Pass ForVirtualBase all the way to GetVTTParameter.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@102883 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGClass.cpp b/lib/CodeGen/CGClass.cpp
index e058a45..9c4ccc9 100644
--- a/lib/CodeGen/CGClass.cpp
+++ b/lib/CodeGen/CGClass.cpp
@@ -451,7 +451,8 @@
/// GetVTTParameter - Return the VTT parameter that should be passed to a
/// base constructor/destructor with virtual bases.
-static llvm::Value *GetVTTParameter(CodeGenFunction &CGF, GlobalDecl GD) {
+static llvm::Value *GetVTTParameter(CodeGenFunction &CGF, GlobalDecl GD,
+ bool ForVirtualBase) {
if (!CodeGenVTables::needsVTTParameter(GD)) {
// This constructor/destructor does not need a VTT parameter.
return 0;
@@ -469,6 +470,7 @@
if (RD == Base) {
assert(!CodeGenVTables::needsVTTParameter(CGF.CurGD) &&
"doing no-op VTT offset in base dtor/ctor?");
+ assert(!ForVirtualBase && "Can't have same class as virtual base!");
SubVTTIndex = 0;
} else {
SubVTTIndex = CGF.CGM.getVTables().getSubVTTIndex(RD, Base);
@@ -1249,7 +1251,7 @@
return;
}
- llvm::Value *VTT = GetVTTParameter(*this, GlobalDecl(D, Type));
+ llvm::Value *VTT = GetVTTParameter(*this, GlobalDecl(D, Type), ForVirtualBase);
llvm::Value *Callee = CGM.GetAddrOfCXXConstructor(D, Type);
EmitCXXMemberCall(D, Callee, ReturnValueSlot(), This, VTT, ArgBeg, ArgEnd);
@@ -1270,7 +1272,8 @@
++I;
// vtt
- if (llvm::Value *VTT = GetVTTParameter(*this, GlobalDecl(Ctor, CtorType))) {
+ if (llvm::Value *VTT = GetVTTParameter(*this, GlobalDecl(Ctor, CtorType),
+ /*ForVirtualBase=*/false)) {
QualType VoidPP = getContext().getPointerType(getContext().VoidPtrTy);
DelegateArgs.push_back(std::make_pair(RValue::get(VTT), VoidPP));
@@ -1324,7 +1327,8 @@
CXXDtorType Type,
bool ForVirtualBase,
llvm::Value *This) {
- llvm::Value *VTT = GetVTTParameter(*this, GlobalDecl(DD, Type));
+ llvm::Value *VTT = GetVTTParameter(*this, GlobalDecl(DD, Type),
+ ForVirtualBase);
llvm::Value *Callee = CGM.GetAddrOfCXXDestructor(DD, Type);
EmitCXXMemberCall(DD, Callee, ReturnValueSlot(), This, VTT, 0, 0);