Version 3.26.13 (based on bleeding_edge revision r20698)
Make maps in monomorphic IC stubs weak (issue 2073).
x64: Make sure that the upper half of a 64bit register contains 0 for int32 values (Chromium issue 360611).
Performance and stability improvements on all platforms.
git-svn-id: http://v8.googlecode.com/svn/trunk@20699 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
diff --git a/src/debug.cc b/src/debug.cc
index 75c7282..41c608a 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -774,19 +774,19 @@
}
// Execute the shared function in the debugger context.
- bool caught_exception;
Handle<JSFunction> function =
factory->NewFunctionFromSharedFunctionInfo(function_info, context);
- Handle<Object> exception =
+ Handle<Object> exception;
+ MaybeHandle<Object> result =
Execution::TryCall(function,
Handle<Object>(context->global_object(), isolate),
0,
NULL,
- &caught_exception);
+ &exception);
// Check for caught exceptions.
- if (caught_exception) {
+ if (result.is_null()) {
ASSERT(!isolate->has_pending_exception());
MessageLocation computed_location;
isolate->ComputeLocation(&computed_location);
@@ -1118,29 +1118,25 @@
STATIC_ASCII_VECTOR("IsBreakPointTriggered"));
Handle<GlobalObject> debug_global(debug_context()->global_object());
Handle<JSFunction> check_break_point =
- Handle<JSFunction>::cast(GlobalObject::GetPropertyNoExceptionThrown(
- debug_global, is_break_point_triggered_string));
+ Handle<JSFunction>::cast(Object::GetProperty(
+ debug_global, is_break_point_triggered_string).ToHandleChecked());
// Get the break id as an object.
Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
// Call HandleBreakPointx.
- bool caught_exception;
Handle<Object> argv[] = { break_id, break_point_object };
- Handle<Object> result = Execution::TryCall(check_break_point,
- isolate_->js_builtins_object(),
- ARRAY_SIZE(argv),
- argv,
- &caught_exception);
-
- // If exception or non boolean result handle as not triggered
- if (caught_exception || !result->IsBoolean()) {
- return false;
- }
+ Handle<Object> result;
+ ASSIGN_RETURN_ON_EXCEPTION_VALUE(
+ isolate_, result,
+ Execution::TryCall(check_break_point,
+ isolate_->js_builtins_object(),
+ ARRAY_SIZE(argv),
+ argv),
+ false);
// Return whether the break point is triggered.
- ASSERT(!result.is_null());
- return (*result)->IsTrue();
+ return result->IsTrue();
}
@@ -2463,13 +2459,14 @@
// Clear the mirror cache.
Handle<String> function_name = isolate_->factory()->InternalizeOneByteString(
STATIC_ASCII_VECTOR("ClearMirrorCache"));
- Handle<Object> fun = GlobalObject::GetPropertyNoExceptionThrown(
- isolate_->global_object(), function_name);
+ Handle<Object> fun = Object::GetProperty(
+ isolate_->global_object(), function_name).ToHandleChecked();
ASSERT(fun->IsJSFunction());
- bool caught_exception;
- Execution::TryCall(Handle<JSFunction>::cast(fun),
+ Execution::TryCall(
+ Handle<JSFunction>::cast(fun),
Handle<JSObject>(Debug::debug_context()->global_object()),
- 0, NULL, &caught_exception);
+ 0,
+ NULL);
}
@@ -2590,112 +2587,85 @@
Debugger::~Debugger() {}
-Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
- int argc,
- Handle<Object> argv[],
- bool* caught_exception) {
+MaybeHandle<Object> Debugger::MakeJSObject(
+ Vector<const char> constructor_name,
+ int argc,
+ Handle<Object> argv[]) {
ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
// Create the execution state object.
