq_n_u16(src_scale));
 
-	    /* ditto with dst */
-	    dst_raw = vreinterpret_u8_u32(vld1_u32(dst));
-	    dst_wide = vmovl_u8(dst_raw);
+        /* ditto with dst */
+        dst_raw = vreinterpret_u8_u32(vld1_u32(dst));
+        dst_wide = vmovl_u8(dst_raw);
 
-	    /* combine add with dst multiply into mul-accumulate */
-	    dst_wide = vmlaq_u16(src_wide, dst_wide, vdupq_n_u16(dst_scale));
+        /* combine add with dst multiply into mul-accumulate */
+        dst_wide = vmlaq_u16(src_wide, dst_wide, vdupq_n_u16(dst_scale));
 
-	    dst_final = vshrn_n_u16(dst_wide, 8);
-	    vst1_u32(dst, vreinterpret_u32_u8(dst_final));
+        dst_final = vshrn_n_u16(dst_wide, 8);
+        vst1_u32(dst, vreinterpret_u32_u8(dst_final));
 
-	    src += UNROLL;
-	    dst += UNROLL;
-	    count -= UNROLL;
-	}
-	/* RBE: well, i don't like how gcc manages src/dst across the above
-	 * loop it's constantly calculating src+bias, dst+bias and it only
-	 * adjusts the real ones when we leave the loop. Not sure why
-	 * it's "hoisting down" (hoisting implies above in my lexicon ;))
-	 * the adjustments to src/dst/count, but it does...
-	 * (might be SSA-style internal logic...
-	 */
+        src += UNROLL;
+        dst += UNROLL;
+        count -= UNROLL;
+    }
+    /* RBE: well, i don't like how gcc manages src/dst across the above
+     * loop it's constantly calculating src+bias, dst+bias and it only
+     * adjusts the real ones when we leave the loop. Not sure why
+     * it's "hoisting down" (hoisting implies above in my lexicon ;))
+     * the adjustments to src/dst/count, but it does...
+     * (might be SSA-style internal logic...
+     */
 
-#if	UNROLL == 2
-	if (count == 1) {
+#if    UNROLL == 2
+    if (count == 1) {
             *dst = SkAlphaMulQ(*src, src_scale) + SkAlphaMulQ(*dst, dst_scale);
-	}
+    }
 #else
-	if (count > 0) {
+    if (count > 0) {
             do {
                 *dst = SkAlphaMulQ(*src, src_scale) + SkAlphaMulQ(*dst, dst_scale);
                 src += 1;
                 dst += 1;
             } while (--count > 0);
-	}
+    }
 #endif
 
-#undef	UNROLL
+#undef    UNROLL
     }
 }
 
 ///////////////////////////////////////////////////////////////////////////////
 
-#undef	DEBUG_OPAQUE_DITHER
+#undef    DEBUG_OPAQUE_DITHER
 
-#if	defined(DEBUG_OPAQUE_DITHER)
+#if    defined(DEBUG_OPAQUE_DITHER)
 static void showme8(char *str, void *p, int len)
 {
-	static char buf[256];
-	char tbuf[32];
-	int i;
-	char *pc = (char*) p;
-	sprintf(buf,"%8s:", str);
-	for(i=0;i<len;i++) {
-	    sprintf(tbuf, "   %02x", pc[i]);
-	    strcat(buf, tbuf);
-	}
-	SkDebugf("%s\n", buf);
+    static char buf[256];
+    char tbuf[32];
+    int i;
+    char *pc = (char*) p;
+    sprintf(buf,"%8s:", str);
+    for(i=0;i<len;i++) {
+        sprintf(tbuf, "   %02x", pc[i]);
+        strcat(buf, tbuf);
+    }
+    SkDebugf("%s\n", buf);
 }
 static void showme16(char *str, void *p, int len)
 {
-	static char buf[256];
-	char tbuf[32];
-	int i;
-	uint16_t *pc = (uint16_t*) p;
-	sprintf(buf,"%8s:", str);
-	len = (len / sizeof(uint16_t));	/* passed as bytes */
-	for(i=0;i<len;i++) {
-	    sprintf(tbuf, " %04x", pc[i]);
-	    strcat(buf, tbuf);
-	}
-	SkDebugf("%s\n", buf);
+    static char buf[256];
+    char tbuf[32];
+    int i;
+    uint16_t *pc = (uint16_t*) p;
+    sprintf(buf,"%8s:", str);
+    len = (len / sizeof(uint16_t));    /* passed as bytes */
+    for(i=0;i<len;i++) {
+        sprintf(tbuf, " %04x", pc[i]);
+        strcat(buf, tbuf);
+    }
+    SkDebugf("%s\n", buf);
 }
 #endif
 
