Version 3.16.6

Made the Isolate parameter mandatory in Locker and Unlocker classes. (issue 2487)

Avoid pointer underflow in CopyCharsUnsigned. (issue 2493)

Generate shim headers when using system v8. (Chromium issue 165264)

Fixed arguments materialization for inlined apply(). (issue 2489)

Sync'ed laziness between BuildFunctionInfo and MakeFunctionInfo. (Chromium issue 147497)

Added sanity check to CodeFlusher::AddCandidate. (Chromium issue 169209)

Performance and stability improvements on all platforms.

git-svn-id: http://v8.googlecode.com/svn/trunk@13439 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
diff --git a/include/v8.h b/include/v8.h
index 5d8c195..e5af0dd 100644
--- a/include/v8.h
+++ b/include/v8.h
@@ -38,6 +38,9 @@
 #ifndef V8_H_
 #define V8_H_
 
+// TODO(svenpanne) Remove me when the Chrome bindings are adapted.
+#define V8_DISABLE_DEPRECATIONS 1
+
 #include "v8stdint.h"
 
 #ifdef _WIN32
@@ -611,7 +614,7 @@
 /**
  * The origin, within a file, of a script.
  */
-class ScriptOrigin {
+class V8EXPORT ScriptOrigin {
  public:
   V8_INLINE(ScriptOrigin(
       Handle<Value> resource_name,
@@ -904,7 +907,7 @@
 /**
  * The superclass of all JavaScript values and objects.
  */
-class Value : public Data {
+class V8EXPORT Value : public Data {
  public:
   /**
    * Returns true if this value is the undefined value.  See ECMA-262
@@ -921,12 +924,12 @@
    /**
    * Returns true if this value is true.
    */
-  V8EXPORT bool IsTrue() const;
+  bool IsTrue() const;
 
   /**
    * Returns true if this value is false.
    */
-  V8EXPORT bool IsFalse() const;
+  bool IsFalse() const;
 
   /**
    * Returns true if this value is an instance of the String type.
@@ -937,121 +940,121 @@
   /**
    * Returns true if this value is a function.
    */
-  V8EXPORT bool IsFunction() const;
+  bool IsFunction() const;
 
   /**
    * Returns true if this value is an array.
    */
-  V8EXPORT bool IsArray() const;
+  bool IsArray() const;
 
   /**
    * Returns true if this value is an object.
    */
-  V8EXPORT bool IsObject() const;
+  bool IsObject() const;
 
   /**
    * Returns true if this value is boolean.
    */
-  V8EXPORT bool IsBoolean() const;
+  bool IsBoolean() const;
 
   /**
    * Returns true if this value is a number.
    */
-  V8EXPORT bool IsNumber() const;
+  bool IsNumber() const;
 
   /**
    * Returns true if this value is external.
    */
-  V8EXPORT bool IsExternal() const;
+  bool IsExternal() const;
 
   /**
    * Returns true if this value is a 32-bit signed integer.
    */
-  V8EXPORT bool IsInt32() const;
+  bool IsInt32() const;
 
   /**
    * Returns true if this value is a 32-bit unsigned integer.
    */
-  V8EXPORT bool IsUint32() const;
+  bool IsUint32() const;
 
   /**
    * Returns true if this value is a Date.
    */
-  V8EXPORT bool IsDate() const;
+  bool IsDate() const;
 
   /**
    * Returns true if this value is a Boolean object.
    */
-  V8EXPORT bool IsBooleanObject() const;
+  bool IsBooleanObject() const;
 
   /**
    * Returns true if this value is a Number object.
    */
-  V8EXPORT bool IsNumberObject() const;
+  bool IsNumberObject() const;
 
   /**
    * Returns true if this value is a String object.
    */
-  V8EXPORT bool IsStringObject() const;
+  bool IsStringObject() const;
 
   /**
    * Returns true if this value is a NativeError.
    */
-  V8EXPORT bool IsNativeError() const;
+  bool IsNativeError() const;
 
   /**
    * Returns true if this value is a RegExp.
    */
-  V8EXPORT bool IsRegExp() const;
+  bool IsRegExp() const;
 
-  V8EXPORT Local<Boolean> ToBoolean() const;
-  V8EXPORT Local<Number> ToNumber() const;
-  V8EXPORT Local<String> ToString() const;
-  V8EXPORT Local<String> ToDetailString() const;
-  V8EXPORT Local<Object> ToObject() const;
-  V8EXPORT Local<Integer> ToInteger() const;
-  V8EXPORT Local<Uint32> ToUint32() const;
-  V8EXPORT Local<Int32> ToInt32() const;
+  Local<Boolean> ToBoolean() const;
+  Local<Number> ToNumber() const;
+  Local<String> ToString() const;
+  Local<String> ToDetailString() const;
+  Local<Object> ToObject() const;
+  Local<Integer> ToInteger() const;
+  Local<Uint32> ToUint32() const;
+  Local<Int32> ToInt32() const;
 
   /**
    * Attempts to convert a string to an array index.
    * Returns an empty handle if the conversion fails.
    */
-  V8EXPORT Local<Uint32> ToArrayIndex() const;
+  Local<Uint32> ToArrayIndex() const;
 
-  V8EXPORT bool BooleanValue() const;
-  V8EXPORT double NumberValue() const;
-  V8EXPORT int64_t IntegerValue() const;
-  V8EXPORT uint32_t Uint32Value() const;
-  V8EXPORT int32_t Int32Value() const;
+  bool BooleanValue() const;
+  double NumberValue() const;
+  int64_t IntegerValue() const;
+  uint32_t Uint32Value() const;
+  int32_t Int32Value() const;
 
   /** JS == */
-  V8EXPORT bool Equals(Handle<Value> that) const;
-  V8EXPORT bool StrictEquals(Handle<Value> that) const;
+  bool Equals(Handle<Value> that) const;
+  bool StrictEquals(Handle<Value> that) const;
 
  private:
   V8_INLINE(bool QuickIsUndefined() const);
   V8_INLINE(bool QuickIsNull() const);
   V8_INLINE(bool QuickIsString() const);
-  V8EXPORT bool FullIsUndefined() const;
-  V8EXPORT bool FullIsNull() const;
-  V8EXPORT bool FullIsString() const;
+  bool FullIsUndefined() const;
+  bool FullIsNull() const;
+  bool FullIsString() const;
 };
 
