If size was equal to 0, either NULL or a pointer suitable to be passed to 
free() is returned by realloc(). Most code expect NULL.

And we only need to transfer one final ProgramState.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@138937 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/StaticAnalyzer/Checkers/MallocChecker.cpp b/lib/StaticAnalyzer/Checkers/MallocChecker.cpp
index 7462ec5..f0f56ef 100644
--- a/lib/StaticAnalyzer/Checkers/MallocChecker.cpp
+++ b/lib/StaticAnalyzer/Checkers/MallocChecker.cpp
@@ -538,11 +538,8 @@
       if (const ProgramState *stateFree = 
           FreeMemAux(C, CE, stateSizeZero, 0, false)) {
 
-        // Add the state transition to set input pointer argument to be free.
-        C.addTransition(stateFree);
-
-        // Bind the return value to UndefinedVal because it is now free.
-        C.addTransition(stateFree->BindExpr(CE, UndefinedVal(), true));
+        // Bind the return value to NULL because it is now free.
+        C.addTransition(stateFree->BindExpr(CE, svalBuilder.makeNull(), true));
       }
     if (const ProgramState *stateSizeNotZero = stateNotEqual->assume(SizeZero,false))
       if (const ProgramState *stateFree = FreeMemAux(C, CE, stateSizeNotZero,