@@ -634,38 +634,38 @@
                                    int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 == alpha);
 
-#define	UNROLL	8
+#define    UNROLL    8
 
     if (count >= UNROLL) {
-	uint8x8_t dbase;
+    uint8x8_t dbase;
 
-#if	defined(DEBUG_OPAQUE_DITHER)
-	uint16_t tmpbuf[UNROLL];
-	int td[UNROLL];
-	int tdv[UNROLL];
-	int ta[UNROLL];
-	int tap[UNROLL];
-	uint16_t in_dst[UNROLL];
-	int offset = 0;
-	int noisy = 0;
+#if    defined(DEBUG_OPAQUE_DITHER)
+    uint16_t tmpbuf[UNROLL];
+    int td[UNROLL];
+    int tdv[UNROLL];
+    int ta[UNROLL];
+    int tap[UNROLL];
+    uint16_t in_dst[UNROLL];
+    int offset = 0;
+    int noisy = 0;
 #endif
 
-	const uint8_t *dstart = &gDitherMatrix_Neon[(y&3)*12 + (x&3)];
-	dbase = vld1_u8(dstart);
+    const uint8_t *dstart = &gDitherMatrix_Neon[(y&3)*12 + (x&3)];
+    dbase = vld1_u8(dstart);
 
         do {
-	    uint8x8_t sr, sg, sb, sa, d;
-	    uint16x8_t dst8, scale8, alpha8;
-	    uint16x8_t dst_r, dst_g, dst_b;
+        uint8x8_t sr, sg, sb, sa, d;
+        uint16x8_t dst8, scale8, alpha8;
+        uint16x8_t dst_r, dst_g, dst_b;
 
-#if	defined(DEBUG_OPAQUE_DITHER)
-	/* calculate 8 elements worth into a temp buffer */
-	{
-	  int my_y = y;
-	  int my_x = x;
-	  SkPMColor* my_src = (SkPMColor*)src;
-	  uint16_t* my_dst = dst;
-	  int i;
+#if    defined(DEBUG_OPAQUE_DITHER)
+    /* calculate 8 elements worth into a temp buffer */
+    {
+      int my_y = y;
+      int my_x = x;
+      SkPMColor* my_src = (SkPMColor*)src;
+      uint16_t* my_dst = dst;
+      int i;
 
           DITHER_565_SCAN(my_y);
           for(i=0;i<UNROLL;i++) {
@@ -673,164 +673,164 @@
             SkPMColorAssert(c);
             if (c) {
                 unsigned a = SkGetPackedA32(c);
-                
+
                 int d = SkAlphaMul(DITHER_VALUE(my_x), SkAlpha255To256(a));
-		tdv[i] = DITHER_VALUE(my_x);
-		ta[i] = a;
-		tap[i] = SkAlpha255To256(a);
-		td[i] = d;
-                
+        tdv[i] = DITHER_VALUE(my_x);
+        ta[i] = a;
+        tap[i] = SkAlpha255To256(a);
+        td[i] = d;
+
                 unsigned sr = SkGetPackedR32(c);
                 unsigned sg = SkGetPackedG32(c);
                 unsigned sb = SkGetPackedB32(c);
                 sr = SkDITHER_R32_FOR_565(sr, d);
                 sg = SkDITHER_G32_FOR_565(sg, d);
                 sb = SkDITHER_B32_FOR_565(sb, d);
-                
+
                 uint32_t src_expanded = (sg << 24) | (sr << 13) | (sb << 2);
                 uint32_t dst_expanded = SkExpand_rgb_16(*my_dst);
                 dst_expanded = dst_expanded * (SkAlpha255To256(255 - a) >> 3);
                 // now src and dst expanded are in g:11 r:10 x:1 b:10
                 tmpbuf[i] = SkCompact_rgb_16((src_expanded + dst_expanded) >> 5);
-		td[i] = d;
+        td[i] = d;
 