 
 /**
  * The superclass of primitive values.  See ECMA-262 4.3.2.
  */
-class Primitive : public Value { };
+class V8EXPORT Primitive : public Value { };
 
 
 /**
  * A primitive boolean value (ECMA-262, 4.3.14).  Either the true
  * or false value.
  */
-class Boolean : public Primitive {
+class V8EXPORT Boolean : public Primitive {
  public:
-  V8EXPORT bool Value() const;
+  bool Value() const;
   V8_INLINE(static Handle<Boolean> New(bool value));
 };
 
@@ -1059,23 +1062,24 @@
 /**
  * A JavaScript string value (ECMA-262, 4.3.17).
  */
-class String : public Primitive {
+class V8EXPORT String : public Primitive {
  public:
   enum Encoding {
     UNKNOWN_ENCODING = 0x1,
     TWO_BYTE_ENCODING = 0x0,
-    ASCII_ENCODING = 0x4
+    ASCII_ENCODING = 0x4,
+    ONE_BYTE_ENCODING = 0x4
   };
   /**
    * Returns the number of characters in this string.
    */
-  V8EXPORT int Length() const;
+  int Length() const;
 
   /**
    * Returns the number of bytes in the UTF-8 encoded
    * representation of this string.
    */
-  V8EXPORT int Utf8Length() const;
+  int Utf8Length() const;
 
   /**
    * A fast conservative check for non-ASCII characters.  May
@@ -1083,7 +1087,12 @@
    * false you can be sure that all characters are in the range
    * 0-127.
    */
-  V8EXPORT bool MayContainNonAscii() const;
+  bool MayContainNonAscii() const;
+
+  /**
+   * Returns whether this string contains only one byte data.
+   */
+  bool IsOneByte() const;
 
   /**
    * Write the contents of the string to an external buffer.
@@ -1118,36 +1127,41 @@
   };
 
   // 16-bit character codes.
-  V8EXPORT int Write(uint16_t* buffer,
-                     int start = 0,
-                     int length = -1,
-                     int options = NO_OPTIONS) const;
+  int Write(uint16_t* buffer,
+            int start = 0,
+            int length = -1,
+            int options = NO_OPTIONS) const;
   // ASCII characters.
-  V8EXPORT int WriteAscii(char* buffer,
-                          int start = 0,
-                          int length = -1,
-                          int options = NO_OPTIONS) const;
+  int WriteAscii(char* buffer,
+                 int start = 0,
+                 int length = -1,
+                 int options = NO_OPTIONS) const;
+  // One byte characters.
+  int WriteOneByte(uint8_t* buffer,
+                   int start = 0,
+                   int length = -1,
+                   int options = NO_OPTIONS) const;
   // UTF-8 encoded characters.
-  V8EXPORT int WriteUtf8(char* buffer,
-                         int length = -1,
-                         int* nchars_ref = NULL,
-                         int options = NO_OPTIONS) const;
+  int WriteUtf8(char* buffer,
+                int length = -1,
+                int* nchars_ref = NULL,
+                int options = NO_OPTIONS) const;
 
   /**
    * A zero length string.
    */
-  V8EXPORT static v8::Local<v8::String> Empty();
+  static v8::Local<v8::String> Empty();
   V8_INLINE(static v8::Local<v8::String> Empty(Isolate* isolate));
 
   /**
    * Returns true if the string is external
    */
-  V8EXPORT bool IsExternal() const;
+  bool IsExternal() const;
 
   /**
    * Returns true if the string is both external and ASCII
    */
-  V8EXPORT bool IsExternalAscii() const;
+  bool IsExternalAscii() const;
 
   class V8EXPORT ExternalStringResourceBase {  // NOLINT
    public:
@@ -1228,6 +1242,8 @@
     ExternalAsciiStringResource() {}
   };
 
+  typedef ExternalAsciiStringResource ExternalOneByteStringResource;
+
   /**
    * If the string is an external string, return the ExternalStringResourceBase
    * regardless of the encoding, otherwise return NULL.  The encoding of the
@@ -1246,8 +1262,7 @@
    * Get the ExternalAsciiStringResource for an external ASCII string.
    * Returns NULL if IsExternalAscii() doesn't return true.
    */
-  V8EXPORT const ExternalAsciiStringResource* GetExternalAsciiStringResource()
-      const;
+  const ExternalAsciiStringResource* GetExternalAsciiStringResource() const;
 
   V8_INLINE(static String* Cast(v8::Value* obj));
 
@@ -1256,20 +1271,19 @@
    * The second parameter 'length' gives the buffer length. If omitted,
    * the function calls 'strlen' to determine the buffer length.
    */
-  V8EXPORT static Local<String> New(const char* data, int length = -1);
+  static Local<String> New(const char* data, int length = -1);
 
   /** Allocates a new string from 16-bit character codes.*/
-  V8EXPORT static Local<String> New(const uint16_t* data, int length = -1);
+  static Local<String> New(const uint16_t* data, int length = -1);
 
   /** Creates a symbol. Returns one if it exists already.*/
-  V8EXPORT static Local<String> NewSymbol(const char* data, int length = -1);
+  static Local<String> NewSymbol(const char* data, int length = -1);
 
   /**
    * Creates a new string by concatenating the left and the right strings
    * passed in as parameters.
    */
-  V8EXPORT static Local<String> Concat(Handle<String> left,
-                                       Handle<String> right);
+  static Local<String> Concat(Handle<String> left, Handle<String> right);
 
   /**
    * Creates a new external string using the data defined in the given
@@ -1279,7 +1293,7 @@
    * should the underlying buffer be deallocated or modified except through the
    * destructor of the external string resource.
    */
-  V8EXPORT static Local<String> NewExternal(ExternalStringResource* resource);
+  static Local<String> NewExternal(ExternalStringResource* resource);
 
   /**
    * Associate an external string resource with this string by transforming it
@@ -1290,7 +1304,7 @@
    * The string is not modified if the operation fails. See NewExternal for
    * information on the lifetime of the resource.
    */
-  V8EXPORT bool MakeExternal(ExternalStringResource* resource);
+  bool MakeExternal(ExternalStringResource* resource);
 
   /**
    * Creates a new external string using the ASCII data defined in the given
@@ -1299,8 +1313,8 @@
    * this function should not otherwise delete or modify the resource. Neither
    * should the underlying buffer be deallocated or modified except through the
    * destructor of the external string resource.
-   */ V8EXPORT static Local<String> NewExternal(
-      ExternalAsciiStringResource* resource);
+   */
+  static Local<String> NewExternal(ExternalAsciiStringResource* resource);
 
