| // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_ARM_CODEGEN_ARM_H_ |
| #define V8_ARM_CODEGEN_ARM_H_ |
| |
| namespace v8 { |
| namespace internal { |
| |
| // Forward declarations |
| class DeferredCode; |
| class RegisterAllocator; |
| class RegisterFile; |
| |
| enum InitState { CONST_INIT, NOT_CONST_INIT }; |
| enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF }; |
| |
| |
| // ------------------------------------------------------------------------- |
| // Reference support |
| |
| // A reference is a C++ stack-allocated object that keeps an ECMA |
| // reference on the execution stack while in scope. For variables |
| // the reference is empty, indicating that it isn't necessary to |
| // store state on the stack for keeping track of references to those. |
| // For properties, we keep either one (named) or two (indexed) values |
| // on the execution stack to represent the reference. |
| |
| class Reference BASE_EMBEDDED { |
| public: |
| // The values of the types is important, see size(). |
| enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 }; |
| Reference(CodeGenerator* cgen, Expression* expression); |
| ~Reference(); |
| |
| Expression* expression() const { return expression_; } |
| Type type() const { return type_; } |
| void set_type(Type value) { |
| ASSERT(type_ == ILLEGAL); |
| type_ = value; |
| } |
| |
| // The size the reference takes up on the stack. |
| int size() const { return (type_ == ILLEGAL) ? 0 : type_; } |
| |
| bool is_illegal() const { return type_ == ILLEGAL; } |
| bool is_slot() const { return type_ == SLOT; } |
| bool is_property() const { return type_ == NAMED || type_ == KEYED; } |
| |
| // Return the name. Only valid for named property references. |
| Handle<String> GetName(); |
| |
| // Generate code to push the value of the reference on top of the |
| // expression stack. The reference is expected to be already on top of |
| // the expression stack, and it is left in place with its value above it. |
| void GetValue(TypeofState typeof_state); |
| |
| // Generate code to push the value of a reference on top of the expression |
| // stack and then spill the stack frame. This function is used temporarily |
| // while the code generator is being transformed. |
| inline void GetValueAndSpill(TypeofState typeof_state); |
| |
| // Generate code to store the value on top of the expression stack in the |
| // reference. The reference is expected to be immediately below the value |
| // on the expression stack. The stored value is left in place (with the |
| // reference intact below it) to support chained assignments. |
| void SetValue(InitState init_state); |
| |
| private: |
| CodeGenerator* cgen_; |
| Expression* expression_; |
| Type type_; |
| }; |
| |
| |
| // ------------------------------------------------------------------------- |
| // Code generation state |
| |
| // The state is passed down the AST by the code generator (and back up, in |
| // the form of the state of the label pair). It is threaded through the |
| // call stack. Constructing a state implicitly pushes it on the owning code |
| // generator's stack of states, and destroying one implicitly pops it. |
| |
| class CodeGenState BASE_EMBEDDED { |
| public: |
| // Create an initial code generator state. Destroying the initial state |
| // leaves the code generator with a NULL state. |
| explicit CodeGenState(CodeGenerator* owner); |
| |
| // Create a code generator state based on a code generator's current |
| // state. The new state has its own typeof state and pair of branch |
| // labels. |
| CodeGenState(CodeGenerator* owner, |
| TypeofState typeof_state, |
| JumpTarget* true_target, |
| JumpTarget* false_target); |
| |
| // Destroy a code generator state and restore the owning code generator's |
| // previous state. |
| ~CodeGenState(); |
| |
| TypeofState typeof_state() const { return typeof_state_; } |
| JumpTarget* true_target() const { return true_target_; } |
| JumpTarget* false_target() const { return false_target_; } |
| |
| private: |
| CodeGenerator* owner_; |
| TypeofState typeof_state_; |
| JumpTarget* true_target_; |
| JumpTarget* false_target_; |
| CodeGenState* previous_; |