             } else {
-		tmpbuf[i] = *my_dst;
-		ta[i] = tdv[i] = td[i] = 0xbeef;
-	    }
-	    in_dst[i] = *my_dst;
+        tmpbuf[i] = *my_dst;
+        ta[i] = tdv[i] = td[i] = 0xbeef;
+        }
+        in_dst[i] = *my_dst;
             my_dst += 1;
             DITHER_INC_X(my_x);
           }
-	}
+    }
 #endif
 
-	    /* source is in ABGR */
-	    {
-		register uint8x8_t d0 asm("d0");
-		register uint8x8_t d1 asm("d1");
-		register uint8x8_t d2 asm("d2");
-		register uint8x8_t d3 asm("d3");
+        /* source is in ABGR */
+        {
+        register uint8x8_t d0 asm("d0");
+        register uint8x8_t d1 asm("d1");
+        register uint8x8_t d2 asm("d2");
+        register uint8x8_t d3 asm("d3");
 
-		asm ("vld4.8	{d0-d3},[%4]  /* r=%P0 g=%P1 b=%P2 a=%P3 */"
-		    : "=w" (d0), "=w" (d1), "=w" (d2), "=w" (d3)
-		    : "r" (src)
+        asm ("vld4.8    {d0-d3},[%4]  /* r=%P0 g=%P1 b=%P2 a=%P3 */"
+            : "=w" (d0), "=w" (d1), "=w" (d2), "=w" (d3)
+            : "r" (src)
                     );
-		    sr = d0; sg = d1; sb = d2; sa = d3;
-	    }
+            sr = d0; sg = d1; sb = d2; sa = d3;
+        }
 
-	    /* calculate 'd', which will be 0..7 */
-	    /* dbase[] is 0..7; alpha is 0..256; 16 bits suffice */
+        /* calculate 'd', which will be 0..7 */
+        /* dbase[] is 0..7; alpha is 0..256; 16 bits suffice */
 #if defined(SK_BUILD_FOR_ANDROID)
-	    /* SkAlpha255To256() semantic a+1 vs a+a>>7 */
-	    alpha8 = vaddw_u8(vmovl_u8(sa), vdup_n_u8(1));
+        /* SkAlpha255To256() semantic a+1 vs a+a>>7 */
+        alpha8 = vaddw_u8(vmovl_u8(sa), vdup_n_u8(1));
 #else
-	    alpha8 = vaddw_u8(vmovl_u8(sa), vshr_n_u8(sa, 7));
+        alpha8 = vaddw_u8(vmovl_u8(sa), vshr_n_u8(sa, 7));
 #endif
-	    alpha8 = vmulq_u16(alpha8, vmovl_u8(dbase)); 
-	    d = vshrn_n_u16(alpha8, 8);	/* narrowing too */
-	    
-	    /* sr = sr - (sr>>5) + d */
-	    /* watching for 8-bit overflow.  d is 0..7; risky range of
-	     * sr is >248; and then (sr>>5) is 7 so it offsets 'd';
-	     * safe  as long as we do ((sr-sr>>5) + d) */
-	    sr = vsub_u8(sr, vshr_n_u8(sr, 5));
-	    sr = vadd_u8(sr, d);
+        alpha8 = vmulq_u16(alpha8, vmovl_u8(dbase));
+        d = vshrn_n_u16(alpha8, 8);    /* narrowing too */
 