   /**
    * Associate an external string resource with this string by transforming it
@@ -1311,20 +1325,18 @@
    * The string is not modified if the operation fails. See NewExternal for
    * information on the lifetime of the resource.
    */
-  V8EXPORT bool MakeExternal(ExternalAsciiStringResource* resource);
+  bool MakeExternal(ExternalAsciiStringResource* resource);
 
   /**
    * Returns true if this string can be made external.
    */
-  V8EXPORT bool CanMakeExternal();
+  bool CanMakeExternal();
 
   /** Creates an undetectable string from the supplied ASCII or UTF-8 data.*/
-  V8EXPORT static Local<String> NewUndetectable(const char* data,
-                                                int length = -1);
+  static Local<String> NewUndetectable(const char* data, int length = -1);
 
   /** Creates an undetectable string from the supplied 16-bit character codes.*/
-  V8EXPORT static Local<String> NewUndetectable(const uint16_t* data,
-                                                int length = -1);
+  static Local<String> NewUndetectable(const uint16_t* data, int length = -1);
 
   /**
    * Converts an object to a UTF-8-encoded character array.  Useful if
@@ -1395,63 +1407,63 @@
   };
 
  private:
-  V8EXPORT void VerifyExternalStringResourceBase(ExternalStringResourceBase* v,
-                                                 Encoding encoding) const;
-  V8EXPORT void VerifyExternalStringResource(ExternalStringResource* val) const;
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  void VerifyExternalStringResourceBase(ExternalStringResourceBase* v,
+                                        Encoding encoding) const;
+  void VerifyExternalStringResource(ExternalStringResource* val) const;
+  static void CheckCast(v8::Value* obj);
 };
 
 
 /**
  * A JavaScript number value (ECMA-262, 4.3.20)
  */
-class Number : public Primitive {
+class V8EXPORT Number : public Primitive {
  public:
-  V8EXPORT double Value() const;
-  V8EXPORT static Local<Number> New(double value);
+  double Value() const;
+  static Local<Number> New(double value);
   V8_INLINE(static Number* Cast(v8::Value* obj));
  private:
-  V8EXPORT Number();
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  Number();
+  static void CheckCast(v8::Value* obj);
 };
 
 
 /**
  * A JavaScript value representing a signed integer.
  */
-class Integer : public Number {
+class V8EXPORT Integer : public Number {
  public:
-  V8EXPORT static Local<Integer> New(int32_t value);
-  V8EXPORT static Local<Integer> NewFromUnsigned(uint32_t value);
-  V8EXPORT static Local<Integer> New(int32_t value, Isolate*);
-  V8EXPORT static Local<Integer> NewFromUnsigned(uint32_t value, Isolate*);
-  V8EXPORT int64_t Value() const;
+  static Local<Integer> New(int32_t value);
+  static Local<Integer> NewFromUnsigned(uint32_t value);
+  static Local<Integer> New(int32_t value, Isolate*);
+  static Local<Integer> NewFromUnsigned(uint32_t value, Isolate*);
+  int64_t Value() const;
   V8_INLINE(static Integer* Cast(v8::Value* obj));
  private:
-  V8EXPORT Integer();
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  Integer();
+  static void CheckCast(v8::Value* obj);
 };
 
 
 /**
  * A JavaScript value representing a 32-bit signed integer.
  */
-class Int32 : public Integer {
+class V8EXPORT Int32 : public Integer {
  public:
-  V8EXPORT int32_t Value() const;
+  int32_t Value() const;
  private:
-  V8EXPORT Int32();
+  Int32();
 };
 
 
 /**
  * A JavaScript value representing a 32-bit unsigned integer.
  */
-class Uint32 : public Integer {
+class V8EXPORT Uint32 : public Integer {
  public:
-  V8EXPORT uint32_t Value() const;
+  uint32_t Value() const;
  private:
-  V8EXPORT Uint32();
+  Uint32();
 };
 
 
@@ -1512,14 +1524,13 @@
 /**
  * A JavaScript object (ECMA-262, 4.3.3)
  */
-class Object : public Value {
+class V8EXPORT Object : public Value {
  public:
-  V8EXPORT bool Set(Handle<Value> key,
-                    Handle<Value> value,
-                    PropertyAttribute attribs = None);
+  bool Set(Handle<Value> key,
+           Handle<Value> value,
+           PropertyAttribute attribs = None);
 
-  V8EXPORT bool Set(uint32_t index,
-                    Handle<Value> value);
+  bool Set(uint32_t index, Handle<Value> value);
 
   // Sets a local property on this object bypassing interceptors and
   // overriding accessors or read-only properties.
@@ -1529,41 +1540,41 @@
   // will only be returned if the interceptor doesn't return a value.
   //
   // Note also that this only works for named properties.
-  V8EXPORT bool ForceSet(Handle<Value> key,
-                         Handle<Value> value,
-                         PropertyAttribute attribs = None);
+  bool ForceSet(Handle<Value> key,
+                Handle<Value> value,
+                PropertyAttribute attribs = None);
 
-  V8EXPORT Local<Value> Get(Handle<Value> key);
+  Local<Value> Get(Handle<Value> key);
 
-  V8EXPORT Local<Value> Get(uint32_t index);
+  Local<Value> Get(uint32_t index);
 
   /**
    * Gets the property attributes of a property which can be None or
    * any combination of ReadOnly, DontEnum and DontDelete. Returns
    * None when the property doesn't exist.
    */
-  V8EXPORT PropertyAttribute GetPropertyAttributes(Handle<Value> key);
+  PropertyAttribute GetPropertyAttributes(Handle<Value> key);
 
   // TODO(1245389): Replace the type-specific versions of these
   // functions with generic ones that accept a Handle<Value> key.
-  V8EXPORT bool Has(Handle<String> key);
+  bool Has(Handle<String> key);
 
-  V8EXPORT bool Delete(Handle<String> key);
+  bool Delete(Handle<String> key);
 
   // Delete a property on this object bypassing interceptors and
   // ignoring dont-delete attributes.
-  V8EXPORT bool ForceDelete(Handle<Value> key);
+  bool ForceDelete(Handle<Value> key);
 
-  V8EXPORT bool Has(uint32_t index);
+  bool Has(uint32_t index);
 
