1. be2aa2a use AsMode instead of deprecated IsMode by mike@reedtribe.org · 13 years ago
  2. 56c6977 Update files to use SK_BUILD_FOR_ANDROID. by djsollen@google.com · 13 years ago
  3. 83a4446 Remove warnings (trailing \, signed vs unsigned, parenthesization). by tomhudson@google.com · 13 years ago
  4. 045e62d enable soft clipping (yikes) by reed@google.com · 13 years ago
  5. 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 13 years ago
  6. dcd0f3a quick-rejects based on xfermode, using SkPaint::nothingToDraw() by reed@google.com · 13 years ago
  7. bf2ac7e Fix 2333. Be sure fImage is assigned before giving to SkAutoMaskImage. by bungeman@google.com · 13 years ago
  8. 0a60b3d Fix leak of mask in draw. http://codereview.appspot.com/5132046/ by bungeman@google.com · 13 years ago
  9. 6a87faf revert match for newAlpha to exactly match old math, so we don't drive by reed@google.com · 13 years ago
  10. ecadf99 use new SkDrawTreatAsHairline method to decide when to approximate a thin-line by reed@google.com · 13 years ago
  11. 5af16f8 Reduce size of filter mask. http://codereview.appspot.com/4965057/ by bungeman@google.com · 13 years ago
  12. cb6ccdd respect subpixel positioning by reed@google.com · 13 years ago
  13. 52c748b Gpu can draw underlined text. http://codereview.appspot.com/4919047/ by bungeman@google.com · 13 years ago
  14. ddc75dc Allow the y-baseline to float except when text is horizontal, as we were already by reed@google.com · 13 years ago
  15. b81be7a Include <new> required for placement new in SkTLazy. by bungeman@google.com · 13 years ago
  16. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
  17. 026dcee include <new> for SkTLazy, since windows seems to need it. by reed@google.com · 13 years ago
  18. 32e5d97 don't modify a const paint by reed@google.com · 13 years ago
  19. fd4236e don't modify const SkDraw, since multiple threads may be watching it... by reed@google.com · 13 years ago
  20. 40c2ba2 don/t modify const paint, since it could be used in different threads by reed@google.com · 13 years ago
  21. 1d6ee0b defer allocating blitter until we know we need it (i.e. gpu-devices don't need, by reed@google.com · 13 years ago
  22. 8d43018 Increase use of SkMatrix::hasPerspective(), merge in has_perspective(). by tomhudson@google.com · 13 years ago
  23. 39ce0ac unbias fy in the gpu glyphproc, since skia has pre-added 1/2 to the value by reed@google.com · 13 years ago
  24. 62ab7ad export SkDraw::ComputeRectType() and share that with SkGpuDevice by reed@google.com · 13 years ago
  25. 6115338 handle scale < 0 for stroke-rects by reed@google.com · 13 years ago
  26. 761fb62 reenable fast stroked rects, now that we correctly handle non-square scale by reed@google.com · 13 years ago
  27. 3380296 temporarily disable fast stroking, until we handle non-square scales in matrix by reed@google.com · 13 years ago
  28. 5bff8d2 add #ifdef SK_DISABLE_FAST_AA_STROKE_RECT to disable new 8x faster antialiased by reed@google.com · 13 years ago
  29. 7ff678b faster stroke rects by mike@reedtribe.org · 13 years ago
  30. 0a0a236 Initialize fClip in SkBounder, in case doIRect() is called before it is used by reed@google.com · 14 years ago
  31. cd9d69b Upstreaming changes from android. by djsollen@google.com · 14 years ago
  32. 82065d6 remove SkRefCnt safeRef() and safeUnref(), and replace the call-sites with by reed@google.com · 14 years ago
  33. a76de3d If you #define SK_ALLOW_OVER_32K_BITMAPS, then skia will try to draw bitmaps by reed@google.com · 14 years ago
  34. f2b98d6 merge with changes for GPU backend by reed@android.com · 14 years ago
  35. 28be72b PDF: Add text support with a font framework (font embedding to come). by vandebo@chromium.org · 14 years ago
  36. 99a45d3 Fix SkDraw::validate to work with vector Devices. by vandebo@chromium.org · 14 years ago
  37. 652807b Revert "Revert "Use hairline when line width <= 1.0, instead of < 1.0."" by agl@chromium.org · 14 years ago
  38. 6fd950c Revert "Use hairline when line width <= 1.0, instead of < 1.0." by agl@chromium.org · 14 years ago
  39. a956e4f Use hairline when line width <= 1.0, instead of < 1.0. by anatoly@google.com · 14 years ago
  40. b641c9f2 if we're strokeandfill+hairline, just draw fill (they way paths do) instead by reed@android.com · 14 years ago
  41. d055c1f convert matrix <--> matrix44 add glyphrec to bounder by reed@android.com · 15 years ago
  42. 218521e check bounder before lockPixels on the bitmap by reed@android.com · 15 years ago
  43. 474a12c Added a virtual to SkBounder, called by text, that passes by reed@android.com · 15 years ago
  44. 55e76b2 outset the bounds if we're in hairline before quick-reject in SkDraw.cpp by reed@android.com · 15 years ago
  45. ebdeeb8 don't magically convert to hairline unless we're < 1.0 in both X and Y. The new routine both checks, by reed@android.com · 15 years ago
  46. b4f404a handle cap==round for drawPoints by reed@android.com · 15 years ago
  47. 187d559 add dox for scalarcomparetype by reed@android.com · 15 years ago
  48. 4516f47 use sk_bzero instead of bzero, since it isn't always available. by reed@android.com · 15 years ago
  49. 0baf193 detect nearly translate-only matrices when drawing bitmaps (for speed) by reed@android.com · 15 years ago
  50. 845fdac remove deprecated use of porterduff enum by reed@android.com · 15 years ago
  51. 543ed93 add ADD xfermode safely handle (don't draw) if the size of SkMask exceeds 31bits by reed@android.com · 15 years ago
  52. d252db0 API change: SkPath computeBounds -> getBounds by reed@android.com · 15 years ago
  53. 6c14b43 use static_cast fix comments by reed@android.com · 16 years ago
  54. 49f0ff2 promote SkMask's rowBytes to 32bits, since its bounds is a 32bit rect by reed@android.com · 16 years ago
  55. 3555591 add sanity checks to handles extremely large coordinates or filter margins. by reed@android.com · 16 years ago
  56. fb12c3e fix ref() in CreateTypeface fix comment in SkDraw.cpp by reed@android.com · 16 years ago
  57. 3469c76 Handle kA8 bitmaps drawing through a matrix (was infinitely recursive) by reed@android.com · 16 years ago
  58. 689411a fix compile by using the right (new) name for SkComposeShader.h by reed@android.com · 16 years ago
  59. 8a1c16f grab from latest android by reed@android.com · 16 years ago