-	    /* sb = sb - (sb>>5) + d */
-	    sb = vsub_u8(sb, vshr_n_u8(sb, 5));
-	    sb = vadd_u8(sb, d);
+        /* sr = sr - (sr>>5) + d */
+        /* watching for 8-bit overflow.  d is 0..7; risky range of
+         * sr is >248; and then (sr>>5) is 7 so it offsets 'd';
+         * safe  as long as we do ((sr-sr>>5) + d) */
+        sr = vsub_u8(sr, vshr_n_u8(sr, 5));
+        sr = vadd_u8(sr, d);
 
-	    /* sg = sg - (sg>>6) + d>>1; similar logic for overflows */
-	    sg = vsub_u8(sg, vshr_n_u8(sg, 6));
-	    sg = vadd_u8(sg, vshr_n_u8(d,1));
+        /* sb = sb - (sb>>5) + d */
+        sb = vsub_u8(sb, vshr_n_u8(sb, 5));
+        sb = vadd_u8(sb, d);
 
-	    /* need to pick up 8 dst's -- at 16 bits each, 128 bits */
-	    dst8 = vld1q_u16(dst);
-	    dst_b = vandq_u16(dst8, vdupq_n_u16(0x001F));
-	    dst_g = vandq_u16(vshrq_n_u16(dst8,5), vdupq_n_u16(0x003F));
-	    dst_r = vshrq_n_u16(dst8,11);	/* clearing hi bits */
+        /* sg = sg - (sg>>6) + d>>1; similar logic for overflows */
+        sg = vsub_u8(sg, vshr_n_u8(sg, 6));
+        sg = vadd_u8(sg, vshr_n_u8(d,1));
 
-	    /* blend */
+        /* need to pick up 8 dst's -- at 16 bits each, 128 bits */
+        dst8 = vld1q_u16(dst);
+        dst_b = vandq_u16(dst8, vdupq_n_u16(0x001F));
+        dst_g = vandq_u16(vshrq_n_u16(dst8,5), vdupq_n_u16(0x003F));
+        dst_r = vshrq_n_u16(dst8,11);    /* clearing hi bits */
+
+        /* blend */
 #if 1
-	    /* SkAlpha255To256() semantic a+1 vs a+a>>7 */
-	    /* originally 255-sa + 1 */
-	    scale8 = vsubw_u8(vdupq_n_u16(256), sa);
+        /* SkAlpha255To256() semantic a+1 vs a+a>>7 */
+        /* originally 255-sa + 1 */
+        scale8 = vsubw_u8(vdupq_n_u16(256), sa);
 #else
-	    scale8 = vsubw_u8(vdupq_n_u16(255), sa);
-	    scale8 = vaddq_u16(scale8, vshrq_n_u16(scale8, 7));
+        scale8 = vsubw_u8(vdupq_n_u16(255), sa);
+        scale8 = vaddq_u16(scale8, vshrq_n_u16(scale8, 7));
 #endif
 
 #if 1
-	    /* combine the addq and mul, save 3 insns */
-	    scale8 = vshrq_n_u16(scale8, 3);
-	    dst_b = vmlaq_u16(vshll_n_u8(sb,2), dst_b, scale8);
-	    dst_g = vmlaq_u16(vshll_n_u8(sg,3), dst_g, scale8);
-	    dst_r = vmlaq_u16(vshll_n_u8(sr,2), dst_r, scale8);
+        /* combine the addq and mul, save 3 insns */
+        scale8 = vshrq_n_u16(scale8, 3);
+        dst_b = vmlaq_u16(vshll_n_u8(sb,2), dst_b, scale8);
+        dst_g = vmlaq_u16(vshll_n_u8(sg,3), dst_g, scale8);
+        dst_r = vmlaq_u16(vshll_n_u8(sr,2), dst_r, scale8);
 #else
-	    /* known correct, but +3 insns over above */
-	    scale8 = vshrq_n_u16(scale8, 3);
-	    dst_b = vmulq_u16(dst_b, scale8);
-	    dst_g = vmulq_u16(dst_g, scale8);
-	    dst_r = vmulq_u16(dst_r, scale8);
+        /* known correct, but +3 insns over above */
+        scale8 = vshrq_n_u16(scale8, 3);
+        dst_b = vmulq_u16(dst_b, scale8);
+        dst_g = vmulq_u16(dst_g, scale8);
+        dst_r = vmulq_u16(dst_r, scale8);
 