-  V8EXPORT bool Delete(uint32_t index);
+  bool Delete(uint32_t index);
 
-  V8EXPORT bool SetAccessor(Handle<String> name,
-                            AccessorGetter getter,
-                            AccessorSetter setter = 0,
-                            Handle<Value> data = Handle<Value>(),
-                            AccessControl settings = DEFAULT,
-                            PropertyAttribute attribute = None);
+  bool SetAccessor(Handle<String> name,
+                   AccessorGetter getter,
+                   AccessorSetter setter = 0,
+                   Handle<Value> data = Handle<Value>(),
+                   AccessControl settings = DEFAULT,
+                   PropertyAttribute attribute = None);
 
   /**
    * Returns an array containing the names of the enumerable properties
@@ -1571,78 +1582,61 @@
    * array returned by this method contains the same values as would
    * be enumerated by a for-in statement over this object.
    */
-  V8EXPORT Local<Array> GetPropertyNames();
+  Local<Array> GetPropertyNames();
 
   /**
    * This function has the same functionality as GetPropertyNames but
    * the returned array doesn't contain the names of properties from
    * prototype objects.
    */
-  V8EXPORT Local<Array> GetOwnPropertyNames();
+  Local<Array> GetOwnPropertyNames();
 
   /**
    * Get the prototype object.  This does not skip objects marked to
    * be skipped by __proto__ and it does not consult the security
    * handler.
    */
-  V8EXPORT Local<Value> GetPrototype();
+  Local<Value> GetPrototype();
 
   /**
    * Set the prototype object.  This does not skip objects marked to
    * be skipped by __proto__ and it does not consult the security
    * handler.
    */
-  V8EXPORT bool SetPrototype(Handle<Value> prototype);
+  bool SetPrototype(Handle<Value> prototype);
 
   /**
    * Finds an instance of the given function template in the prototype
    * chain.
    */
-  V8EXPORT Local<Object> FindInstanceInPrototypeChain(
-      Handle<FunctionTemplate> tmpl);
+  Local<Object> FindInstanceInPrototypeChain(Handle<FunctionTemplate> tmpl);
 
   /**
    * Call builtin Object.prototype.toString on this object.
    * This is different from Value::ToString() that may call
    * user-defined toString function. This one does not.
    */
-  V8EXPORT Local<String> ObjectProtoToString();
+  Local<String> ObjectProtoToString();
 
   /**
    * Returns the function invoked as a constructor for this object.
    * May be the null value.
    */
-  V8EXPORT Local<Value> GetConstructor();
+  Local<Value> GetConstructor();
 
   /**
    * Returns the name of the function invoked as a constructor for this object.
    */
-  V8EXPORT Local<String> GetConstructorName();
+  Local<String> GetConstructorName();
 
   /** Gets the number of internal fields for this Object. */
-  V8EXPORT int InternalFieldCount();
+  int InternalFieldCount();
 
   /** Gets the value from an internal field. */
   V8_INLINE(Local<Value> GetInternalField(int index));
 
   /** Sets the value in an internal field. */
-  V8EXPORT void SetInternalField(int index, Handle<Value> value);
-
-  /**
-   * Gets a native pointer from an internal field. Deprecated. If the pointer is
-   * always 2-byte-aligned, use GetAlignedPointerFromInternalField instead,
-   * otherwise use a combination of GetInternalField, External::Cast and
-   * External::Value.
-   */
-  V8EXPORT V8_DEPRECATED(void* GetPointerFromInternalField(int index));
-
-  /**
-   * Sets a native pointer in an internal field. Deprecated. If the pointer is
-   * always 2-byte aligned, use SetAlignedPointerInInternalField instead,
-   * otherwise use a combination of External::New and SetInternalField.
-   */
-  V8_DEPRECATED(V8_INLINE(void SetPointerInInternalField(int index,
-                                                         void* value)));
+  void SetInternalField(int index, Handle<Value> value);
 
   /**
    * Gets a 2-byte-aligned native pointer from an internal field. This field
@@ -1656,40 +1650,39 @@
    * a field, GetAlignedPointerFromInternalField must be used, everything else
    * leads to undefined behavior.
    */
-  V8EXPORT void SetAlignedPointerInInternalField(int index, void* value);
+  void SetAlignedPointerInInternalField(int index, void* value);
 
   // Testers for local properties.
-  V8EXPORT bool HasOwnProperty(Handle<String> key);
-  V8EXPORT bool HasRealNamedProperty(Handle<String> key);
-  V8EXPORT bool HasRealIndexedProperty(uint32_t index);
-  V8EXPORT bool HasRealNamedCallbackProperty(Handle<String> key);
+  bool HasOwnProperty(Handle<String> key);
+  bool HasRealNamedProperty(Handle<String> key);
+  bool HasRealIndexedProperty(uint32_t index);
+  bool HasRealNamedCallbackProperty(Handle<String> key);
 
   /**
    * If result.IsEmpty() no real property was located in the prototype chain.
    * This means interceptors in the prototype chain are not called.
    */
-  V8EXPORT Local<Value> GetRealNamedPropertyInPrototypeChain(
-      Handle<String> key);
+  Local<Value> GetRealNamedPropertyInPrototypeChain(Handle<String> key);
 
   /**
    * If result.IsEmpty() no real property was located on the object or
    * in the prototype chain.
    * This means interceptors in the prototype chain are not called.
    */
-  V8EXPORT Local<Value> GetRealNamedProperty(Handle<String> key);
+  Local<Value> GetRealNamedProperty(Handle<String> key);
 
   /** Tests for a named lookup interceptor.*/
-  V8EXPORT bool HasNamedLookupInterceptor();
+  bool HasNamedLookupInterceptor();
 
   /** Tests for an index lookup interceptor.*/
-  V8EXPORT bool HasIndexedLookupInterceptor();
+  bool HasIndexedLookupInterceptor();
 
   /**
    * Turns on access check on the object if the object is an instance of
    * a template that has access check callbacks. If an object has no
    * access check info, the object cannot be accessed by anyone.
    */
-  V8EXPORT void TurnOnAccessCheck();
+  void TurnOnAccessCheck();
 
   /**
    * Returns the identity hash for this object. The current implementation
@@ -1698,7 +1691,7 @@
    * The return value will never be 0. Also, it is not guaranteed to be
    * unique.
    */
-  V8EXPORT int GetIdentityHash();
+  int GetIdentityHash();
 
