Clean up the Checker API a little more, resolving some hidden bugs
along the way.  Important changes:

1) To generate a sink node, use GenerateSink(); GenerateNode() is for
generating regular transitions.  This makes the API clearer and also
allows us to use the 'bool' option to GenerateNode() for a different
purpose.

2) GenerateNode() now automatically adds the generated node to the
destination ExplodedNodeSet (autotransition) unless the client
specifies otherwise with a bool flag.  Several checkers did not call
'addTransition()' after calling 'GenerateNode()', causing the
simulation path to be prematurely culled when a non-fail stop bug was
encountered.

3) Add variants of GenerateNode()/GenerateSink() that take neither a
Stmt* or a GRState*; most callers of GenerateNode() just pass in the
same Stmt* as provided when the CheckerContext object is created; we
can just use that the majority of the time.  This cleanup also allows
us to potentially coelesce the APIs for evaluating branches and
end-of-paths (which currently directly use builders).

4) addTransition() no longer needs to be called except for a few
cases.  We now have a variant of addTransition() that takes a
GRState*; this allows one to propagate the updated state without
caring about generating a new node explicitly.  This nicely cleaned up
a bunch of cases that called autoTransition() with a bunch of
conditional logic surround the call (that common logic has now been
swallowed up by addTransition() itself).


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@89707 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Analysis/ArrayBoundChecker.cpp b/lib/Analysis/ArrayBoundChecker.cpp
index 549a22b..3d8b3b3 100644
--- a/lib/Analysis/ArrayBoundChecker.cpp
+++ b/lib/Analysis/ArrayBoundChecker.cpp
@@ -62,8 +62,7 @@
   const GRState *StInBound = state->AssumeInBound(Idx, NumElements, true);
   const GRState *StOutBound = state->AssumeInBound(Idx, NumElements, false);
   if (StOutBound && !StInBound) {
-    ExplodedNode *N = C.GenerateNode(S, StOutBound, true);
-
+    ExplodedNode *N = C.GenerateSink(StOutBound);
     if (!N)
       return;
   
@@ -80,7 +79,6 @@
       new RangedBugReport(*BT, BT->getDescription(), N);
 
     report->addRange(S->getSourceRange());
-
     C.EmitReport(report);
   }
 }