Initial export.

git-svn-id: http://v8.googlecode.com/svn/trunk@2 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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+// Copyright 2007-2008 Google Inc. All Rights Reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+//       copyright notice, this list of conditions and the following
+//       disclaimer in the documentation and/or other materials provided
+//       with the distribution.
+//     * Neither the name of Google Inc. nor the names of its
+//       contributors may be used to endorse or promote products derived
+//       from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+/** \mainpage V8 API Reference Guide
+
+  Add text to introduce,
+
+  point back to code.google.com/apis/v8/index.html
+
+  etc etc etc
+ */
+#ifndef _V8
+#define _V8
+
+#include <stdio.h>
+
+#ifdef _WIN32
+typedef int int32_t;
+typedef unsigned int uint32_t;
+typedef unsigned short uint16_t;
+typedef long long int64_t;
+#else
+#include <stdint.h>
+#endif
+
+/**
+ * The v8 javascript engine.
+ */
+namespace v8 {
+
+class Context;
+class String;
+class Value;
+class Utils;
+class Number;
+class Object;
+class Array;
+class Int32;
+class Uint32;
+class External;
+class Primitive;
+class Boolean;
+class Integer;
+class Function;
+class Date;
+class ImplementationUtilities;
+class Signature;
+template <class T> class Handle;
+template <class T> class Local;
+template <class T> class Persistent;
+class FunctionTemplate;
+class ObjectTemplate;
+class Data;
+
+
+// --- W e a k  H a n d l e s
+
+
+/**
+ * A weak reference callback function.
+ *
+ * \param object the weak global object to be reclaimed by the garbage collector
+ * \param parameter the value passed in when making the weak global object
+ */
+typedef void (*WeakReferenceCallback)(Persistent<Object> object,
+                                      void* parameter);
+
+
+// --- H a n d l e s ---
+
+#define TYPE_CHECK(T, S)                              \
+  while (false) {                                     \
+    *(static_cast<T**>(0)) = static_cast<S*>(0);      \
+  }
+
+/**
+ * An object reference managed by the v8 garbage collector.
+ *
+ * All objects returned from v8 have to be tracked by the garbage
+ * collector so that it knows that the objects are still alive.  Also,
+ * because the garbage collector may move objects, it is unsafe to
+ * point directly to an object.  Instead, all objects are stored in
+ * handles which are known by the garbage collector and updated
+ * whenever an object moves.  Handles should always be passed by value
+ * (except in cases like out-parameters) and they should never be
+ * allocated on the heap.
+ *
+ * There are two types of handles: local and persistent handles.
+ * Local handles are light-weight and transient and typically used in
+ * local operations.  They are managed by HandleScopes.  Persistent
+ * handles can be used when storing objects across several independent
+ * operations and have to be explicitly deallocated when they're no
+ * longer used.
+ *
+ * It is safe to extract the object stored in the handle by
+ * dereferencing the handle (for instance, to extract the Object* from
+ * an Handle<Object>); the value will still be governed by a handle
+ * behind the scenes and the same rules apply to these values as to
+ * their handles.
+ */
+template <class T> class Handle {
+ public:
+
+  /**
+   * Creates an empty handle.
+   */
+  Handle();
+
+  /**
+   * Creates a new handle for the specified value.
+   */
+  explicit Handle(T* val) : val_(val) { }
+
+  /**
+   * Creates a handle for the contents of the specified handle.  This
+   * constructor allows you to pass handles as arguments by value and
+   * assign between handles.  However, if you try to assign between
+   * incompatible handles, for instance from a Handle<String> to a
+   * Handle<Number> it will cause a compiletime error.  Assigning
+   * between compatible handles, for instance assigning a
+   * Handle<String> to a variable declared as Handle<Value>, is legal
+   * because String is a subclass of Value.
+   */
+  template <class S> inline Handle(Handle<S> that)
+      : val_(reinterpret_cast<T*>(*that)) {
+    /**
+     * This check fails when trying to convert between incompatible
+     * handles. For example, converting from a Handle<String> to a
+     * Handle<Number>.
+     */
+    TYPE_CHECK(T, S);
+  }
+
+  /**
+   * Returns true if the handle is empty.
+   */
+  bool IsEmpty() { return val_ == 0; }
+
+  T* operator->();
+
+  T* operator*();
+
+  /**
+   * Sets the handle to be empty. IsEmpty() will then return true.
+   */
+  void Clear() { this->val_ = 0; }
+
+  /**
+   * Checks whether two handles are the same.
+   * Returns true if both are empty, or if the objects
+   * to which they refer are identical.
+   * The handles' references are not checked.
+   */
+  template <class S> bool operator==(Handle<S> that) {
+    void** a = reinterpret_cast<void**>(**this);
+    void** b = reinterpret_cast<void**>(*that);
+    if (a == 0) return b == 0;
+    if (b == 0) return false;
+    return *a == *b;
+  }
+
+  /**
+   * Checks whether two handles are different.
+   * Returns true if only one of the handles is empty, or if
+   * the objects to which they refer are different.
+   * The handles' references are not checked.
+   */
+  template <class S> bool operator!=(Handle<S> that) {
+    return !operator==(that);
+  }
+
+  template <class S> static inline Handle<T> Cast(Handle<S> that) {
+    if (that.IsEmpty()) return Handle<T>();
+    return Handle<T>(T::Cast(*that));
+  }
+
+ private:
+  T* val_;
+};
+
+
+/**
+ * A light-weight stack-allocated object handle.  All operations
+ * that return objects from within v8 return them in local handles.  They
+ * are created within HandleScopes, and all local handles allocated within a
+ * handle scope are destroyed when the handle scope is destroyed.  Hence it
+ * is not necessary to explicitly deallocate local handles.
+ */
+template <class T> class Local : public Handle<T> {
+ public:
+  Local();
+  template <class S> inline Local(Local<S> that)
+      : Handle<T>(reinterpret_cast<T*>(*that)) {
+    /**
+     * This check fails when trying to convert between incompatible
+     * handles. For example, converting from a Handle<String> to a
+     * Handle<Number>.
+     */
+    TYPE_CHECK(T, S);
+  }
+  template <class S> inline Local(S* that) : Handle<T>(that) { }
+  template <class S> static inline Local<T> Cast(Local<S> that) {
+    if (that.IsEmpty()) return Local<T>();
+    return Local<T>(T::Cast(*that));
+  }
+
+  /** Create a local handle for the content of another handle.
+   *  The referee is kept alive by the local handle even when
+   *  the original handle is destroyed/disposed.
+   */
+  static Local<T> New(Handle<T> that);
+};
+
+
+/**
+ * An object reference that is independent of any handle scope.  Where
+ * a Local handle only lives as long as the HandleScope where it was
+ * allocated, a Persistent handle remains valid until it is explicitly
+ * disposed.
+ *
+ * A persistent handle contains a reference to a storage cell within
+ * the v8 engine which holds an object value and which is updated by
+ * the garbage collector whenever the object is moved.  A new storage
+ * cell can be created using Persistent::New and existing handles can
+ * be disposed using Persistent::Dispose.  Since persistent handles
+ * are passed by value you may have many persistent handle objects
+ * that point to the same storage cell.  For instance, if you pass a
+ * persistent handle as an argument to a function you will not get two
+ * different storage cells but rather two references to the same
+ * storage cell.
+ */
+template <class T> class Persistent : public Handle<T> {
+ public:
+
+  /**
+   * Creates an empty persistent handle that doesn't point to any
+   * storage cell.
