Push version 1.2.3 to trunk.

Fixed bug in reporting of out-of-memory situations.

Introduced hidden prototypes on certain builtin prototype objects such as String.prototype to emulate JSC's behavior of restoring the original function when deleting functions from those prototype objects.

Fixed crash bug in the register allocator.




git-svn-id: http://v8.googlecode.com/svn/trunk@1909 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
diff --git a/src/x64/macro-assembler-x64.h b/src/x64/macro-assembler-x64.h
index 209aa2d..159d0c4 100644
--- a/src/x64/macro-assembler-x64.h
+++ b/src/x64/macro-assembler-x64.h
@@ -1,4 +1,4 @@
-// Copyright 2009 the V8 project authors. All rights reserved.
+// Copyright 2006-2008 the V8 project authors. All rights reserved.
 // Redistribution and use in source and binary forms, with or without
 // modification, are permitted provided that the following conditions are
 // met:
@@ -25,3 +25,347 @@
 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
+#ifndef V8_X64_MACRO_ASSEMBLER_X64_H_
+#define V8_X64_MACRO_ASSEMBLER_X64_H_
+
+#include "assembler.h"
+
+namespace v8 { namespace internal {
+
+// Forward declaration.
+class JumpTarget;
+
+
+// Helper types to make flags easier to read at call sites.
+enum InvokeFlag {
+  CALL_FUNCTION,
+  JUMP_FUNCTION
+};
+
+enum CodeLocation {
+  IN_JAVASCRIPT,
+  IN_JS_ENTRY,
+  IN_C_ENTRY
+};
+
+enum HandlerType {
+  TRY_CATCH_HANDLER,
+  TRY_FINALLY_HANDLER,
+  JS_ENTRY_HANDLER
+};
+
+
+// MacroAssembler implements a collection of frequently used macros.
+class MacroAssembler: public Assembler {
+ public:
+  MacroAssembler(void* buffer, int size);
+
+  // ---------------------------------------------------------------------------
+  // GC Support
+
+  // Set the remembered set bit for [object+offset].
+  // object is the object being stored into, value is the object being stored.
+  // If offset is zero, then the scratch register contains the array index into
+  // the elements array represented as a Smi.
+  // All registers are clobbered by the operation.
+  void RecordWrite(Register object,
+                   int offset,
+                   Register value,
+                   Register scratch);
+
+#ifdef ENABLE_DEBUGGER_SUPPORT
+  // ---------------------------------------------------------------------------
+  // Debugger Support
+
+  void SaveRegistersToMemory(RegList regs);
+  void RestoreRegistersFromMemory(RegList regs);
+  void PushRegistersFromMemory(RegList regs);
+  void PopRegistersToMemory(RegList regs);
+  void CopyRegistersFromStackToMemory(Register base,
+                                      Register scratch,
+                                      RegList regs);
+#endif
+
+  // ---------------------------------------------------------------------------
+  // Activation frames
+
+  void EnterInternalFrame() { EnterFrame(StackFrame::INTERNAL); }
+  void LeaveInternalFrame() { LeaveFrame(StackFrame::INTERNAL); }
+
+  void EnterConstructFrame() { EnterFrame(StackFrame::CONSTRUCT); }
+  void LeaveConstructFrame() { LeaveFrame(StackFrame::CONSTRUCT); }
+
+  // Enter specific kind of exit frame; either EXIT or
+  // EXIT_DEBUG. Expects the number of arguments in register eax and
+  // sets up the number of arguments in register edi and the pointer
+  // to the first argument in register esi.
+  void EnterExitFrame(StackFrame::Type type);
+
+  // Leave the current exit frame. Expects the return value in
+  // register eax:edx (untouched) and the pointer to the first
+  // argument in register esi.
+  void LeaveExitFrame(StackFrame::Type type);
+
+
+  // ---------------------------------------------------------------------------
+  // JavaScript invokes
+
+  // Invoke the JavaScript function code by either calling or jumping.
+  void InvokeCode(const Operand& code,
+                  const ParameterCount& expected,
+                  const ParameterCount& actual,
+                  InvokeFlag flag);
+
+  void InvokeCode(Handle<Code> code,
+                  const ParameterCount& expected,
+                  const ParameterCount& actual,
+                  RelocInfo::Mode rmode,
+                  InvokeFlag flag);
+
+  // Invoke the JavaScript function in the given register. Changes the
+  // current context to the context in the function before invoking.