   /**
    * Access hidden properties on JavaScript objects. These properties are
@@ -1706,9 +1699,9 @@
    * C++ API. Hidden properties introduced by V8 internally (for example the
    * identity hash) are prefixed with "v8::".
    */
-  V8EXPORT bool SetHiddenValue(Handle<String> key, Handle<Value> value);
-  V8EXPORT Local<Value> GetHiddenValue(Handle<String> key);
-  V8EXPORT bool DeleteHiddenValue(Handle<String> key);
+  bool SetHiddenValue(Handle<String> key, Handle<Value> value);
+  Local<Value> GetHiddenValue(Handle<String> key);
+  bool DeleteHiddenValue(Handle<String> key);
 
   /**
    * Returns true if this is an instance of an api function (one
@@ -1717,18 +1710,18 @@
    * conservative and may return true for objects that haven't actually
    * been modified.
    */
-  V8EXPORT bool IsDirty();
+  bool IsDirty();
 
   /**
    * Clone this object with a fast but shallow copy.  Values will point
    * to the same values as the original object.
    */
-  V8EXPORT Local<Object> Clone();
+  Local<Object> Clone();
 
   /**
    * Returns the context in which the object was created.
    */
-  V8EXPORT Local<Context> CreationContext();
+  Local<Context> CreationContext();
 
   /**
    * Set the backing store of the indexed properties to be managed by the
@@ -1737,10 +1730,10 @@
    * Note: The embedding program still owns the data and needs to ensure that
    *       the backing store is preserved while V8 has a reference.
    */
-  V8EXPORT void SetIndexedPropertiesToPixelData(uint8_t* data, int length);
-  V8EXPORT bool HasIndexedPropertiesInPixelData();
-  V8EXPORT uint8_t* GetIndexedPropertiesPixelData();
-  V8EXPORT int GetIndexedPropertiesPixelDataLength();
+  void SetIndexedPropertiesToPixelData(uint8_t* data, int length);
+  bool HasIndexedPropertiesInPixelData();
+  uint8_t* GetIndexedPropertiesPixelData();
+  int GetIndexedPropertiesPixelDataLength();
 
   /**
    * Set the backing store of the indexed properties to be managed by the
@@ -1749,87 +1742,83 @@
    * Note: The embedding program still owns the data and needs to ensure that
    *       the backing store is preserved while V8 has a reference.
    */
-  V8EXPORT void SetIndexedPropertiesToExternalArrayData(
-      void* data,
-      ExternalArrayType array_type,
-      int number_of_elements);
-  V8EXPORT bool HasIndexedPropertiesInExternalArrayData();
-  V8EXPORT void* GetIndexedPropertiesExternalArrayData();
-  V8EXPORT ExternalArrayType GetIndexedPropertiesExternalArrayDataType();
-  V8EXPORT int GetIndexedPropertiesExternalArrayDataLength();
+  void SetIndexedPropertiesToExternalArrayData(void* data,
+                                               ExternalArrayType array_type,
+                                               int number_of_elements);
+  bool HasIndexedPropertiesInExternalArrayData();
+  void* GetIndexedPropertiesExternalArrayData();
+  ExternalArrayType GetIndexedPropertiesExternalArrayDataType();
+  int GetIndexedPropertiesExternalArrayDataLength();
 
   /**
    * Checks whether a callback is set by the
    * ObjectTemplate::SetCallAsFunctionHandler method.
    * When an Object is callable this method returns true.
    */
-  V8EXPORT bool IsCallable();
+  bool IsCallable();
 
   /**
    * Call an Object as a function if a callback is set by the
    * ObjectTemplate::SetCallAsFunctionHandler method.
    */
-  V8EXPORT Local<Value> CallAsFunction(Handle<Object> recv,
-                                       int argc,
-                                       Handle<Value> argv[]);
+  Local<Value> CallAsFunction(Handle<Object> recv,
+                              int argc,
+                              Handle<Value> argv[]);
 
   /**
    * Call an Object as a constructor if a callback is set by the
    * ObjectTemplate::SetCallAsFunctionHandler method.
    * Note: This method behaves like the Function::NewInstance method.
    */
-  V8EXPORT Local<Value> CallAsConstructor(int argc,
-                                          Handle<Value> argv[]);
+  Local<Value> CallAsConstructor(int argc, Handle<Value> argv[]);
 
-  V8EXPORT static Local<Object> New();
+  static Local<Object> New();
   V8_INLINE(static Object* Cast(Value* obj));
 
  private:
-  V8EXPORT Object();
-  V8EXPORT static void CheckCast(Value* obj);
-  V8EXPORT Local<Value> SlowGetInternalField(int index);
-  V8EXPORT void* SlowGetAlignedPointerFromInternalField(int index);
+  Object();
+  static void CheckCast(Value* obj);
+  Local<Value> SlowGetInternalField(int index);
+  void* SlowGetAlignedPointerFromInternalField(int index);
 };
 
 
 /**
  * An instance of the built-in array constructor (ECMA-262, 15.4.2).
  */
-class Array : public Object {
+class V8EXPORT Array : public Object {
  public:
-  V8EXPORT uint32_t Length() const;
+  uint32_t Length() const;
 
   /**
    * Clones an element at index |index|.  Returns an empty
    * handle if cloning fails (for any reason).
    */
-  V8EXPORT Local<Object> CloneElementAt(uint32_t index);
+  Local<Object> CloneElementAt(uint32_t index);
 
   /**
    * Creates a JavaScript array with the given length. If the length
    * is negative the returned array will have length 0.
    */
-  V8EXPORT static Local<Array> New(int length = 0);
+  static Local<Array> New(int length = 0);
 
   V8_INLINE(static Array* Cast(Value* obj));
  private:
-  V8EXPORT Array();
-  V8EXPORT static void CheckCast(Value* obj);
+  Array();
+  static void CheckCast(Value* obj);
 };
 
 
 /**
  * A JavaScript function object (ECMA-262, 15.3).
  */
-class Function : public Object {
+class V8EXPORT Function : public Object {
  public:
-  V8EXPORT Local<Object> NewInstance() const;
-  V8EXPORT Local<Object> NewInstance(int argc, Handle<Value> argv[]) const;
-  V8EXPORT Local<Value> Call(Handle<Object> recv,
-                             int argc,
-                             Handle<Value> argv[]);
-  V8EXPORT void SetName(Handle<String> name);
-  V8EXPORT Handle<Value> GetName() const;
+  Local<Object> NewInstance() const;
+  Local<Object> NewInstance(int argc, Handle<Value> argv[]) const;
+  Local<Value> Call(Handle<Object> recv, int argc, Handle<Value> argv[]);
+  void SetName(Handle<String> name);
+  Handle<Value> GetName() const;
 
