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// Copyright 2013 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --harmony-symbols --harmony-collections
// Flags: --expose-gc --allow-natives-syntax
var symbols = []
// Test different forms of constructor calls, all equivalent.
function TestNew() {
function IndirectSymbol() { return new Symbol }
function indirect() { return new IndirectSymbol() }
for (var i = 0; i < 10; ++i) {
symbols.push(new Symbol)
symbols.push(new Symbol())
symbols.push(Symbol())
symbols.push(indirect())
}
%OptimizeFunctionOnNextCall(indirect)
indirect() // Call once before GC throws away type feedback.
gc() // Promote existing symbols and then allocate some more.
for (var i = 0; i < 10; ++i) {
symbols.push(new Symbol)
symbols.push(new Symbol())
symbols.push(Symbol())
symbols.push(indirect())
}
}
TestNew()
function TestType() {
for (var i in symbols) {
assertTrue(%_IsSymbol(symbols[i]))
assertEquals("object", typeof symbols[i])
assertTrue(typeof symbols[i] === "object")
assertEquals("[object Symbol]", Object.prototype.toString.call(symbols[i]))
}
}
TestType()
function TestEquality() {
// Every symbol should equal itself.
for (var i in symbols) {
assertSame(symbols[i], symbols[i])
assertEquals(symbols[i], symbols[i])
assertTrue(Object.is(symbols[i], symbols[i]))
assertTrue(symbols[i] === symbols[i])
assertTrue(symbols[i] == symbols[i])
}
// All symbols should be distinct.
for (var i = 0; i < symbols.length; ++i) {
for (var j = i + 1; j < symbols.length; ++j) {
assertFalse(Object.is(symbols[i], symbols[j]))
assertFalse(symbols[i] === symbols[j])
assertFalse(symbols[i] == symbols[j])
}
}
}
TestEquality()
function TestGet() {
for (var i in symbols) {
assertEquals("[object Symbol]", symbols[i].toString())
assertEquals(undefined, symbols[i].valueOf)
assertEquals(undefined, symbols[i].a)
assertEquals(undefined, symbols[i]["a" + "b"])
assertEquals(undefined, symbols[i]["" + "1"])
assertEquals(undefined, symbols[i][62])
}
}
TestGet()
function TestSet() {
for (var i in symbols) {
symbols[i].toString = 0
assertEquals("[object Symbol]", symbols[i].toString())
symbols[i].a = 0
assertEquals(undefined, symbols[i].a)
symbols[i]["a" + "b"] = 0
assertEquals(undefined, symbols[i]["a" + "b"])
symbols[i][62] = 0
assertEquals(undefined, symbols[i][62])
}
}
TestSet()
function TestMap() {
var map = new Map;
for (var i in symbols) {
map.set(symbols[i], i)
}
for (var i in symbols) {
assertTrue(map.has(symbols[i]))
assertEquals(i, map.get(symbols[i]))
}
}
TestMap()