+  void InvokeFunction(Register function,
+                      const ParameterCount& actual,
+                      InvokeFlag flag);
+
+  // Invoke specified builtin JavaScript function. Adds an entry to
+  // the unresolved list if the name does not resolve.
+  void InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag);
+
+  // Store the code object for the given builtin in the target register.
+  void GetBuiltinEntry(Register target, Builtins::JavaScript id);
+
+  // Expression support
+  void Set(Register dst, const Immediate& x);
+  void Set(const Operand& dst, const Immediate& x);
+
+  // Compare object type for heap object.
+  // Incoming register is heap_object and outgoing register is map.
+  void CmpObjectType(Register heap_object, InstanceType type, Register map);
+
+  // Compare instance type for map.
+  void CmpInstanceType(Register map, InstanceType type);
+
+  // FCmp is similar to integer cmp, but requires unsigned
+  // jcc instructions (je, ja, jae, jb, jbe, je, and jz).
+  void FCmp();
+
+  // ---------------------------------------------------------------------------
+  // Exception handling
+
+  // Push a new try handler and link into try handler chain.
+  // The return address must be pushed before calling this helper.
+  // On exit, eax contains TOS (next_sp).
+  void PushTryHandler(CodeLocation try_location, HandlerType type);
+
+
+  // ---------------------------------------------------------------------------
+  // Inline caching support
+
+  // Generates code that verifies that the maps of objects in the
+  // prototype chain of object hasn't changed since the code was
+  // generated and branches to the miss label if any map has. If
+  // necessary the function also generates code for security check
+  // in case of global object holders. The scratch and holder
+  // registers are always clobbered, but the object register is only
+  // clobbered if it the same as the holder register. The function
+  // returns a register containing the holder - either object_reg or
+  // holder_reg.
+  Register CheckMaps(JSObject* object, Register object_reg,
+                     JSObject* holder, Register holder_reg,
+                     Register scratch, Label* miss);
+
+  // Generate code for checking access rights - used for security checks
+  // on access to global objects across environments. The holder register
+  // is left untouched, but the scratch register is clobbered.
+  void CheckAccessGlobalProxy(Register holder_reg,
+                              Register scratch,
+                              Label* miss);
+
+
+  // ---------------------------------------------------------------------------
+  // Support functions.
+
+  // Check if result is zero and op is negative.
+  void NegativeZeroTest(Register result, Register op, Label* then_label);
+
+  // Check if result is zero and op is negative in code using jump targets.
+  void NegativeZeroTest(CodeGenerator* cgen,
+                        Register result,
+                        Register op,
+                        JumpTarget* then_target);
+
+  // Check if result is zero and any of op1 and op2 are negative.
+  // Register scratch is destroyed, and it must be different from op2.
+  void NegativeZeroTest(Register result, Register op1, Register op2,
+                        Register scratch, Label* then_label);
+
+  // Try to get function prototype of a function and puts the value in
+  // the result register. Checks that the function really is a
+  // function and jumps to the miss label if the fast checks fail. The
+  // function register will be untouched; the other registers may be
+  // clobbered.
+  void TryGetFunctionPrototype(Register function,
+                               Register result,
+                               Register scratch,
+                               Label* miss);
+
+  // Generates code for reporting that an illegal operation has
+  // occurred.
+  void IllegalOperation(int num_arguments);
+
+  // ---------------------------------------------------------------------------
+  // Runtime calls
+
+  // Call a code stub.
+  void CallStub(CodeStub* stub);
+
+  // Return from a code stub after popping its arguments.
+  void StubReturn(int argc);
+
+  // Call a runtime routine.
+  // Eventually this should be used for all C calls.
+  void CallRuntime(Runtime::Function* f, int num_arguments);
+
+  // Convenience function: Same as above, but takes the fid instead.
+  void CallRuntime(Runtime::FunctionId id, int num_arguments);
+
+  // Tail call of a runtime routine (jump).
+  // Like JumpToBuiltin, but also takes care of passing the number
+  // of arguments.
+  void TailCallRuntime(const ExternalReference& ext, int num_arguments);
+
+  // Jump to the builtin routine.
+  void JumpToBuiltin(const ExternalReference& ext);
+
+
+  // ---------------------------------------------------------------------------
+  // Utilities
+
+  void Ret();
+
+  struct Unresolved {
+    int pc;
+    uint32_t flags;  // see Bootstrapper::FixupFlags decoders/encoders.