+   */
+  Persistent();
+
+  /**
+   * Creates a persistent handle for the same storage cell as the
+   * specified handle.  This constructor allows you to pass persistent
+   * handles as arguments by value and to assign between persistent
+   * handles.  However, if you try to assign between incompatible
+   * persistent handles, for instance from a Persistent<String> to a
+   * Persistent<Number> it will cause a compiletime error.  Assigning
+   * between compatible persistent handles, for instance assigning a
+   * Persistent<String> to a variable declared as Persistent<Value>,
+   * is legal because String is a subclass of Value.
+   */
+  template <class S> inline Persistent(Persistent<S> that)
+      : Handle<T>(reinterpret_cast<T*>(*that)) {
+    /**
+     * This check fails when trying to convert between incompatible
+     * handles. For example, converting from a Handle<String> to a
+     * Handle<Number>.
+     */
+    TYPE_CHECK(T, S);
+  }
+
+  template <class S> inline Persistent(S* that) : Handle<T>(that) { }
+
+  template <class S> explicit inline Persistent(Handle<S> that)
+      : Handle<T>(*that) { }
+
+  template <class S> static inline Persistent<T> Cast(Persistent<S> that) {
+    if (that.IsEmpty()) return Persistent<T>();
+    return Persistent<T>(T::Cast(*that));
+  }
+
+  /**
+   * Creates a new persistent handle for an existing (local or
+   * persistent) handle.
+   */
+  static Persistent<T> New(Handle<T> that);
+
+  /**
+   * Releases the storage cell referenced by this persistent handle.
+   * Does not remove the reference to the cell from any handles.
+   * This handle's reference, and any any other references to the storage
+   * cell remain and IsEmpty will still return false.
+   */
+  void Dispose();
+
+  /**
+   * Make the reference to this object weak.  When only weak handles
+   * refer to the object, the garbage collector will perform a
+   * callback to the given V8::WeakReferenceCallback function, passing
+   * it the object reference and the given parameters.
+   */
+  void MakeWeak(void* parameters, WeakReferenceCallback callback);
+
+  /** Clears the weak reference to this object.*/
+  void ClearWeak();
+
+  /**
+   *Checks if the handle holds the only reference to an object.
+   */
+  bool IsNearDeath();
+
+  /**
+   * Returns true if the handle's reference is weak.
+   */
+  bool IsWeak();
+
+ private:
+  friend class ImplementationUtilities;
+  friend class ObjectTemplate;
+};
+
+
+/**
+ * A stack-allocated class that governs a number of local handles.
+ * After a handle scope has been created, all local handles will be
+ * allocated within that handle scope until either the handle scope is
+ * deleted or another handle scope is created.  If there is already a
+ * handle scope and a new one is created, all allocations will take
+ * place in the new handle scope until that is deleted.  After that,
+ * new handles will again be allocated in the original handle scope.
+ *
+ * After the handle scope of a local handle has been deleted the
+ * garbage collector will no longer track the object stored in the
+ * handle and may deallocate it.  The behavior of accessing a handle
+ * for which the handle scope has been deleted is undefined.
+ */
+class HandleScope {
+ public:
+  HandleScope() : previous_(current_), is_closed_(false) {
+    current_.extensions = 0;
+  }
+
+  ~HandleScope() {
+    // TODO(1245391): In a perfect world, there would be a way of not
+    // having to check for expl icitly closed scopes maybe through
+    // subclassing HandleScope?
+    if (!is_closed_) RestorePreviousState();
+  }
+
+  /**
+   * TODO(1245391): Consider introducing a subclass for this.
+   * Closes the handle scope and returns the value as a handle in the
+   * previous scope, which is the new current scope after the call.
+   */
+  template <class T> Local<T> Close(Handle<T> value);
+
+  /**
+   * Counts the number of allocated handles.
+   */
+  static int NumberOfHandles();
+
+  /**
+   * Creates a new handle with the given value.
+   */
+  static void** CreateHandle(void* value);
+
+ private:
+  // Make it impossible to create heap-allocated or illegal handle
+  // scopes by disallowing certain operations.
+  HandleScope(const HandleScope&);
+  void operator=(const HandleScope&);
+  void* operator new(size_t size);
+  void operator delete(void*, size_t);
+
+  class Data {
+   public:
+    int extensions;
+    void** next;
+    void** limit;
+    inline void Initialize() {
+      extensions = -1;
+      next = limit = NULL;
+    }
+  };
+
+  static Data current_;
+  const Data previous_;
+
+  /**
+   * Re-establishes the previous scope state. Should not be called for
+   * any other scope than the current scope and not more than once.
+   */
+  void RestorePreviousState() {
+    if (current_.extensions > 0) DeleteExtensions();
+    current_ = previous_;
+#ifdef DEBUG
+    ZapRange(current_.next, current_.limit);
+#endif
+  }
+
+  // TODO(1245391): Consider creating a subclass for this.
+  bool is_closed_;
+  void** RawClose(void** value);
+
+  /** Deallocates any extensions used by the current scope.*/
+  static void DeleteExtensions();
+
+#ifdef DEBUG
+  // Zaps the handles in the half-open interval [start, end).
+  static void ZapRange(void** start, void** end);
+#endif
+
+  friend class ImplementationUtilities;
+};
+
+
+// --- S p e c i a l   o b j e c t s ---
+
+
+/**
+ * The superclass of values and API object templates.
+ */
+class Data {
+ private:
+  Data();
+};
+
+
+/**
+ * Pre-compilation data that can be associated with a script.  This
+ * data can be calculated for a script in advance of actually
+ * compiling it, and stored between compilations.  When script data
+ * is given to the compile method compilation will be faster.
+ */
+class ScriptData {
+ public:
+  virtual ~ScriptData() { }
+  static ScriptData* PreCompile(const char* input, int length);
+  static ScriptData* New(unsigned* data, int length);
+
+  virtual int Length() = 0;
+  virtual unsigned* Data() = 0;
+};
+
+
+/**
+ * The origin, within a file, of a script.
+ */
+class ScriptOrigin {
+ public:
+  ScriptOrigin(Handle<String> resource_name,
+               Handle<Integer> resource_line_offset = Handle<Integer>(),
+               Handle<Integer> resource_column_offset = Handle<Integer>())
+      : resource_name_(resource_name),
+        resource_line_offset_(resource_line_offset),
+        resource_column_offset_(resource_column_offset) { }
+  inline Handle<String> ResourceName();
+  inline Handle<Integer> ResourceLineOffset();
+  inline Handle<Integer> ResourceColumnOffset();
+ private:
+  Handle<String> resource_name_;
+  Handle<Integer> resource_line_offset_;
+  Handle<Integer> resource_column_offset_;
+};
+
+
+/**
+ * A compiled javascript script.
+ */
+class Script {
+ public:
+
+  /**
+   * Compiles the specified script. The ScriptOrigin* and ScriptData*
+   * parameters are owned by the caller of Script::Compile. No
+   * references to these objects are kept after compilation finishes.
+   */
+  static Local<Script> Compile(Handle<String> source,
+                               ScriptOrigin* origin = NULL,
+                               ScriptData* pre_data = NULL);
+
+  Local<Value> Run();
+};
+
+
+/**
+ * An error message.
+ */
+class Message {
+ public:
+  Local<String> Get();
+  Local<Value> GetSourceLine();
+
+  // TODO(1241256): Rewrite (or remove) this method.  We don't want to
+  // deal with ownership of the returned string and we want to use
+  // javascript data structures exclusively.
+  char* GetUnderline(char* source_line, char underline_char);
+
+  Handle<String> GetScriptResourceName();
+
+  // TODO(1240903): Remove this when no longer used in WebKit V8
+  // bindings.
+  Handle<Value> GetSourceData();
+
+  int GetLineNumber();
+
+  // TODO(1245381): Print to a string instead of on a FILE.
+  static void PrintCurrentStackTrace(FILE* out);
+};
+
+
+// --- V a l u e ---
+
+
+/**
+ * The superclass of all javascript values and objects.
