1. 6bf38b5 Move GL-specific include files to their own subdirectory, to better by tomhudson@google.com · 12 years ago
  2. 57f5d98 Recommit r2510 now that mac build bot issue has been fixed. by bsalomon@google.com · 13 years ago
  3. d92780b Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday. by bsalomon@google.com · 13 years ago
  4. d47fafe Add test that validates GrGLInterfaces by bsalomon@google.com · 13 years ago
  5. 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago
  6. e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 13 years ago
  7. a8e686e Make program unit test run clean and add it to tests program by bsalomon@google.com · 13 years ago
  8. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
  9. 82065d6 remove SkRefCnt safeRef() and safeUnref(), and replace the call-sites with by reed@google.com · 13 years ago
  10. 4516f47 use sk_bzero instead of bzero, since it isn't always available. by reed@android.com · 15 years ago
  11. eeb3b7f support -android mode when running tests, which spews out android specific by reed@android.com · 15 years ago
  12. ed67331 add initial unittest framework (tests) by reed@android.com · 15 years ago