Version 3.2.9.
Removed support for ABI prior to EABI on ARM.
Fixed multiple crash bugs.
Added GCMole to the repository, a simple static analysis tool that
searches for GC-unsafe evaluation order dependent callsites.
Made preparser API be exported in shared libraries.
Fixed multiple issues in EcmaScript 5 strict mode implementation.
Fixed mutable __proto__ property if object is not extensible
(Issue 1309).
Fixed auto suspension of the sampler thread.
git-svn-id: http://v8.googlecode.com/svn/trunk@7570 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
diff --git a/src/arm/codegen-arm.h b/src/arm/codegen-arm.h
index 9b1f103..01aa805 100644
--- a/src/arm/codegen-arm.h
+++ b/src/arm/codegen-arm.h
@@ -1,4 +1,4 @@
-// Copyright 2010 the V8 project authors. All rights reserved.
+// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
@@ -37,162 +37,8 @@
// Forward declarations
class CompilationInfo;
-class DeferredCode;
-class JumpTarget;
-class RegisterAllocator;
-class RegisterFile;
-enum InitState { CONST_INIT, NOT_CONST_INIT };
enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
-enum GenerateInlineSmi { DONT_GENERATE_INLINE_SMI, GENERATE_INLINE_SMI };
-enum WriteBarrierCharacter { UNLIKELY_SMI, LIKELY_SMI, NEVER_NEWSPACE };
-
-
-// -------------------------------------------------------------------------
-// Reference support
-
-// A reference is a C++ stack-allocated object that puts a
-// reference on the virtual frame. The reference may be consumed
-// by GetValue, TakeValue, SetValue, and Codegen::UnloadReference.
-// When the lifetime (scope) of a valid reference ends, it must have
-// been consumed, and be in state UNLOADED.
-class Reference BASE_EMBEDDED {
- public:
- // The values of the types is important, see size().
- enum Type { UNLOADED = -2, ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
- Reference(CodeGenerator* cgen,
- Expression* expression,
- bool persist_after_get = false);
- ~Reference();
-
- Expression* expression() const { return expression_; }
- Type type() const { return type_; }
- void set_type(Type value) {
- ASSERT_EQ(ILLEGAL, type_);
- type_ = value;
- }
-
- void set_unloaded() {
- ASSERT_NE(ILLEGAL, type_);
- ASSERT_NE(UNLOADED, type_);
- type_ = UNLOADED;
- }
- // The size the reference takes up on the stack.
- int size() const {
- return (type_ < SLOT) ? 0 : type_;
- }
-
- bool is_illegal() const { return type_ == ILLEGAL; }
- bool is_slot() const { return type_ == SLOT; }
- bool is_property() const { return type_ == NAMED || type_ == KEYED; }
- bool is_unloaded() const { return type_ == UNLOADED; }
-
- // Return the name. Only valid for named property references.
- Handle<String> GetName();
-
- // Generate code to push the value of the reference on top of the
- // expression stack. The reference is expected to be already on top of
- // the expression stack, and it is consumed by the call unless the
- // reference is for a compound assignment.
- // If the reference is not consumed, it is left in place under its value.
- void GetValue();
-
- // Generate code to store the value on top of the expression stack in the
- // reference. The reference is expected to be immediately below the value
- // on the expression stack. The value is stored in the location specified
- // by the reference, and is left on top of the stack, after the reference
- // is popped from beneath it (unloaded).
- void SetValue(InitState init_state, WriteBarrierCharacter wb);
-
- // This is in preparation for something that uses the reference on the stack.
- // If we need this reference afterwards get then dup it now. Otherwise mark
- // it as used.
- inline void DupIfPersist();
-
- private:
- CodeGenerator* cgen_;
- Expression* expression_;
- Type type_;
- // Keep the reference on the stack after get, so it can be used by set later.
