Use static methods, which don't require an instance of OCUVectorType
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@40763 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/AST/Expr.cpp b/AST/Expr.cpp
index 20168b7..cba95ca 100644
--- a/AST/Expr.cpp
+++ b/AST/Expr.cpp
@@ -588,11 +588,13 @@
OCUVectorComponent::ComponentType OCUVectorComponent::getComponentType() const {
// derive the component type, no need to waste space.
const char *compStr = Accessor.getName();
- const OCUVectorType *VT = getType()->getAsOCUVectorType();
- if (VT->isPointAccessor(*compStr)) return Point;
- if (VT->isColorAccessor(*compStr)) return Color;
- if (VT->isTextureAccessor(*compStr)) return Texture;
- assert(0 && "getComponentType(): Illegal accessor");
+
+ if (OCUVectorType::isPointAccessor(*compStr)) return Point;
+ if (OCUVectorType::isColorAccessor(*compStr)) return Color;
+
+ assert(OCUVectorType::isTextureAccessor(*compStr) &&
+ "getComponentType(): Illegal accessor");
+ return Texture;
}
/// containsDuplicateComponents - Return true if any element access is