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// Copyright 2013 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
"use strict";
// This file relies on the fact that the following declaration has been made
// in runtime.js:
// var $Array = global.Array;
var $ArrayBuffer = global.__ArrayBuffer;
// -------------------------------------------------------------------
function ArrayBufferConstructor(byteLength) { // length = 1
if (%_IsConstructCall()) {
var l = TO_POSITIVE_INTEGER(byteLength);
%ArrayBufferInitialize(this, l);
} else {
return new $ArrayBuffer(byteLength);
}
}
function ArrayBufferGetByteLength() {
if (!IS_ARRAYBUFFER(this)) {
throw MakeTypeError('incompatible_method_receiver',
['ArrayBuffer.prototype.byteLength', this]);
}
return %ArrayBufferGetByteLength(this);
}
// ES6 Draft 15.13.5.5.3
function ArrayBufferSlice(start, end) {
if (!IS_ARRAYBUFFER(this)) {
throw MakeTypeError('incompatible_method_receiver',
['ArrayBuffer.prototype.slice', this]);
}
var relativeStart = TO_INTEGER(start);
var first;
if (relativeStart < 0) {
first = MathMax(this.byteLength + relativeStart, 0);
} else {
first = MathMin(relativeStart, this.byteLength);
}
var relativeEnd = IS_UNDEFINED(end) ? this.byteLength : TO_INTEGER(end);
var fin;
if (relativeEnd < 0) {
fin = MathMax(this.byteLength + relativeEnd, 0);
} else {
fin = MathMin(relativeEnd, this.byteLength);
}
var newLen = fin - first;
// TODO(dslomov): implement inheritance
var result = new $ArrayBuffer(newLen);
%ArrayBufferSliceImpl(this, result, first);
return result;
}
// --------------- Typed Arrays ---------------------
function CreateTypedArrayConstructor(name, elementSize, arrayId, constructor) {
return function (buffer, byteOffset, length) {
if (%_IsConstructCall()) {
if (!IS_ARRAYBUFFER(buffer)) {
throw MakeTypeError("Type error!");
}
var offset = IS_UNDEFINED(byteOffset)
? 0 : offset = TO_POSITIVE_INTEGER(byteOffset);
if (offset % elementSize !== 0) {
throw MakeRangeError("invalid_typed_array_alignment",
"start offset", name, elementSize);
}
var bufferByteLength = %ArrayBufferGetByteLength(buffer);
if (offset >= bufferByteLength) {
throw MakeRangeError("invalid_typed_array_offset");
}
var newByteLength;
var newLength;
if (IS_UNDEFINED(length)) {
if (bufferByteLength % elementSize !== 0) {
throw MakeRangeError("invalid_typed_array_alignment",
"byte length", name, elementSize);
}
newByteLength = bufferByteLength - offset;
newLength = newByteLength / elementSize;
} else {
var newLength = TO_POSITIVE_INTEGER(length);
newByteLength = newLength * elementSize;
}
if (newByteLength > bufferByteLength) {
throw MakeRangeError("invalid_typed_array_length");
}
%TypedArrayInitialize(this, arrayId, buffer, offset, newByteLength);
} else {
return new constructor(buffer, byteOffset, length);
}
}
}
function TypedArrayGetBuffer() {
return %TypedArrayGetBuffer(this);
}
function TypedArrayGetByteLength() {
return %TypedArrayGetByteLength(this);
}
function TypedArrayGetByteOffset() {
return %TypedArrayGetByteOffset(this);
}
function TypedArrayGetLength() {
return %TypedArrayGetLength(this);
}
// -------------------------------------------------------------------
function SetUpArrayBuffer() {
%CheckIsBootstrapping();
// Set up the ArrayBuffer constructor function.
%SetCode($ArrayBuffer, ArrayBufferConstructor);
%FunctionSetPrototype($ArrayBuffer, new $Object());
// Set up the constructor property on the ArrayBuffer prototype object.
%SetProperty($ArrayBuffer.prototype, "constructor", $ArrayBuffer, DONT_ENUM);
InstallGetter($ArrayBuffer.prototype, "byteLength", ArrayBufferGetByteLength);
InstallFunctions($ArrayBuffer.prototype, DONT_ENUM, $Array(
"slice", ArrayBufferSlice
));
}
SetUpArrayBuffer();
function SetupTypedArray(arrayId, name, constructor, elementSize) {
var f = CreateTypedArrayConstructor(name, elementSize,
arrayId, constructor);
%SetCode(constructor, f);
%FunctionSetPrototype(constructor, new $Object());
%SetProperty(constructor.prototype,
"constructor", constructor, DONT_ENUM);
%SetProperty(constructor.prototype,
"BYTES_PER_ELEMENT", elementSize,
READ_ONLY | DONT_ENUM | DONT_DELETE);
InstallGetter(constructor.prototype, "buffer", TypedArrayGetBuffer);
InstallGetter(constructor.prototype, "byteOffset", TypedArrayGetByteOffset);
InstallGetter(constructor.prototype, "byteLength", TypedArrayGetByteLength);
InstallGetter(constructor.prototype, "length", TypedArrayGetLength);
}
// arrayIds below should be synchronized with Runtime_TypedArrayInitialize.
SetupTypedArray(1, "Uint8Array", global.__Uint8Array, 1);
SetupTypedArray(2, "Int8Array", global.__Int8Array, 1);
SetupTypedArray(3, "Uint16Array", global.__Uint16Array, 2);
SetupTypedArray(4, "Int16Array", global.__Int16Array, 2);
SetupTypedArray(5, "Uint32Array", global.__Uint32Array, 4);
SetupTypedArray(6, "Int32Array", global.__Int32Array, 4);
SetupTypedArray(7, "Float32Array", global.__Float32Array, 4);
SetupTypedArray(8, "Float64Array", global.__Float64Array, 8);