+ */
+class Value : public Data {
+ public:
+
+  /**
+   * Returns true if this value is the undefined value.  See ECMA-262
+   * 4.3.10.
+   */
+  bool IsUndefined();
+
+  /**
+   * Returns true if this value is the null value.  See ECMA-262
+   * 4.3.11.
+   */
+  bool IsNull();
+
+   /**
+   * Returns true if this value is true.
+   */
+  bool IsTrue();
+
+  /**
+   * Returns true if this value is false.
+   */
+  bool IsFalse();
+
+  /**
+   * Returns true if this value is an instance of the String type.
+   * See ECMA-262 8.4.
+   */
+  bool IsString();
+
+  /**
+   * Returns true if this value is a function.
+   */
+  bool IsFunction();
+
+  /**
+   * Returns true if this value is an array.
+   */
+  bool IsArray();
+
+   /**
+   * Returns true if this value is an object.
+   */
+  bool IsObject();
+
+   /**
+   * Returns true if this value is boolean.
+   */
+  bool IsBoolean();
+
+   /**
+   * Returns true if this value is a number.
+   */
+  bool IsNumber();
+
+   /**
+   * Returns true if this value is external.
+   */
+  bool IsExternal();
+
+   /**
+   * Returns true if this value is a 32-bit signed integer.
+   */
+  bool IsInt32();
+
+  Local<Boolean> ToBoolean();
+  Local<Number> ToNumber();
+  Local<String> ToString();
+  Local<String> ToDetailString();
+  Local<Object> ToObject();
+  Local<Integer> ToInteger();
+  Local<Uint32> ToUint32();
+  Local<Int32> ToInt32();
+
+  /**
+   * Attempts to convert a string to an array index.
+   * Returns an empty handle if the conversion fails.
+   */
+  Local<Uint32> ToArrayIndex();
+
+  bool BooleanValue();
+  double NumberValue();
+  int64_t IntegerValue();
+  uint32_t Uint32Value();
+  int32_t Int32Value();
+
+  /** JS == */
+  bool Equals(Handle<Value> that);
+  bool StrictEquals(Handle<Value> that);
+};
+
+
+/**
+ * The superclass of primitive values.  See ECMA-262 4.3.2.
+ */
+class Primitive : public Value { };
+
+
+/**
+ * A primitive boolean value (ECMA-262, 4.3.14).  Either the true
+ * or false value.
+ */
+class Boolean : public Primitive {
+ public:
+  bool Value();
+  static inline Handle<Boolean> New(bool value);
+};
+
+
+/**
+ * A javascript string value (ECMA-262, 4.3.17).
+ */
+class String : public Primitive {
+ public:
+  int Length();
+
+ /**
+  * Write the contents of the string to an external buffer.
+  * If no arguments are given, expects that buffer is large
+  * enough to hold the entire string and NULL terminator. Copies
+  * the contents of the string and the NULL terminator into
+  * buffer.
+  *
+  * Copies up to length characters into the output buffer.
+  * Only null-terminates if there is enough space in the buffer.
+  *
+  * \param buffer The buffer into which the string will be copied.
+  * \param start The starting position within the string at which
+  * copying begins.
+  * \param length The number of bytes to copy from the string.
+  * \return The number of characters copied to the buffer
+  * excluding the NULL terminator.
+  */
+  int Write(uint16_t* buffer, int start = 0, int length = -1);  // UTF-16
+  int WriteAscii(char* buffer,
+                 int start = 0,
+                 int length = -1);  // literally ascii
+
+ /**
+  * Returns true if the string is external
+  */
+  bool IsExternal();
+
+ /**
+  * Returns true if the string is both external and ascii
+  */
+  bool IsExternalAscii();
+ /**
+  * An ExternalStringResource is a wrapper around a two-byte string
+  * buffer that resides outside the V8's heap. Implement an
+  * ExternalStringResource to manage the life cycle of the underlying
+  * buffer.
+  */
+  class ExternalStringResource {
+   public:
+    /**
+     * Override the destructor to manage the life cycle of the underlying
+     * buffer.
+     */
+    virtual ~ExternalStringResource() {}
+    /** The string data from the underlying buffer.*/
+    virtual const uint16_t* data() const = 0;
+    /** The length of the string. That is, the number of two-byte characters.*/
+    virtual size_t length() const = 0;
+   protected:
+    ExternalStringResource() {}
+   private:
+    ExternalStringResource(const ExternalStringResource&);
+    void operator=(const ExternalStringResource&);
+  };
+
+  /**
+  * An ExternalAsciiStringResource is a wrapper around an ascii
+  * string buffer that resides outside V8's heap. Implement an
+  * ExternalAsciiStringResource to manage the life cycle of the
+  * underlying buffer.
+  */
+
+  class ExternalAsciiStringResource {
+   public:
+    /**
+     * Override the destructor to manage the life cycle of the underlying
+     * buffer.
+     */
+    virtual ~ExternalAsciiStringResource() {}
+    /** The string data from the underlying buffer.*/
+    virtual const char* data() const = 0;
+    /** The number of ascii characters in the string.*/
+    virtual size_t length() const = 0;
+   protected:
+    ExternalAsciiStringResource() {}
+   private:
+    ExternalAsciiStringResource(const ExternalAsciiStringResource&);
+    void operator=(const ExternalAsciiStringResource&);
+  };
+
+  /**
+   * Get the ExternalStringResource for an external string.  Only
+   * valid if IsExternal() returns true.
+   */
+  ExternalStringResource* GetExternalStringResource();
+
+  /**
+   * Get the ExternalAsciiStringResource for an external ascii string.
+   * Only valid if IsExternalAscii() returns true.
+   */
+  ExternalAsciiStringResource* GetExternalAsciiStringResource();
+
+  static String* Cast(v8::Value* obj);
+
+  /**
+   * Allocates a new string from either utf-8 encoded or ascii data.
+   * The second parameter 'length' gives the buffer length.
+   * If the data is utf-8 encoded, the caller must
+   * be careful to supply the length parameter.
+   * If it is not given, the function calls
+   * 'strlen' to determine the buffer length, it might be
+   * wrong if '\0' character is in the 'data'.
+   */
+  static Local<String> New(const char* data, int length = -1);
+
+  /** Allocates a new string from utf16 data.*/
+  static Local<String> New(const uint16_t* data, int length = -1);
+
+  /** Creates a symbol. Returns one if it exists already.*/
+  static Local<String> NewSymbol(const char* data, int length = -1);
+
+ /**
+  * Creates a new external string using the data defined in the given
+  * resource. The resource is deleted when the external string is no
+  * longer live on V8's heap. The caller of this function should not
+  * delete or modify the resource. Neither should the underlying buffer be
+  * deallocated or modified except through the destructor of the
+  * external string resource.
+  */
+  static Local<String> NewExternal(ExternalStringResource* resource);
+
+   /**
+  * Creates a new external string using the ascii data defined in the given
+  * resource. The resource is deleted when the external string is no
+  * longer live on V8's heap. The caller of this function should not
+  * delete or modify the resource. Neither should the underlying buffer be
+  * deallocated or modified except through the destructor of the
+  * external string resource.
+  */
+  static Local<String> NewExternal(ExternalAsciiStringResource* resource);
+
+  /** Creates an undetectable string from the supplied character.*/
+  static Local<String> NewUndetectable(const char* data, int length = -1);
+
+    /** Creates an undetectable string from the supplied unsigned integer.*/
+  static Local<String> NewUndetectable(const uint16_t* data, int length = -1);
+
+  /**
+   * Converts an object to an ascii string.
+   * Useful if you want to print the object.
+   */
+  class AsciiValue {
+   public:
+    explicit AsciiValue(Handle<v8::Value> obj);
+    ~AsciiValue();
+    char* operator*() { return str_; }
+   private:
+    char* str_;
+  };
+
+  /**
+   * Converts an object to a two-byte string.