-	    /* combine */
-	    /* NB: vshll widens, need to preserve those bits */
-	    dst_b = vaddq_u16(dst_b, vshll_n_u8(sb,2));
-	    dst_g = vaddq_u16(dst_g, vshll_n_u8(sg,3));
-	    dst_r = vaddq_u16(dst_r, vshll_n_u8(sr,2));
+        /* combine */
+        /* NB: vshll widens, need to preserve those bits */
+        dst_b = vaddq_u16(dst_b, vshll_n_u8(sb,2));
+        dst_g = vaddq_u16(dst_g, vshll_n_u8(sg,3));
+        dst_r = vaddq_u16(dst_r, vshll_n_u8(sr,2));
 #endif
 
-	    /* repack to store */
-	    dst8 = vandq_u16(vshrq_n_u16(dst_b, 5), vdupq_n_u16(0x001F));
-	    dst8 = vsliq_n_u16(dst8, vshrq_n_u16(dst_g, 5), 5);
-	    dst8 = vsliq_n_u16(dst8, vshrq_n_u16(dst_r,5), 11);
+        /* repack to store */
+        dst8 = vandq_u16(vshrq_n_u16(dst_b, 5), vdupq_n_u16(0x001F));
+        dst8 = vsliq_n_u16(dst8, vshrq_n_u16(dst_g, 5), 5);
+        dst8 = vsliq_n_u16(dst8, vshrq_n_u16(dst_r,5), 11);
 
-	    vst1q_u16(dst, dst8);
+        vst1q_u16(dst, dst8);
 
-#if	defined(DEBUG_OPAQUE_DITHER)
-	    /* verify my 8 elements match the temp buffer */
-	{
-	   int i, bad=0;
-	   static int invocation;
+#if    defined(DEBUG_OPAQUE_DITHER)
+        /* verify my 8 elements match the temp buffer */
+    {
+       int i, bad=0;
+       static int invocation;
 
-	   for (i=0;i<UNROLL;i++)
-		if (tmpbuf[i] != dst[i]) bad=1;
-	   if (bad) {
-		SkDebugf("BAD S32A_D565_Opaque_Dither_neon(); invocation %d offset %d\n",
-			invocation, offset);
-		SkDebugf("  alpha 0x%x\n", alpha);
-		for (i=0;i<UNROLL;i++)
-		    SkDebugf("%2d: %s %04x w %04x id %04x s %08x d %04x %04x %04x %04x\n",
-			i, ((tmpbuf[i] != dst[i])?"BAD":"got"),
-			dst[i], tmpbuf[i], in_dst[i], src[i], td[i], tdv[i], tap[i], ta[i]);
+       for (i=0;i<UNROLL;i++)
+        if (tmpbuf[i] != dst[i]) bad=1;
+       if (bad) {
+        SkDebugf("BAD S32A_D565_Opaque_Dither_neon(); invocation %d offset %d\n",
+            invocation, offset);
+        SkDebugf("  alpha 0x%x\n", alpha);
+        for (i=0;i<UNROLL;i++)
+            SkDebugf("%2d: %s %04x w %04x id %04x s %08x d %04x %04x %04x %04x\n",
+            i, ((tmpbuf[i] != dst[i])?"BAD":"got"),
+            dst[i], tmpbuf[i], in_dst[i], src[i], td[i], tdv[i], tap[i], ta[i]);
 