   /**
    * Name inferred from variable or property assignment of this function.
@@ -1837,41 +1826,41 @@
    * in an OO style, where many functions are anonymous but are assigned
    * to object properties.
    */
-  V8EXPORT Handle<Value> GetInferredName() const;
+  Handle<Value> GetInferredName() const;
 
   /**
    * Returns zero based line number of function body and
    * kLineOffsetNotFound if no information available.
    */
-  V8EXPORT int GetScriptLineNumber() const;
+  int GetScriptLineNumber() const;
   /**
    * Returns zero based column number of function body and
    * kLineOffsetNotFound if no information available.
    */
-  V8EXPORT int GetScriptColumnNumber() const;
-  V8EXPORT Handle<Value> GetScriptId() const;
-  V8EXPORT ScriptOrigin GetScriptOrigin() const;
+  int GetScriptColumnNumber() const;
+  Handle<Value> GetScriptId() const;
+  ScriptOrigin GetScriptOrigin() const;
   V8_INLINE(static Function* Cast(Value* obj));
-  V8EXPORT static const int kLineOffsetNotFound;
+  static const int kLineOffsetNotFound;
 
  private:
-  V8EXPORT Function();
-  V8EXPORT static void CheckCast(Value* obj);
+  Function();
+  static void CheckCast(Value* obj);
 };
 
 
 /**
  * An instance of the built-in Date constructor (ECMA-262, 15.9).
  */
-class Date : public Object {
+class V8EXPORT Date : public Object {
  public:
-  V8EXPORT static Local<Value> New(double time);
+  static Local<Value> New(double time);
 
   /**
    * A specialization of Value::NumberValue that is more efficient
    * because we know the structure of this object.
    */
-  V8EXPORT double NumberValue() const;
+  double NumberValue() const;
 
   V8_INLINE(static Date* Cast(v8::Value* obj));
 
@@ -1887,74 +1876,74 @@
    * This API should not be called more than needed as it will
    * negatively impact the performance of date operations.
    */
-  V8EXPORT static void DateTimeConfigurationChangeNotification();
+  static void DateTimeConfigurationChangeNotification();
 
  private:
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  static void CheckCast(v8::Value* obj);
 };
 
 
 /**
  * A Number object (ECMA-262, 4.3.21).
  */
-class NumberObject : public Object {
+class V8EXPORT NumberObject : public Object {
  public:
-  V8EXPORT static Local<Value> New(double value);
+  static Local<Value> New(double value);
 
   /**
    * Returns the Number held by the object.
    */
-  V8EXPORT double NumberValue() const;
+  double NumberValue() const;
 
   V8_INLINE(static NumberObject* Cast(v8::Value* obj));
 
  private:
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  static void CheckCast(v8::Value* obj);
 };
 
 
 /**
  * A Boolean object (ECMA-262, 4.3.15).
  */
-class BooleanObject : public Object {
+class V8EXPORT BooleanObject : public Object {
  public:
-  V8EXPORT static Local<Value> New(bool value);
+  static Local<Value> New(bool value);
 
   /**
    * Returns the Boolean held by the object.
    */
-  V8EXPORT bool BooleanValue() const;
+  bool BooleanValue() const;
 
   V8_INLINE(static BooleanObject* Cast(v8::Value* obj));
 
  private:
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  static void CheckCast(v8::Value* obj);
 };
 
 
 /**
  * A String object (ECMA-262, 4.3.18).
  */
-class StringObject : public Object {
+class V8EXPORT StringObject : public Object {
  public:
-  V8EXPORT static Local<Value> New(Handle<String> value);
+  static Local<Value> New(Handle<String> value);
 
   /**
    * Returns the String held by the object.
    */
-  V8EXPORT Local<String> StringValue() const;
+  Local<String> StringValue() const;
 
   V8_INLINE(static StringObject* Cast(v8::Value* obj));
 
  private:
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  static void CheckCast(v8::Value* obj);
 };
 
 
 /**
  * An instance of the built-in RegExp constructor (ECMA-262, 15.10).
  */
-class RegExp : public Object {
+class V8EXPORT RegExp : public Object {
  public:
   /**
    * Regular expression flag bits. They can be or'ed to enable a set
@@ -1977,24 +1966,23 @@
    *               static_cast<RegExp::Flags>(kGlobal | kMultiline))
    * is equivalent to evaluating "/foo/gm".
    */
-  V8EXPORT static Local<RegExp> New(Handle<String> pattern,
-                                    Flags flags);
+  static Local<RegExp> New(Handle<String> pattern, Flags flags);
 
   /**
    * Returns the value of the source property: a string representing
    * the regular expression.
    */
-  V8EXPORT Local<String> GetSource() const;
+  Local<String> GetSource() const;
 
   /**
    * Returns the flags bit field.
    */
-  V8EXPORT Flags GetFlags() const;
+  Flags GetFlags() const;
 
   V8_INLINE(static RegExp* Cast(v8::Value* obj));
 
  private:
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  static void CheckCast(v8::Value* obj);
 };
 
 
@@ -2002,19 +1990,13 @@
  * A JavaScript value that wraps a C++ void*. This type of value is mainly used
  * to associate C++ data structures with JavaScript objects.
  */
-class External : public Value {
+class V8EXPORT External : public Value {
  public:
-  /** Deprecated, use New instead. */
-  V8_DEPRECATED(V8_INLINE(static Local<Value> Wrap(void* value)));
-
-  /** Deprecated, use a combination of Cast and Value instead. */
-  V8_DEPRECATED(V8_INLINE(static void* Unwrap(Handle<Value> obj)));
-
-  V8EXPORT static Local<External> New(void* value);
+  static Local<External> New(void* value);
   V8_INLINE(static External* Cast(Value* obj));
-  V8EXPORT void* Value() const;
+  void* Value() const;
  private:
-  V8EXPORT static void CheckCast(v8::Value* obj);
+  static void CheckCast(v8::Value* obj);
 };
 