+   */
+  class Value {
+   public:
+    explicit Value(Handle<v8::Value> obj);
+    ~Value();
+    uint16_t* operator*() { return str_; }
+   private:
+    uint16_t* str_;
+  };
+};
+
+
+/**
+ * A javascript number value (ECMA-262, 4.3.20)
+ */
+class Number : public Primitive {
+ public:
+  double Value();
+  static Local<Number> New(double value);
+  static Number* Cast(v8::Value* obj);
+ private:
+  Number();
+};
+
+
+/**
+ * A javascript value representing a signed integer.
+ */
+class Integer : public Number {
+ public:
+  static Local<Integer> New(int32_t value);
+  int64_t Value();
+  static Integer* Cast(v8::Value* obj);
+ private:
+  Integer();
+};
+
+
+/**
+ * A javascript value representing a 32-bit signed integer.
+ */
+class Int32 : public Integer {
+ public:
+  int32_t Value();
+ private:
+  Int32();
+};
+
+
+/**
+ * A javascript value representing a 32-bit unsigned integer.
+ */
+class Uint32 : public Integer {
+ public:
+  uint32_t Value();
+ private:
+  Uint32();
+};
+
+
+/**
+ * An instance of the built-in Date constructor (ECMA-262, 15.9).
+ */
+class Date : public Value {
+ public:
+  static Local<Value> New(double time);
+};
+
+
+enum PropertyAttribute {
+  None       = 0,
+  ReadOnly   = 1 << 0,
+  DontEnum   = 1 << 1,
+  DontDelete = 1 << 2
+};
+
+/**
+ * A javascript object (ECMA-262, 4.3.3)
+ */
+class Object : public Value {
+ public:
+  bool Set(Handle<Value> key,
+           Handle<Value> value,
+           PropertyAttribute attribs = None);
+  Local<Value> Get(Handle<Value> key);
+
+  // TODO(1245389): Replace the type-specific versions of these
+  // functions with generic ones that accept a Handle<Value> key.
+  bool Has(Handle<String> key);
+  bool Delete(Handle<String> key);
+  bool Has(uint32_t index);
+  bool Delete(uint32_t index);
+
+  /**
+   * Get the prototype object.  This does not skip objects marked to
+   * be skipped by __proto__ and it does not consult the security
+   * handler.
+   */
+  Local<Value> GetPrototype();
+
+  /**
+   * Call builtin Object.prototype.toString on this object.
+   * This is different from Value::ToString() that may call
+   * user-defined toString function. This one does not.
+   */
+  Local<String> ObjectProtoToString();
+
+  // TODO(1245384): Naming, consistent.
+  int InternalFieldCount();
+  Local<Value> GetInternal(int index);
+  void SetInternal(int index, Handle<Value> value);
+
+  // Testers for local properties.
+  bool HasRealNamedProperty(Handle<String> key);
+  bool HasRealIndexedProperty(uint32_t index);
+  bool HasRealNamedCallbackProperty(Handle<String> key);
+
+  /**
+   * If result.IsEmpty() no real property was located in the prototype chain.
+   * This means interceptors in the prototype chain are not called.
+   */
+  Handle<Value> GetRealNamedPropertyInPrototypeChain(Handle<String> key);
+
+  /** Tests for a named lookup interceptor.*/
+  bool HasNamedLookupInterceptor();
+
+    /** Tests for an index lookup interceptor.*/
+  bool HasIndexedLookupInterceptor();
+
+
+  static Local<Object> New();
+  static Object* Cast(Value* obj);
+ private:
+  Object();
+};
+
+
+/**
+ * An instance of the built-in array constructor (ECMA-262, 15.4.2).
+ */
+class Array : public Object {
+ public:
+  uint32_t Length();
+
+  static Local<Array> New(int length = 0);
+  static Array* Cast(Value* obj);
+ private:
+  Array();
+};
+
+
+/**
+ * A javascript function object (ECMA-262, 15.3).
+ */
+class Function : public Object {
+ public:
+  Local<Object> NewInstance();
+  Local<Object> NewInstance(int argc, Handle<Value> argv[]);
+  Local<Value> Call(Handle<Object> recv, int argc, Handle<Value> argv[]);
+  void SetName(Handle<String> name);
+  Handle<Value> GetName();
+  static Function* Cast(Value* obj);
+ private:
+  Function();
+};
+
+
+/**
+ * A javascript value that wraps a c++ void*.  This type of value is
+ * mainly used to associate c++ data structures with javascript
+ * objects.
+ */
+class External : public Value {
+ public:
+  static Local<External> New(void* value);
+  static External* Cast(Value* obj);
+  void* Value();
+ private:
+  External();
+};
+
+
+// --- T e m p l a t e s ---
+
+
+/**
+ * The superclass of object and function templates.
+ */
+class Template : public Data {
+ public:
+  /** Adds a property to each instance created by this template.*/
+  void Set(Handle<String> name, Handle<Data> value,
+           PropertyAttribute attributes = None);
+  inline void Set(const char* name, Handle<Data> value);
+ private:
+  Template();
+
+  friend class ObjectTemplate;
+  friend class FunctionTemplate;
+};
+
+
+/**
+ * The argument information given to function call callbacks.  This
+ * class provides access to information about context of the call,
+ * including the receiver, the number and values of arguments, and
+ * the holder of the function.
+ */
+class Arguments {
+ public:
+  inline int Length() const;
+  inline Local<Value> operator[](int i) const;
+  inline Local<Function> Callee() const;
+  inline Local<Object> This() const;
+  inline Local<Object> Holder() const;
+  inline bool IsConstructCall() const;
+  inline Local<Value> Data() const;
+ private:
+  Arguments();
+  friend class ImplementationUtilities;
+  inline Arguments(Local<Value> data,
+                   Local<Object> holder,
+                   Local<Function> callee,
+                   bool is_construct_call,
+                   void** values, int length);
+  Local<Value> data_;
+  Local<Object> holder_;
+  Local<Function> callee_;
+  bool is_construct_call_;
+  void** values_;
+  int length_;
+};
+
+
+/**
+ * The information passed to an accessor callback about the context
+ * of the property access.
+ */
+class AccessorInfo {
+ public:
+  inline AccessorInfo(Local<Object> self,
+                      Local<Value> data,
+                      Local<Object> holder)
+      : self_(self), data_(data), holder_(holder) { }
+  inline Local<Value> Data() const;
+  inline Local<Object> This() const;
+  inline Local<Object> Holder() const;
+ private:
+  Local<Object> self_;
+  Local<Value> data_;
+  Local<Object> holder_;
+};
+
+
+typedef Handle<Value> (*InvocationCallback)(const Arguments& args);
+
+typedef int (*LookupCallback)(Local<Object> self, Local<String> name);
+
+/**
+ * Accessor[Getter|Setter] are used as callback functions when
+ * setting|getting a particular property. See objectTemplate::SetAccessor.
+ */
+typedef Handle<Value> (*AccessorGetter)(Local<String> property,
+                                        const AccessorInfo& info);
+
+
+typedef void (*AccessorSetter)(Local<String> property,
+                               Local<Value> value,
+                               const AccessorInfo& info);
+
+
+/**
+ * NamedProperty[Getter|Setter] are used as interceptors on object.
+ * See ObjectTemplate::SetNamedPropertyHandler.
+ */
+typedef Handle<Value> (*NamedPropertyGetter)(Local<String> property,
+                                             const AccessorInfo& info);
+
+
+/**
+ * Returns the value if the setter intercepts the request.
+ * Otherwise, returns an empty handle.
