Static Analyzer: Replace LiveSymbols/DeadSymbols sets with a new object called "SymbolReaper".  Right now it just consolidates the two and cleans up some client code, but shortly it will be used to enable "lazy computation" of live symbols for use with RegionStore.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@62722 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Analysis/GRExprEngine.cpp b/lib/Analysis/GRExprEngine.cpp
index 80215f3..6a7f86b 100644
--- a/lib/Analysis/GRExprEngine.cpp
+++ b/lib/Analysis/GRExprEngine.cpp
@@ -211,18 +211,17 @@
   if (BatchAuditor)
     Builder->setAuditor(BatchAuditor.get());
   
+    
   // Create the cleaned state.  
-  if (PurgeDead)
-    CleanedState = StateMgr.RemoveDeadBindings(EntryNode->getState(), 
-                                               CurrentStmt,
-                                               Liveness, DeadSymbols);
-  else
-    CleanedState = EntryNode->getState();
-  
+  SymbolReaper SymReaper(Liveness, SymMgr);  
+  CleanedState = PurgeDead ? StateMgr.RemoveDeadBindings(EntryNode->getState(), 
+                                                         CurrentStmt, SymReaper)
+                           : EntryNode->getState();
+
   // Process any special transfer function for dead symbols.
   NodeSet Tmp;
   
-  if (DeadSymbols.empty())
+  if (!SymReaper.hasDeadSymbols())
     Tmp.Add(EntryNode);
   else {
     SaveAndRestore<bool> OldSink(Builder->BuildSinks);
@@ -232,7 +231,7 @@
     Builder->PurgingDeadSymbols = true;
     
     getTF().EvalDeadSymbols(Tmp, *this, *Builder, EntryNode, S, 
-                        CleanedState, DeadSymbols);
+                            CleanedState, SymReaper);
 
     if (!Builder->BuildSinks && !Builder->HasGeneratedNode)
       Tmp.Add(EntryNode);