Only c++ class arguments with non trivial constructor or destructor needs a reference.
C struct arguments do not need this adjustment.
This fixes 7 failures in callfuncs.exp from gdb testsuite.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@125615 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGDebugInfo.cpp b/lib/CodeGen/CGDebugInfo.cpp
index 091dcc9..2debea1 100644
--- a/lib/CodeGen/CGDebugInfo.cpp
+++ b/lib/CodeGen/CGDebugInfo.cpp
@@ -1761,7 +1761,7 @@
// If an aggregate variable has non trivial destructor or non trivial copy
// constructor than it is pass indirectly. Let debug info know about this
// by using reference of the aggregate type as a argument type.
- if (IndirectArgument && VD->getType()->isRecordType())
+ if (IndirectArgument && VD->getType()->isClassType())
Ty = DBuilder.CreateReferenceType(Ty);
// If Storage is an aggregate returned as 'sret' then let debugger know