| }; |
| |
| |
| // ------------------------------------------------------------------------- |
| // CodeGenerator |
| |
| class CodeGenerator: public AstVisitor { |
| public: |
| // Takes a function literal, generates code for it. This function should only |
| // be called by compiler.cc. |
| static Handle<Code> MakeCode(FunctionLiteral* fun, |
| Handle<Script> script, |
| bool is_eval); |
| |
| #ifdef ENABLE_LOGGING_AND_PROFILING |
| static bool ShouldGenerateLog(Expression* type); |
| #endif |
| |
| static void SetFunctionInfo(Handle<JSFunction> fun, |
| FunctionLiteral* lit, |
| bool is_toplevel, |
| Handle<Script> script); |
| |
| // Accessors |
| MacroAssembler* masm() { return masm_; } |
| |
| VirtualFrame* frame() const { return frame_; } |
| |
| bool has_valid_frame() const { return frame_ != NULL; } |
| |
| // Set the virtual frame to be new_frame, with non-frame register |
| // reference counts given by non_frame_registers. The non-frame |
| // register reference counts of the old frame are returned in |
| // non_frame_registers. |
| void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers); |
| |
| void DeleteFrame(); |
| |
| RegisterAllocator* allocator() const { return allocator_; } |
| |
| CodeGenState* state() { return state_; } |
| void set_state(CodeGenState* state) { state_ = state; } |
| |
| void AddDeferred(DeferredCode* code) { deferred_.Add(code); } |
| |
| static const int kUnknownIntValue = -1; |
| |
| // Number of instructions used for the JS return sequence. The constant is |
| // used by the debugger to patch the JS return sequence. |
| static const int kJSReturnSequenceLength = 4; |
| |
| private: |
| // Construction/Destruction |
| CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval); |
| virtual ~CodeGenerator() { delete masm_; } |
| |
| // Accessors |
| Scope* scope() const { return scope_; } |
| |
| // Generating deferred code. |
| void ProcessDeferred(); |
| |
| bool is_eval() { return is_eval_; } |
| |
| // State |
| bool has_cc() const { return cc_reg_ != al; } |
| TypeofState typeof_state() const { return state_->typeof_state(); } |
| JumpTarget* true_target() const { return state_->true_target(); } |
| JumpTarget* false_target() const { return state_->false_target(); } |
| |
| // We don't track loop nesting level on ARM yet. |
| int loop_nesting() const { return 0; } |
| |
| // Node visitors. |
| void VisitStatements(ZoneList<Statement*>* statements); |
| |
| #define DEF_VISIT(type) \ |
| void Visit##type(type* node); |
| AST_NODE_LIST(DEF_VISIT) |
| #undef DEF_VISIT |
| |
| // Visit a statement and then spill the virtual frame if control flow can |
| // reach the end of the statement (ie, it does not exit via break, |
| // continue, return, or throw). This function is used temporarily while |
| // the code generator is being transformed. |
| inline void VisitAndSpill(Statement* statement); |
| |
| // Visit a list of statements and then spill the virtual frame if control |
| // flow can reach the end of the list. |
| inline void VisitStatementsAndSpill(ZoneList<Statement*>* statements); |
| |
| // Main code generation function |
| void GenCode(FunctionLiteral* fun); |
| |
| // The following are used by class Reference. |
| void LoadReference(Reference* ref); |
| void UnloadReference(Reference* ref); |
| |
| MemOperand ContextOperand(Register context, int index) const { |
| return MemOperand(context, Context::SlotOffset(index)); |
| } |
| |
| MemOperand SlotOperand(Slot* slot, Register tmp); |
| |
| MemOperand ContextSlotOperandCheckExtensions(Slot* slot, |
| Register tmp, |
| Register tmp2, |
| JumpTarget* slow); |
| |
| // Expressions |
| MemOperand GlobalObject() const { |
| return ContextOperand(cp, Context::GLOBAL_INDEX); |
| } |
| |
| void LoadCondition(Expression* x, |
| TypeofState typeof_state, |
| JumpTarget* true_target, |
| JumpTarget* false_target, |
| bool force_cc); |
| void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF); |
| void LoadGlobal(); |
| void LoadGlobalReceiver(Register scratch); |
| |
| // Generate code to push the value of an expression on top of the frame |
| // and then spill the frame fully to memory. This function is used |