+ */
+typedef Handle<Value> (*NamedPropertySetter)(Local<String> property,
+                                             Local<Value> value,
+                                             const AccessorInfo& info);
+
+
+/**
+ * Returns a non-empty handle if the interceptor intercepts the request.
+ * The result is true to indicate the property is found.
+ */
+typedef Handle<Boolean> (*NamedPropertyQuery)(Local<String> property,
+                                              const AccessorInfo& info);
+
+
+/**
+ * Returns a non-empty handle if the deleter intercepts the request.
+ * Otherwise, the return value is the value of deleted expression.
+ */
+typedef Handle<Boolean> (*NamedPropertyDeleter)(Local<String> property,
+                                                const AccessorInfo& info);
+
+/**
+ * TODO(758124): Add documentation?
+ */
+typedef Handle<Array> (*NamedPropertyEnumerator)(const AccessorInfo& info);
+
+/**
+ * TODO(758124): Add documentation?
+ */
+typedef Handle<Value> (*IndexedPropertyGetter)(uint32_t index,
+                                               const AccessorInfo& info);
+
+
+/**
+ * Returns the value if the setter intercepts the request.
+ * Otherwise, returns an empty handle.
+ */
+typedef Handle<Value> (*IndexedPropertySetter)(uint32_t index,
+                                               Local<Value> value,
+                                               const AccessorInfo& info);
+
+
+/**
+ * Returns a non-empty handle if the interceptor intercepts the request.
+ * The result is true to indicate the property is found.
+ */
+typedef Handle<Boolean> (*IndexedPropertyQuery)(uint32_t index,
+                                                const AccessorInfo& info);
+
+/**
+ * Returns a non-empty handle if the deleter intercepts the request.
+ * Otherwise, the return value is the value of deleted expression.
+ */
+typedef Handle<Boolean> (*IndexedPropertyDeleter)(uint32_t index,
+                                                  const AccessorInfo& info);
+
+
+typedef Handle<Array> (*IndexedPropertyEnumerator)(const AccessorInfo& info);
+
+
+/**
+ * TODO(758124): Clarify documentation? Determines whether host
+ * objects can read or write an accessor? (What does the default
+ * allow? Both or neither?)  If a host object needs access check and
+ * the check failed, some properties (accessors created by API) are
+ * still accessible.  Such properties have AccessControl to allow read
+ * or write.
+ */
+enum AccessControl {
+  DEFAULT         = 0,
+  ALL_CAN_READ    = 1,
+  ALL_CAN_WRITE   = 2
+};
+
+
+/**
+ * Undocumented security features.
+ */
+enum AccessType {
+  ACCESS_GET,
+  ACCESS_SET,
+  ACCESS_HAS,
+  ACCESS_DELETE,
+  ACCESS_KEYS
+};
+
+typedef bool (*NamedSecurityCallback)(Local<Object> global,
+                                      Local<Value> key,
+                                      AccessType type,
+                                      Local<Value> data);
+
+typedef bool (*IndexedSecurityCallback)(Local<Object> global,
+                                        uint32_t index,
+                                        AccessType type,
+                                        Local<Value> data);
+
+
+/**
+ * TODO(758124): Make sure this documentation is up to date.
+ *
+ * A FunctionTemplate is used to create functions at runtime. There can only be
+ * ONE function created in an environment.
+ *
+ * A FunctionTemplate can have properties, these properties are added to the
+ * function object which it is created.
+ *
+ * A FunctionTemplate has a corresponding instance template which is used to
+ * create object instances when the function used as a constructor. Properties
+ * added to the instance template are added to each object instance.
+ *
+ * A FunctionTemplate can have a prototype template. The prototype template
+ * is used to create the prototype object of the function.
+ *
+ * Following example illustrates relationship between FunctionTemplate and
+ * various pieces:
+ *
+ *    v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New();
+ *    t->Set("func_property", v8::Number::New(1));
+ *
+ *    v8::Local<v8::Template> proto_t = t->PrototypeTemplate();
+ *    proto_t->Set("proto_method", v8::FunctionTemplate::New(InvokeCallback));
+ *    proto_t->Set("proto_const", v8::Number::New(2));
+ *
+ *    v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate();
+ *    instance_t->SetAccessor("instance_accessor", InstanceAccessorCallback);
+ *    instance_t->SetNamedPropertyHandler(PropertyHandlerCallback, ...);
+ *    instance_t->Set("instance_property", Number::New(3));
+ *
+ *    v8::Local<v8::Function> function = t->GetFunction();
+ *    v8::Local<v8::Object> instance = function->NewInstance();
+ *
+ * Let's use "function" as the JS variable name of the function object
+ * and "instance" for the instance object created above, the following
+ * JavaScript statements hold:
+ *
+ *   func_property in function == true
+ *   function.func_property == 1
+ *
+ *   function.prototype.proto_method() invokes 'callback'
+ *   function.prototype.proto_const == 2
+ *
+ *   instance instanceof function == true
+ *   instance.instance_accessor calls InstanceAccessorCallback
+ *   instance.instance_property == 3
+ *
+ *
+ * Inheritance:
+ *
+ * A FunctionTemplate can inherit from another one by calling Inherit method.
+ * Following graph illustrates the semantic of inheritance:
+ *
+ *  FunctionTemplate Parent  -> Parent() . prototype -> { }
+ *    ^                                                  ^
+ *    | Inherit(Parent)                                  | .__proto__
+ *    |                                                  |
+ *  FunctionTemplate Child   -> Child()  . prototype -> { }
+ *
+ * A FunctionTemplate 'Child' inherits from 'Parent', the prototype object
+ * of Child() function has __proto__ pointing to Parent() function's prototype
+ * object. An instance of Child function has all properties on parents'
+ * instance templates.
+ *
+ * Let Parent be the FunctionTemplate initialized in previous section and
+ * create a Child function template by:
+ *
+ *   Local<FunctionTemplate> parent = t;
+ *   Local<FunctionTemplate> child = FunctionTemplate::New();
+ *   child->Inherit(parent);
+ *
+ *   Local<Function> child_function = child->GetFunction();
+ *   Local<Object> child_instance = child_function->NewInstance();
+ *
+ * The following JS code holds:
+ *   child_func.prototype.__proto__ == function.prototype;
+ *   child_instance.instance_accessor calls InstanceAccessorCallback
+ *   child_instance.instance_property == 3;
+ */
+class FunctionTemplate : public Template {
+ public:
+  /** Creates a function template.*/
+  static Local<FunctionTemplate> New(InvocationCallback callback = 0,
+                                     Handle<Value> data = Handle<Value>(),
+                                     Handle<Signature> signature =
+                                         Handle<Signature>());
+  /** Returns the unique function instance in the current execution context.*/
+  Local<Function> GetFunction();
+
+  void SetCallHandler(InvocationCallback callback,
+                      Handle<Value> data = Handle<Value>());
+  void SetLookupHandler(LookupCallback handler);
+
+  Local<ObjectTemplate> InstanceTemplate();
+
+  /** Causes the function template to inherit from a parent function template.*/
+  void Inherit(Handle<FunctionTemplate> parent);
+
+  /**
+   * A PrototypeTemplate is the template used to create the prototype object
+   * of the function created by this template.
+   */
+  Local<ObjectTemplate> PrototypeTemplate();
+
+  int InternalFieldCount();
+
+  /** Sets the number of internal fields on the object template.*/
+  void SetInternalFieldCount(int value);
+
+  void SetClassName(Handle<String> name);
+
+  /**
+   * Determines whether the __proto__ accessor ignores instances of the function template.
+   * Call with a value of true to make the __proto__ accessor ignore instances of the function template.
+   * Call with a value of false to make the __proto__ accessor not ignore instances of the function template.
+   * By default, instances of a function template are not ignored.
+   * TODO(758124): What does "not ignored" mean?
