blob: 1f15df2c03d02ce9fca9645186cfc3542b65bae6 [file] [log] [blame]
reed@android.com8a1c16f2008-12-17 15:59:43 +00001#include "SkFloatBits.h"
2#include "SkMath.h"
3
4/******************************************************************************
5 SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they
6 do right before they return ... >> exp;
7 Floor - adds nothing
8 Round - adds 1 << (exp - 1)
9 Ceil - adds (1 << exp) - 1
10
11 Floor and Cast are very similar, but Cast applies its sign after all other
12 computations on value. Also, Cast does not need to check for negative zero,
13 as that value (0x80000000) "does the right thing" for Ceil. Note that it
14 doesn't for Floor/Round/Ceil, hence the explicit check.
15******************************************************************************/
16
17#define EXP_BIAS (127+23)
18#define MATISSA_MAGIC_BIG (1 << 23)
19
20static inline int unpack_exp(uint32_t packed) {
21 return (packed << 1 >> 24);
22}
23
24#if 0
25// the ARM compiler generates an extra BIC, so I use the dirty version instead
26static inline int unpack_matissa(uint32_t packed) {
27 // we could mask with 0x7FFFFF, but that is harder for ARM to encode
28 return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG;
29}
30#endif
31
32// returns the low 24-bits, so we need to OR in the magic_bit afterwards
33static inline int unpack_matissa_dirty(uint32_t packed) {
34 return packed & ~0xFF000000;
35}
36
37// same as (int)float
38int32_t SkFloatBits_toIntCast(int32_t packed) {
39 int exp = unpack_exp(packed) - EXP_BIAS;
40 int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
41
42 if (exp >= 0) {
43 if (exp > 7) { // overflow
44 value = SK_MaxS32;
45 } else {
46 value <<= exp;
47 }
48 } else {
49 exp = -exp;
50 if (exp > 25) { // underflow
51 exp = 25;
52 }
53 value >>= exp;
54 }
55 return SkApplySign(value, SkExtractSign(packed));
56}
57
58// same as (int)floor(float)
59int32_t SkFloatBits_toIntFloor(int32_t packed) {
60 // curse you negative 0
61 if ((packed << 1) == 0) {
62 return 0;
63 }
64
65 int exp = unpack_exp(packed) - EXP_BIAS;
66 int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
67
68 if (exp >= 0) {
69 if (exp > 7) { // overflow
70 value = SK_MaxS32;
71 } else {
72 value <<= exp;
73 }
74 // apply the sign after we check for overflow
75 return SkApplySign(value, SkExtractSign(packed));
76 } else {
77 // apply the sign before we right-shift
78 value = SkApplySign(value, SkExtractSign(packed));
79 exp = -exp;
80 if (exp > 25) { // underflow
81 exp = 25;
82 }
83 // int add = 0;
84 return value >> exp;
85 }
86}
87
88// same as (int)floor(float + 0.5)
89int32_t SkFloatBits_toIntRound(int32_t packed) {
90 // curse you negative 0
91 if ((packed << 1) == 0) {
92 return 0;
93 }
94
95 int exp = unpack_exp(packed) - EXP_BIAS;
96 int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
97
98 if (exp >= 0) {
99 if (exp > 7) { // overflow
100 value = SK_MaxS32;
101 } else {
102 value <<= exp;
103 }
104 // apply the sign after we check for overflow
105 return SkApplySign(value, SkExtractSign(packed));
106 } else {
107 // apply the sign before we right-shift
108 value = SkApplySign(value, SkExtractSign(packed));
109 exp = -exp;
110 if (exp > 25) { // underflow
111 exp = 25;
112 }
113 int add = 1 << (exp - 1);
114 return (value + add) >> exp;
115 }
116}
117
118// same as (int)ceil(float)
119int32_t SkFloatBits_toIntCeil(int32_t packed) {
120 // curse you negative 0
121 if ((packed << 1) == 0) {
122 return 0;
123 }
124
125 int exp = unpack_exp(packed) - EXP_BIAS;
126 int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
127
128 if (exp >= 0) {
129 if (exp > 7) { // overflow
130 value = SK_MaxS32;
131 } else {
132 value <<= exp;
133 }
134 // apply the sign after we check for overflow
135 return SkApplySign(value, SkExtractSign(packed));
136 } else {
137 // apply the sign before we right-shift
138 value = SkApplySign(value, SkExtractSign(packed));
139 exp = -exp;
140 if (exp > 25) { // underflow
141 exp = 25;
142 }
143 int add = (1 << exp) - 1;
144 return (value + add) >> exp;
145 }
146}
147
148float SkFloatBits_intToFloatNative(int x);
149float SkFloatBits_intToFloatNative(int x) {
150 return x;
151}
152
153float SkIntToFloatCast(int32_t value) {
154 if (0 == value) {
155 return 0;
156 }
157
158 int shift = EXP_BIAS;
159
160 // record the sign and make value positive
161 int sign = SkExtractSign(value);
162 value = SkApplySign(value, sign);
163
164 if (value >> 24) { // value is too big (has more than 24 bits set)
165 int bias = 8 - SkCLZ(value);
166 SkDebugf("value = %d, bias = %d\n", value, bias);
167 SkASSERT(bias > 0 && bias < 8);
168 value >>= bias; // need to round?
169 shift += bias;
170 } else {
171 int zeros = SkCLZ(value << 8);
172 SkASSERT(zeros >= 0 && zeros <= 23);
173 value <<= zeros;
174 shift -= zeros;
175 }
176
177 // now value is left-aligned to 24 bits
178 SkASSERT((value >> 23) == 1);
179 SkASSERT(shift >= 0 && shift <= 255);
180
181 SkFloatIntUnion data;
182 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG);
183 return data.fFloat;
184}
185
186float SkIntToFloatCast_NoOverflowCheck(int32_t value) {
187 if (0 == value) {
188 return 0;
189 }
190
191 int shift = EXP_BIAS;
192
193 // record the sign and make value positive
194 int sign = SkExtractSign(value);
195 value = SkApplySign(value, sign);
196
197 int zeros = SkCLZ(value << 8);
198 value <<= zeros;
199 shift -= zeros;
200
201 SkFloatIntUnion data;
202 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG);
203 return data.fFloat;
204}
205