| // temporarily while the code generator is being transformed. |
| inline void LoadAndSpill(Expression* expression, |
| TypeofState typeof_state = NOT_INSIDE_TYPEOF); |
| |
| // Call LoadCondition and then spill the virtual frame unless control flow |
| // cannot reach the end of the expression (ie, by emitting only |
| // unconditional jumps to the control targets). |
| inline void LoadConditionAndSpill(Expression* expression, |
| TypeofState typeof_state, |
| JumpTarget* true_target, |
| JumpTarget* false_target, |
| bool force_control); |
| |
| // Read a value from a slot and leave it on top of the expression stack. |
| void LoadFromSlot(Slot* slot, TypeofState typeof_state); |
| void LoadFromGlobalSlotCheckExtensions(Slot* slot, |
| TypeofState typeof_state, |
| Register tmp, |
| Register tmp2, |
| JumpTarget* slow); |
| |
| // Special code for typeof expressions: Unfortunately, we must |
| // be careful when loading the expression in 'typeof' |
| // expressions. We are not allowed to throw reference errors for |
| // non-existing properties of the global object, so we must make it |
| // look like an explicit property access, instead of an access |
| // through the context chain. |
| void LoadTypeofExpression(Expression* x); |
| |
| void ToBoolean(JumpTarget* true_target, JumpTarget* false_target); |
| |
| void GenericBinaryOperation(Token::Value op, |
| OverwriteMode overwrite_mode, |
| int known_rhs = kUnknownIntValue); |
| void Comparison(Condition cc, |
| Expression* left, |
| Expression* right, |
| bool strict = false); |
| |
| void SmiOperation(Token::Value op, |
| Handle<Object> value, |
| bool reversed, |
| OverwriteMode mode); |
| |
| void CallWithArguments(ZoneList<Expression*>* arguments, int position); |
| |
| // Control flow |
| void Branch(bool if_true, JumpTarget* target); |
| void CheckStack(); |
| |
| struct InlineRuntimeLUT { |
| void (CodeGenerator::*method)(ZoneList<Expression*>*); |
| const char* name; |
| }; |
| |
| static InlineRuntimeLUT* FindInlineRuntimeLUT(Handle<String> name); |
| bool CheckForInlineRuntimeCall(CallRuntime* node); |
| static bool PatchInlineRuntimeEntry(Handle<String> name, |
| const InlineRuntimeLUT& new_entry, |
| InlineRuntimeLUT* old_entry); |
| |
| Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node); |
| void ProcessDeclarations(ZoneList<Declaration*>* declarations); |
| |
| Handle<Code> ComputeCallInitialize(int argc, InLoopFlag in_loop); |
| |
| // Declare global variables and functions in the given array of |
| // name/value pairs. |
| void DeclareGlobals(Handle<FixedArray> pairs); |
| |
| // Instantiate the function boilerplate. |
| void InstantiateBoilerplate(Handle<JSFunction> boilerplate); |
| |
| // Support for type checks. |
| void GenerateIsSmi(ZoneList<Expression*>* args); |
| void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args); |
| void GenerateIsArray(ZoneList<Expression*>* args); |
| |
| // Support for construct call checks. |
| void GenerateIsConstructCall(ZoneList<Expression*>* args); |
| |
| // Support for arguments.length and arguments[?]. |
| void GenerateArgumentsLength(ZoneList<Expression*>* args); |
| void GenerateArgumentsAccess(ZoneList<Expression*>* args); |
| |
| // Support for accessing the class and value fields of an object. |
| void GenerateClassOf(ZoneList<Expression*>* args); |
| void GenerateValueOf(ZoneList<Expression*>* args); |
| void GenerateSetValueOf(ZoneList<Expression*>* args); |
| |
| // Fast support for charCodeAt(n). |
| void GenerateFastCharCodeAt(ZoneList<Expression*>* args); |
| |
| // Fast support for object equality testing. |
| void GenerateObjectEquals(ZoneList<Expression*>* args); |
| |
| void GenerateLog(ZoneList<Expression*>* args); |
| |
| // Fast support for Math.random(). |
| void GenerateRandomPositiveSmi(ZoneList<Expression*>* args); |
| |
| // Fast support for Math.sin and Math.cos. |
| enum MathOp { SIN, COS }; |
| void GenerateFastMathOp(MathOp op, ZoneList<Expression*>* args); |
| inline void GenerateMathSin(ZoneList<Expression*>* args); |
| inline void GenerateMathCos(ZoneList<Expression*>* args); |
| |
| // Methods used to indicate which source code is generated for. Source |