- bool persist_after_get_;
-};
-
-
-// -------------------------------------------------------------------------
-// Code generation state
-
-// The state is passed down the AST by the code generator (and back up, in
-// the form of the state of the label pair). It is threaded through the
-// call stack. Constructing a state implicitly pushes it on the owning code
-// generator's stack of states, and destroying one implicitly pops it.
-
-class CodeGenState BASE_EMBEDDED {
- public:
- // Create an initial code generator state. Destroying the initial state
- // leaves the code generator with a NULL state.
- explicit CodeGenState(CodeGenerator* owner);
-
- // Destroy a code generator state and restore the owning code generator's
- // previous state.
- virtual ~CodeGenState();
-
- virtual JumpTarget* true_target() const { return NULL; }
- virtual JumpTarget* false_target() const { return NULL; }
-
- protected:
- inline CodeGenerator* owner() { return owner_; }
- inline CodeGenState* previous() const { return previous_; }
-
- private:
- CodeGenerator* owner_;
- CodeGenState* previous_;
-};
-
-
-class ConditionCodeGenState : public CodeGenState {
- public:
- // Create a code generator state based on a code generator's current
- // state. The new state has its own pair of branch labels.
- ConditionCodeGenState(CodeGenerator* owner,
- JumpTarget* true_target,
- JumpTarget* false_target);
-
- virtual JumpTarget* true_target() const { return true_target_; }
- virtual JumpTarget* false_target() const { return false_target_; }
-
- private:
- JumpTarget* true_target_;
- JumpTarget* false_target_;
-};
-
-
-class TypeInfoCodeGenState : public CodeGenState {
- public:
- TypeInfoCodeGenState(CodeGenerator* owner,
- Slot* slot_number,
- TypeInfo info);
- ~TypeInfoCodeGenState();
-
- virtual JumpTarget* true_target() const { return previous()->true_target(); }
- virtual JumpTarget* false_target() const {
- return previous()->false_target();
- }
-
- private:
- Slot* slot_;
- TypeInfo old_type_info_;
-};
-
-
-// -------------------------------------------------------------------------
-// Arguments allocation mode
-
-enum ArgumentsAllocationMode {
- NO_ARGUMENTS_ALLOCATION,
- EAGER_ARGUMENTS_ALLOCATION,
- LAZY_ARGUMENTS_ALLOCATION
-};
-
// -------------------------------------------------------------------------
// CodeGenerator
@@ -225,45 +71,6 @@
int pos,
bool right_here = false);
- // Accessors
- MacroAssembler* masm() { return masm_; }
- VirtualFrame* frame() const { return frame_; }
- inline Handle<Script> script();
-
- bool has_valid_frame() const { return frame_ != NULL; }
-
- // Set the virtual frame to be new_frame, with non-frame register
- // reference counts given by non_frame_registers. The non-frame
- // register reference counts of the old frame are returned in
- // non_frame_registers.
- void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
-
- void DeleteFrame();
-
- RegisterAllocator* allocator() const { return allocator_; }
-
- CodeGenState* state() { return state_; }
- void set_state(CodeGenState* state) { state_ = state; }
-
- TypeInfo type_info(Slot* slot) {
- int index = NumberOfSlot(slot);
- if (index == kInvalidSlotNumber) return TypeInfo::Unknown();
- return (*type_info_)[index];
- }
-
- TypeInfo set_type_info(Slot* slot, TypeInfo info) {
- int index = NumberOfSlot(slot);
- ASSERT(index >= kInvalidSlotNumber);
- if (index != kInvalidSlotNumber) {
- TypeInfo previous_value = (*type_info_)[index];
- (*type_info_)[index] = info;
- return previous_value;
- }
- return TypeInfo::Unknown();
- }
-
- void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
-
// Constants related to patching of inlined load/store.
static int GetInlinedKeyedLoadInstructionsAfterPatch() {
return FLAG_debug_code ? 32 : 13;
@@ -275,317 +82,6 @@
}
private:
- // Type of a member function that generates inline code for a native function.