Handle<String> constructor_str =
isolate_->factory()->InternalizeUtf8String(constructor_name);
ASSERT(!constructor_str.is_null());
- Handle<Object> constructor = GlobalObject::GetPropertyNoExceptionThrown(
- isolate_->global_object(), constructor_str);
+ Handle<Object> constructor = Object::GetProperty(
+ isolate_->global_object(), constructor_str).ToHandleChecked();
ASSERT(constructor->IsJSFunction());
- if (!constructor->IsJSFunction()) {
- *caught_exception = true;
- return isolate_->factory()->undefined_value();
- }
- Handle<Object> js_object = Execution::TryCall(
+ if (!constructor->IsJSFunction()) return MaybeHandle<Object>();
+ return Execution::TryCall(
Handle<JSFunction>::cast(constructor),
Handle<JSObject>(isolate_->debug()->debug_context()->global_object()),
argc,
- argv,
- caught_exception);
- return js_object;
+ argv);
}
-Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
+MaybeHandle<Object> Debugger::MakeExecutionState() {
// Create the execution state object.
Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
isolate_->debug()->break_id());
Handle<Object> argv[] = { break_id };
- return MakeJSObject(CStrVector("MakeExecutionState"),
- ARRAY_SIZE(argv),
- argv,
- caught_exception);
+ return MakeJSObject(CStrVector("MakeExecutionState"), ARRAY_SIZE(argv), argv);
}
-Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
- Handle<Object> break_points_hit,
- bool* caught_exception) {
+MaybeHandle<Object> Debugger::MakeBreakEvent(Handle<Object> break_points_hit) {
+ Handle<Object> exec_state;
+ ASSIGN_RETURN_ON_EXCEPTION(
+ isolate_, exec_state, MakeExecutionState(), Object);
// Create the new break event object.
Handle<Object> argv[] = { exec_state, break_points_hit };
- return MakeJSObject(CStrVector("MakeBreakEvent"),
- ARRAY_SIZE(argv),
- argv,
- caught_exception);
+ return MakeJSObject(CStrVector("MakeBreakEvent"), ARRAY_SIZE(argv), argv);
}
-Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
- Handle<Object> exception,
- bool uncaught,
- bool* caught_exception) {
- Factory* factory = isolate_->factory();
+MaybeHandle<Object> Debugger::MakeExceptionEvent(Handle<Object> exception,
+ bool uncaught) {
+ Handle<Object> exec_state;
+ ASSIGN_RETURN_ON_EXCEPTION(
+ isolate_, exec_state, MakeExecutionState(), Object);
// Create the new exception event object.
Handle<Object> argv[] = { exec_state,
exception,
- factory->ToBoolean(uncaught) };
- return MakeJSObject(CStrVector("MakeExceptionEvent"),
- ARRAY_SIZE(argv),
- argv,
- caught_exception);
+ isolate_->factory()->ToBoolean(uncaught) };
+ return MakeJSObject(CStrVector("MakeExceptionEvent"), ARRAY_SIZE(argv), argv);
}
-Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
- bool* caught_exception) {
- // Create the new function event object.
- Handle<Object> argv[] = { function };
- return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
- ARRAY_SIZE(argv),
- argv,
- caught_exception);
-}
-
-
-Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
- bool before,
- bool* caught_exception) {
+MaybeHandle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
+ bool before) {
Factory* factory = isolate_->factory();
// Create the compile event object.
- Handle<Object> exec_state = MakeExecutionState(caught_exception);
+ Handle<Object> exec_state;
+ ASSIGN_RETURN_ON_EXCEPTION(
+ isolate_, exec_state, MakeExecutionState(), Object);
Handle<Object> script_wrapper = GetScriptWrapper(script);
Handle<Object> argv[] = { exec_state,
script_wrapper,
factory->ToBoolean(before) };
- return MakeJSObject(CStrVector("MakeCompileEvent"),
- ARRAY_SIZE(argv),
- argv,
- caught_exception);
+ return MakeJSObject(CStrVector("MakeCompileEvent"), ARRAY_SIZE(argv), argv);
}
-Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
- bool* caught_exception) {
+MaybeHandle<Object> Debugger::MakeScriptCollectedEvent(int id) {
// Create the script collected event object.
