Fix a bug with block layout when the block contains something
more aligned than the block header but also contains something
smaller than the block-header alignment but not exactly half
the difference between the large alignment and the header
alignment.  Got that?

I'm really not sure what I was thinking with the buggy computation
here, but the fix is pretty obvious.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@155662 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGBlocks.cpp b/lib/CodeGen/CGBlocks.cpp
index f8c7bcd..379da11 100644
--- a/lib/CodeGen/CGBlocks.cpp
+++ b/lib/CodeGen/CGBlocks.cpp
@@ -458,19 +458,22 @@
     }
   }
 
+  assert(endAlign == getLowBit(blockSize));
+
   // At this point, we just have to add padding if the end align still
   // isn't aligned right.
   if (endAlign < maxFieldAlign) {
-    CharUnits padding = maxFieldAlign - endAlign;
+    CharUnits newBlockSize = blockSize.RoundUpToAlignment(maxFieldAlign);
+    CharUnits padding = newBlockSize - blockSize;
 
     elementTypes.push_back(llvm::ArrayType::get(CGM.Int8Ty,
                                                 padding.getQuantity()));
-    blockSize += padding;
-
-    endAlign = getLowBit(blockSize);
-    assert(endAlign >= maxFieldAlign);
+    blockSize = newBlockSize;
+    endAlign = maxFieldAlign;
   }
 
+  assert(endAlign == getLowBit(blockSize));
+
   // Slam everything else on now.  This works because they have
   // strictly decreasing alignment and we expect that size is always a
   // multiple of alignment.