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//== SymbolManager.h - Management of Symbolic Values ------------*- C++ -*--==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines SymbolManager, a class that manages symbolic values
// created for use by GRExprEngine and related classes.
//
//===----------------------------------------------------------------------===//
#include "clang/Analysis/PathSensitive/SymbolManager.h"
#include "clang/Analysis/PathSensitive/MemRegion.h"
#include "llvm/Support/raw_ostream.h"
using namespace clang;
void SymbolRef::print(llvm::raw_ostream& os) const {
os << getNumber();
}
SymbolRef SymbolManager::getRegionRValueSymbol(const MemRegion* R) {
llvm::FoldingSetNodeID profile;
SymbolRegionRValue::Profile(profile, R);
void* InsertPos;
SymbolData* SD = DataSet.FindNodeOrInsertPos(profile, InsertPos);
if (SD) return SD->getSymbol();
SD = (SymbolData*) BPAlloc.Allocate<SymbolRegionRValue>();
new (SD) SymbolRegionRValue(SymbolCounter, R);
DataSet.InsertNode(SD, InsertPos);
DataMap[SymbolCounter] = SD;
return SymbolCounter++;
}
SymbolRef SymbolManager::getConjuredSymbol(Stmt* E, QualType T, unsigned Count){
llvm::FoldingSetNodeID profile;
SymbolConjured::Profile(profile, E, T, Count);
void* InsertPos;
SymbolData* SD = DataSet.FindNodeOrInsertPos(profile, InsertPos);
if (SD)
return SD->getSymbol();
SD = (SymbolData*) BPAlloc.Allocate<SymbolConjured>();
new (SD) SymbolConjured(SymbolCounter, E, T, Count);
DataSet.InsertNode(SD, InsertPos);
DataMap[SymbolCounter] = SD;
return SymbolCounter++;
}
const SymbolData& SymbolManager::getSymbolData(SymbolRef Sym) const {
DataMapTy::const_iterator I = DataMap.find(Sym);
assert (I != DataMap.end());
return *I->second;
}
QualType SymbolConjured::getType(ASTContext&) const {
return T;
}
QualType SymbolRegionRValue::getType(ASTContext& C) const {
if (const TypedRegion* TR = dyn_cast<TypedRegion>(R))
return TR->getRValueType(C);
return QualType();
}
SymbolManager::~SymbolManager() {}
void SymbolReaper::markLive(SymbolRef sym) {
TheLiving = F.Add(TheLiving, sym);
TheDead = F.Remove(TheDead, sym);
}
bool SymbolReaper::maybeDead(SymbolRef sym) {
if (isLive(sym))
return false;
TheDead = F.Add(TheDead, sym);
return true;
}
bool SymbolReaper::isLive(SymbolRef sym) {
if (TheLiving.contains(sym))
return true;
// Interogate the symbol. It may derive from an input value to
// the analyzed function/method.
return isa<SymbolRegionRValue>(SymMgr.getSymbolData(sym));
}