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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
skia
/
3f8540346df30f2b681bcffd42edac15d609aec4
/
src
/
gpu
/
effects
/
GrDitherEffect.cpp
848faf0
This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together.
by bsalomon
· 10 years ago
83d081a
Goodbye GrEffectRef.
by bsalomon
· 10 years ago
55fad7a
Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.
by bsalomon
· 10 years ago
2290000
Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the y-flip case. This works around an Adreno driver bug.
by bsalomon
· 10 years ago
160a52b
Stop referencing gl_FragCoord z and w components.
by bsalomon
· 10 years ago
aed7007
Fix shader code
by krajcevski
· 10 years ago
f461a8f
Simple GPU based dithering:
by krajcevski
· 10 years ago