+   */
+  void SetHiddenPrototype(bool value);
+
+  /**
+   * Returns true if the given object is an instance of this function template.
+   */
+  bool HasInstance(Handle<Value> object);
+
+ private:
+  FunctionTemplate();
+  void AddInstancePropertyAccessor(Handle<String> name,
+                                   AccessorGetter getter,
+                                   AccessorSetter setter,
+                                   Handle<Value> data,
+                                   AccessControl settings,
+                                   PropertyAttribute attributes);
+  void SetNamedInstancePropertyHandler(NamedPropertyGetter getter,
+                                       NamedPropertySetter setter,
+                                       NamedPropertyQuery query,
+                                       NamedPropertyDeleter remover,
+                                       NamedPropertyEnumerator enumerator,
+                                       Handle<Value> data);
+  void SetIndexedInstancePropertyHandler(IndexedPropertyGetter getter,
+                                         IndexedPropertySetter setter,
+                                         IndexedPropertyQuery query,
+                                         IndexedPropertyDeleter remover,
+                                         IndexedPropertyEnumerator enumerator,
+                                         Handle<Value> data);
+  void SetInstanceCallAsFunctionHandler(InvocationCallback callback,
+                                        Handle<Value> data);
+
+  friend class Context;
+  friend class ObjectTemplate;
+};
+
+
+/**
+ * ObjectTemplate: (TODO(758124): Add comments.)
+ */
+class ObjectTemplate : public Template {
+ public:
+  static Local<ObjectTemplate> New();
+  /** Creates a new instance of this template.*/
+  Local<Object> NewInstance();
+
+  /**
+   * Sets an accessor on the object template.
+   * /param name (TODO(758124): Describe)
+   * /param getter (TODO(758124): Describe)
+   * /param setter (TODO(758124): Describe)
+   * /param data ((TODO(758124): Describe)
+   * /param settings settings must be one of:
+   *   DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2
+   * /param attribute (TODO(758124): Describe)
+   */
+  void SetAccessor(Handle<String> name,
+                   AccessorGetter getter,
+                   AccessorSetter setter = 0,
+                   Handle<Value> data = Handle<Value>(),
+                   AccessControl settings = DEFAULT,
+                   PropertyAttribute attribute = None);
+
+  /**
+   * Sets a named property handler on the object template.
+   * /param getter (TODO(758124): Describe)
+   * /param setter (TODO(758124): Describe)
+   * /param query (TODO(758124): Describe)
+   * /param deleter (TODO(758124): Describe)
+   * /param enumerator (TODO(758124): Describe)
+   * /param data (TODO(758124): Describe)
+   */
+  void SetNamedPropertyHandler(NamedPropertyGetter getter,
+                               NamedPropertySetter setter = 0,
+                               NamedPropertyQuery query = 0,
+                               NamedPropertyDeleter deleter = 0,
+                               NamedPropertyEnumerator enumerator = 0,
+                               Handle<Value> data = Handle<Value>());
+
+  /**
+   * Sets an indexed property handler on the object template.
+   * /param getter (TODO(758124): Describe)
+   * /param setter (TODO(758124): Describe)
+   * /param query (TODO(758124): Describe)
+   * /param deleter (TODO(758124): Describe)
+   * /param enumerator (TODO(758124): Describe)
+   * /param data (TODO(758124): Describe)
+   */
+  void SetIndexedPropertyHandler(IndexedPropertyGetter getter,
+                                 IndexedPropertySetter setter = 0,
+                                 IndexedPropertyQuery query = 0,
+                                 IndexedPropertyDeleter deleter = 0,
+                                 IndexedPropertyEnumerator enumerator = 0,
+                                 Handle<Value> data = Handle<Value>());
+  /**
+   * Sets the callback to be used when calling instances created from
+   * this template as a function.  If no callback is set, instances
+   * behave like normal javascript objects that cannot be called as a
+   * function.
+   */
+  void SetCallAsFunctionHandler(InvocationCallback callback,
+                                Handle<Value> data = Handle<Value>());
+
+  /** Make object instances of the template as undetectable.*/
+  void MarkAsUndetectable();
+
+  /** TODO(758124): Clarify documentation: Object instances of the
+   * template need access check.*/
+  void SetAccessCheckCallbacks(NamedSecurityCallback named_handler,
+                               IndexedSecurityCallback indexed_handler,
+                               Handle<Value> data = Handle<Value>());
+
+ private:
+  ObjectTemplate();
+  static Local<ObjectTemplate> New(Handle<FunctionTemplate> constructor);
+  friend class FunctionTemplate;
+};
+
+
+/**
+ * A function signature which specifies which receivers and arguments
+ * in can legally be called with.
+ */
+class Signature : public Data {
+ public:
+  static Local<Signature> New(Handle<FunctionTemplate> receiver =
+                                  Handle<FunctionTemplate>(),
+                              int argc = 0,
+                              Handle<FunctionTemplate> argv[] = 0);
+ private:
+  Signature();
+};
+
+
+/**
+ * A utility for determining the type of objects based on which
+ * template they were constructed from.
+ */
+class TypeSwitch : public Data {
+ public:
+  static Local<TypeSwitch> New(Handle<FunctionTemplate> type);
+  static Local<TypeSwitch> New(int argc, Handle<FunctionTemplate> types[]);
+  int match(Handle<Value> value);
+ private:
+  TypeSwitch();
+};
+
+
+// --- E x t e n s i o n s ---
+
+
+/**
+ * Ignore
+ */
+class Extension {
+ public:
+  Extension(const char* name,
+            const char* source = 0,
+            int dep_count = 0,
+            const char** deps = 0);
+  virtual ~Extension() { }
+  virtual v8::Handle<v8::FunctionTemplate>
+      GetNativeFunction(v8::Handle<v8::String> name) {
+    return v8::Handle<v8::FunctionTemplate>();
+  }
+
+  const char* name() { return name_; }
+  const char* source() { return source_; }
+  int dependency_count() { return dep_count_; }
+  const char** dependencies() { return deps_; }
+  void set_auto_enable(bool value) { auto_enable_ = value; }
+  bool auto_enable() { return auto_enable_; }
+
+ private:
+  const char* name_;
+  const char* source_;
+  int dep_count_;
+  const char** deps_;
+  bool auto_enable_;
+};
+
+
+void RegisterExtension(Extension* extension);
+
+
+/**
+ * Ignore
+ */
+class DeclareExtension {
+ public:
+  inline DeclareExtension(Extension* extension) {
+    RegisterExtension(extension);
+  }
+};
+
+
+// --- S t a t i c s ---
+
+
+Handle<Primitive> Undefined();
+Handle<Primitive> Null();
+Handle<Boolean> True();
+Handle<Boolean> False();
+
+
+/**
+ * A set of constraints that specifies the limits of the runtime's
+ * memory use.
+ */
+class ResourceConstraints {
+ public:
+  ResourceConstraints();
+  int max_young_space_size() { return max_young_space_size_; }
+  void set_max_young_space_size(int value) { max_young_space_size_ = value; }
+  int max_old_space_size() { return max_old_space_size_; }
+  void set_max_old_space_size(int value) { max_old_space_size_ = value; }
+  uint32_t* stack_limit() { return stack_limit_; }
+  void set_stack_limit(uint32_t* value) { stack_limit_ = value; }
+ private:
+  int max_young_space_size_;
+  int max_old_space_size_;
+  uint32_t* stack_limit_;
+};
+
+
+bool SetResourceConstraints(ResourceConstraints* constraints);
+
+
+// --- E x c e p t i o n s ---
+
+
+typedef void (*FatalErrorCallback)(const char* location, const char* message);
+
+
+typedef void (*MessageCallback)(Handle<Message> message, Handle<Value> data);
+
+
+/**
+ * Schedules an exception to be thrown when returning to javascript.  When an
+ * exception has been scheduled it is illegal to invoke any javascript
+ * operation; the caller must return immediately and only after the exception
+ * has been handled does it become legal to invoke javascript operations.
