1. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  2. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  3. 9927bd3 Centralize decision about whether to do bicubic filtering, and fallbacks to mip, bilerp, or nearest by commit-bot@chromium.org · 10 years ago
  4. 7d7f314 Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter drawBitmap. by commit-bot@chromium.org · 11 years ago
  5. bc91fd7 Make GrBicubicEffect take tile modes rather than GrTextureParams. by commit-bot@chromium.org · 11 years ago
  6. dec6150 HQ filtering for tiled/bleed drawBitmap sample at pix center in bicubic by commit-bot@chromium.org · 11 years ago
  7. d3baf20 Added support for Chrome's gpu command buffer extension BindUniformLocation. by commit-bot@chromium.org · 11 years ago
  8. 759befb use the supplied matrix instead of the texture w/h div for the bicubic GPU effect by commit-bot@chromium.org · 11 years ago
  9. a34995e Implement SkColorFilter as a GrGLEffect by commit-bot@chromium.org · 11 years ago
  10. 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
  11. e0e7cfe Change old PRG to be SkLCGRandom; change new one to SkRandom by commit-bot@chromium.org · 11 years ago
  12. d1af237 fix the onIsEqual method on the new bicubic effect to consider the texture accesses as well as the textures by humper@google.com · 11 years ago
  13. 3aad3b0 add support for high quality image filtering on the GPU by humper@google.com · 11 years ago