-		showme16("alpha8", &alpha8, sizeof(alpha8));
-		showme16("scale8", &scale8, sizeof(scale8));
-		showme8("d", &d, sizeof(d));
-		showme16("dst8", &dst8, sizeof(dst8));
-		showme16("dst_b", &dst_b, sizeof(dst_b));
-		showme16("dst_g", &dst_g, sizeof(dst_g));
-		showme16("dst_r", &dst_r, sizeof(dst_r));
-		showme8("sb", &sb, sizeof(sb));
-		showme8("sg", &sg, sizeof(sg));
-		showme8("sr", &sr, sizeof(sr));
+        showme16("alpha8", &alpha8, sizeof(alpha8));
+        showme16("scale8", &scale8, sizeof(scale8));
+        showme8("d", &d, sizeof(d));
+        showme16("dst8", &dst8, sizeof(dst8));
+        showme16("dst_b", &dst_b, sizeof(dst_b));
+        showme16("dst_g", &dst_g, sizeof(dst_g));
+        showme16("dst_r", &dst_r, sizeof(dst_r));
+        showme8("sb", &sb, sizeof(sb));
+        showme8("sg", &sg, sizeof(sg));
+        showme8("sr", &sr, sizeof(sr));
 
-		/* cop out */
-		return;
-	   }
-	   offset += UNROLL;
-	   invocation++;
-	}
+        /* cop out */
+        return;
+       }
+       offset += UNROLL;
+       invocation++;
+    }
 #endif
 
             dst += UNROLL;
-	    src += UNROLL;
-	    count -= UNROLL;
-	    /* skip x += UNROLL, since it's unchanged mod-4 */
+        src += UNROLL;
+        count -= UNROLL;
+        /* skip x += UNROLL, since it's unchanged mod-4 */
         } while (count >= UNROLL);
     }
-#undef	UNROLL
+#undef    UNROLL
 
     /* residuals */
     if (count > 0) {
@@ -840,20 +840,20 @@
             SkPMColorAssert(c);
             if (c) {
                 unsigned a = SkGetPackedA32(c);
-                
+
                 // dither and alpha are just temporary variables to work-around
                 // an ICE in debug.
                 unsigned dither = DITHER_VALUE(x);
                 unsigned alpha = SkAlpha255To256(a);
                 int d = SkAlphaMul(dither, alpha);
-                
+
                 unsigned sr = SkGetPackedR32(c);
                 unsigned sg = SkGetPackedG32(c);
                 unsigned sb = SkGetPackedB32(c);
                 sr = SkDITHER_R32_FOR_565(sr, d);
                 sg = SkDITHER_G32_FOR_565(sg, d);
                 sb = SkDITHER_B32_FOR_565(sb, d);
-                
+
                 uint32_t src_expanded = (sg << 24) | (sr << 13) | (sb << 2);
                 uint32_t dst_expanded = SkExpand_rgb_16(*dst);
                 dst_expanded = dst_expanded * (SkAlpha255To256(255 - a) >> 3);
@@ -875,89 +875,89 @@
  * not accounting for any instruction or memory latencies.
  */
 
-#undef	DEBUG_S32_OPAQUE_DITHER
+#undef    DEBUG_S32_OPAQUE_DITHER
 
 void S32_D565_Opaque_Dither_neon(uint16_t* SK_RESTRICT dst,
                                  const SkPMColor* SK_RESTRICT src,
                                  int count, U8CPU alpha, int x, int y) {
     SkASSERT(255 == alpha);
 
-#define	UNROLL	8
+#define    UNROLL    8
     if (count >= UNROLL) {
-	uint8x8_t d;
-	const uint8_t *dstart = &gDitherMatrix_Neon[(y&3)*12 + (x&3)];
-	d = vld1_u8(dstart);
+    uint8x8_t d;
+    const uint8_t *dstart = &gDitherMatrix_Neon[(y&3)*12 + (x&3)];
+    d = vld1_u8(dstart);
 
-	while (count >= UNROLL) {
-	    uint8x8_t sr, sg, sb, sa;
-	    uint16x8_t dr, dg, db, da;
-	    uint16x8_t dst8;
+    while (count >= UNROLL) {
+        uint8x8_t sr, sg, sb, sa;
+        uint16x8_t dr, dg, db, da;
+        uint16x8_t dst8;
 
