Replace all instances of GrRect with SkRect.
And remove the typedef in GrRect.h. The same with GrIRect.
R=robertphillips@google.com
Author: tfarina@chromium.org
Review URL: https://chromiumcodereview.appspot.com/19449002
git-svn-id: http://skia.googlecode.com/svn/trunk@10130 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index c9f3989..3f9251c 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -37,7 +37,7 @@
/**
* Draw a single rect element of the clip stack into the accumulation bitmap
*/
-void GrSWMaskHelper::draw(const GrRect& rect, SkRegion::Op op,
+void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op,
bool antiAlias, uint8_t alpha) {
SkPaint paint;
@@ -84,7 +84,7 @@
SkSafeUnref(mode);
}
-bool GrSWMaskHelper::init(const GrIRect& resultBounds,
+bool GrSWMaskHelper::init(const SkIRect& resultBounds,
const SkMatrix* matrix) {
if (NULL != matrix) {
fMatrix = *matrix;
@@ -95,7 +95,7 @@
// Now translate so the bound's UL corner is at the origin
fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1,
-resultBounds.fTop * SK_Scalar1);
- GrIRect bounds = GrIRect::MakeWH(resultBounds.width(),
+ SkIRect bounds = SkIRect::MakeWH(resultBounds.width(),
resultBounds.height());
fBM.setConfig(SkBitmap::kA8_Config, bounds.fRight, bounds.fBottom);
@@ -160,7 +160,7 @@
GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
const SkPath& path,
const SkStrokeRec& stroke,
- const GrIRect& resultBounds,
+ const SkIRect& resultBounds,
bool antiAlias,
SkMatrix* matrix) {
GrAutoScratchTexture ast;
@@ -184,7 +184,7 @@
void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
GrDrawTarget* target,
- const GrIRect& rect) {
+ const SkIRect& rect) {
GrDrawState* drawState = target->drawState();
GrDrawState::AutoViewMatrixRestore avmr;
@@ -193,11 +193,10 @@
}
GrDrawState::AutoRestoreEffects are(drawState);
- GrRect dstRect = GrRect::MakeLTRB(
- SK_Scalar1 * rect.fLeft,
- SK_Scalar1 * rect.fTop,
- SK_Scalar1 * rect.fRight,
- SK_Scalar1 * rect.fBottom);
+ SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft,
+ SK_Scalar1 * rect.fTop,
+ SK_Scalar1 * rect.fRight,
+ SK_Scalar1 * rect.fBottom);
// We want to use device coords to compute the texture coordinates. We set our matrix to be
// equal to the view matrix followed by a translation so that the top-left of the device bounds