Unnamed bit-fields in a union should be laid out with a type that doesn't affect alignment.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@101673 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGRecordLayoutBuilder.cpp b/lib/CodeGen/CGRecordLayoutBuilder.cpp
index 60ef7fe..215b39e 100644
--- a/lib/CodeGen/CGRecordLayoutBuilder.cpp
+++ b/lib/CodeGen/CGRecordLayoutBuilder.cpp
@@ -332,10 +332,26 @@
     if (FieldSize == 0)
       return 0;
 
+    const llvm::Type *FieldTy;
+
+    if (!Field->getDeclName()) {
+      // This is an unnamed bit-field, which shouldn't affect alignment on the
+      // struct so we use an array of bytes for it.
+
+      FieldTy = llvm::Type::getInt8Ty(Types.getLLVMContext());
+
+      unsigned NumBytesToAppend =
+        llvm::RoundUpToAlignment(FieldSize, 8) / 8;
+
+      if (NumBytesToAppend > 1)
+        FieldTy = llvm::ArrayType::get(FieldTy, NumBytesToAppend);
+    } else 
+      FieldTy = Types.ConvertTypeForMemRecursive(Field->getType());
+    
     // Add the bit field info.
     LLVMBitFields.push_back(
       LLVMBitFieldInfo(Field, ComputeBitFieldInfo(Types, Field, 0, FieldSize)));
-    return Types.ConvertTypeForMemRecursive(Field->getType());
+    return FieldTy;
   }
   
   // This is a regular union field.