-	    /* source is in ABGR ordering (R == lsb) */
-	    {
-		register uint8x8_t d0 asm("d0");
-		register uint8x8_t d1 asm("d1");
-		register uint8x8_t d2 asm("d2");
-		register uint8x8_t d3 asm("d3");
+        /* source is in ABGR ordering (R == lsb) */
+        {
+        register uint8x8_t d0 asm("d0");
+        register uint8x8_t d1 asm("d1");
+        register uint8x8_t d2 asm("d2");
+        register uint8x8_t d3 asm("d3");
 
-		asm ("vld4.8	{d0-d3},[%4]  /* r=%P0 g=%P1 b=%P2 a=%P3 */"
-		    : "=w" (d0), "=w" (d1), "=w" (d2), "=w" (d3)
-		    : "r" (src)
+        asm ("vld4.8    {d0-d3},[%4]  /* r=%P0 g=%P1 b=%P2 a=%P3 */"
+            : "=w" (d0), "=w" (d1), "=w" (d2), "=w" (d3)
+            : "r" (src)
                     );
-		    sr = d0; sg = d1; sb = d2; sa = d3;
-	    }
-	    /* XXX: if we want to prefetch, hide it in the above asm()
-	     * using the gcc __builtin_prefetch(), the prefetch will
-	     * fall to the bottom of the loop -- it won't stick up
-	     * at the top of the loop, just after the vld4.
-	     */
+            sr = d0; sg = d1; sb = d2; sa = d3;
+        }
+        /* XXX: if we want to prefetch, hide it in the above asm()
+         * using the gcc __builtin_prefetch(), the prefetch will
+         * fall to the bottom of the loop -- it won't stick up
+         * at the top of the loop, just after the vld4.
+         */
 
-	    /* sr = sr - (sr>>5) + d */
-	    sr = vsub_u8(sr, vshr_n_u8(sr, 5));
-	    dr = vaddl_u8(sr, d);
+        /* sr = sr - (sr>>5) + d */
+        sr = vsub_u8(sr, vshr_n_u8(sr, 5));
+        dr = vaddl_u8(sr, d);
 
-	    /* sb = sb - (sb>>5) + d */
-	    sb = vsub_u8(sb, vshr_n_u8(sb, 5));
-	    db = vaddl_u8(sb, d);
+        /* sb = sb - (sb>>5) + d */
+        sb = vsub_u8(sb, vshr_n_u8(sb, 5));
+        db = vaddl_u8(sb, d);
 
-	    /* sg = sg - (sg>>6) + d>>1; similar logic for overflows */
-	    sg = vsub_u8(sg, vshr_n_u8(sg, 6));
-	    dg = vaddl_u8(sg, vshr_n_u8(d,1));
-	    /* XXX: check that the "d>>1" here is hoisted */
+        /* sg = sg - (sg>>6) + d>>1; similar logic for overflows */
+        sg = vsub_u8(sg, vshr_n_u8(sg, 6));
+        dg = vaddl_u8(sg, vshr_n_u8(d,1));
+        /* XXX: check that the "d>>1" here is hoisted */
 
-	    /* pack high bits of each into 565 format  (rgb, b is lsb) */
-	    dst8 = vshrq_n_u16(db, 3);
-	    dst8 = vsliq_n_u16(dst8, vshrq_n_u16(dg, 2), 5);
-	    dst8 = vsliq_n_u16(dst8, vshrq_n_u16(dr,3), 11);
+        /* pack high bits of each into 565 format  (rgb, b is lsb) */
+        dst8 = vshrq_n_u16(db, 3);
+        dst8 = vsliq_n_u16(dst8, vshrq_n_u16(dg, 2), 5);
+        dst8 = vsliq_n_u16(dst8, vshrq_n_u16(dr,3), 11);
 
-	    /* store it */
-	    vst1q_u16(dst, dst8);
+        /* store it */
+        vst1q_u16(dst, dst8);
 
