Create a copy of talk/sound under webrtc/sound.

BUG=3379
R=andrew@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/22379004

git-svn-id: http://webrtc.googlecode.com/svn/trunk/webrtc@6986 4adac7df-926f-26a2-2b94-8c16560cd09d
diff --git a/sound/pulseaudiosoundsystem.h b/sound/pulseaudiosoundsystem.h
new file mode 100644
index 0000000..4e67acc
--- /dev/null
+++ b/sound/pulseaudiosoundsystem.h
@@ -0,0 +1,177 @@
+/*
+ *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_SOUND_PULSEAUDIOSOUNDSYSTEM_H_
+#define WEBRTC_SOUND_PULSEAUDIOSOUNDSYSTEM_H_
+
+#ifdef HAVE_LIBPULSE
+
+#include "webrtc/sound/pulseaudiosymboltable.h"
+#include "webrtc/sound/soundsysteminterface.h"
+#include "webrtc/base/constructormagic.h"
+
+namespace rtc {
+
+class PulseAudioInputStream;
+class PulseAudioOutputStream;
+class PulseAudioStream;
+
+// Sound system implementation for PulseAudio, a cross-platform sound server
+// (but commonly used only on Linux, which is the only platform we support
+// it on).
+// Init(), Terminate(), and the destructor should never be invoked concurrently,
+// but all other methods are thread-safe.
+class PulseAudioSoundSystem : public SoundSystemInterface {
+  friend class PulseAudioInputStream;
+  friend class PulseAudioOutputStream;
+  friend class PulseAudioStream;
+ public:
+  static SoundSystemInterface *Create() {
+    return new PulseAudioSoundSystem();
+  }
+
+  PulseAudioSoundSystem();
+
+  virtual ~PulseAudioSoundSystem();
+
+  virtual bool Init();
+  virtual void Terminate();
+
+  virtual bool EnumeratePlaybackDevices(SoundDeviceLocatorList *devices);
+  virtual bool EnumerateCaptureDevices(SoundDeviceLocatorList *devices);
+
+  virtual bool GetDefaultPlaybackDevice(SoundDeviceLocator **device);
+  virtual bool GetDefaultCaptureDevice(SoundDeviceLocator **device);
+
+  virtual SoundOutputStreamInterface *OpenPlaybackDevice(
+      const SoundDeviceLocator *device,
+      const OpenParams &params);
+  virtual SoundInputStreamInterface *OpenCaptureDevice(
+      const SoundDeviceLocator *device,
+      const OpenParams &params);
+
+  virtual const char *GetName() const;
+
+ private:
+  bool IsInitialized();
+
+  static void ConnectToPulseCallbackThunk(pa_context *context, void *userdata);
+
+  void OnConnectToPulseCallback(pa_context *context, bool *connect_done);
+
+  bool ConnectToPulse(pa_context *context);
+
+  pa_context *CreateNewConnection();
+
+  template <typename InfoStruct>
+  bool EnumerateDevices(SoundDeviceLocatorList *devices,
+                        pa_operation *(*enumerate_fn)(
+                            pa_context *c,
+                            void (*callback_fn)(
+                                pa_context *c,
+                                const InfoStruct *i,
+                                int eol,
+                                void *userdata),
+                            void *userdata),
+                        void (*callback_fn)(
+                            pa_context *c,
+                            const InfoStruct *i,
+                            int eol,
+                            void *userdata));
+
+  static void EnumeratePlaybackDevicesCallbackThunk(pa_context *unused,
+                                                    const pa_sink_info *info,
+                                                    int eol,
+                                                    void *userdata);
+
+  static void EnumerateCaptureDevicesCallbackThunk(pa_context *unused,
+                                                   const pa_source_info *info,
+                                                   int eol,
+                                                   void *userdata);
+
+  void OnEnumeratePlaybackDevicesCallback(
+      SoundDeviceLocatorList *devices,
+      const pa_sink_info *info,
+      int eol);
+
+  void OnEnumerateCaptureDevicesCallback(
+      SoundDeviceLocatorList *devices,
+      const pa_source_info *info,
+      int eol);
+
+  template <const char *(pa_server_info::*field)>
+  static void GetDefaultDeviceCallbackThunk(
+      pa_context *unused,
+      const pa_server_info *info,
+      void *userdata);
+
+  template <const char *(pa_server_info::*field)>
+  void OnGetDefaultDeviceCallback(
+      const pa_server_info *info,
+      SoundDeviceLocator **device);
+
+  template <const char *(pa_server_info::*field)>
+  bool GetDefaultDevice(SoundDeviceLocator **device);
+
+  static void StreamStateChangedCallbackThunk(pa_stream *stream,
+                                              void *userdata);
+
+  void OnStreamStateChangedCallback(pa_stream *stream);
+
+  template <typename StreamInterface>
+  StreamInterface *OpenDevice(
+      const SoundDeviceLocator *device,
+      const OpenParams &params,
+      const char *stream_name,
+      StreamInterface *(PulseAudioSoundSystem::*connect_fn)(
+          pa_stream *stream,
+          const char *dev,
+          int flags,
+          pa_stream_flags_t pa_flags,
+          int latency,
+          const pa_sample_spec &spec));
+
+  SoundOutputStreamInterface *ConnectOutputStream(
+      pa_stream *stream,
+      const char *dev,
+      int flags,
+      pa_stream_flags_t pa_flags,
+      int latency,
+      const pa_sample_spec &spec);
+
+  SoundInputStreamInterface *ConnectInputStream(
+      pa_stream *stream,
+      const char *dev,
+      int flags,
+      pa_stream_flags_t pa_flags,
+      int latency,
+      const pa_sample_spec &spec);
+
+  bool FinishOperation(pa_operation *op);
+
+  void Lock();
+  void Unlock();
+  void Wait();
+  void Signal();
+
+  const char *LastError();
+
+  pa_threaded_mainloop *mainloop_;
+  pa_context *context_;
+  PulseAudioSymbolTable symbol_table_;
+
+  DISALLOW_COPY_AND_ASSIGN(PulseAudioSoundSystem);
+};
+
+}  // namespace rtc
+
+#endif  // HAVE_LIBPULSE
+
+#endif  // WEBRTC_SOUND_PULSEAUDIOSOUNDSYSTEM_H_