| enum Color { | 
 |   Red, Green, Blue | 
 | }; | 
 |  | 
 | struct Point { | 
 |   float x, y, z; | 
 |   enum Color color; | 
 | }; | 
 |  | 
 | void test(struct Point *p) { | 
 |   // RUN: %clang_cc1 -include %S/Inputs/macros.h -fsyntax-only -code-completion-macros -code-completion-at=%s:12:14 %s -o - | FileCheck -check-prefix=CC1 %s | 
 |   switch (p->IDENTITY(color)) { | 
 |   // RUN: %clang_cc1 -include %S/Inputs/macros.h -fsyntax-only -code-completion-macros -code-completion-at=%s:14:9 %s -o - | FileCheck -check-prefix=CC2 %s | 
 |     case  | 
 |   } | 
 |  | 
 |   // Run the same tests, this time with macros loaded from the PCH file. | 
 |   // RUN: %clang_cc1 -emit-pch -o %t %S/Inputs/macros.h | 
 |   // RUN: %clang_cc1 -include-pch %t -fsyntax-only -code-completion-macros -code-completion-at=%s:12:14 %s -o - | FileCheck -check-prefix=CC1 %s | 
 |   // RUN: %clang_cc1 -include-pch %t -fsyntax-only -code-completion-macros -code-completion-at=%s:14:9 %s -o - | FileCheck -check-prefix=CC2 %s | 
 |  | 
 |   // CC1: color | 
 |   // CC1: x | 
 |   // CC1: y | 
 |   // CC1: z | 
 |  | 
 |   // CC2: BAR(<#X#>, <#Y#>) | 
 |   // CC2: Blue | 
 |   // CC2: FOO | 
 |   // CC2: Green | 
 |   // CC2: IDENTITY(<#X#>) | 
 |   // CC2: Red | 
 |   // CC2: WIBBLE | 
 | } |