__builtin_object_size refinements.  Ensure we handle expressions with
side-effects up front, as when we switch to the llvm intrinsic call
for __builtin_object_size later, it will have two evaluations.

We also finish off the intrinsic version of the code so we can just
turn it on once llvm has the intrinsic.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@85324 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGBuiltin.cpp b/lib/CodeGen/CGBuiltin.cpp
index 29b4661..c269219 100644
--- a/lib/CodeGen/CGBuiltin.cpp
+++ b/lib/CodeGen/CGBuiltin.cpp
@@ -203,11 +203,13 @@
 #if 0
     // We pass this builtin onto the optimizer so that it can
     // figure out the object size in more complex cases.
-    Value *F = CGM.getIntrinsic(Intrinsic::objectsize, 0, 0);
-    Builder.CreateCall2(F,
-                        EmitScalarExpr(E->getArg(0)));
-                        EmitScalarExpr(E->getArg(1)));
-    return RValue::get(Address);
+    const llvm::Type *ResType[] = {
+      ConvertType(E->getType())
+    };
+    Value *F = CGM.getIntrinsic(Intrinsic::objectsize, ResType, 1);
+    return RValue::get(Builder.CreateCall2(F,
+                                           EmitScalarExpr(E->getArg(0)),
+                                           EmitScalarExpr(E->getArg(1))));
 #else
     // FIXME: Implement. For now we just always fail and pretend we
     // don't know the object size.