1. 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
  2. 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
  3. 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
  4. 2290000 Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the y-flip case. This works around an Adreno driver bug. by bsalomon · 10 years ago
  5. 160a52b Stop referencing gl_FragCoord z and w components. by bsalomon · 10 years ago
  6. aed7007 Fix shader code by krajcevski · 10 years ago
  7. f461a8f Simple GPU based dithering: by krajcevski · 10 years ago