- typedef void (CodeGenerator::*InlineFunctionGenerator)
- (ZoneList<Expression*>*);
-
- static const InlineFunctionGenerator kInlineFunctionGenerators[];
-
- // Construction/Destruction
- explicit CodeGenerator(MacroAssembler* masm);
-
- // Accessors
- inline bool is_eval();
- inline Scope* scope();
- inline bool is_strict_mode();
- inline StrictModeFlag strict_mode_flag();
-
- // Generating deferred code.
- void ProcessDeferred();
-
- static const int kInvalidSlotNumber = -1;
-
- int NumberOfSlot(Slot* slot);
-
- // State
- bool has_cc() const { return cc_reg_ != al; }
- JumpTarget* true_target() const { return state_->true_target(); }
- JumpTarget* false_target() const { return state_->false_target(); }
-
- // Track loop nesting level.
- int loop_nesting() const { return loop_nesting_; }
- void IncrementLoopNesting() { loop_nesting_++; }
- void DecrementLoopNesting() { loop_nesting_--; }
-
- // Node visitors.
- void VisitStatements(ZoneList<Statement*>* statements);
-
- virtual void VisitSlot(Slot* node);
-#define DEF_VISIT(type) \
- virtual void Visit##type(type* node);
- AST_NODE_LIST(DEF_VISIT)
-#undef DEF_VISIT
-
- // Main code generation function
- void Generate(CompilationInfo* info);
-
- // Generate the return sequence code. Should be called no more than
- // once per compiled function, immediately after binding the return
- // target (which can not be done more than once). The return value should
- // be in r0.
- void GenerateReturnSequence();
-
- // Returns the arguments allocation mode.
- ArgumentsAllocationMode ArgumentsMode();
-
- // Store the arguments object and allocate it if necessary.
- void StoreArgumentsObject(bool initial);
-
- // The following are used by class Reference.
- void LoadReference(Reference* ref);
- void UnloadReference(Reference* ref);
-
- MemOperand SlotOperand(Slot* slot, Register tmp);
-
- MemOperand ContextSlotOperandCheckExtensions(Slot* slot,
- Register tmp,
- Register tmp2,
- JumpTarget* slow);
-
- // Expressions
- void LoadCondition(Expression* x,
- JumpTarget* true_target,
- JumpTarget* false_target,
- bool force_cc);
- void Load(Expression* expr);
- void LoadGlobal();
- void LoadGlobalReceiver(Register scratch);
-
- // Read a value from a slot and leave it on top of the expression stack.
- void LoadFromSlot(Slot* slot, TypeofState typeof_state);
- void LoadFromSlotCheckForArguments(Slot* slot, TypeofState state);
-
- // Store the value on top of the stack to a slot.
- void StoreToSlot(Slot* slot, InitState init_state);
-
- // Support for compiling assignment expressions.
- void EmitSlotAssignment(Assignment* node);
- void EmitNamedPropertyAssignment(Assignment* node);
- void EmitKeyedPropertyAssignment(Assignment* node);
-
- // Load a named property, returning it in r0. The receiver is passed on the
- // stack, and remains there.
- void EmitNamedLoad(Handle<String> name, bool is_contextual);
-
- // Store to a named property. If the store is contextual, value is passed on
- // the frame and consumed. Otherwise, receiver and value are passed on the
- // frame and consumed. The result is returned in r0.
- void EmitNamedStore(Handle<String> name, bool is_contextual);
-
- // Load a keyed property, leaving it in r0. The receiver and key are
- // passed on the stack, and remain there.
- void EmitKeyedLoad();
-
- // Store a keyed property. Key and receiver are on the stack and the value is
- // in r0. Result is returned in r0.