-#if	defined(DEBUG_S32_OPAQUE_DITHER)
-	    /* always good to know if we generated good results */
-	    {
-		int i, myx = x, myy = y;
-		DITHER_565_SCAN(myy);
-		for (i=0;i<UNROLL;i++) {
-		    SkPMColor c = src[i];
-		    unsigned dither = DITHER_VALUE(myx);
-		    uint16_t val = SkDitherRGB32To565(c, dither);
-		    if (val != dst[i]) {
-			SkDebugf("RBE: src %08x dither %02x, want %04x got %04x dbas[i] %02x\n",
-			    c, dither, val, dst[i], dstart[i]);
-		    }
-		    DITHER_INC_X(myx);
-		}
-	    }
+#if    defined(DEBUG_S32_OPAQUE_DITHER)
+        /* always good to know if we generated good results */
+        {
+        int i, myx = x, myy = y;
+        DITHER_565_SCAN(myy);
+        for (i=0;i<UNROLL;i++) {
+            SkPMColor c = src[i];
+            unsigned dither = DITHER_VALUE(myx);
+            uint16_t val = SkDitherRGB32To565(c, dither);
+            if (val != dst[i]) {
+            SkDebugf("RBE: src %08x dither %02x, want %04x got %04x dbas[i] %02x\n",
+                c, dither, val, dst[i], dstart[i]);
+            }
+            DITHER_INC_X(myx);
+        }
+        }
 #endif
 
-	    dst += UNROLL;
-	    src += UNROLL;
-	    count -= UNROLL;
-	    x += UNROLL;		/* probably superfluous */
-	}
+        dst += UNROLL;
+        src += UNROLL;
+        count -= UNROLL;
+        x += UNROLL;        /* probably superfluous */
     }
-#undef	UNROLL
+    }
+#undef    UNROLL
 
     /* residuals */
     if (count > 0) {
@@ -1106,7 +1106,7 @@
 
 const SkBlitRow::Proc32 sk_blitrow_platform_32_procs_arm_neon[] = {
     NULL,   // S32_Opaque,
-    S32_Blend_BlitRow32_neon,		// S32_Blend,
-    S32A_Opaque_BlitRow32_neon,		// S32A_Opaque,
-    S32A_Blend_BlitRow32_arm		// S32A_Blend
+    S32_Blend_BlitRow32_neon,        // S32_Blend,
+    S32A_Opaque_BlitRow32_neon,        // S32A_Opaque,
+    S32A_Blend_BlitRow32_arm        // S32A_Blend
 };
diff --git a/src/opts/SkUtils_opts_SSE2.cpp b/src/opts/SkUtils_opts_SSE2.cpp
index 63e7f2c..08e4f66 100644
--- a/src/opts/SkUtils_opts_SSE2.cpp
+++ b/src/opts/SkUtils_opts_SSE2.cpp
@@ -9,7 +9,7 @@
 
 #include <emmintrin.h>
 #include "SkUtils_opts_SSE2.h"
- 
+
 void sk_memset16_SSE2(uint16_t *dst, uint16_t value, int count)
 {
     SkASSERT(dst != NULL && count >= 0);
@@ -38,7 +38,7 @@
         --count;
     }
 }
- 
+
 void sk_memset32_SSE2(uint32_t *dst, uint32_t value, int count)
 {
     SkASSERT(dst != NULL && count >= 0);
diff --git a/src/opts/SkUtils_opts_SSE2.h b/src/opts/SkUtils_opts_SSE2.h
index 771656f..ed24c1f 100644
--- a/src/opts/SkUtils_opts_SSE2.h
+++ b/src/opts/SkUtils_opts_SSE2.h
@@ -8,6 +8,6 @@
 
 
 #include "SkTypes.h"
- 
+
 void sk_memset16_SSE2(uint16_t *dst, uint16_t value, int count);
 void sk_memset32_SSE2(uint32_t *dst, uint32_t value, int count);
diff --git a/src/opts/opts_check_SSE2.cpp b/src/opts/opts_check_SSE2.cpp
index 1a704b8..96d0dea 100644
--- a/src/opts/opts_check_SSE2.cpp
+++ b/src/opts/opts_check_SSE2.cpp
@@ -183,7 +183,7 @@
     if (SkMask::kA8_Format != maskFormat) {
         return NULL;
     }
-    
+
     ColorProc proc = NULL;
     if (cachedHasSSE2()) {
         switch (dstConfig) {