1. 249af15 BUG=skia: by joshualitt · 10 years ago
  2. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
  3. 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
  4. 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
  5. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  6. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  7. 261dc56 Move VertexBuilder to a GrGLFullShaderBuilder subclass by commit-bot@chromium.org · 11 years ago
  8. 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
  9. 76eaf74 Add a GrCustomCoordsTextureEffect class by commit-bot@chromium.org · 11 years ago