Optimized double-to-integer conversions in bit operations by using SSE3 instructions if available.
Optimized initialization sequences that store to multiple properties of the same object.
Changed the D8 debugger frontend to use JSON messages.
Force garbage collections when disposing contexts.
Align code objects at 32-byte boundaries.
git-svn-id: http://v8.googlecode.com/svn/trunk@1388 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
diff --git a/src/frames.cc b/src/frames.cc
index 09c6a02..20a7149 100644
--- a/src/frames.cc
+++ b/src/frames.cc
@@ -28,6 +28,7 @@
#include "v8.h"
#include "frames-inl.h"
+#include "mark-compact.h"
#include "scopeinfo.h"
#include "string-stream.h"
#include "top.h"
@@ -162,12 +163,14 @@
void StackHandler::Cook(Code* code) {
+ ASSERT(MarkCompactCollector::IsCompacting());
ASSERT(code->contains(pc()));
set_pc(AddressFrom<Address>(pc() - code->instruction_start()));
}
void StackHandler::Uncook(Code* code) {
+ ASSERT(MarkCompactCollector::IsCompacting());
set_pc(code->instruction_start() + OffsetFrom(pc()));
ASSERT(code->contains(pc()));
}
@@ -183,6 +186,9 @@
void StackFrame::CookFramesForThread(ThreadLocalTop* thread) {
+ // Only cooking frames when the collector is compacting and thus moving code
+ // around.
+ ASSERT(MarkCompactCollector::IsCompacting());
ASSERT(!thread->stack_is_cooked());
for (StackFrameIterator it(thread); !it.done(); it.Advance()) {
it.frame()->Cook();
@@ -192,6 +198,9 @@
void StackFrame::UncookFramesForThread(ThreadLocalTop* thread) {
+ // Only uncooking frames when the collector is compacting and thus moving code
+ // around.
+ ASSERT(MarkCompactCollector::IsCompacting());
ASSERT(thread->stack_is_cooked());
for (StackFrameIterator it(thread); !it.done(); it.Advance()) {
it.frame()->Uncook();
@@ -201,7 +210,7 @@
void StackFrame::Cook() {
- Code* code = FindCode();
+ Code* code = this->code();
for (StackHandlerIterator it(this, top_handler()); !it.done(); it.Advance()) {
it.handler()->Cook(code);
}
@@ -211,7 +220,7 @@
void StackFrame::Uncook() {
- Code* code = FindCode();
+ Code* code = this->code();
for (StackHandlerIterator it(this, top_handler()); !it.done(); it.Advance()) {
it.handler()->Uncook(code);
}
@@ -220,7 +229,7 @@
}
-Code* EntryFrame::FindCode() const {
+Code* EntryFrame::code() const {
return Heap::js_entry_code();
}
@@ -232,12 +241,12 @@
}
-Code* EntryConstructFrame::FindCode() const {
+Code* EntryConstructFrame::code() const {
return Heap::js_construct_entry_code();
}
-Code* ExitFrame::FindCode() const {
+Code* ExitFrame::code() const {
return Heap::c_entry_code();
}
@@ -257,7 +266,7 @@
}
-Code* ExitDebugFrame::FindCode() const {
+Code* ExitDebugFrame::code() const {
return Heap::c_entry_debug_break_code();
}
@@ -320,20 +329,20 @@
}
-Code* ArgumentsAdaptorFrame::FindCode() const {
+Code* JavaScriptFrame::code() const {
+ JSFunction* function = JSFunction::cast(this->function());
+ return function->shared()->code();
+}
+
+
+Code* ArgumentsAdaptorFrame::code() const {
return Builtins::builtin(Builtins::ArgumentsAdaptorTrampoline);
}
-Code* InternalFrame::FindCode() const {
+Code* InternalFrame::code() const {
const int offset = InternalFrameConstants::kCodeOffset;
Object* code = Memory::Object_at(fp() + offset);
- if (code == NULL) {
- // The code object isn't set; find it and set it.
- code = Heap::FindCodeObject(pc());
- ASSERT(!code->IsFailure());
- Memory::Object_at(fp() + offset) = code;
- }
ASSERT(code != NULL);
return Code::cast(code);
}