+    const char* name;
+  };
+  List<Unresolved>* unresolved() { return &unresolved_; }
+
+  Handle<Object> CodeObject() { return code_object_; }
+
+
+  // ---------------------------------------------------------------------------
+  // StatsCounter support
+
+  void SetCounter(StatsCounter* counter, int value);
+  void IncrementCounter(StatsCounter* counter, int value);
+  void DecrementCounter(StatsCounter* counter, int value);
+
+
+  // ---------------------------------------------------------------------------
+  // Debugging
+
+  // Calls Abort(msg) if the condition cc is not satisfied.
+  // Use --debug_code to enable.
+  void Assert(Condition cc, const char* msg);
+
+  // Like Assert(), but always enabled.
+  void Check(Condition cc, const char* msg);
+
+  // Print a message to stdout and abort execution.
+  void Abort(const char* msg);
+
+  // Verify restrictions about code generated in stubs.
+  void set_generating_stub(bool value) { generating_stub_ = value; }
+  bool generating_stub() { return generating_stub_; }
+  void set_allow_stub_calls(bool value) { allow_stub_calls_ = value; }
+  bool allow_stub_calls() { return allow_stub_calls_; }
+
+ private:
+  List<Unresolved> unresolved_;
+  bool generating_stub_;
+  bool allow_stub_calls_;
+  Handle<Object> code_object_;  // This handle will be patched with the code
+                                // code object on installation.
+
+  // Helper functions for generating invokes.
+  void InvokePrologue(const ParameterCount& expected,
+                      const ParameterCount& actual,
+                      Handle<Code> code_constant,
+                      const Operand& code_operand,
+                      Label* done,
+                      InvokeFlag flag);
+
+  // Get the code for the given builtin. Returns if able to resolve
+  // the function in the 'resolved' flag.
+  Handle<Code> ResolveBuiltin(Builtins::JavaScript id, bool* resolved);
+
+  // Activation support.
+  void EnterFrame(StackFrame::Type type);
+  void LeaveFrame(StackFrame::Type type);
+};
+
+
+// The code patcher is used to patch (typically) small parts of code e.g. for
+// debugging and other types of instrumentation. When using the code patcher
+// the exact number of bytes specified must be emitted. Is not legal to emit
+// relocation information. If any of these constraints are violated it causes
+// an assertion.
+class CodePatcher {
+ public:
+  CodePatcher(byte* address, int size);
+  virtual ~CodePatcher();
+
+  // Macro assembler to emit code.
+  MacroAssembler* masm() { return &masm_; }
+
+ private:
+  byte* address_;  // The address of the code being patched.
+  int size_;  // Number of bytes of the expected patch size.
+  MacroAssembler masm_;  // Macro assembler used to generate the code.
+};
+
+
+// -----------------------------------------------------------------------------
+// Static helper functions.
+
+// Generate an Operand for loading a field from an object.
+static inline Operand FieldOperand(Register object, int offset) {
+  return Operand(object, offset - kHeapObjectTag);
+}
+
+
+// Generate an Operand for loading an indexed field from an object.
+static inline Operand FieldOperand(Register object,
+                                   Register index,
+                                   ScaleFactor scale,
+                                   int offset) {
+  return Operand(object, index, scale, offset - kHeapObjectTag);
+}
+
+
+#ifdef GENERATED_CODE_COVERAGE
+extern void LogGeneratedCodeCoverage(const char* file_line);
+#define CODE_COVERAGE_STRINGIFY(x) #x
+#define CODE_COVERAGE_TOSTRING(x) CODE_COVERAGE_STRINGIFY(x)
+#define __FILE_LINE__ __FILE__ ":" CODE_COVERAGE_TOSTRING(__LINE__)
+#define ACCESS_MASM(masm) {                                               \
+    byte* x64_coverage_function =                                        \
+        reinterpret_cast<byte*>(FUNCTION_ADDR(LogGeneratedCodeCoverage)); \
+    masm->pushfd();                                                       \
+    masm->pushad();                                                       \
+    masm->push(Immediate(reinterpret_cast<int>(&__FILE_LINE__)));         \
+    masm->call(x64_coverage_function, RelocInfo::RUNTIME_ENTRY);         \
+    masm->pop(rax);                                                       \
+    masm->popad();                                                        \
+    masm->popfd();                                                        \
+  }                                                                       \
+  masm->
+#else
+#define ACCESS_MASM(masm) masm->
+#endif
+
+
+} }  // namespace v8::internal
+
+#endif  // V8_X64_MACRO_ASSEMBLER_X64_H_