- void EmitKeyedStore(StaticType* key_type, WriteBarrierCharacter wb_info);
-
- void LoadFromGlobalSlotCheckExtensions(Slot* slot,
- TypeofState typeof_state,
- JumpTarget* slow);
-
- // Support for loading from local/global variables and arguments
- // whose location is known unless they are shadowed by
- // eval-introduced bindings. Generates no code for unsupported slot
- // types and therefore expects to fall through to the slow jump target.
- void EmitDynamicLoadFromSlotFastCase(Slot* slot,
- TypeofState typeof_state,
- JumpTarget* slow,
- JumpTarget* done);
-
- // Special code for typeof expressions: Unfortunately, we must
- // be careful when loading the expression in 'typeof'
- // expressions. We are not allowed to throw reference errors for
- // non-existing properties of the global object, so we must make it
- // look like an explicit property access, instead of an access
- // through the context chain.
- void LoadTypeofExpression(Expression* x);
-
- void ToBoolean(JumpTarget* true_target, JumpTarget* false_target);
-
- // Generate code that computes a shortcutting logical operation.
- void GenerateLogicalBooleanOperation(BinaryOperation* node);
-
- void GenericBinaryOperation(Token::Value op,
- OverwriteMode overwrite_mode,
- GenerateInlineSmi inline_smi,
- int known_rhs =
- GenericBinaryOpStub::kUnknownIntValue);
- void Comparison(Condition cc,
- Expression* left,
- Expression* right,
- bool strict = false);
-
- void SmiOperation(Token::Value op,
- Handle<Object> value,
- bool reversed,
- OverwriteMode mode);
-
- void CallWithArguments(ZoneList<Expression*>* arguments,
- CallFunctionFlags flags,
- int position);
-
- // An optimized implementation of expressions of the form
- // x.apply(y, arguments). We call x the applicand and y the receiver.
- // The optimization avoids allocating an arguments object if possible.
- void CallApplyLazy(Expression* applicand,
- Expression* receiver,
- VariableProxy* arguments,
- int position);
-
- // Control flow
- void Branch(bool if_true, JumpTarget* target);
- void CheckStack();
-
- bool CheckForInlineRuntimeCall(CallRuntime* node);
-
- static Handle<Code> ComputeLazyCompile(int argc);
- void ProcessDeclarations(ZoneList<Declaration*>* declarations);
-
- // Declare global variables and functions in the given array of
- // name/value pairs.
- void DeclareGlobals(Handle<FixedArray> pairs);
-
- // Instantiate the function based on the shared function info.
- void InstantiateFunction(Handle<SharedFunctionInfo> function_info,
- bool pretenure);
-
- // Support for type checks.
- void GenerateIsSmi(ZoneList<Expression*>* args);
- void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
- void GenerateIsArray(ZoneList<Expression*>* args);
- void GenerateIsRegExp(ZoneList<Expression*>* args);
- void GenerateIsObject(ZoneList<Expression*>* args);
- void GenerateIsSpecObject(ZoneList<Expression*>* args);
- void GenerateIsFunction(ZoneList<Expression*>* args);
- void GenerateIsUndetectableObject(ZoneList<Expression*>* args);
- void GenerateIsStringWrapperSafeForDefaultValueOf(
- ZoneList<Expression*>* args);
-
- // Support for construct call checks.
- void GenerateIsConstructCall(ZoneList<Expression*>* args);
-
- // Support for arguments.length and arguments[?].
- void GenerateArgumentsLength(ZoneList<Expression*>* args);
- void GenerateArguments(ZoneList<Expression*>* args);
-
- // Support for accessing the class and value fields of an object.
- void GenerateClassOf(ZoneList<Expression*>* args);
- void GenerateValueOf(ZoneList<Expression*>* args);
- void GenerateSetValueOf(ZoneList<Expression*>* args);
-
- // Fast support for charCodeAt(n).
- void GenerateStringCharCodeAt(ZoneList<Expression*>* args);
-
- // Fast support for string.charAt(n) and string[n].
- void GenerateStringCharFromCode(ZoneList<Expression*>* args);
-
- // Fast support for string.charAt(n) and string[n].