| // positions are collected by the assembler and emitted with the relocation |
| // information. |
| void CodeForFunctionPosition(FunctionLiteral* fun); |
| void CodeForReturnPosition(FunctionLiteral* fun); |
| void CodeForStatementPosition(AstNode* node); |
| void CodeForSourcePosition(int pos); |
| |
| #ifdef DEBUG |
| // True if the registers are valid for entry to a block. |
| bool HasValidEntryRegisters(); |
| #endif |
| |
| bool is_eval_; // Tells whether code is generated for eval. |
| |
| Handle<Script> script_; |
| List<DeferredCode*> deferred_; |
| |
| // Assembler |
| MacroAssembler* masm_; // to generate code |
| |
| // Code generation state |
| Scope* scope_; |
| VirtualFrame* frame_; |
| RegisterAllocator* allocator_; |
| Condition cc_reg_; |
| CodeGenState* state_; |
| |
| // Jump targets |
| BreakTarget function_return_; |
| |
| // True if the function return is shadowed (ie, jumping to the target |
| // function_return_ does not jump to the true function return, but rather |
| // to some unlinking code). |
| bool function_return_is_shadowed_; |
| |
| static InlineRuntimeLUT kInlineRuntimeLUT[]; |
| |
| friend class VirtualFrame; |
| friend class JumpTarget; |
| friend class Reference; |
| |
| DISALLOW_COPY_AND_ASSIGN(CodeGenerator); |
| }; |
| |
| |
| class GenericBinaryOpStub : public CodeStub { |
| public: |
| GenericBinaryOpStub(Token::Value op, |
| OverwriteMode mode, |
| int constant_rhs = CodeGenerator::kUnknownIntValue) |
| : op_(op), |
| mode_(mode), |
| constant_rhs_(constant_rhs), |
| specialized_on_rhs_(RhsIsOneWeWantToOptimizeFor(op, constant_rhs)) { } |
| |
| private: |
| Token::Value op_; |
| OverwriteMode mode_; |
| int constant_rhs_; |
| bool specialized_on_rhs_; |
| |
| static const int kMaxKnownRhs = 0x40000000; |
| |
| // Minor key encoding in 16 bits. |
| class ModeBits: public BitField<OverwriteMode, 0, 2> {}; |
| class OpBits: public BitField<Token::Value, 2, 6> {}; |
| class KnownIntBits: public BitField<int, 8, 8> {}; |
| |
| Major MajorKey() { return GenericBinaryOp; } |
| int MinorKey() { |
| // Encode the parameters in a unique 16 bit value. |
| return OpBits::encode(op_) |
| | ModeBits::encode(mode_) |
| | KnownIntBits::encode(MinorKeyForKnownInt()); |
| } |
| |
| void Generate(MacroAssembler* masm); |
| void HandleNonSmiBitwiseOp(MacroAssembler* masm); |
| |
| static bool RhsIsOneWeWantToOptimizeFor(Token::Value op, int constant_rhs) { |
| if (constant_rhs == CodeGenerator::kUnknownIntValue) return false; |
| if (op == Token::DIV) return constant_rhs >= 2 && constant_rhs <= 3; |
| if (op == Token::MOD) { |
| if (constant_rhs <= 1) return false; |
| if (constant_rhs <= 10) return true; |
| if (constant_rhs <= kMaxKnownRhs && IsPowerOf2(constant_rhs)) return true; |
| return false; |
| } |
| return false; |
| } |
| |
| int MinorKeyForKnownInt() { |
| if (!specialized_on_rhs_) return 0; |
| if (constant_rhs_ <= 10) return constant_rhs_ + 1; |
| ASSERT(IsPowerOf2(constant_rhs_)); |
| int key = 12; |
| int d = constant_rhs_; |
| while ((d & 1) == 0) { |
| key++; |
| d >>= 1; |
| } |
| return key; |
| } |
| |
| const char* GetName() { |
| switch (op_) { |
| case Token::ADD: return "GenericBinaryOpStub_ADD"; |
| case Token::SUB: return "GenericBinaryOpStub_SUB"; |
| case Token::MUL: return "GenericBinaryOpStub_MUL"; |
| case Token::DIV: return "GenericBinaryOpStub_DIV"; |
| case Token::MOD: return "GenericBinaryOpStub_MOD"; |
| case Token::BIT_OR: return "GenericBinaryOpStub_BIT_OR"; |
| case Token::BIT_AND: return "GenericBinaryOpStub_BIT_AND"; |
| case Token::BIT_XOR: return "GenericBinaryOpStub_BIT_XOR"; |
| case Token::SAR: return "GenericBinaryOpStub_SAR"; |
| case Token::SHL: return "GenericBinaryOpStub_SHL"; |
| case Token::SHR: return "GenericBinaryOpStub_SHR"; |
| default: return "GenericBinaryOpStub"; |
| } |
| } |
| |
| #ifdef DEBUG |
| void Print() { |
| if (!specialized_on_rhs_) { |
| PrintF("GenericBinaryOpStub (%s)\n", Token::String(op_)); |
| } else { |
| PrintF("GenericBinaryOpStub (%s by %d)\n", |
| Token::String(op_), |
| constant_rhs_); |
| } |
| } |
| #endif |
| }; |
| |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_ARM_CODEGEN_ARM_H_ |