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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_MACRO_ASSEMBLER_IA32_H_
#define V8_MACRO_ASSEMBLER_IA32_H_
#include "assembler.h"
namespace v8 { namespace internal {
// Helper type to make boolean flag easier to read at call-site.
enum InvokeFlag {
CALL_FUNCTION,
JUMP_FUNCTION
};
enum CodeLocation {
IN_JAVASCRIPT,
IN_JS_ENTRY,
IN_C_ENTRY
};
enum HandlerType {
TRY_CATCH_HANDLER,
TRY_FINALLY_HANDLER,
JS_ENTRY_HANDLER
};
// MacroAssembler implements a collection of frequently used macros.
class MacroAssembler: public Assembler {
public:
MacroAssembler(void* buffer, int size);
// ---------------------------------------------------------------------------
// GC Support
// Set the remembered set bit for [object+offset].
// object is the object being stored into, value is the object being stored.
// If offset is zero, then the scratch register contains the array index into
// the elements array represented as a Smi.
// All registers are clobbered by the operation.
void RecordWrite(Register object,
int offset,
Register value,
Register scratch);
// ---------------------------------------------------------------------------
// Debugger Support
void SaveRegistersToMemory(RegList regs);
void RestoreRegistersFromMemory(RegList regs);
void PushRegistersFromMemory(RegList regs);
void PopRegistersToMemory(RegList regs);
void CopyRegistersFromStackToMemory(Register base,
Register scratch,
RegList regs);
// ---------------------------------------------------------------------------
// Activation frames
void EnterInternalFrame() { EnterFrame(StackFrame::INTERNAL); }
void LeaveInternalFrame() { LeaveFrame(StackFrame::INTERNAL); }
void EnterConstructFrame() { EnterFrame(StackFrame::CONSTRUCT); }
void LeaveConstructFrame() { LeaveFrame(StackFrame::CONSTRUCT); }
// Enter specific kind of exit frame; either EXIT or
// EXIT_DEBUG. Expects the number of arguments in register eax and
// sets up the number of arguments in register edi and the pointer
// to the first argument in register esi.
void EnterExitFrame(StackFrame::Type type);
// Leave the current exit frame. Expects the return value in
// register eax:edx (untouched) and the pointer to the first
// argument in register esi.
void LeaveExitFrame(StackFrame::Type type);
// ---------------------------------------------------------------------------
// JavaScript invokes
// Invoke the JavaScript function code by either calling or jumping.
void InvokeCode(const Operand& code,
const ParameterCount& expected,
const ParameterCount& actual,
InvokeFlag flag);
void InvokeCode(Handle<Code> code,
const ParameterCount& expected,
const ParameterCount& actual,
RelocInfo::Mode rmode,
InvokeFlag flag);
// Invoke the JavaScript function in the given register. Changes the
// current context to the context in the function before invoking.
void InvokeFunction(Register function,
const ParameterCount& actual,
InvokeFlag flag);
// Invoke specified builtin JavaScript function. Adds an entry to
// the unresolved list if the name does not resolve.
void InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag);
// Store the code object for the given builtin in the target register.
void GetBuiltinEntry(Register target, Builtins::JavaScript id);
// Expression support
void Set(Register dst, const Immediate& x);
void Set(const Operand& dst, const Immediate& x);
// FCmp is similar to integer cmp, but requires unsigned
// jcc instructions (je, ja, jae, jb, jbe, je, and jz).
void FCmp();
// ---------------------------------------------------------------------------
// Exception handling
// Push a new try handler and link into try handler chain.
// The return address must be pushed before calling this helper.
// On exit, eax contains TOS (next_sp).
void PushTryHandler(CodeLocation try_location, HandlerType type);
// ---------------------------------------------------------------------------
// Inline caching support
// Generates code that verifies that the maps of objects in the
// prototype chain of object hasn't changed since the code was
// generated and branches to the miss label if any map has. If
// necessary the function also generates code for security check
// in case of global object holders. The scratch and holder
// registers are always clobbered, but the object register is only
// clobbered if it the same as the holder register. The function
// returns a register containing the holder - either object_reg or
// holder_reg.
Register CheckMaps(JSObject* object, Register object_reg,
JSObject* holder, Register holder_reg,
Register scratch, Label* miss);
// Generate code for checking access rights - used for security checks
// on access to global objects across environments. The holder register
// is left untouched, but the scratch register is clobbered.
void CheckAccessGlobalProxy(Register holder_reg,
Register scratch,
Label* miss);
// ---------------------------------------------------------------------------
// Support functions.
