1. 9cfc83c stop using bitmap-filter flags outside of paint itself, as a step towards really changing them into an enum by reed@google.com · 11 years ago
  2. 9c96d4b fix trivial matrix computation by humper@google.com · 11 years ago
  3. d647426 Reverted 10056-10059 by robertphillips@google.com · 11 years ago
  4. d64d8a9 Working plumb of image scaling: by humper@google.com · 11 years ago
  5. e16efc1 Sanitizing source files in Skia_Periodic_House_Keeping by skia.committer@gmail.com · 11 years ago
  6. 05af1af eliminate all warnings in non-thirdparty code on mac by humper@google.com · 12 years ago
  7. cc0c8e6 correctly handle negative values in fixed_clamp() by reed@google.com · 12 years ago
  8. fbfcd56 Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) by rmistry@google.com · 12 years ago
  9. 157d944 rm: Introduce SK_ARM_NEON_WRAP handy wrapper macro. by digit@google.com · 12 years ago
  10. fce02ac arm: dynamic NEON support for SkBitmapProcState matrix operations. by digit@google.com · 12 years ago
  11. 4d0078a Fix calling (and checking) the decal_ functions when the input is SkFractionalInt. by reed@google.com · 12 years ago
  12. c199293 fix/revert the unsigned-shift change made to clamp in 3836. For clamp we want by reed@google.com · 12 years ago
  13. 99c114e We were numerically overflowing our 16bit coordinates that we communicate by reed@google.com · 12 years ago
  14. a4b0d13 speculative fix for debug/release problem on windows with mirror bitmaps by reed@google.com · 12 years ago
  15. f444e8c don't flip the fractional bits (low 4) for bilerp when in kMirror_TileMode by reed@google.com · 12 years ago
  16. 6c5bf8d Added BSD license language where missing. by caryclark@google.com · 12 years ago
  17. 258cb22 fix overflow in matrixproc, and add debugging code to test that by reed@android.com · 14 years ago
  18. ed881c2 add neon opts for matrix procs by reed@android.com · 15 years ago
  19. a2b2c4b fix typo in matrix proc index computation, where we were always taking the by reed@android.com · 15 years ago
  20. 4c128c4 add method to compute max count for a given buffer size in the bitmap shader. by reed@android.com · 15 years ago
  21. 07d1f00 add special matrixprocs when the matrix is at most translate. These are faster by reed@android.com · 15 years ago
  22. 8a1c16f grab from latest android by reed@android.com · 16 years ago