 
@@ -2044,7 +2026,7 @@
  * including the receiver, the number and values of arguments, and
  * the holder of the function.
  */
-class Arguments {
+class V8EXPORT Arguments {
  public:
   V8_INLINE(int Length() const);
   V8_INLINE(Local<Value> operator[](int i) const);
@@ -2944,7 +2926,7 @@
 };
 
 
-class StartupData {
+class V8EXPORT StartupData {
  public:
   enum CompressionAlgorithm {
     kUncompressed,
@@ -3562,9 +3544,6 @@
   static bool IsGlobalWeak(internal::Object** global_handle);
   static bool IsGlobalWeak(internal::Isolate* isolate,
                            internal::Object** global_handle);
-  static void SetWrapperClassId(internal::Object** global_handle,
-                                uint16_t class_id);
-  static uint16_t GetWrapperClassId(internal::Object** global_handle);
 
   template <class T> friend class Handle;
   template <class T> friend class Local;
@@ -3817,17 +3796,8 @@
   /** Returns true if V8 has a current context. */
   static bool InContext();
 
-  /**
-   * Gets embedder data with index 0. Deprecated, use GetEmbedderData with index
-   * 0 instead.
-   */
-  V8_DEPRECATED(V8_INLINE(Local<Value> GetData()));
-
-  /**
-   * Sets embedder data with index 0. Deprecated, use SetEmbedderData with index
-   * 0 instead.
-   */
-  V8_DEPRECATED(V8_INLINE(void SetData(Handle<Value> value)));
+  /** Returns an isolate associated with a current context. */
+  v8::Isolate* GetIsolate();
 
   /**
    * Gets the embedder data with the given index, which must have been set by a
@@ -3912,21 +3882,19 @@
 
 
 /**
- * Multiple threads in V8 are allowed, but only one thread at a time
- * is allowed to use any given V8 isolate. See Isolate class
- * comments. The definition of 'using V8 isolate' includes
- * accessing handles or holding onto object pointers obtained
- * from V8 handles while in the particular V8 isolate.  It is up
- * to the user of V8 to ensure (perhaps with locking) that this
- * constraint is not violated.  In addition to any other synchronization
- * mechanism that may be used, the v8::Locker and v8::Unlocker classes
- * must be used to signal thead switches to V8.
+ * Multiple threads in V8 are allowed, but only one thread at a time is allowed
+ * to use any given V8 isolate, see the comments in the Isolate class. The
+ * definition of 'using a V8 isolate' includes accessing handles or holding onto
+ * object pointers obtained from V8 handles while in the particular V8 isolate.
+ * It is up to the user of V8 to ensure, perhaps with locking, that this
+ * constraint is not violated. In addition to any other synchronization
+ * mechanism that may be used, the v8::Locker and v8::Unlocker classes must be
+ * used to signal thead switches to V8.
  *
- * v8::Locker is a scoped lock object. While it's
- * active (i.e. between its construction and destruction) the current thread is
- * allowed to use the locked isolate. V8 guarantees that an isolate can be
- * locked by at most one thread at any time. In other words, the scope of a
- * v8::Locker is a critical section.
+ * v8::Locker is a scoped lock object. While it's active, i.e. between its
+ * construction and destruction, the current thread is allowed to use the locked
+ * isolate. V8 guarantees that an isolate can be locked by at most one thread at
+ * any time. In other words, the scope of a v8::Locker is a critical section.
  *
  * Sample usage:
 * \code
@@ -3940,9 +3908,9 @@
  * } // Destructor called here
  * \endcode
  *
- * If you wish to stop using V8 in a thread A you can do this either
- * by destroying the v8::Locker object as above or by constructing a
- * v8::Unlocker object:
+ * If you wish to stop using V8 in a thread A you can do this either by
+ * destroying the v8::Locker object as above or by constructing a v8::Unlocker
+ * object:
  *
  * \code
  * {
@@ -3955,19 +3923,17 @@
  * isolate->Enter();
  * \endcode
  *
- * The Unlocker object is intended for use in a long-running callback
- * from V8, where you want to release the V8 lock for other threads to
- * use.
+ * The Unlocker object is intended for use in a long-running callback from V8,
+ * where you want to release the V8 lock for other threads to use.
  *
- * The v8::Locker is a recursive lock.  That is, you can lock more than
- * once in a given thread.  This can be useful if you have code that can
- * be called either from code that holds the lock or from code that does
- * not.  The Unlocker is not recursive so you can not have several
- * Unlockers on the stack at once, and you can not use an Unlocker in a
- * thread that is not inside a Locker's scope.
+ * The v8::Locker is a recursive lock, i.e. you can lock more than once in a
+ * given thread. This can be useful if you have code that can be called either
+ * from code that holds the lock or from code that does not. The Unlocker is
+ * not recursive so you can not have several Unlockers on the stack at once, and
+ * you can not use an Unlocker in a thread that is not inside a Locker's scope.
  *
- * An unlocker will unlock several lockers if it has to and reinstate
- * the correct depth of locking on its destruction. eg.:
+ * An unlocker will unlock several lockers if it has to and reinstate the
+ * correct depth of locking on its destruction, e.g.:
  *
  * \code
  * // V8 not locked.
@@ -3990,17 +3956,23 @@
  * }
  * // V8 Now no longer locked.
  * \endcode
- *
- *
  */
 class V8EXPORT Unlocker {
  public:
   /**
-   * Initialize Unlocker for a given Isolate. NULL means default isolate.
+   * Initialize Unlocker for a given Isolate.
    */
-  explicit Unlocker(Isolate* isolate = NULL);
+  V8_INLINE(explicit Unlocker(Isolate* isolate)) { Initialize(isolate); }
+
+  /**
+   * Deprecated. Use Isolate version instead.
+   */
+  V8_DEPRECATED(Unlocker());
+
   ~Unlocker();
  private:
+  void Initialize(Isolate* isolate);
+
   internal::Isolate* isolate_;
 };
 
@@ -4008,9 +3980,15 @@
 class V8EXPORT Locker {
  public:
   /**
-   * Initialize Locker for a given Isolate. NULL means default isolate.
+   * Initialize Locker for a given Isolate.
    */
-  explicit Locker(Isolate* isolate = NULL);
+  V8_INLINE(explicit Locker(Isolate* isolate)) { Initialize(isolate); }
+
+  /**
+   * Deprecated. Use Isolate version instead.
+   */
+  V8_DEPRECATED(Locker());
+
   ~Locker();
 