- void GenerateStringCharAt(ZoneList<Expression*>* args);
-
- // Fast support for object equality testing.
- void GenerateObjectEquals(ZoneList<Expression*>* args);
-
- void GenerateLog(ZoneList<Expression*>* args);
-
- // Fast support for Math.random().
- void GenerateRandomHeapNumber(ZoneList<Expression*>* args);
-
- // Fast support for StringAdd.
- void GenerateStringAdd(ZoneList<Expression*>* args);
-
- // Fast support for SubString.
- void GenerateSubString(ZoneList<Expression*>* args);
-
- // Fast support for StringCompare.
- void GenerateStringCompare(ZoneList<Expression*>* args);
-
- // Support for direct calls from JavaScript to native RegExp code.
- void GenerateRegExpExec(ZoneList<Expression*>* args);
-
- void GenerateRegExpConstructResult(ZoneList<Expression*>* args);
-
- // Support for fast native caches.
- void GenerateGetFromCache(ZoneList<Expression*>* args);
-
- // Fast support for number to string.
- void GenerateNumberToString(ZoneList<Expression*>* args);
-
- // Fast swapping of elements.
- void GenerateSwapElements(ZoneList<Expression*>* args);
-
- // Fast call for custom callbacks.
- void GenerateCallFunction(ZoneList<Expression*>* args);
-
- // Fast call to math functions.
- void GenerateMathPow(ZoneList<Expression*>* args);
- void GenerateMathSin(ZoneList<Expression*>* args);
- void GenerateMathCos(ZoneList<Expression*>* args);
- void GenerateMathSqrt(ZoneList<Expression*>* args);
- void GenerateMathLog(ZoneList<Expression*>* args);
-
- void GenerateIsRegExpEquivalent(ZoneList<Expression*>* args);
-
- void GenerateHasCachedArrayIndex(ZoneList<Expression*>* args);
- void GenerateGetCachedArrayIndex(ZoneList<Expression*>* args);
- void GenerateFastAsciiArrayJoin(ZoneList<Expression*>* args);
-
- // Simple condition analysis.
- enum ConditionAnalysis {
- ALWAYS_TRUE,
- ALWAYS_FALSE,
- DONT_KNOW
- };
- ConditionAnalysis AnalyzeCondition(Expression* cond);
-
- // Methods used to indicate which source code is generated for. Source
- // positions are collected by the assembler and emitted with the relocation
- // information.
- void CodeForFunctionPosition(FunctionLiteral* fun);
- void CodeForReturnPosition(FunctionLiteral* fun);
- void CodeForStatementPosition(Statement* node);
- void CodeForDoWhileConditionPosition(DoWhileStatement* stmt);
- void CodeForSourcePosition(int pos);
-
-#ifdef DEBUG
- // True if the registers are valid for entry to a block.
- bool HasValidEntryRegisters();
-#endif
-
- List<DeferredCode*> deferred_;
-
- // Assembler
- MacroAssembler* masm_; // to generate code
-
- CompilationInfo* info_;
-
- // Code generation state
- VirtualFrame* frame_;
- RegisterAllocator* allocator_;
- Condition cc_reg_;
- CodeGenState* state_;
- int loop_nesting_;
-
- Vector<TypeInfo>* type_info_;
-
- // Jump targets
- BreakTarget function_return_;
-
- // True if the function return is shadowed (ie, jumping to the target
- // function_return_ does not jump to the true function return, but rather
- // to some unlinking code).
- bool function_return_is_shadowed_;
-
- friend class VirtualFrame;
- friend class Isolate;
- friend class JumpTarget;
- friend class Reference;
- friend class FastCodeGenerator;
- friend class FullCodeGenerator;
- friend class FullCodeGenSyntaxChecker;
- friend class InlineRuntimeFunctionsTable;
- friend class LCodeGen;
-
DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
};