+ */
+Handle<Value> ThrowException(Handle<Value> exception);
+
+/**
+ * Create new error objects by calling the corresponding error object
+ * constructor with the message.
+ */
+class Exception {
+ public:
+  static Local<Value> RangeError(Handle<String> message);
+  static Local<Value> ReferenceError(Handle<String> message);
+  static Local<Value> SyntaxError(Handle<String> message);
+  static Local<Value> TypeError(Handle<String> message);
+  static Local<Value> Error(Handle<String> message);
+};
+
+
+/**
+ * Ignore
+ */
+struct VersionInfo {
+  int major, minor, build_major, build_minor, revision;
+};
+
+// --- C o u n t e r s  C a l l b a c k s
+
+typedef int* (*CounterLookupCallback)(const wchar_t* name);
+
+// --- F a i l e d A c c e s s C h e c k C a l l b a c k ---
+typedef void (*FailedAccessCheckCallback)(Local<Object> target,
+                                          AccessType type,
+                                          Local<Value> data);
+
+// --- G a r b a g e C o l l e c t i o n  C a l l b a c k s
+
+/**
+ * Applications can register a callback function which is called
+ * before and after a major Garbage Collection.
+ * Allocations are not allowed in the callback function, you therefore.
+ * cannot manipulate objects (set or delete properties for example)
+ * since it is likely such operations will result in the allocation of objects.
+ */
+typedef void (*GCCallback)();
+
+
+//  --- C o n t e x t  G e n e r a t o r
+
+/**
+ * Applications must provide a callback function which is called to generate
+ * a context if a context wasn't deserialized from the snapshot.
+ */
+
+typedef Persistent<Context> (*ContextGenerator)();
+
+
+/**
+ * Container class for static utility functions.
+ */
+class V8 {
+ public:
+  static void SetFatalErrorHandler(FatalErrorCallback that);
+
+  // TODO(758124): Clarify documentation: Prevent top level from
+  // calling V8::FatalProcessOutOfMemory if HasOutOfMemoryException();
+  static void IgnoreOutOfMemoryException();
+
+  // Check if V8 is dead.
+  static bool IsDead();
+
+  /**
+   * TODO(758124): Clarify documentation - what is the "ones" in
+   * "existing ones": Adds a message listener, does not overwrite any
+   * existing ones with the same callback function.
+   */
+  static bool AddMessageListener(MessageCallback that,
+                                 Handle<Value> data = Handle<Value>());
+
+  /**
+   * Remove all message listeners from the specified callback function.
+   */
+  static void RemoveMessageListeners(MessageCallback that);
+
+  /**
+   * Sets v8 flags from a string.
+   * TODO(758124): Describe flags?
+   */
+  static void SetFlagsFromString(const char* str, int length);
+
+  /** Sets the version fields in the given VersionInfo struct.*/
+  static void GetVersion(VersionInfo* info);
+
+  /**
+   * Enables the host application to provide a mechanism for recording
+   * statistics counters.
+   */
+  static void SetCounterFunction(CounterLookupCallback);
+
+  /**
+   * Enables the computation of a sliding window of states. The sliding
+   * window information is recorded in statistics counters.
+   */
+  static void EnableSlidingStateWindow();
+
+  /** Callback function for reporting failed access checks.*/
+  static void SetFailedAccessCheckCallbackFunction(FailedAccessCheckCallback);
+
+  /**
+   * Enables the host application to receive a notification before a major GC.
+   * Allocations are not allowed in the callback function, you therefore
+   * cannot manipulate objects (set or delete properties for example)
+   * since it is likely such operations will result in the allocation of objects.
+   */
+  static void SetGlobalGCPrologueCallback(GCCallback);
+
+  /**
+   * Enables the host application to receive a notification after a major GC.
+   * (TODO(758124): is the following true for this one too?)
+   * Allocations are not allowed in the callback function, you therefore
+   * cannot manipulate objects (set or delete properties for example)
+   * since it is likely such operations will result in the allocation of objects.
+   */
+  static void SetGlobalGCEpilogueCallback(GCCallback);
+
+  /**
+   * Allows the host application to group objects together. If one object
+   * in the group is alive, all objects in the group are alive.
+   * After each GC, object groups are removed. It is intended to be used
+   * in the before-GC callback function to simulate DOM tree connections
+   * among JS wrapper objects.
+   */
+  static void AddObjectToGroup(void* id, Persistent<Object> obj);
+
+  /**
+   * Initializes from snapshot if possible. Otherwise, attempts to initialize
+   * from scratch.
+   */
+  static bool Initialize();
+
+ private:
+  V8();
+
+  static void** GlobalizeReference(void** handle);
+  static void DisposeGlobal(void** global_handle);
+  static void MakeWeak(void** global_handle, void* data, WeakReferenceCallback);
+  static void ClearWeak(void** global_handle);
+  static bool IsGlobalNearDeath(void** global_handle);
+  static bool IsGlobalWeak(void** global_handle);
+
+  template <class T> friend class Handle;
+  template <class T> friend class Local;
+  template <class T> friend class Persistent;
+  friend class Context;
+};
+
+
+/**
+ * An external exception handler.
+ */
+class TryCatch {
+ public:
+
+  /**
+   * Creates a new try/catch block and registers it with v8.
+   */
+  TryCatch();
+
+  /**
+   * Unregisters and deletes this try/catch block.
+   */
+  ~TryCatch();
+
+  /**
+   * Returns true if an exception has been caught by this try/catch block.
+   */
+  bool HasCaught();
+
+  /**
+   * Returns the exception caught by this try/catch block.  If no exception has
+   * been caught an empty handle is returned.
+   *
+   * The returned handle is valid until this TryCatch block has been destroyed.
+   */
+  Local<Value> Exception();
+
+  /**
+   * Clears any exceptions that may have been caught by this try/catch block.
+   * After this method has been called, HasCaught() will return false.
+   *
+   * It is not necessary to clear a try/catch block before using it again; if
+   * another exception is thrown the previously caught exception will just be
+   * overwritten.  However, it is often a good idea since it makes it easier
+   * to determine which operation threw a given exception.
+   */
+  void Reset();
+
+  void SetVerbose(bool value);
+
+ public:
+  TryCatch* next_;
+  void* exception_;
+  bool is_verbose_;
+};
+
+
+// --- C o n t e x t ---
+
+
+/**
+ * Ignore
+ */
+class ExtensionConfiguration {
+ public:
+  ExtensionConfiguration(int name_count, const char* names[])
+      : name_count_(name_count), names_(names) { }
+ private:
+  friend class ImplementationUtilities;
+  int name_count_;
+  const char** names_;
+};
+
+
+/**
+ * A sandboxed execution context with its own set of built-in objects
+ * and functions.
+ */
+class Context {
+ public:
+  Local<Object> Global();
+
+  static Persistent<Context> New(ExtensionConfiguration* extensions = 0,
+                                 Handle<ObjectTemplate> global_template =
+                                     Handle<ObjectTemplate>(),
+                                 Handle<Value> global_object = Handle<Value>());
+
+  /** Returns the context that is on the top of the stack.*/
+  static Local<Context> Current();
+
+  /** Returns the security context used to start JS execution.*/
+  static Local<Context> GetSecurityContext();
+
+  /**
+   * Sets the security token for the context.  To access an object in
+   * another context, the security tokens must match.
