Fix build on windows.
Should clang have a config.h or should we use the config.h of llvm or using the preprocessor is OK? I did a quick fix here, but having a guideline on how to handle non portable function would be great (or ask ted to stop breaking the windows build :)).
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@65233 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/AST/ASTContext.cpp b/lib/AST/ASTContext.cpp
index e24de53..4a84e3d 100644
--- a/lib/AST/ASTContext.cpp
+++ b/lib/AST/ASTContext.cpp
@@ -2816,7 +2816,7 @@
if (areCompatVectorTypes(LHS->getAsVectorType(), RHS->getAsVectorType()))
return LHS;
return QualType();
- case Type::ObjCInterface:
+ case Type::ObjCInterface: {
// Check if the interfaces are assignment compatible.
const ObjCInterfaceType* LHSIface = LHS->getAsObjCInterfaceType();
const ObjCInterfaceType* RHSIface = RHS->getAsObjCInterfaceType();
@@ -2825,6 +2825,7 @@
return LHS;
return QualType();
+ }
case Type::ObjCQualifiedId:
// Distinct qualified id's are not compatible.
return QualType();