- Handle<Object> exec_state = MakeExecutionState(caught_exception);
+ Handle<Object> exec_state;
+ ASSIGN_RETURN_ON_EXCEPTION(
+ isolate_, exec_state, MakeExecutionState(), Object);
Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id), isolate_);
Handle<Object> argv[] = { exec_state, id_object };
- return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
- ARRAY_SIZE(argv),
- argv,
- caught_exception);
+ return MakeJSObject(
+ CStrVector("MakeScriptCollectedEvent"), ARRAY_SIZE(argv), argv);
}
@@ -2724,17 +2694,11 @@
// Clear all current stepping setup.
debug->ClearStepping();
// Create the event data object.
- bool caught_exception = false;
- Handle<Object> exec_state = MakeExecutionState(&caught_exception);
Handle<Object> event_data;
- if (!caught_exception) {
- event_data = MakeExceptionEvent(exec_state, exception, uncaught,
- &caught_exception);
- }
// Bail out and don't call debugger if exception.
- if (caught_exception) {
- return;
- }
+ ASSIGN_RETURN_ON_EXCEPTION_VALUE(
+ isolate_, event_data, MakeExceptionEvent(exception, uncaught),
+ /* void */ ;);
// Process debug event.
ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
@@ -2756,17 +2720,10 @@
ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
// Create the event data object.
- bool caught_exception = false;
- Handle<Object> exec_state = MakeExecutionState(&caught_exception);
Handle<Object> event_data;
- if (!caught_exception) {
- event_data = MakeBreakEvent(exec_state, break_points_hit,
- &caught_exception);
- }
// Bail out and don't call debugger if exception.
- if (caught_exception) {
- return;
- }
+ ASSIGN_RETURN_ON_EXCEPTION_VALUE(
+ isolate_, event_data, MakeBreakEvent(break_points_hit), /* void */ ;);
// Process debug event.
ProcessDebugEvent(v8::Break,
@@ -2788,12 +2745,10 @@
if (debugger.FailedToEnter()) return;
// Create the event data object.
- bool caught_exception = false;
- Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
+ Handle<Object> event_data;
// Bail out and don't call debugger if exception.
- if (caught_exception) {
- return;
- }
+ ASSIGN_RETURN_ON_EXCEPTION_VALUE(
+ isolate_, event_data, MakeCompileEvent(script, true), /* void */ ;);
// Process debug event.
ProcessDebugEvent(v8::BeforeCompile,
@@ -2833,8 +2788,8 @@
STATIC_ASCII_VECTOR("UpdateScriptBreakPoints"));
Handle<GlobalObject> debug_global(debug->debug_context()->global_object());
Handle<Object> update_script_break_points =
- GlobalObject::GetPropertyNoExceptionThrown(
- debug_global, update_script_break_points_string);
+ Object::GetProperty(
+ debug_global, update_script_break_points_string).ToHandleChecked();
if (!update_script_break_points->IsJSFunction()) {
return;
}
@@ -2845,14 +2800,11 @@
Handle<JSValue> wrapper = GetScriptWrapper(script);
// Call UpdateScriptBreakPoints expect no exceptions.
- bool caught_exception;
Handle<Object> argv[] = { wrapper };
- Execution::TryCall(Handle<JSFunction>::cast(update_script_break_points),
- isolate_->js_builtins_object(),
- ARRAY_SIZE(argv),
- argv,
- &caught_exception);
- if (caught_exception) {
+ if (Execution::TryCall(Handle<JSFunction>::cast(update_script_break_points),
+ isolate_->js_builtins_object(),
+ ARRAY_SIZE(argv),
+ argv).is_null()) {
return;
}
// Bail out based on state or if there is no listener for this event
@@ -2860,17 +2812,13 @@
if (!Debugger::EventActive(v8::AfterCompile)) return;
// Create the compile state object.
- Handle<Object> event_data = MakeCompileEvent(script,
- false,
- &caught_exception);
+ Handle<Object> event_data;
// Bail out and don't call debugger if exception.
- if (caught_exception) {
- return;
- }
+ ASSIGN_RETURN_ON_EXCEPTION_VALUE(
+ isolate_, event_data, MakeCompileEvent(script, false), /* void */ ;);
+
// Process debug event.