   /**
@@ -4028,10 +4006,10 @@
   static void StopPreemption();
 
   /**
-   * Returns whether or not the locker for a given isolate, or default isolate
-   * if NULL is given, is locked by the current thread.
+   * Returns whether or not the locker for a given isolate, is locked by the
+   * current thread.
    */
-  static bool IsLocked(Isolate* isolate = NULL);
+  static bool IsLocked(Isolate* isolate);
 
   /**
    * Returns whether v8::Locker is being used by this V8 instance.
@@ -4039,6 +4017,8 @@
   static bool IsActive();
 
  private:
+  void Initialize(Isolate* isolate);
+
   bool has_lock_;
   bool top_level_;
   internal::Isolate* isolate_;
@@ -4185,12 +4165,17 @@
   static const int kIsolateStateOffset = 0;
   static const int kIsolateEmbedderDataOffset = 1 * kApiPointerSize;
   static const int kIsolateRootsOffset = 3 * kApiPointerSize;
+  static const int kNodeClassIdOffset = 1 * kApiPointerSize;
+  static const int kNodeFlagsOffset = 1 * kApiPointerSize + 3;
   static const int kUndefinedValueRootIndex = 5;
   static const int kNullValueRootIndex = 7;
   static const int kTrueValueRootIndex = 8;
   static const int kFalseValueRootIndex = 9;
   static const int kEmptySymbolRootIndex = 119;
 
+  static const int kNodeIsIndependentShift = 4;
+  static const int kNodeIsPartiallyDependentShift = 5;
+
   static const int kJSObjectType = 0xab;
   static const int kFirstNonstringType = 0x80;
   static const int kOddballType = 0x82;
@@ -4229,6 +4214,18 @@
     return *reinterpret_cast<int*>(addr) == 1;
   }
 
+  V8_INLINE(static uint8_t GetNodeFlag(internal::Object** obj, int shift)) {
+      uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + kNodeFlagsOffset;
+      return *addr & (1 << shift);
+  }
+
+  V8_INLINE(static void UpdateNodeFlag(internal::Object** obj,
+                                       bool value, int shift)) {
+      uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + kNodeFlagsOffset;
+      uint8_t mask = 1 << shift;
+      *addr = (*addr & ~mask) | (value << shift);
+  }
+
   V8_INLINE(static void SetEmbedderData(v8::Isolate* isolate, void* data)) {
     uint8_t* addr = reinterpret_cast<uint8_t*>(isolate) +
         kIsolateEmbedderDataOffset;
@@ -4322,9 +4319,11 @@
 
 template <class T>
 bool Persistent<T>::IsIndependent(Isolate* isolate) const {
+  typedef internal::Internals I;
   if (this->IsEmpty()) return false;
-  return V8::IsGlobalIndependent(reinterpret_cast<internal::Isolate*>(isolate),
-                                 reinterpret_cast<internal::Object**>(**this));
+  if (!I::IsInitialized(isolate)) return false;
+  return I::GetNodeFlag(reinterpret_cast<internal::Object**>(**this),
+                        I::kNodeIsIndependentShift);
 }
 
 
@@ -4396,8 +4395,11 @@
 
 template <class T>
 void Persistent<T>::MarkIndependent(Isolate* isolate) {
-  V8::MarkIndependent(reinterpret_cast<internal::Isolate*>(isolate),
-                      reinterpret_cast<internal::Object**>(**this));
+  typedef internal::Internals I;
+  if (this->IsEmpty()) return;
+  if (!I::IsInitialized(isolate)) return;
+  I::UpdateNodeFlag(reinterpret_cast<internal::Object**>(**this),
+                    true, I::kNodeIsIndependentShift);
 }
 
 template <class T>
@@ -4407,18 +4409,27 @@
 
 template <class T>
 void Persistent<T>::MarkPartiallyDependent(Isolate* isolate) {
-  V8::MarkPartiallyDependent(reinterpret_cast<internal::Isolate*>(isolate),
-                             reinterpret_cast<internal::Object**>(**this));
+  typedef internal::Internals I;
+  if (this->IsEmpty()) return;
+  if (!I::IsInitialized(isolate)) return;
+  I::UpdateNodeFlag(reinterpret_cast<internal::Object**>(**this),
+                    true, I::kNodeIsPartiallyDependentShift);
 }
 
 template <class T>
 void Persistent<T>::SetWrapperClassId(uint16_t class_id) {
-  V8::SetWrapperClassId(reinterpret_cast<internal::Object**>(**this), class_id);
+  typedef internal::Internals I;
+  internal::Object** obj = reinterpret_cast<internal::Object**>(**this);
+  uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + I::kNodeClassIdOffset;
+  *reinterpret_cast<uint16_t*>(addr) = class_id;
 }
 
 template <class T>
 uint16_t Persistent<T>::WrapperClassId() const {
-  return V8::GetWrapperClassId(reinterpret_cast<internal::Object**>(**this));
+  typedef internal::Internals I;
+  internal::Object** obj = reinterpret_cast<internal::Object**>(**this);
+  uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + I::kNodeClassIdOffset;
+  return *reinterpret_cast<uint16_t*>(addr);
 }
 
 Arguments::Arguments(internal::Object** implicit_args,
@@ -4523,11 +4534,6 @@
 }
 
 
-void Object::SetPointerInInternalField(int index, void* value) {
-  SetInternalField(index, External::New(value));
-}
-
-
 void* Object::GetAlignedPointerFromInternalField(int index) {
 #ifndef V8_ENABLE_CHECKS
   typedef internal::Object O;
@@ -4732,16 +4738,6 @@
 }
 
 
-Local<Value> External::Wrap(void* value) {
-  return External::New(value);
-}
-
-
-void* External::Unwrap(Handle<v8::Value> obj) {
-  return External::Cast(*obj)->Value();
-}
-
-
 External* External::Cast(v8::Value* value) {
 #ifdef V8_ENABLE_CHECKS
   CheckCast(value);
@@ -4818,15 +4814,6 @@
 }
 
 
-Local<Value> Context::GetData() {
-  return GetEmbedderData(0);
-}
-
-void Context::SetData(Handle<Value> data) {
-  SetEmbedderData(0, data);
-}
-
-
 Local<Value> Context::GetEmbedderData(int index) {
 #ifndef V8_ENABLE_CHECKS
   typedef internal::Object O;