Fix a bug with block layout when the block contains something
more aligned than the block header but also contains something
smaller than the block-header alignment but not exactly half
the difference between the large alignment and the header
alignment. Got that?
I'm really not sure what I was thinking with the buggy computation
here, but the fix is pretty obvious.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@155662 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGBlocks.cpp b/lib/CodeGen/CGBlocks.cpp
index f8c7bcd..379da11 100644
--- a/lib/CodeGen/CGBlocks.cpp
+++ b/lib/CodeGen/CGBlocks.cpp
@@ -458,19 +458,22 @@
}
}
+ assert(endAlign == getLowBit(blockSize));
+
// At this point, we just have to add padding if the end align still
// isn't aligned right.
if (endAlign < maxFieldAlign) {
- CharUnits padding = maxFieldAlign - endAlign;
+ CharUnits newBlockSize = blockSize.RoundUpToAlignment(maxFieldAlign);
+ CharUnits padding = newBlockSize - blockSize;
elementTypes.push_back(llvm::ArrayType::get(CGM.Int8Ty,
padding.getQuantity()));
- blockSize += padding;
-
- endAlign = getLowBit(blockSize);
- assert(endAlign >= maxFieldAlign);
+ blockSize = newBlockSize;
+ endAlign = maxFieldAlign;
}
+ assert(endAlign == getLowBit(blockSize));
+
// Slam everything else on now. This works because they have
// strictly decreasing alignment and we expect that size is always a
// multiple of alignment.