- ProcessDebugEvent(v8::AfterCompile,
- Handle<JSObject>::cast(event_data),
- true);
+ ProcessDebugEvent(v8::AfterCompile, Handle<JSObject>::cast(event_data), true);
}
@@ -2887,13 +2835,10 @@
if (debugger.FailedToEnter()) return;
// Create the script collected state object.
- bool caught_exception = false;
- Handle<Object> event_data = MakeScriptCollectedEvent(id,
- &caught_exception);
+ Handle<Object> event_data;
// Bail out and don't call debugger if exception.
- if (caught_exception) {
- return;
- }
+ ASSIGN_RETURN_ON_EXCEPTION_VALUE(
+ isolate_, event_data, MakeScriptCollectedEvent(id), /* void */ ;);
// Process debug event.
ProcessDebugEvent(v8::ScriptCollected,
@@ -2913,11 +2858,10 @@
}
// Create the execution state.
- bool caught_exception = false;
- Handle<Object> exec_state = MakeExecutionState(&caught_exception);
- if (caught_exception) {
- return;
- }
+ Handle<Object> exec_state;
+ // Bail out and don't call debugger if exception.
+ ASSIGN_RETURN_ON_EXCEPTION_VALUE(
+ isolate_, exec_state, MakeExecutionState(), /* void */ ;);
// First notify the message handler if any.
if (message_handler_ != NULL) {
NotifyMessageHandler(event,
@@ -2988,12 +2932,10 @@
exec_state,
event_data,
event_listener_data_ };
- bool caught_exception;
Execution::TryCall(fun,
isolate_->global_object(),
ARRAY_SIZE(argv),
- argv,
- &caught_exception);
+ argv);
// Silently ignore exceptions from debug event listeners.
}
@@ -3347,9 +3289,8 @@
}
-Handle<Object> Debugger::Call(Handle<JSFunction> fun,
- Handle<Object> data,
- bool* pending_exception) {
+MaybeHandle<Object> Debugger::Call(Handle<JSFunction> fun,
+ Handle<Object> data) {
// When calling functions in the debugger prevent it from beeing unloaded.
Debugger::never_unload_debugger_ = true;
@@ -3360,22 +3301,20 @@
}
// Create the execution state.
- bool caught_exception = false;
- Handle<Object> exec_state = MakeExecutionState(&caught_exception);
- if (caught_exception) {
- return isolate_->factory()->undefined_value();
- }
+ Handle<Object> exec_state;
+ ASSIGN_RETURN_ON_EXCEPTION_VALUE(
+ isolate_, exec_state,
+ MakeExecutionState(),
+ isolate_->factory()->undefined_value());
Handle<Object> argv[] = { exec_state, data };
- Handle<Object> result = Execution::Call(
+ return Execution::Call(
isolate_,
fun,
Handle<Object>(isolate_->debug()->debug_context_->global_proxy(),
isolate_),
ARRAY_SIZE(argv),
- argv,
- pending_exception);
- return result;
+ argv);
}
@@ -3594,8 +3533,8 @@
v8::Handle<v8::String> MessageImpl::GetJSON() const {
- v8::EscapableHandleScope scope(
- reinterpret_cast<v8::Isolate*>(event_data_->GetIsolate()));
+ Isolate* isolate = event_data_->GetIsolate();
+ v8::EscapableHandleScope scope(reinterpret_cast<v8::Isolate*>(isolate));
if (IsEvent()) {
// Call toJSONProtocol on the debug event object.
@@ -3604,11 +3543,11 @@
if (!fun->IsJSFunction()) {
return v8::Handle<v8::String>();
}
- bool caught_exception;
- Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
- event_data_,
- 0, NULL, &caught_exception);
- if (caught_exception || !json->IsString()) {
+
+ MaybeHandle<Object> maybe_json =
+ Execution::TryCall(Handle<JSFunction>::cast(fun), event_data_, 0, NULL);
+ Handle<Object> json;
+ if (!maybe_json.ToHandle(&json) || !json->IsString()) {
return v8::Handle<v8::String>();
}
return scope.Escape(v8::Utils::ToLocal(Handle<String>::cast(json)));