Fixed bug in the core transfer function logic for CallExprs where we would
sometimes skip evaluating all the arguments when some arguments would not
create new ExplodedNodes.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@47650 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/Analysis/GRExprEngine.cpp b/Analysis/GRExprEngine.cpp
index c911064..4b1e99e 100644
--- a/Analysis/GRExprEngine.cpp
+++ b/Analysis/GRExprEngine.cpp
@@ -490,7 +490,10 @@
   if (AI != AE) {
     
     NodeSet DstTmp;  
+    
     Visit(*AI, Pred, DstTmp);
+    if (DstTmp.empty()) DstTmp.Add(Pred);
+    
     ++AI;
     
     for (NodeSet::iterator DI=DstTmp.begin(), DE=DstTmp.end(); DI != DE; ++DI)