// Check if result is zero and op is negative.
void NegativeZeroTest(Register result, Register op, Label* then_label);
// Check if result is zero and any of op1 and op2 are negative.
// Register scratch is destroyed, and it must be different from op2.
void NegativeZeroTest(Register result, Register op1, Register op2,
Register scratch, Label* then_label);
// Try to get function prototype of a function and puts the value in
// the result register. Checks that the function really is a
// function and jumps to the miss label if the fast checks fail. The
// function register will be untouched; the other registers may be
// clobbered.
void TryGetFunctionPrototype(Register function,
Register result,
Register scratch,
Label* miss);
// Generates code for reporting that an illegal operation has
// occurred.
void IllegalOperation(int num_arguments);
// ---------------------------------------------------------------------------
// Runtime calls
// Call a code stub.
void CallStub(CodeStub* stub);
// Return from a code stub after popping its arguments.
void StubReturn(int argc);
// Call a runtime routine.
// Eventually this should be used for all C calls.
void CallRuntime(Runtime::Function* f, int num_arguments);
// Convenience function: Same as above, but takes the fid instead.
void CallRuntime(Runtime::FunctionId id, int num_arguments);
// Tail call of a runtime routine (jump).
// Like JumpToBuiltin, but also takes care of passing the number
// of arguments.
void TailCallRuntime(const ExternalReference& ext, int num_arguments);
// Jump to the builtin routine.
void JumpToBuiltin(const ExternalReference& ext);
// ---------------------------------------------------------------------------
// Utilities
void Ret();
struct Unresolved {
int pc;
uint32_t flags; // see Bootstrapper::FixupFlags decoders/encoders.
const char* name;
};
List<Unresolved>* unresolved() { return &unresolved_; }
// ---------------------------------------------------------------------------
// StatsCounter support
void SetCounter(StatsCounter* counter, int value);
void IncrementCounter(StatsCounter* counter, int value);
void DecrementCounter(StatsCounter* counter, int value);
// ---------------------------------------------------------------------------
// Debugging
// Calls Abort(msg) if the condition cc is not satisfied.
// Use --debug_code to enable.
void Assert(Condition cc, const char* msg);
// Like Assert(), but always enabled.
void Check(Condition cc, const char* msg);
// Print a message to stdout and abort execution.
void Abort(const char* msg);
// Verify restrictions about code generated in stubs.
void set_generating_stub(bool value) { generating_stub_ = value; }
bool generating_stub() { return generating_stub_; }
void set_allow_stub_calls(bool value) { allow_stub_calls_ = value; }
bool allow_stub_calls() { return allow_stub_calls_; }
private:
List<Unresolved> unresolved_;
bool generating_stub_;
bool allow_stub_calls_;
// Helper functions for generating invokes.
void InvokePrologue(const ParameterCount& expected,
const ParameterCount& actual,
Handle<Code> code_constant,
const Operand& code_operand,
Label* done,
InvokeFlag flag);
// Get the code for the given builtin. Returns if able to resolve
// the function in the 'resolved' flag.
Handle<Code> ResolveBuiltin(Builtins::JavaScript id, bool* resolved);
// Activation support.
void EnterFrame(StackFrame::Type type);
void LeaveFrame(StackFrame::Type type);
};
// The code patcher is used to patch (typically) small parts of code e.g. for
// debugging and other types of instrumentation. When using the code patcher
// the exact number of bytes specified must be emitted. Is not legal to emit
// relocation information. If any of these constraints are violated it causes
// an assertion.
class CodePatcher {
public:
CodePatcher(byte* address, int size);
virtual ~CodePatcher();
// Macro assembler to emit code.
MacroAssembler* masm() { return &masm_; }
private:
byte* address_; // The address of the code being patched.
int size_; // Number of bytes of the expected patch size.
MacroAssembler masm_; // Macro assembler used to generate the code.
};
// -----------------------------------------------------------------------------
// Static helper functions.
// Generate an Operand for loading a field from an object.
static inline Operand FieldOperand(Register object, int offset) {
return Operand(object, offset - kHeapObjectTag);
}
// Generate an Operand for loading an indexed field from an object.
static inline Operand FieldOperand(Register object,
Register index,
ScaleFactor scale,
int offset) {
return Operand(object, index, scale, offset - kHeapObjectTag);
}
} } // namespace v8::internal
#endif // V8_MACRO_ASSEMBLER_IA32_H_