+   */
+  void SetSecurityToken(Handle<Value> token);
+
+  /** Returns the security token of this context.*/
+  Handle<Value> GetSecurityToken();
+
+  void Enter();
+  void Exit();
+
+  /** Returns true if the context has experienced an out of memory situation.*/
+  bool HasOutOfMemoryException();
+
+  /** Returns true if called from within a context.*/
+  static bool InContext();
+
+  /** Returns true if called from within a security context.*/
+  static bool InSecurityContext();
+
+  /**
+   * Stack-allocated class which sets the execution context for all
+   * operations executed within a local scope.
+   */
+  class Scope {
+   public:
+    inline Scope(Handle<Context> context) : context_(context) {
+      context_->Enter();
+    }
+    inline ~Scope() { context_->Exit(); }
+   private:
+    Handle<Context> context_;
+  };
+
+ private:
+  friend class Value;
+  friend class Script;
+  friend class Object;
+  friend class Function;
+};
+
+
+/**
+ * Multiple threads in V8 are allowed, but only one thread at a time is
+ * allowed to use V8.  The definition of using V8' includes accessing
+ * handles or holding onto object pointers obtained from V8 handles.
+ * It is up to the user of V8 to ensure (perhaps with locking) that
+ * this constraint is not violated.
+ *
+ * If you wish to start using V8 in a thread you can do this by constructing
+ * a v8::Locker object.  After the code using V8 has completed for the
+ * current thread you can call the destructor.  This can be combined
+ * with C++ scope-based construction as follows:
+ *
+ * ...
+ * {
+ *   v8::Locker locker;
+ *   ...
+ *   // Code using V8 goes here.
+ *   ...
+ * } // Destructor called here
+ *
+ * If you wish to stop using V8 in a thread A you can do this by either
+ * by destroying the v8::Locker object as above or by constructing a
+ * v8::Unlocker object:
+ *
+ * {
+ *   v8::Unlocker unlocker;
+ *   ...
+ *   // Code not using V8 goes here while V8 can run in another thread.
+ *   ...
+ * } // Destructor called here.
+ *
+ * The Unlocker object is intended for use in a long-running callback
+ * from V8, where you want to release the V8 lock for other threads to
+ * use.
+ *
+ * The v8::Locker is a recursive lock.  That is, you can lock more than
+ * once in a given thread.  This can be useful if you have code that can
+ * be called either from code that holds the lock or from code that does
+ * not.  The Unlocker is not recursive so you can not have several
+ * Unlockers on the stack at once, and you can not use an Unlocker in a
+ * thread that is not inside a Locker's scope.
+ *
+ * An unlocker will unlock several lockers if it has to and reinstate
+ * the correct depth of locking on its destruction. eg.:
+ *
+ * // V8 not locked.
+ * {
+ *   v8::Locker locker;
+ *   // V8 locked.
+ *   {
+ *     v8::Locker another_locker;
+ *     // V8 still locked (2 levels).
+ *     {
+ *       v8::Unlocker unlocker;
+ *       // V8 not locked.
+ *     }
+ *     // V8 locked again (2 levels).
+ *   }
+ *   // V8 still locked (1 level).
+ * }
+ * // V8 Now no longer locked.
+ */
+class Unlocker {
+ public:
+  Unlocker();
+  ~Unlocker();
+};
+
+
+class Locker {
+ public:
+  Locker();
+  ~Locker();
+#ifdef DEBUG
+  static void AssertIsLocked();
+#else
+  static inline void AssertIsLocked() { }
+#endif
+  /*
+   * Fires a timer every n ms that will switch between
+   * multiple threads that are in contention for the V8 lock.
+   */
+  static void StartPreemption(int every_n_ms);
+  static void StopPreemption();
+ private:
+  bool has_lock_;
+  bool top_level_;
+};
+
+
+
+// --- I m p l e m e n t a t i o n ---
+
+template <class T>
+Handle<T>::Handle() : val_(0) { }
+
+
+template <class T>
+Local<T>::Local() : Handle<T>() { }
+
+
+template <class T>
+Local<T> Local<T>::New(Handle<T> that) {
+  if (that.IsEmpty()) return Local<T>();
+  void** p = reinterpret_cast<void**>(*that);
+  return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(*p)));
+}
+
+
+template <class T>
+Persistent<T> Persistent<T>::New(Handle<T> that) {
+  if (that.IsEmpty()) return Persistent<T>();
+  void** p = reinterpret_cast<void**>(*that);
+  return Persistent<T>(reinterpret_cast<T*>(V8::GlobalizeReference(p)));
+}
+
+
+template <class T>
+bool Persistent<T>::IsNearDeath() {
+  if (this->IsEmpty()) return false;
+  return V8::IsGlobalNearDeath(reinterpret_cast<void**>(**this));
+}
+
+
+template <class T>
+bool Persistent<T>::IsWeak() {
+  if (this->IsEmpty()) return false;
+  return V8::IsGlobalWeak(reinterpret_cast<void**>(**this));
+}
+
+
+template <class T>
+void Persistent<T>::Dispose() {
+  if (this->IsEmpty()) return;
+  V8::DisposeGlobal(reinterpret_cast<void**>(**this));
+}
+
+
+template <class T>
+Persistent<T>::Persistent() : Handle<T>() { }
+
+template <class T>
+void Persistent<T>::MakeWeak(void* parameters, WeakReferenceCallback callback) {
+  V8::MakeWeak(reinterpret_cast<void**>(**this), parameters, callback);
+}
+
+template <class T>
+void Persistent<T>::ClearWeak() {
+  V8::ClearWeak(reinterpret_cast<void**>(**this));
+}
+
+template <class T>
+T* Handle<T>::operator->() {
+  return val_;
+}
+
+
+template <class T>
+T* Handle<T>::operator*() {
+  return val_;
+}
+
+
+Local<Value> Arguments::operator[](int i) const {
+  if (i < 0 || length_ <= i) return Local<Value>(*Undefined());
+  return Local<Value>(reinterpret_cast<Value*>(values_ - i));
+}
+
+
+Local<Function> Arguments::Callee() const {
+  return callee_;
+}
+
+
+Local<Object> Arguments::This() const {
+  return Local<Object>(reinterpret_cast<Object*>(values_ + 1));
+}
+
+
+Local<Object> Arguments::Holder() const {
+  return holder_;
+}
+
+
+Local<Value> Arguments::Data() const {
+  return data_;
+}
+
+
+bool Arguments::IsConstructCall() const {
+  return is_construct_call_;
+}
+
+
+int Arguments::Length() const {
+  return length_;
+}
+
+
+Local<Value> AccessorInfo::Data() const {
+  return data_;
+}
+
+
+Local<Object> AccessorInfo::This() const {
+  return self_;
+}
+
+
+Local<Object> AccessorInfo::Holder() const {
+  return holder_;
+}
+
+
+template <class T>
+Local<T> HandleScope::Close(Handle<T> value) {
+  void** after = RawClose(reinterpret_cast<void**>(*value));
+  return Local<T>(reinterpret_cast<T*>(after));
+}
+
+Handle<String> ScriptOrigin::ResourceName() {
+  return resource_name_;
+}
+
+
+Handle<Integer> ScriptOrigin::ResourceLineOffset() {
+  return resource_line_offset_;
+}
+
+
+Handle<Integer> ScriptOrigin::ResourceColumnOffset() {
+  return resource_column_offset_;
+}
+
+
+Handle<Boolean> Boolean::New(bool value) {
+  return value ? True() : False();
+}
+
+
+void Template::Set(const char* name, v8::Handle<Data> value) {
+  Set(v8::String::New(name), value);
+}
+
+
+/**
+ * \example evaluator.cc
+ * A simple evaluator that takes a list of expressions on the
+ * command-line and executes them.
+ */
+
+
+/**
+ * \example process.cc
+ */
+
+
+}  // namespace v8
+
+
+#undef EXPORT
+#undef TYPE_CHECK
+
+
+#endif  // _V8