ignore structs that wrap vectors in IR, the abstraction shouldn't add penalty.
Before we'd compile the example into something like:
%coerce.dive2 = getelementptr %struct.v4f32wrapper* %retval, i32 0, i32 0 ; <<4 x float>*> [#uses=1]
%1 = bitcast <4 x float>* %coerce.dive2 to <2 x double>* ; <<2 x double>*> [#uses=1]
%2 = load <2 x double>* %1, align 1 ; <<2 x double>> [#uses=1]
ret <2 x double> %2
Now we produce:
%coerce.dive2 = getelementptr %struct.v4f32wrapper* %retval, i32 0, i32 0 ; <<4 x float>*> [#uses=1]
%0 = load <4 x float>* %coerce.dive2, align 1 ; <<4 x float>> [#uses=1]
ret <4 x float> %0
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@109732 91177308-0d34-0410-b5e6-96231b3b80d8
2 files changed